Harrowing Festival II - 1 VC

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Starbeard
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Re: Harrowing Festival II - 1 VC

#21 Post by Starbeard »

'Some fine tossing there. I think you've played this before,' says Seadu. 'Perhaps I can start catching up, now that I've got my wild throws out of my system. Odds are I won't be seeing another one of those stinkers for a while…'

Two of his darts fail to score, but one lands nicely into the 9 spot of the inner bailey.

Bullseye (THAC0 19): [1d20] = 15 (Num: [1d20] = 9, Miss: [1d12] = 8) hits AC 4 (9)
Bullseye (THAC0 19): [1d20] = 11 (Num: [1d20] = 12, Miss: [1d12] = 4)
Bullseye (THAC0 19): [1d20] = 5 (Num: [1d20] = 6, Miss: [1d12] = 8)

Seadu: 273-9 = 264


EDIT: second shot hit AC 8 (outer bailey), so that's 12 points).

Seadu: 273 - 9 - 12 = 252

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Zhym
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Re: Harrowing Festival II - 1 VC

#22 Post by Zhym »

Lug laughs. "You dodged an arrow, saying 'I won't be seeing another one of those stinkers for a while' and not getting another one right away!"

He squints at the board and tosses three darts at the fattest part of the wedge marked 20. "I think I've got this board's number!" he says.

"Get it? Number?" Lug guffaws.

Target : 20 (THAC0 19): [1d20+1] = 13+1 = 14 Miss: [1d12] = 1
Target : 20 (THAC0 19): [1d20+1] = 20+1 = 21 Miss: [1d12] = 11
Target : 20 (THAC0 19): [1d20+1] = 15+1 = 16 Miss: [1d12] = 5

Lug: 240-20-20-20=180

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Re: Harrowing Festival II - 1 VC

#23 Post by Starbeard »

Seadu claps, impressed at Lug's precision throwing. 'Let's see if I can't match that.' He aims for the outer bailey marked 20.

So how does aiming for a specific number work again?

Picking a number and area is AC 3; a miss within 4 means you roll 1d12 for the number 'scatter', and 1d12 for the zone 'scatter'?

Picking just a number is AC 5; a miss within 4 means you roll 1d12 to scatter the number. Do you always roll 1d12 for a random zone, then?

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Zhym
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Re: Harrowing Festival II - 1 VC

#24 Post by Zhym »

If you aim for a specific number, either in general or in a ring, roll a d12 with the roll. That one d12 determines where the throw hits if it misses within 4 AC:
Target is a ring:
1: left, same ring
2: right, same ring
3-4: left single
5-6: right single
7-9: same number, miss inside
10-12: same number, miss outside (single value if target is triple ring, miss if target is double ring)

Target is a single number:
1-4: Left single
5-8: Right single
9: Left double
10: Right double
11: Left triple
12: Right triple

"Left" and "Right" would be determined by the following wrap-around number line:

3 19 7 16 8 11 14 9 12 5 20 1 18 4 13 6 10 15 2 17 3 19
So if you target a triple 20, miss by 1, and roll a 3 on the d12, the shot actually hits 5 instead. If the d12=2, you hit triple 1 (whee). If it's 7-12, you hit single 20 instead of the triple. And so on.

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Re: Harrowing Festival II - 1 VC

#25 Post by Starbeard »

Alright, I think I got it now. The AC for any number at any level is still just AC 2, right? So that would be:
  • Throwing for the centre of the board hits a random number, in an area based on how well you roll: inner bullseye (AC0), outer bullseye (AC2), inner bailey (AC5), inner wall (AC6), outer bailey (AC8), outer wall (AC9).
  • An aimed shot requires a number and an area, has one AC (AC 2), but if you miss within 4 you scatter using the D12.

That sound about right?


Seadu tosses three darts, swigging ale with his free hand!

Outer 20 (THAC0 19): [1d20] = 12 (miss: [1d12] = 7) …A miss!
Outer 20 (THAC0 19): [1d20] = 1 (miss: [1d12] = 3) …That one poor bystander gets another dart through his hat!
Outer 20 (THAC0 19): [1d20] = 3 (miss: [1d12] = 8) …Another miss!

The cleric wipes the froth off of his mouth and looks up. 'Sorry, I was drinking. What did I miss?'

1c deducted for beer.

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Re: Harrowing Festival II - 1 VC

#26 Post by Zhym »

That's about it, except that calling a shot for a number & ring (or "wall") requires hitting AC 3, not 2, and calling a shot for just a number but not a ring hits on AC 5.

Lug ducks Seadu's latest wild throw. Noticing the man's clerical garb, Lug says with a wink, "Maybe your problem is that you're throwing pointy objects. You sure your god's okay with this?" He looks around the tavern, calling out in a laughing voice, "Does anyone have some blunt darts for the cleric?"

Sensing an advantage, he gets aggressive with his play. Two of his darts strike smack in the middle of the triple 20 ring. The other hits the wall.

Target: Tpl 20 (THAC0 19): [1d20+1] = 18+1 = 19 Miss: [1d12] = 1
Target: Tpl 20 (THAC0 19): [1d20+1] = 5+1 = 6 Miss: [1d12] = 10
Target: Tpl 20 (THAC0 19): [1d20+1] = 19+1 = 20 Miss: [1d12] = 1

Lug: 180-60-60=60

If we do this again sometime, I think I'd modify the rules so that most throws hit the board somewhere but precision is tough. In 301, a throw that misses the board entirely is actually better than a near miss that hits an unintended number. Lug's in a much better place with a 60 than he would have been at, say, 57. Plus, I think a mechanic that lets people hit the board on 90% of their throws but without a lot of control over which number they hit would reasonably approximate the way I've usually played the game. :D

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Re: Harrowing Festival II - 1 VC

#27 Post by Starbeard »

'You know, you might have something there.' Seadu looks around at the ceiling for a moment, as though checking to see if Veles is watching, and says, 'Well, I can always make up for it with a few earnest prayers, so long as I don't actually hit anyone.'

He takes his stance at the line and tosses his next three darts at the triple 20 spot. 'I feel this is becoming a losing battle; still, slow and steady, and all that…' One dart finds its mark.

Triple 20 (THAC0 19): [1d20] = 7 (miss: [1d12] = 5)
Triple 20 (THAC0 19): [1d20] = 18 (miss: [1d12] = 5)
Triple 20 (THAC0 19): [1d20] = 6 (miss: [1d12] = 5)

Seadu: 252 - 60 = 192

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Re: Harrowing Festival II - 1 VC

#28 Post by Zhym »

"Oh, hey, I need to double out, don't I?" remembers Lug. He starts counting on his fingers, then realizes he doesn't have sixty of them. He shrugs and tosses one dart that flies wide, hitting the 1. "That didn't make the math easier," he says. He tosses another at the 20, which just hits. "Now I need, what, 39? Where's double 19 1/2 on the board?" He shrugs and throws for 19, just missing and hitting 3 instead.

"Looks like we go another round!" he says.

Target: 20 (THAC0 19): [1d20+1] = 9+1 = 10 Miss: [1d12] = 8 Miss by 4, hits right single = 1
Target: 20 (THAC0 19): [1d20+1] = 13+1 = 14 Miss: [1d12] = 12 Hit 20
Target: 19 (THAC0 19): [1d20+1] = 12+1 = 13 Miss: [1d12] = 4 Miss by 1, hit left single = 3

Lug: 60-1-20-3=36

I actually hadn't noticed that the first roll was a near miss before rolling the second throw, otherwise I wouldn't have gone for the 20.

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Re: Harrowing Festival II - 1 VC

#29 Post by Starbeard »

Seadu cracks his knuckles. 'I've been in stickier situations,' he says confidently.

His first dart sails into the triple ring on 20, scoring him 60 points. The second once again is a signature Seadu move, and the dart slips out of his fingers as he rears back and goes flying out behind him. The third… Well, everyone in the room is polite enough to pretend they didn't see the third throw.

Triple 20 (THAC0 19): [1d20] = 16 (miss: [1d12] = 5) Just hit
Triple 20 (THAC0 19): [1d20] = 1 (miss: [1d12] = 6) :(
Triple 20 (THAC0 19): [1d20] = 1 (miss: [1d12] = 5) :(

Seadu: 192 - 60 = 132

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Re: Harrowing Festival II - 1 VC

#30 Post by Zhym »

"I think you're in for extra penance tonight," says Lug. "That's gotta be the only explanation for those unlucky throws!"

He shoots for the double 18, hoping to put poor Seadu out of his misery, but misses entirely. He tries again, landing a dart just outside the ring. With one more chance to finish the game, Lug concentrates, throws...and bounces a dart off the board.

"Maybe your god's mad at me too, now!" he says.

Target: d18 (THAC0 19): [1d20+1] = 4+1 = 5 Miss: [1d12] = 3
Target: d18 (THAC0 19): [1d20+1] = 12+1 = 13 Miss: [1d12] = 11
Target: d18 (THAC0 19): [1d20+1] = 5+1 = 6 Miss: [1d12] = 6

Lug: 36

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Re: Harrowing Festival II - 1 VC

#31 Post by Starbeard »

'It is true that Veles frowns upon favouritism,' says Seadu.

Everyone by now has been inured to the cleric's spectacularly terrible throws, so his first toss comes as no surprise. His eyebrow hooks upward in slight surprise as his second dart lands just outside of his target, in the 1 zone. 'Well, that's an improvement…' The third dart sails through the air and lands splendidly in the triple 20, a perfect throw netting him 61 points for the round. He snaps his fingers and gives himself a small cheer, adding wryly, 'Hah! I'd like to see anyone outdo that bit of handiwork!'

He spends Lug's go rubbing his chin with his thumb and forefinger, trying how best to double out with a score of 71.

Triple 20 (THAC0 19): [1d20] = 1 (miss: [1d12] = 1) Of course.
Triple 20 (THAC0 19): [1d20] = 14 (miss: [1d12] = 5) Miss by 2, landed on single 1
Triple 20 (THAC0 19): [1d20] = 20 (miss: [1d12] = 8) Nailed it, triple 20

Seadu: 132 - 61 = 71

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Re: Harrowing Festival II - 1 VC

#32 Post by Zhym »

"Nice shot," says Lug. "You're starting to get on a roll. Let's see if I can put this away before you can catch up." His first shot strikes wide of the board, but the second is right on the mark, hitting double 18 to close out the game.

"Thanks for the great game," he says after ordering a round of drinks (-3c). "This is a fun game."

Target: d18 (THAC0 19): [1d20+1] = 5+1 = 6 Miss: [1d12] = 10
Target: d18 (THAC0 19): [1d20+1] = 16+1 = 17 Miss: [1d12] = 10

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Re: Harrowing Festival II - 1 VC

#33 Post by Keehnelf »

Nice--that ended closer than I expected...and good banter!

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Re: Harrowing Festival II - 1 VC

#34 Post by Starbeard »

Seadu shakes Lug's hand warmly. 'Always a pleasure to play against a veteran. I look forward to adventuring with you some time! They may have called me 'the Luckless' down south, but I assure you I have have a better track record in the field!'

He gladly accepts the drink from his new friend, and they banter on a bit about past scuffles and the merits of a good, two-handed weapon.

Nice play!

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