OOC III

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dmw71
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OOC III

#1 Post by dmw71 »

New thread.
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Re: OOC III

#2 Post by dmw71 »

No update tonight. Sorry.
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Re: OOC III

#3 Post by Storm11 »

No problemo.

It IS a great spell isn't it. Goodberry I mean :)
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Re: OOC III

#4 Post by dmw71 »

I know there may still be a few lingering activities in the private forums, which we can continue to carry out, but is the group at large ready to return to town? I'm assuming that is the plan, right?
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Re: OOC III

#5 Post by Alethan »

Affirmative.
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Re: OOC III

#6 Post by AleBelly »

Sylvan wanted to grab that servant bugger, though.

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Re: OOC III

#7 Post by onlyme »

yes
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
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Re: OOC III

#8 Post by dmw71 »

Next update will probably be tomorrow. Sorry.
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Re: OOC III

#9 Post by onlyme »

no worries. Besides, it is tomorrow already.
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Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL


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Re: OOC III

#10 Post by Alethan »

No, it's today!
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Re: OOC III

#11 Post by dmw71 »

It seems like the plan is to set off for the quarry, but can I get some confirmation before formally setting you guys off in that direction?
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Re: OOC III

#12 Post by AleBelly »

Alethan wrote:Ooc: Sam is on vacation. I think if we're going to bring Grim along and semi-NPC him a bit, he needs to be more fully healed.
Dave, are you going to NPC Grim? If so , Sylvan will heal him before heading to the quarry.

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Re: OOC III

#13 Post by dmw71 »

AleBelly wrote:Dave, are you going to NPC Grim? If so , Sylvan will heal him before heading to the quarry.
Yes.
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Re: OOC III

#14 Post by OGRE MAGE »

Now, I know Sparrows luck has not been running real good lately, but this is ridiculous!

2 Weapon Attack with Club [1d20+2] = 0+2 = 2 Damage [1d6] = 0

I'm assuming there is a problem with the roller?

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Re: OOC III

#15 Post by Alethan »

OGRE MAGE wrote:Now, I know Sparrows luck has not been running real good lately, but this is ridiculous!

2 Weapon Attack with Club [1d20+2] = 0+2 = 2 Damage [1d6] = 0

I'm assuming there is a problem with the roller?
Any time the roller comes up with a zero, that means the random.org host site is having issues. Nothing we can do on this end but wait for their issues to get resolved.
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Re: OOC III

#16 Post by dmw71 »

OGRE MAGE wrote:I'm assuming there is a problem with the roller?
Although, in this case, it really might be Sparrow. ;)
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Re: OOC III

#17 Post by OGRE MAGE »

Alethan wrote:
Any time the roller comes up with a zero, that means the random.org host site is having issues. Nothing we can do on this end but wait for their issues to get resolved.
Ok, thanks.

I'll wait with you. :D

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Re: OOC III

#18 Post by OGRE MAGE »

dmw71 wrote:
OGRE MAGE wrote:I'm assuming there is a problem with the roller?
Although, in this case, it really might be Sparrow. ;)
:x :x :x
:lol:

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Re: OOC III

#19 Post by Alethan »

OGRE MAGE wrote:
Alethan wrote:
Any time the roller comes up with a zero, that means the random.org host site is having issues. Nothing we can do on this end but wait for their issues to get resolved.
Ok, thanks.

I'll wait with you. :D
Oh, I'm not waiting. Well, for the dice roller, anyway. :lol:
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Re: OOC III

#20 Post by onlyme »

Guys, a couple of general strategy questions...

What should our general strategy be for attacking the kobolds? I certainly don't want us to go in and find we're trapped with 100 of them.

Who has arrows, slings, etc that need to go in front to give us safer fire power?
Do we go in, hit a few and hope to run home for healing each day and return?
Are we just scouting and replying back to the baroness?

I figure we should have this somewhat agreed upon before going in...I assume that is what the PCs are whispering to each other now as they wait on Ciar to return.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL


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