Game of Thrones: Against the Band of Nine: Game Mechanics

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max_vale
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Game of Thrones: Against the Band of Nine: Game Mechanics

#1 Post by max_vale »

Okay; I'll post the mechanics (as I understand them, anyway :) ) here for now….

I'm using rolling initiative; so a new roll each round.

First up will be the 'Northern' Battle with Darryn, Gannis & Eduard (& Tom and Rory, NPCs). Here's the Initiative rolls:

Darryn: 3D (1d6 = 5; 1d6 = 1; 1d6 = 6); Total: 12

Gannis: 4D (1d6 = 2; 1d6 = 1; 1d6 = 6; 1d6 = 5); Total: 14

Eduard: 4D (1d6 = 1; 1d6 = 3; 1d6 = 2; 1d6 = 1); Total: 7

Tom & Rory: 3D (1d6 = 5; 1d6 = 6; 1d6 = 3); Total: 14

Enemy Archers: 3D (1d6 = 1; 1d6 = 3; 1d6 = 2); Total: 6

Enemy Spearmen: 3D (1d6 = 2; 1d6 = 3; 1d6 = 6); Total: 11

Final Order: Gannis and Tom & Rory at 14; then Darryn at 12; then the Spearmen at 11; then Eduard at 7; finally the Archers at 6.

Okay: Actions and Results:

-Gannis stands in a Defensive posture and PASSES (gaining +2B for his next action)

-Tom & Rory MOVE (lesser action) and get close to a group of 3 Enemy Archers; and the make a STANDARD ATTACK (lesser action) each against a different Archer.

Tom's attack: Fighting 3; plus Spears 1B: (1d6 = 3; 1d6 = 6; 1d6 = 4; 1d6 = 3); keeping the best 3 gives a Total: 13; vs. a combat defense of 7; he beat this by more than 5; so Damage is doubled from 3 to 6; the Soft Leather drops this by 1 to 5 damage and one of the Enemy Archers (henceforth: Archer 1) is badly wounded

Rory's attack: Fighting 3 (No Spears…he's a rookie); (1d6 = 2; 1d6 = 5; 1d6 = 1); Total: 8; this beats the Combat Defense of 7 by 1; so 3 Damage is dealt; minus 1 for Soft Leather Armor; and Enemy Archer 2 is lightly wounded.

-Darryn Drinkwater aims (+1B. Lesser Action); and then fires his Hunting Bow at Enemy Archer 3; he will roll a whopping 7 dice and keep the best 5: (1d6 = 3; 1d6 = 4; 1d6 = 1; 1d6 = 4; 1d6 = 3; 1d6 = 6; 1d6 = 1); Total: 20. This beats the Combat Defense by 13; meaning triple damage is scored. 8 points of Damage are dealt after the Armor reduces the 9 damage by 1 to 8; and Enemy Archer 3 falls prone; severely wounded.

-The 4 Enemy Spearmen make their attacks; two against Gannis and two against Eduard. The two against Gannis (Combat Defense w/Shield: 9) roll their 3 + 1 B dice: (1d6 = 5; 1d6 = 2; 1d6 = 4; 1d6 = 4); Keeping the best 3 equals 13; which beats the 9; dealing 3 damage but the hits aren't strong enough to pierce the armor

Two Spearmen make attacks against Eduard (Combat Defense 8) with 3D + 1B (1d6 = 1; 1d6 = 3; 1d6 = 1; 1d6 = 4); but their attacks likewise glance off armor or Eduard's Greatsword

-Eduard then makes an attack with his Greatsword (which is slow; so it cannot be used for a Divided Attack, which is one of two ways to attack multiple opponents in the same round….the other is Two-Weapon attack; which also doesn't apply…sorry!); hell be rolling 4D + 1B; and +1 for Castle-forged weapon; )1d6 = 1; 1d6 = 3; 1d6 = 5; 1d6 = 4; 1d6 = 6) for a total of 19; which is more than 10 greater than the Combat Defense of 6; dealing an ungodly 27 pts of damage; totally annihilating the spearmen)

-Finally; the enemy Archers go; and the two wounded ones shoot at Tom and Rory (Combat Defense 8); with rolls of 3D + 1B) for results of: (1d6 = 1; 1d6 = 6; 1d6 = 5; 1d6 = 2); total: 13; which is 5 more than the Defense of 8; doubling the damage to 6; which armor reduces to 2; so both Tom and Rory are lightly wounded.

The other group of 3 archers fire on Gannis (1) and Eduard (2); skills of 3D + 1B for a total of: (1d6 = 5; 1d6 = 6; 1d6 = 3; 1d6 = 4) 15; which is more than 5 over 8 (Eduard's Combat Defense) and 9 (Gannis's CD); so damage is doubled to 6; and reduced to 0 against Gannis and a single 1 pt against Eduard.

This seem to make sense to everyone? Did I screw anything up?

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Re: Game of Thrones: Against the Band of Nine: Game Mechanic

#2 Post by max_vale »

'Southern Battle' and Game Post coming tomorrow.

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Re: Game of Thrones: Against the Band of Nine: Game Mechanic

#3 Post by Marullus »

-Eduard then makes an attack with his Greatsword (which is slow; so it cannot be used for a Divided Attack, which is one of two ways to attack multiple opponents in the same round….the other is Two-Weapon attack; which also doesn't apply…sorry!);
Good clarification - important things to know!

I see it now - there is a special caveat before the attack options. "There are several forms of attack as follows. You may make only one attack in a round, regardless of action it requires; to attack multiple opponents at once, use the divided attack or two-weapon attack options."

So, the Slow trait limits to all standard attacks and Eduard prefers Slow, Powerful weapons. That means I need to always specify a second lesser action.
* If I need to move in order to attack, the second action is Move.
* If I do not, I will Assist whatever Ally I am with. (Someone fighting at Eduard's side will therefore usually get a +2 Fighting, and he is RP-wise constantly giving directions in battle, which is appropriate!)
* If I am not adjacent to an ally, then I will Aim to get +1B on my next attack.

Please work that in as standard procedure as you adjudicate?

(Edited to add Aim. Just go to reading the advanced combat actions.)
Last edited by Marullus on Sat Jul 11, 2015 11:49 pm, edited 1 time in total.

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Re: Game of Thrones: Against the Band of Nine: Game Mechanic

#4 Post by max_vale »

Marullus: Will do. There's no-one right by your side right now; you've got bandits between you and Gannis and even more space before getting to Darryn and the guards....so for now; I'll just say you stay right in attack range to the retreating spearman.


"Southern Battle"

Initiative Rolls:

Keyth: 2D (1d6 = 5; 1d6 = 3); Total: 8

Asher: 3D + 1B (1d6 = 2; 1d6 = 6; 1d6 = 3; 1d6 = 5); so keeping the best 3 gives a Total of: 14

Vaqarro: 4D (1d6 = 6; 1d6 = 2; 1d6 = 5; 1d6 = 4); Total: 17

'Young Maester': 3D + 2B (1d6 = 4; 1d6 = 6; 1d6 = 3; 1d6 = 1; 1d6 = 6); keeping the best 3 gives a Total of: 16

Bandits: 3D (1d6 = 4; 1d6 = 3; 1d6 = 1)

Okay; so final order is: Vaqarro, Young Maester, Asher, Keyth & Bandits simultaneously

Action Rolls:

-Vaqarro will make a Divided Attack against both bandits fighting him; and as his Arakh is FAST; this gives him a +1B on each attack; his Fighting is 4 (Long Blades 1B); so he'll split up his attack with 2D and 2B against the first bandit and 2D & 1 B against the second bandit

First attack: (1d6 = 5; 1d6 = 4; 1d6 = 2; 1d6 = 2); Keeping the best 2 gives a Total of 9 against a CD of 6 means 3 damage; all of which is absorbed by the Hard Leather Armor....so that served little purpose....

Second attack: (1d6 = 5; 1d6 = 6; 1d6 = 1); Keeping the best 2 gives a Total of 11 vs CD 6; means double damage; 6 pts; of which half is absorbed by the Hard Leather armor; which means the 2nd Banit is wounded but on his feet

-The Young Maester makes a surprise Standard Attack on the bandit moving towards Keyth; springing from the trees with a Stiletto in hand. This grants him +1D for his attack; giving him a total of 4D + 2B; (1d6 = 5; 1d6 = 5; 1d6 = 5; 1d6 = 3; 1d6 = 2; 1d6 = 5); Keeping the best 4 gives a Total of 20; this is 10+ pts greater than the CD of 6; so damage is tripled to 12 (with Piercing 2); meaning 1 pt is absorbed by the armor and the other 11 gets thru....meaning Bandit dropped.

-Smoke Warrior wanted to have Asher hurl an Axe at one bandit and attack a second with his Bastard Sword....but unless I'm missing something in the rules; this actually isn't allowed; sorry....so I'll modify this to a Two Weapon attack against one Bandit...cool?

So the attack roll will be 5D + 3B +2 (for the off-hand Hand Axe and Castle-forged Bastard Sword); (1d6 = 2; 1d6 = 6; 1d6 = 5; 1d6 = 4; 1d6 = 6; 1d6 = 1; 1d6 = 4; 1d6 = 4); Keeping the best 5 gives a total of: 25 + 2 = 27 (Holy CRAP!); this is more than 15 greater than the CD of 6; so QUADRUPLE damage is scored from the Bastard Sword; so 6 (1 handed) x4 = 24; PLUS the 3 damage from the Hand Axe gives a total of 27! Needless to say; the bandit is TOAST!

-Keyth Storm and the Bandits are up now; Keyth will attempt to Distract one of the bandits fighting Voqarro to give the Dothraki a better opening to take one down.

Cunning (5D...I don't think any of the specialties help here) vs. a Passive Will (Rank 3.....means Difficulty number of 6...I think); (1d6 = 6; 1d6 = 6; 1d6 = 6; 1d6 = 2; 1d6 = 2) for a Total of: 22; this is WAY over the Difficulty needed; so 1 of the Bandits fighting Voqarro will NOT gain his Awareness bonus to his Combat Defense next turn; thus lowering it to 4

-5 Bandits (now down to 4); 2 attacking Asher; 2 attacking Voqarro. For simplicity; we'll say each man is facing 1 Bandit with a Woodsman's Axe; and 1 Bandit with a Long Sword

Attacks against Asher (Combat Defense 7 due to Axe being used offensively);

-Axe wielder: 3D (1d6 = 2; 1d6 = 3; 1d6 = 6) for a total of 11; which is not quite enough to deal double damage; so just damage 4...which is absorbed by the armor. (Sigh....I HATE systems where hard-to-earn hits are meaningless)

-Long Sword wielder: 3D (1d6 = 2; 1d6 = 6; 1d6 = 5) for a total of 13; which IS just enough for double damage; so damage 4 becomes damage 8; of which 5 points are absorbed by the armor; leaving 3 points of Health loss or a Player choice to take a Wound.

Attacks against Vaqaro (Combat Defense 9)

-Axe wielder: 3D (1d6 = 4; 1d6 = 5; 1d6 = 2) for a total of 11; which is enough to hit; but the 2 points of damage are absorbed by the armor

-Long Sword wielder: 3D (1d6 = 4; 1d6 = 2; 1d6 = 5); for EXACTLY the same results as above....



Sigh....that's a LOT of rolling and posting......can't say I like all the mechanics; but they certainly give you options! :)

-What did I screw up?

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Re: Game of Thrones: Against the Band of Nine: Game Mechanic

#5 Post by Marullus »

max_vale wrote:-Long Sword wielder: 3D (1d6 = 2; 1d6 = 6; 1d6 = 5) for a total of 13; which IS just enough for double damage; so damage 4 becomes damage 8; of which 5 points are absorbed by the armor; leaving 3 points of Health loss or a Player choice to take a Wound.
Taking a Wound seems a bad idea... posting this to make sure I'm understanding rules right and so that those without the book have a quick-reference.

* Asher has 9 health. His goal is to not run out of Health (death or bad things happen). However, he suffers no disadvantage for lost points as long as he retains at least 1 point, and they heal automatically at the end of the combat/scene. So, soaking damage with Health points is a good thing.

* He can take an Injury. This reduces the damage by the amount of his Endurance (so, for Asher, it absorbs 3 points of a hit). It gives him a -1 point to all tests. He can only have a number of injuries equal to his Endurance (so, for Asher, that is three). You can test to heal Injuries once a day.

* He can take a Wound. This eliminates an entire hit, no matter how much damage. (So, those 25pt hits that Asher and Eduard were dishing out could be soaked by a wound, preventing major NPCs from being one-hit-killed.) A Wound gives -1D to all tests. You can have a total of Endurance-1 wounds (so Asher can only have 2 at a time). You can test to heal a wound once a week.

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Re: Game of Thrones: Against the Band of Nine: Game Mechanic

#6 Post by max_vale »

...Sorry, I meant Injury......and yes; I think the obvious choice here is to just take the point loss.....but it is always the player's option.

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Re: Game of Thrones: Against the Band of Nine: Game Mechanic

#7 Post by Rusty Tincanne »

Thanks for this. Really interesting. Seems like a very rules-heavy game, though the only comparison I have for it is Torchbearer. TB seemed rules heavy, but as we got into it, there was a really nice flow to it. Torchbearer was a limited game, though, designed to shine for a dungeon/sewer crawl. Don't know if this game will ever be streamlined, but the mechanics seem more open to a wider variety of game situations.

Or maybe I am just jumping to conclusions for both... :roll:

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Re: Game of Thrones: Against the Band of Nine: Game Mechanic

#8 Post by max_vale »

Round Two:

'Northern' Battle with Darryn, Gannis & Eduard (& Tom and Rory, NPCs). Here's the Initiative rolls:

Darryn: 3D (1d6 = 1; 1d6 = 6; 1d6 = 1 Total: 8

Gannis: 4D (1d6 = 6; 1d6 = 2; 1d6 = 6; 1d6 = 5); Total: 19

Eduard: 4D (1d6 = 1; 1d6 = 3; 1d6 = 5; 1d6 = 2); Total: 11

Tom & Rory: 3D (1d6 = 3; 1d6 = 4; 1d6 = 5); Total: 12

Enemy Archers: 3D (1d6 = 6; 1d6 = 5; 1d6 = 4); Total: 15

Enemy Spearmen: 3D (1d6 = 3; 1d6 = 6; 1d6 = 5); Total: 14

Final Order: Gannis; then the Enemy Archers; then the Enemy Spearmen; then Tom & Rory; then Eduard; and finally Darryn.

Actions:

-Gannis will attack one of the Spearmen and will Assist Darryn on his action: Attack: 4D + 1B (Long blades) + 2B from last round's Hold. Roll: (1d6 = 5;
1d6 = 1; 1d6 = 4; 1d6 = 6; 1d6 = 1; 1d6 = 2; 1d6 = 1); Best 4 Total: 17 +1 for castle-forged sword: 18; vs CD 6; it's more than 10 greater; so damage is tripled to a total of: 12; 3 is absorbed by the Hard Leather; but 9 is enough to drop him

-The 3 'healthy' Enemy Archers fire on Gannis (1) and two on Eduard: Attack: 3D + 1B: (1d6 = 3; 1d6 = 5; 1d6 = 6; 1d6 = 6); keeping the best 3 leaves a total of 17; this is 8 higher than Gannis' defense of 9; which means double damage of 6; lowered to 0 by the Scale mail; and 9 higher than Eduard's defense of 8 which means double damage of 6; lowered by 5 to 1 point.

-The 2 wounded Enemy Archers still able to act (facing Rory and Tom); Move back and make attacks against the guardsmen (CD of 8): 3D + 1B: (1d6 = 2; 1d6 = 5; 1d6 = 1); which ties the Defense but doesn't beat it; so damage dealt.


-1 Enemy Spearman makes an attack against Gannis (CD 9) with 3D + 1B: (1d6 = 2; 1d6 = 5; 1d6 = 2; 1d6 = 4); keeping the best 3 leaves a total of 11; this is higher than the CD; but not enough to get past the Armor Rating of 6; so its just absorbed by the armor.

-1 Enemy Spearman makes an attack against Eduard while the other (Chauncy) moves into position and Assists; giving +2 to the Spearman's roll: 3D + 1B: (1d6 = 5; 1d6 = 1; 1d6 = 2; 1d6 = 6), keeping the best 3 leaves a total of: 13 +2 for the Assist equals: 15; which is more than 5 greater than Eduard's CD of 8; for double damage of: 6; his armor absorbs 5; meaning he takes 1 point.

-Tom (3D + 1B) goes to finish off his badly wounded Enemy Archer 1: (1d6 = 4; 1d6 = 4; 1d6 = 6; 1d6 = 6); taking the best 3 leaves a total of: 16; which is 5 more than the CD of 7; meaning double damage of 6; reduced to 5; which is enough to kill his opponent

-Rory (3D) makes another attack against wounded Enemy Archer 2: (1d6 = 4; 1d6 = 3; 1d6 = 4) for a total of 11; against a CD of 7; this is enough to land a hit for 3; reduced to 2 pts due to the Soft Leather Armor; leaving the Enemy Archer wounded again, but not terribly.

-Eduard would have called out to Gannis to give him assistance against the surviving bandits but his nephew had already launched an attack; so the he then launches an attack of his own against the Spearman who just poked him; 4D + 1B +1: (1d6 = 6; 1d6 = 5; 1d6 = 5; 1d6 = 1; 1d6 = 2); keeping the best 4 gives a total of: 17; which is 10 more than the Combat Defense of 6; meaning triple damage of 27 pts; which is more than enough to destroy the poor Spearman. The last healthy spearman: Chauncy; will now have to make a Formidable (12) Will roll to stay in the conflict; 3D: (1d6 = 6; 1d6 = 2; 1d6 = 3); Close, but no cigar...he's fleeing.

-Darryn takes aim (+1B) at the Archer firing on Ser Gannis and with his assistance at picking out a target (Assist: +1) he launches an arrow: 5D + 2B +1: (1d6 = 3; 1d6 = 6; 1d6 = 3; 1d6 = 3; 1d6 = 2; 1d6 = 6; 1d6 = 4); Keeping the best 5 gives a total of: 22 + 1 = 23; which is 16 more than the CD of 7; which means quadruple damage (12); which is enough to drop the target.

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Re: Game of Thrones: Against the Band of Nine: Game Mechanic

#9 Post by max_vale »

Round Two; 'Southern Battle'

Initiative Rolls:

Keyth: 2D (1d6 = 1; 1d6 = 6): Total of 7

Asher: 3D + 1B (1d6 = 2; 1d6 = 6; 1d6 = 6; 1d6 = 4); so keeping the best 3 gives a Total of: 16

Vaqarro: 4D (1d6 = 2; 1d6 = 5; 1d6 = 6; 1d6 = 4); Total: 17

'Young Maester': 3D + 2B (1d6 = 2; 1d6 = 5; 1d6 = 5; 1d6 = 1; 1d6 = 5); keeping the best 3 gives a Total of: 15

Bandits: 3D (1d6 = 6; 1d6 = 2; 1d6 = 6); Total: 14

Okay; so final order is: Voqarro, Asher, Young Maester; Bandits; Keyth

Actions:

-Voqarro concentrates on just making a single attack against the Bandit he wounded last round; 4D + 1B: (1d6 = 4; 1d6 = 3; 1d6 = 6; 1d6 = 6; 1d6 = 6); Keeping the best 4 leaves a total of 22; vs a CD of 6; this is more than 15 higher meaning quadruple damage of 20; this is enough to kill his opponent

-Asher makes a two-weapon attack against the Bandit who hit him last round; 5D + 3B + 2: (1d6 = 2; 1d6 = 4; 1d6 = 2; 1d6 = 2; 1d6 = 6; 1d6 = 1; 1d6 = 6; 1d6 = 6); taking the best 5 is: 24 + 2: 26; This completely obliterates the poor bandit.

-The Young Maester will Assist Keyth (+2 on Keyth's Marksmanship roll)

-1 Bandit each will attack Asher and Voqarro; 3D (1d6 = 2; 1d6 = 6; 1d6 = 5) for a total of 13; against Asher's CD of 7 this is more than 5 over for double damage of 8; reduced by 5 for the Chain Mail; meaning 3 pts of damage; against Vaqarro's CD of 9; this means a hit for 4 Damage; of which the armor absorbs 2; meaning Voqarro takes 2 pts

-Keyth Reloads his Crossbow and then takes a shot at the one fighting Voqarro; 2D + 1B +2 for the Assist: (1d6 = 5; 1d6 = 5; 1d6 = 3); taking the best two this is a Total of 10 + 2: 12. Against the CD of 6; this is more than 5 greater, meaning double damage of 6; which the bandit's armor absorbs 2 (3 if it wasn't for Piercing 1); for 4 damage.

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Re: Game of Thrones: Against the Band of Nine: Game Mechanic

#10 Post by max_vale »

Round Three:

'Northern' Battle with Darryn, Gannis & Eduard (& Tom and Rory, NPCs). Here's the Initiative rolls:

Darryn: 3D (1d6 = 5; 1d6 = 5; 1d6 = 3); Total: 13

Gannis: 4D (1d6 = 1; 1d6 = 1; 1d6 = 3; 1d6 = 5); Total: 10

Eduard: 4D (1d6 = 6; 1d6 = 2; 1d6 = 3; 1d6 = 1);Total: 12

Tom & Rory: 3D (1d6 = 3; 1d6 = 2; 1d6 = 3); Total: 8

Enemy Archers: 3D (1d6 = 6; 1d6 = 4; 1d6 = 1); Total: 11

Enemy Spearmen: 3D (1d6 = 6; 1d6 = 4; 1d6 = 6); Total: 16

Final Order: Enemy Spearmen; Darryn; Eduard; Enemy Archers; Gannis; Tom & Rory

Actions:

-Enemy Spearmen: Chauncy is fleeing; the last one facing Gannis must make a Formidable (12) Willpower roll or run as well: 3D (1d6 = 6; 1d6 = 4; 1d6 = 1); Total: 11; close, but no cigar, he's running for his life too

-Darryn: Let's say he aims and shoots an one of the 2 'healthy' Enemy Archers; 5D+ 2B: (1d6 = 2, 1d6 = 3, 1d6 = 6, 1d6 = 4, 1d6 = 6, 1d6 = 3, 1d6 = 5); Keeping the best 5 makes a Total of: 24 which is 15 more than the CD of 7; which means quadruple damage (12); which his enough to drop an Archer

-Next up is Eduard; who quickly finds that an attempt to either chase down or get Chauncy and the other spearman to stop is pointless; so I'll say he moves towards his nephew; calling out for the Enemy Archer who had been shooting at him and Gannis to surrender (i.e. forcing a Will test for the Archer)

-The Enemy Archers (2 remaining); 1 wounded and facing both Rory & Tom now; and 1 facing Gannis, Eduard and Darryn and being called out by Eduard. Both will have to make Formidable Will tests to stand their ground. 3D: (1d6 = 4; 1d6 = 1; 1d6 = 4) for a total of 9; nope; they both run for it

-Ser Gannis; upon seeing all of his foes flee; I'm guessing would probably take a moment to make sure all of his allies are doing okay; and seeing his Uncle, Darryn, Tom and Rory all on their feet; he'd probably start to make his way towards either his steed or the wounded

-Tom and Rory watch their foes flee and they will both take a moment to gather themselves and then make their way over to the Knights for orders

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Re: Game of Thrones: Against the Band of Nine: Game Mechanic

#11 Post by max_vale »

Round Three; 'Southern Battle'

Initiative Rolls:

Keyth: 2D (1d6 = 6; 1d6 = 3): Total of 9

Asher: 3D + 1B (1d6 = 5; 1d6 = 2; 1d6 = 3; 1d6 = 1) so keeping the best 3 gives a Total of: 10

Vaqarro: 4D (1d6 = 6; 1d6 = 2; 1d6 = 2; 1d6 = 2) Total: 12

'Young Maester': 3D + 2B (1d6 = 1; 1d6 = 6; 1d6 = 3; 1d6 = 5; 1d6 = 3); keeping the best 3 gives a Total of: 14

Bandits: 3D (1d6 = 2; 1d6 = 4; 1d6 = 1); Total: 7

Okay; so final order is: Young Maester, Voqarro, Asher, Keyth, Bandits

Actions:

-Young Maester will once again Assist Keyth on his Crossbow shot (+2 on Marksmanship roll)

-Voqarro will attack his wounded foe: 4D + 1B (1d6 = 1; 1d6 = 1; 1d6 = 3; 1d6 = 2; 1d6 = 4); Keeping the best 3 leaves a Total of: 9; this is greater than the CD of 6; but only enough to do regular damage of 5 pts; of which 3 are absorbed by the Hard Leather Armor; giving the Bandit a light wound of 2 pts

-Asher makes another two-weapon attack on the last bandit facing him: 5D + 3B +2: (1d6 = 5, 1d6 = 4, 1d6 = 2, 1d6 = 5, 1d6 = 4, 1d6 = 2, 1d6 = 5, 1d6 = 3) Keeping the best 5 +2 leaves a Total of: 25; which is more than 15 greater than the CD of 6; so the bandit goes Poof

-Keyth reloads and takes a shot at the last bandit fighting Voqarro with an Assist from the Young Maester: 2D + 1B +2: (1d6 = 6, 1d6 = 5, 1d6 = 5) makes a Total of: 13; this is 5 more than the CD of 6; so this means Double damage of 6; which also has Piercing 1; so only 2 pts are absorbed by the Hard Leather Armor; inflicting 4 pts of damage; which is enough to take down the last Bandit.

-No bandits left

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