IX. The Witch Towner - Third Trip

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Alethan
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Re: IX. The Witch Towner - Third Trip

#241 Post by Alethan »

If nothing has run up to attack them yet, Ciar agrees with climbing the barriers to get to the other side.
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Re: IX. The Witch Towner - Third Trip

#242 Post by AleBelly »

As does Sylvan

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Re: IX. The Witch Towner - Third Trip

#243 Post by Storm11 »

Kassal will guard the rear as the others attempt to climb the barrier.
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Re: IX. The Witch Towner - Third Trip

#244 Post by OGRE MAGE »

I will climb it! Sparrow says before looking around at the others.

Unless you think we should go lightest to heaviest?

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Re: IX. The Witch Towner - Third Trip

#245 Post by dmw71 »

Ciar, being the most qualified to perform inspections as he progresses, begins to climb the barrier. Moving slowly and cautiously, the halfling stops suddenly after spotting a pair of tripwires, carefully hidden in the rough construction of the barrier. Climbing back down and studying the trap more carefully, Ciar notices several broken-off stalactites propped up on either side, readied to swing down like pendulums once the trip wires have been disturbed.
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Re: IX. The Witch Towner - Third Trip

#246 Post by Alethan »

Ciar pulls something out of his pack, suggests everyone move away from the barrier, and then begins working to disarm the trap.

Shortly, he, too, steps away from the barrier, trailing something along behind him.
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Re: IX. The Witch Towner - Third Trip

#247 Post by dmw71 »

Ciar begins to tie a bit of twine around the tripwire, planning to use it to trigger the tripwire after backing away from the trapped area, but looses his footing while fastening it and inadvertently sets off the trap. The pair of broken-off stalactites swing down and pierce his small halfling frame on either end inflicting what look like painful wounds.
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Re: IX. The Witch Towner - Third Trip

#248 Post by onlyme »

Fulp cries out,Hey, you need help? Are you stucK?
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Re: IX. The Witch Towner - Third Trip

#249 Post by AleBelly »

Sylvan walks over to assess Ciar's state of health.

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Re: IX. The Witch Towner - Third Trip

#250 Post by OGRE MAGE »

Sparrow jumps into action, doing what he can to free Ciar.

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Re: IX. The Witch Towner - Third Trip

#251 Post by Alethan »

Ciar grunts in pain.

"Not quite how I planned that to go, yeah..."

After being freed from the trap, Ciar takes a moment to staunch the bleeding before continuing. "I'll let you know if I find another trap and we can try and disarm it from a distance..."
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Re: IX. The Witch Towner - Third Trip

#252 Post by onlyme »

Fulp cracks,

Well, the trap is now disarmed, and we were at a safe distance.... Oh, you mean you, too?
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Re: IX. The Witch Towner - Third Trip

#253 Post by dmw71 »

It quickly becomes evident that the trap, now that it has already been sprung, would require a manual reset in order to be triggered again.

The first barrier is now safe to cross.
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Re: IX. The Witch Towner - Third Trip

#254 Post by Alethan »

Ciar carefully crosses the first barrier and begins examining the next one for additional traps. Now that he knows what to look for, he begins his search at a distance, looking for similar pendulum-like structures on either side of the barrier before even approaching it.

If he sees nothing, then he will move closer and look for traps of a different sort.
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Re: IX. The Witch Towner - Third Trip

#255 Post by dmw71 »

Ciar does easily detect a similar trap on the second barrier as well.
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Re: IX. The Witch Towner - Third Trip

#256 Post by OGRE MAGE »

Sparrow also climbs the first barrier, trying to stay close to Ciar in case he needs a hand.

That looked like it hurt a little.

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Re: IX. The Witch Towner - Third Trip

#257 Post by Alethan »

Ciar nods at Sparrow as he takes his crowbar and rope out of his pack. "Hurt a lot, actually..."

Standing near the first barrier (assuming that is enough distance to avoid the trap), he ties one end of the rope to the crowbar. Then he uses the now-weighted rope to try and catch the tripwire and set it off without anyone being in danger of impalement from the rocks.
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Re: IX. The Witch Towner - Third Trip

#258 Post by dmw71 »

It takes several tosses, but Ciar is able to successfully trigger the trap protecting the second barrier as well.

With both barriers overcome, the group finds themselves in a large cave, which appears to have been recently scratched from the hard-packed earth. Its ceiling is only five feet high, and several tons of debris fill the western portion of the cave. What appears to be the body of a man lies half buried under the rubble straight ahead, but on the northern half of the cave.
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The cave appears to continue to the north, with a 10-foot wide passage with the same 5-foot high ceiling continuing beyond your current view in that direction.
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Re: IX. The Witch Towner - Third Trip

#259 Post by OGRE MAGE »

Didnt the mage have dealings with kobolds? I wonder if they have something to do with this place? You know...being how low the ceiling is and all?

Sparrow crouches down and heads a little further into the cave, in the direction of the body.

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Re: IX. The Witch Towner - Third Trip

#260 Post by Alethan »

Ciar studies the walls carefully, paying particular attention to the size of the hands that created the scratch marks to see if they are smaller and might belong to a kobold, or if they are larger and might belong to a ghoul. He also notes if the room appears to have been formed recently or if the marks are old.

Then, if nobody else has done so, he examines the body, first from a distance, to see if it appears to be recently dead or if he notes evidence of it having been dead for some time, which might indicate it is another ghoul. Or that the rubble has been there for a while.
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