VIII. The Witch Towner - Second Trip

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thirdkingdom
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Re: VIII. The Witch Tower - Revisited

#101 Post by thirdkingdom »

dmw71 wrote:Okay, guys, anyone object to my just ruling that the group is able to simply eliminate the slime during this trip? The group can return to town for the night, make any end-of-day requests, then prepare for a fresh start tomorrow (in game).
I am all for moving it along.

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Storm11
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Re: VIII. The Witch Tower - Revisited

#102 Post by Storm11 »

sounds great to me.
Greys Campaign.

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AleBelly
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Re: VIII. The Witch Tower - Revisited

#103 Post by AleBelly »

Let's do it!

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dmw71
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Re: VIII. The Witch Tower - Revisited

#104 Post by dmw71 »

Done.

Can everyone please post an update in the 'V. Town of Belhaim' thread (or in your private forum) with any actions you'd like your character to take during the current game day, and also list any preparations (e.g. shopping trips, picking up previous orders, new spells memorized, etc...) you'd like your character to make for the following day in game.

Also, I just went back and verified that I did already update everyone's hit points (if needed) to reflect the upcoming night of sleep, so your current hit point totals are your hit point totals entering the next day in game.

P.S. While it was an interesting thought, nothing of value was recovered from the bottom of the now empty pit.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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dmw71
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Re: VIII. The Witch Towner - Second Trip

#105 Post by dmw71 »

-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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