[Completed] - Valorei/Elves II - 2 April, 1 VC
- Scott308
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Re: Expedition - Valorei/Elves II - 2 April, 1 VC
Dorvar
Wake up: [1d6] = 6
Dorvar hears screaming, and wakes up, but is slow to clear his head as he looks around in confusion at the giant bugs attacking the party.
Wake up: [1d6] = 6
Dorvar hears screaming, and wakes up, but is slow to clear his head as he looks around in confusion at the giant bugs attacking the party.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Expedition - Valorei/Elves II - 2 April, 1 VC
Baxtaw- Wakes up grabs her long sword and attacks one of the giants flies
L. Sword attk
+1 L. Sword tohit[1d20+2] = 19+2 = 21, Todam sm[1d8+2] = 1+2 = 3, lg[1d12+2] = 7+2 = 9
1d6 roll
[1d6] = 2
L. Sword attk
+1 L. Sword tohit[1d20+2] = 19+2 = 21, Todam sm[1d8+2] = 1+2 = 3, lg[1d12+2] = 7+2 = 9
1d6 roll
[1d6] = 2
Current Characters/Games
Re: Expedition - Valorei/Elves II - 2 April, 1 VC
The Flies - Round One:
Enemy Initiative [1d6] = 6
Party Initiative [1d6] = 6
Uh oh, bad start there, since movement happens before missile fire.
Fly target 1-3 Mustard, 4-5 Varas, 6 Carry Off Prey [1d6] = 1
Fly target 1-3 Mustard, 4-5 Varas, 6 Carry Off Prey [1d6] = 1
Fly target 1-3 Mustard, 4-5 Varas, 6 Carry Off Prey [1d6] = 3
Fly target 1-3 Mustard, 4-5 Varas, 6 Carry Off Prey [1d6] = 5
The flies that laid the mighty Olympia low lift off her body and join the pair of stunned flies that begin to rise and hover around the horse, except one that breaks off to attack Varas as he readies his weapon. Its proximity interferes with his ability to fire the bow.
Mustard is overcome by the blood and swarming insects and bolts off to the northeast, away from the swarm of flies. As she attempts to move away, the hideous things around her descend, latching on to her and dragging her screaming body to the ground. She is either unconscious or dead, but either way she is out of the battle. (13 damage taken)
Fly vs Mustard from behind [1d20+2] = 15+2 = 17, damage [1d8] = 5
Fly vs Mustard from behind [1d20+2] = 7+2 = 9, damage [1d8] = 3
Fly vs Mustard from behind [1d20+2] = 16+2 = 18, damage [1d8] = 8
Nihilius, roused from his sleep, manages to incant a spell of sleep targeting the insects, and two of them fall to the ground--one of the ones swarming on Mustard and the one in front of Varas.
Baxtaw, up and eager for blood, targets one of the things still in the air with his magical sword, landing a slice on the thing but unable to cleave it completely apart, though he sorely injures it.
Fly 1: 16 HP, asleep
Fly 2: 11 HP
Fly 3: 1 HP
Fly 4: 9 HP
Fly 5: 9 HP
Fly 6: 4 HP, asleep
Actions and Initiative!
Each person wakes on a 1-5 this round as well due to the horse's screaming.
Enemy Initiative [1d6] = 6
Party Initiative [1d6] = 6
Uh oh, bad start there, since movement happens before missile fire.
Fly target 1-3 Mustard, 4-5 Varas, 6 Carry Off Prey [1d6] = 1
Fly target 1-3 Mustard, 4-5 Varas, 6 Carry Off Prey [1d6] = 1
Fly target 1-3 Mustard, 4-5 Varas, 6 Carry Off Prey [1d6] = 3
Fly target 1-3 Mustard, 4-5 Varas, 6 Carry Off Prey [1d6] = 5
The flies that laid the mighty Olympia low lift off her body and join the pair of stunned flies that begin to rise and hover around the horse, except one that breaks off to attack Varas as he readies his weapon. Its proximity interferes with his ability to fire the bow.
Mustard is overcome by the blood and swarming insects and bolts off to the northeast, away from the swarm of flies. As she attempts to move away, the hideous things around her descend, latching on to her and dragging her screaming body to the ground. She is either unconscious or dead, but either way she is out of the battle. (13 damage taken)
Fly vs Mustard from behind [1d20+2] = 15+2 = 17, damage [1d8] = 5
Fly vs Mustard from behind [1d20+2] = 7+2 = 9, damage [1d8] = 3
Fly vs Mustard from behind [1d20+2] = 16+2 = 18, damage [1d8] = 8
Nihilius, roused from his sleep, manages to incant a spell of sleep targeting the insects, and two of them fall to the ground--one of the ones swarming on Mustard and the one in front of Varas.
Baxtaw, up and eager for blood, targets one of the things still in the air with his magical sword, landing a slice on the thing but unable to cleave it completely apart, though he sorely injures it.
Fly 1: 16 HP, asleep
Fly 2: 11 HP
Fly 3: 1 HP
Fly 4: 9 HP
Fly 5: 9 HP
Fly 6: 4 HP, asleep
Actions and Initiative!
Each person wakes on a 1-5 this round as well due to the horse's screaming.
Re: Expedition - Valorei/Elves II - 2 April, 1 VC
Harold tries to sling a stone at one of the flies, but the shot isn't even close.
Sling (THAC0 20): [1d20] = 3, Dmg: [1d4] = 1
Initiative: [1d6] = 6
At least the initiative roll was good.
Sling (THAC0 20): [1d20] = 3, Dmg: [1d4] = 1
Initiative: [1d6] = 6
At least the initiative roll was good.
Re: Expedition - Valorei/Elves II - 2 April, 1 VC
Lighting a torch off the campfire, Nihilius rushes towards Mustard, attempting to drive the flies away from him with fear of fire, yelling at them, and to summon others to help.
Torch at the flies [1d20-2] = 8-2 = 6; Fire damage [1d4] = 2
Torch at the flies [1d20-2] = 8-2 = 6; Fire damage [1d4] = 2
- AleBelly
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Re: Expedition - Valorei/Elves II - 2 April, 1 VC
Damn it! Varas' one good bow shot and he didn't get to use it...
"Mustard! No!" wails Varas as he draws his sword. He attacks the fly closest to him.
Long sword attack (THAC0 19) [1d20] = 8, damage [1d8] = 5
"Mustard! No!" wails Varas as he draws his sword. He attacks the fly closest to him.
Long sword attack (THAC0 19) [1d20] = 8, damage [1d8] = 5
Re: Expedition - Valorei/Elves II - 2 April, 1 VC
Wake Up: [1d6] = 2
Struggling out from under his bedsheets, Halfred scrambles for his sword and unsheathes it with shaky hands, swinging wildly at the nearest insect.
Short Sword: [1d20+1] = 16+1 = 17, damage [1d6+1] = 4+1 = 5, initiative [1d6+1] = 5+1 = 6
Struggling out from under his bedsheets, Halfred scrambles for his sword and unsheathes it with shaky hands, swinging wildly at the nearest insect.
Short Sword: [1d20+1] = 16+1 = 17, damage [1d6+1] = 4+1 = 5, initiative [1d6+1] = 5+1 = 6
Shadrach, Demon-Hunter - Dust to Dust
- MonkeyWrench
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Re: Expedition - Valorei/Elves II - 2 April, 1 VC
Wake Up: [1d6] = 2
Valorei, able to shed the grip of sleep from his mind now, springs from his bedroll, drawing his sword. His mind is filled with thoughts of protecting his companions from such disgusting, yet thoroughly interesting, creatures and avenging his truest friend Olympia.
Initiative: [1d6] = 3
Elven Long Sword: [1d20+3] = 8+3 = 11, Damage: [1d8+3] = 5+3 = 8
Valorei, able to shed the grip of sleep from his mind now, springs from his bedroll, drawing his sword. His mind is filled with thoughts of protecting his companions from such disgusting, yet thoroughly interesting, creatures and avenging his truest friend Olympia.
Initiative: [1d6] = 3
Elven Long Sword: [1d20+3] = 8+3 = 11, Damage: [1d8+3] = 5+3 = 8
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Expedition - Valorei/Elves II - 2 April, 1 VC
The initiative of 6 wasn't good enough for you?
Re: Expedition - Valorei/Elves II - 2 April, 1 VC
I laughed to myself about that.
- MonkeyWrench
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Re: Expedition - Valorei/Elves II - 2 April, 1 VC
Lol, whoops. I could have sworn I didn't see anyone roll Init...
My bad! I suggest we take the first roll.
My bad! I suggest we take the first roll.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Expedition - Valorei/Elves II - 2 April, 1 VC
Suggestion rejected per pre-existing rules about initiative
- Scott308
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Re: Expedition - Valorei/Elves II - 2 April, 1 VC
Dorvar
Dorvar sees what is going on and shakes the last of the sleep from his system, charging in with his axe.
Dorvar sees what is going on and shakes the last of the sleep from his system, charging in with his axe.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
- Mister-Kent
- Ranger Knight
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Re: Expedition - Valorei/Elves II - 2 April, 1 VC
Olympia's ghost face-palms
Re: Expedition - Valorei/Elves II - 2 April, 1 VC
Baxtaw goes after the next fly in range of his Sword.
+1 L Sword Atk
+1 L. Sword tohit[1d20+2] = 4+2 = 6, Todam sm[1d8+2] = 7+2 = 9, lg[1d12+2] = 10+2 = 12
+1 L Sword Atk
+1 L. Sword tohit[1d20+2] = 4+2 = 6, Todam sm[1d8+2] = 7+2 = 9, lg[1d12+2] = 10+2 = 12
Current Characters/Games
Re: Expedition - Valorei/Elves II - 2 April, 1 VC
Round Two:
The chaos continues, but thankfully the party has begun to get mobilized after the swarm has already taken down two members of the party.
Enemy Initiative [1d6] = 3
Wendall, having woken groggily from his deep sleep with a scowl, now seems poised to turn the fight around. He intones the words of power that hopefully will bring the party's rout to an end, bringing a cloud of foul-smelling vapors to surround the swarming flies.
Wendall sleep [2d8] = 10
All of the flies fall to the ground with soft thumps, leaving them easy prey for the party, who dispatch the lot with their blades as Niles stands over them with flaming torch in hand, wondering at such unusual creatures.
The chaos continues, but thankfully the party has begun to get mobilized after the swarm has already taken down two members of the party.
Enemy Initiative [1d6] = 3
Wendall, having woken groggily from his deep sleep with a scowl, now seems poised to turn the fight around. He intones the words of power that hopefully will bring the party's rout to an end, bringing a cloud of foul-smelling vapors to surround the swarming flies.
Wendall sleep [2d8] = 10
All of the flies fall to the ground with soft thumps, leaving them easy prey for the party, who dispatch the lot with their blades as Niles stands over them with flaming torch in hand, wondering at such unusual creatures.
- MonkeyWrench
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Re: Expedition - Valorei/Elves II - 2 April, 1 VC
Stabbing one with his sword Valorei starts to drag it away to the side, marking it to not be burned as Niles the obvious pyromaniac looks to them with his fiery eyes. "I would wish to study this creature, once he put our dear friend to rest..." He looks towards the downed horse, "Perhaps they did not kill the beast? Small blessings, let us check once they are all thoroughly killed." His face is somber and his voice heavy at the loss of his friend.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Expedition - Valorei/Elves II - 2 April, 1 VC
Baxtaw- Will assist on finishing off the sleeping flies. He will then help tend to any wounded. So what do we do Now? We have lost another friend and the horse.
Current Characters/Games
Re: Expedition - Valorei/Elves II - 2 April, 1 VC
Mustard appears to still be breathing, though it is unconscious and in very rough shape.
- MonkeyWrench
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Re: Expedition - Valorei/Elves II - 2 April, 1 VC
Valorei leans down next to the horse, patting it affectionately and speaking in a calm voice to help the animal wake and not freak out. He turns half a shoulder to the group, "I would not lose another member of my group this day, Can any healing be done yet for the poor beast?"
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.