The first thing to do in creating an Aftermath character is determine your age group. This will determine your base age, free skills and whether or not you will suffer aging effects. After thinking about the type of campaign I want to run, I decided to try and make things simple. Everyone will start at Age Group 5 for purposes of free skills and Development Points. Your actual age can be anywhere from 21 to 39. If you are 30 or younger, your actual Age Group is 1 (base age is 21), otherwise it is 2 (base age is 31.)
- The character receives doubled initial scores in Literacy, Technology Use, Pre-Ruin Culture, and the player’s choice of 1 Firearm Combat Skill.
- The character receives initial scores in Survival
- The player must check the Development Point Table
Each character will have some Development Points. These can be used in two ways. They can be used as Skill Points to “buy” Skills or they can be used as Attribute Increase Points to “buy” increases to the character’s Attribute scores.
Each character receives a number of Development Points equal to his base age. These may be split as the player desires between Skill Points and Attribute Increase Points. Players also get to roll on the table below for the chance at additional Development Points and Attribute Increase Points.
DEVELOPMENT POINT TABLE (D10+Age Group)
Roll
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1-3 No increase in points.
4-6 Receive 2D3 Attribute Increase Points.
7-9 Receive 2D5 Development Points.
10-12 Receive 1D5 Development Points and 1D3 Attribute Increase Points.
13-15 Receive 2D5 Development Points and 2D3 Attribute Increase Points.
The beginning character in Aftermath! receives 75 points to allocate among his Attributes. These are distributed as the player desires among the six Attributes. No score may be less than 1 or more than 40. When the player has decided on the distribution of these points, they should be entered in the Allocated column in the Attribute section of the Character Record Sheet (I am in the process of creating a form fillable character sheet.) The six attributes are Wit (WT), Will (WL), Strength (STR), Deftness (DFT), Speed (SPD), and Health (HLH). In D&D terms, WT is your Intelligence, WL is your Wisdom, STR is of course your Strength, DFT is your Dexterity, and HLH is your Constitution. SPD is basically your reaction time while DFT is closer to hand-eye coordination.
PSYCHOLOGICAL PROFILE AND TALENTS
The psychological profile of the character gives an initial value to each of his Talents. For each Talent, the player should roll 1D10, consult the table below and enter the result in the Allocated column of the section for Talents on the Character Record Sheet.
The player will then roll 2D6 and add the result to 15. This is the number of Talent Points which he may allocate among the character’s Talents.
Remember that no score may exceed 20. The adjusted scores for the Talents should be entered on the Character Record Sheet.
PSYCHOLOGICAL PROFILE TABLE (D10)
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Die Roll Talent Initial Rating
1 -2
2-3 -1
4-6 0
7-8 1
9 2
10 3
At this point the player should decide what Skills the character will possess. Skills are “bought” using Skill points. The “cost” in Skill Points for each Skill is given along with the Skill and its initial score in Appendix 2. A character with insufficient Skill Points to pay the “cost” of the Skill may not begin with that Skill.
A Skill may be “bought” at twice the normal “cost” in order for the character to receive a doubled initial score in that Skill. This is the maximum initial score that a character may have.
Some Skills have Prerequisite Skills. The character must have all Prerequisite Skills with a minimum score of 25 in each if he is to acquire the Skill which has such prerequisites. A character who does not have the Prerequisite Skills or whose score in the Prerequisite Skills is less than 25 is not allowed to begin play with the Skill in question.
The values used for any calculations of an initial score in a Skill are taken from the character’s Allocated Attribute scores and the Allocated Talent scores.
The name of each Skill and the character’s initial score in it should be entered on the Character Record Sheet in the section for Skills.