Oh, it is so rightZhym wrote:Kurot stares, jaw agape, at the axe-wielding tree. "Now, that's just not right," he says.
OOC Chat
Re: OOC Chat
Re: OOC Chat
Can Silvestri use his magnetic control to attack with a dagger as though he was wielding it?
Re: OOC Chat
I don’t think that’s what the power is intended for but, if you roll a mutation check of 24 or above I will allow the weapon to make a half-damage roll. The target is still allowed a save and your range of 10ft still applies.shaidar wrote:Can Silvestri use his magnetic control to attack with a dagger as though he was wielding it?
Re: OOC Chat
ok, thanks, just trying to get a grip with what I can do, and avoid the nasty burrowing grubs at the same time.
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Understandable.shaidar wrote:ok, thanks, just trying to get a grip with what I can do, and avoid the nasty burrowing grubs at the same time.
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I think May-Jor is too heavy to be lifted to safety with the power, so I shall have consider mundane assistance.
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I apologize for lack of posting. I'm swamped by work right now and probably will be through at least Thursday. Please NPC Kurot as needed.
Thanks.
Thanks.
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I'll be out until Saturday. Please NPC Denslow as needed.
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Jack's new initiative is 1d20+2GreyWolfVT wrote:sorry my macro for this is still in the old game system format...
His missile attack roll is 1d20+5
His melee attack roll is 1d20+5
- GreyWolfVT
- Wants a special title like Scott
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Re: OOC Chat
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: OOC Chat
Yeah..you'll most likely go first and score a definite hit!GreyWolfVT wrote:fixed it
Initiative [1d20+2] = 19+2 = 21 Heavy Crossbow [1d20+5] = 16+5 = 21 to hit [1d8] = 4 dmg
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33052
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
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Re: OOC Chat
worm kabob anyone?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: OOC Chat
I want to explain, in detail, the results of Blixx’ Mutant Powers Rolls so those with mutant powers understand the result of the values.
Life Drain [1d20+3] = 2+3 = 5
Referencing the Life Force Drain table, a roll of 5 indicates a failure and it cannot be used again this day. Since this is an initial power for Blixx, per his character sheet, a roll of 2-7 is a fail for the day while a 8-13 is a fail, but it may be tried again the next round.
Flight [1d20+3] = 17+3 = 20
Checking the Psionic Flight table, a roll of 20 indicates the flight range per action is PERX20 ft, +5 to AC while moving at full flight speed and the capacity to carry an additional 125 lbs. The active duration is 1 turn/Character Level.
Thus, this power lasts 3 turns and Blixx may move up to 260 ft (13x20) per action sequence.
Life Drain [1d20+3] = 2+3 = 5
Referencing the Life Force Drain table, a roll of 5 indicates a failure and it cannot be used again this day. Since this is an initial power for Blixx, per his character sheet, a roll of 2-7 is a fail for the day while a 8-13 is a fail, but it may be tried again the next round.
Flight [1d20+3] = 17+3 = 20
Checking the Psionic Flight table, a roll of 20 indicates the flight range per action is PERX20 ft, +5 to AC while moving at full flight speed and the capacity to carry an additional 125 lbs. The active duration is 1 turn/Character Level.
Thus, this power lasts 3 turns and Blixx may move up to 260 ft (13x20) per action sequence.
Re: OOC Chat
So, I'm still trying to figure out Kurot's powers.
If he tries to attack with his light-up eyes, am I right that he might hit his target with a laser beam, or he might just illuminate his target a little, depending on how the dice go? What are the chances that he does damage?
Also, do maybe-laser-beam eyes have a risk of hitting allies?
If he tries to attack with his light-up eyes, am I right that he might hit his target with a laser beam, or he might just illuminate his target a little, depending on how the dice go? What are the chances that he does damage?
Also, do maybe-laser-beam eyes have a risk of hitting allies?
Re: OOC Chat
Yes. The die roll determines what the effect is and how many targets are affected. Per the rules, damage does not happen until you get a roll of 28 or above. Since you are first level, the only way to achieve such a high roll is to burn Luck Points (these points are added to your powers roll of 1d20+1).Zhym wrote:So, I'm still trying to figure out Kurot's powers.
If he tries to attack with his light-up eyes, am I right that he might hit his target with a laser beam, or he might just illuminate his target a little, depending on how the dice go? What are the chances that he does damage?
It seems odd, but the rules do not address this scenario. A failure only hinders/harms the power user.Also, do maybe-laser-beam eyes have a risk of hitting allies?
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I will be away on business until Wednesday. For those capable of acting in Round 4, please state your actions so I may resolve the round then.
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I count we have 24 torches, how long does each torch burn for?
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Torches burn for 1 hour and illuminate a 30' radius.
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thanks.
I'm thinking we should have two torches on the go at once, and not spend more than 4 hours investigating before turning back.
who's mapping?
I'm thinking we should have two torches on the go at once, and not spend more than 4 hours investigating before turning back.
who's mapping?