Session 19: Helios Verum Deals with a Tyrant

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Johnny Champion
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Session 19: Helios Verum Deals with a Tyrant

#1 Post by Johnny Champion »

DM: This topic is for conversation of our last session that led to the Parley with Halzaran. I will also post information that you have learned regarding a variety of sources.

Sources:
Daggardon, Copper Dragon
Halzaran (himself), Beholder Prince
Quardox, Death Slaad
Lumiere, via Helm of the Wolf


HALZARAN: What you know or have surmised!
Halzaran, Beholder Prince
Halzaran, Beholder Prince
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Halzaran (Atalya) is of a powerful race of beholders, a regional evil monger on the upper tier. Disdaining creatures of all types and craving a lust for power in trade and human events (for some unknown reason) has led to him establishing his hive. From this location he has put away some of his hatred to build this network of thugs, bullies and companions to achieve a bit of fame. He gets pleasure from manipulating events.

His primary lair is north of Tarne, is called Monsmör. Locals know to avoid the location for many reasons, but primarily because it is displeasing environment. Most have unsettling feel for the area and it seems as you approach, there seem to be ever-watching eyes. It lies nearly 5 miles north along the Selin River as it approaches the wilderness that lies past the Pass the bares its name.

Halzaran, as all powerful beholders tend to do, has subjected other beholders to his will. They no longer can fully exercise free-will communicate and tend to follow his commands through his advanced telepathic mind. With this loss of will, and desire to protect their master, sometimes these pathetic beholders tend to blaze into battle without using their superior intelligence. Halzaran has often released his captive companions and sent them to establish new hives. There are 3 hives outside the main hive of Monsmör.

Halzaran lives in his Hive Room above the main hall. It is outfitted with multiple traps and devices to destroy trespassers. You have seen it with your own eyes.

There is more that drives Halzaran. It seems he had reached a basic alliance with Isok the Lord Vampire of Angor as well as with a powerful Slaad network based to the east. None are sure of his real motivations since a Beholder Prince tends to despise all other powers as usurpers to his extreme power. However, one must understand that a Vampire Lord and a Monstrous Death Slaad are of a different variant to this basic principle.

Regarding his involvement with the Black Hand: He established the Black Hand in Loden and Ironthal. For some reason he has overlooked the town of Tarne mainly because it has nothing of value and is inconsequential. He has a teleportation circle in Monsmörto reach his partners in evil. Now with the fall of Angor just reaching Halzaran, he clearly sees opportunity and looks for new alliances that will solidify his power and expand upon his realm. It seems that Helios Verum is a group worth such an alliance. He hoped to appease Quardox with gifts of Black Obsidian for further influence in cities along the eastern sea. You have helped him achieve that influence and he is grateful.

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Slaad Network

#2 Post by Johnny Champion »

Slaad Network and Quardox

Quardox, Human Form
Quardox
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Quardox, is a Death Slaad and is a lord of a Quadric. A Quadric is the name for a network of Slaads on the prime material plane. He has established a presence in this region of Azür whose exact location is unknown to all but it is clearly east along the coast. He has slowly attracted other creatures to his base. He is seems aggressive in his tactics and has slowly learned to enjoy the havoc that is created in these lands. You have helped him in his quest for Black Obsidian and for that he is pleased with this new partnership. He says thanks! Though how much a friend he is is open to much speculation. His chief companion is the Gray Slaad name Mithronix and seems to have disappeared. You assume he is following your actions.

Another Slaad Lord, Verdox, has caused problems before for the party. Compared to Verdox, Quardox is not nearly as reasonable. He is a rival of Verdox and they hunger for more BO. It can be assumed that Verdox was of the more rational of the Slaad Lords. But what is clear, both Verdox and Quardox are searching for Black Obsidian in the prime material along with his minions. The Black Obsidian provides a means to control the growth of his kind through the Seeding Gem and also allows their kind to maintain a portal to the plane of chaos from which their kind originates.

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Re: Session 19: Helios Verum Deals with a Tyrant

#3 Post by Agnati »

Is Rickul the only one that feels we made our task(s) a good deal more difficult by handing over the BO to the Slaads? Granted, it probably saved our lives, but still. Rickul looks forward to piercing Halzaran's largest eye with an arrow once and for all.... especially after getting felt up, behind closed doors, by the three slaads during the parley.... a horrifying secret he will take to his grave!
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Re: Session 19: Helios Verum Deals with a Tyrant

#4 Post by Rhourk »

You are 100% right. I read way to far into the helms comments and fucked us completely. Its all on me sorry.

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Re: Session 19: Helios Verum Deals with a Tyrant

#5 Post by Johnny Champion »

Halzaran's lair, as one would expect, was well protected. Your decisions are often a trade-off between lesser of evils. The Slaad lords desire for Black Obsidian and problems that this may cause an unknown land to the east, may have to wait another band of adventurers. It seems your focus is not there. Where your focus is seems to clearly be in the Central Veil, not the eastern coast, the Scholl Valley or even Wesphalia. You have made safe a very dangerous location in the heart of Silverton, but the powers of Irunthal still don't seem to acknowledge what you have accomplished. You appear to be pushing your quests outside of Silverton and towards the Faneas and the region surrounding the Great Inland Sea, the Nyr Dyv.

The Infernum Flahrim is an axis of corruption, evil and destruction. You alone have knowledge of the source. You have the Bacillus and the Eye, the Bacillus Magisterium, and you know the power it contains when reunited in the hands of the Dread Lord, Krux Faldon. You have a deeper understanding of the Strangers and the Torreans...could they be one in the same? What of these Liches? Together they may be death to the party, but could they be split? Maybe more lore can be determined, sage advice asked, more investigation to increase your odds? or does winding your adventuring life down in safer regions appeal to Helios Verum? Or does the Cloud Island and the upcoming Maximum draw you back to Wesphalia?

Epic struggles abound, but the choice to engage is yours...

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Re: Session 19: Helios Verum Deals with a Tyrant

#6 Post by Agnati »

Johnny Champion wrote:Halzaran's lair, as one would expect, was well protected. Your decisions are often a trade-off between lesser of evils. The Slaad lords desire for Black Obsidian and problems that this may cause an unknown land to the east, may have to wait another band of adventurers. It seems your focus is not there. Where your focus is seems to clearly be in the Central Veil, not the eastern coast, the Scholl Valley or even Wesphalia. You have made safe a very dangerous location in the heart of Silverton, but the powers of Irunthal still don't seem to acknowledge what you have accomplished. You appear to be pushing your quests outside of Silverton and towards the Faneas and the region surrounding the Great Inland Sea, the Nyr Dyv.

The Infernum Flahrim is an axis of corruption, evil and destruction. You alone have knowledge of the source. You have the Bacillus and the Eye, the Bacillus Magisterium, and you know the power it contains when reunited in the hands of the Dread Lord, Krux Faldon. You have a deeper understanding of the Strangers and the Torreans...could they be one in the same? What of these Liches? Together they may be death to the party, but could they be split? Maybe more lore can be determined, sage advice asked, more investigation to increase your odds? or does winding your adventuring life down in safer regions appeal to Helios Verum? Or does the Cloud Island and the upcoming Maximum draw you back to Wesphalia?

Epic struggles abound, but the choice to engage is yours...
Hahahahahaha. I feel like I'm waiting for a $50 "Black Obsidian: The Eastern Coast" expansion pack to come out next Spring. ;) That's epic.
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Re: Session 19: Helios Verum Deals with a Tyrant

#7 Post by Tungsten »

I think that if we had tried to defeat a Beholder Prince in his lair full of traps at much less than full strength (at least spell wise) we would currently be embarking upon another quest to resurrect a few of our party members!!!

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Experience Points: Halzaran

#8 Post by Johnny Champion »

Experience Point Totals: 116,840 XP

PC Totals:
Groot 9605
Tungsten 16272
Lumiere 16272
Mooki 16272
Kaleb 16272
Faelwen 16272
Rickul 16272
Nihil 9605

Monsters: 42,800 XP
Beholders (2)
Bugbears
Bugbears, Uthlins
Trolls
Cyclops


Treasure (Coins, Gems, Items): 33,040 XP
66,080 GP

See Spreadsheet for Specifics

Magic Items: 0 XP

Quests: 41,000 XP
Parley with Hygor 8000
Heroes of Loden 5000
Meeting Daggardon 8000
Discovery of Monsmoor 5000
Parley with Halzaran 15000

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On Jerrus Webb

#9 Post by Johnny Champion »

Jerrus Webb
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Once an aspiring captain within the ranks of the Knights of Irunthal, Jerrus Webb is a fighter extraordinaire. There are few in Silverton that claim to be able defeat him in combat. He is known for dirty tricks as well as his skill with a blade. Jerrus it seems has been handsomely paid and promised lordship of land and towns if he serves Halzaran in quest for power.

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At Tarne:

#10 Post by Johnny Champion »

The party is meeting in the cellar room of the Toad and Mushroom Tavern in Tarne. The proprietor allowed the meeting to be secure and with no interference.

The party has several options that have been discussed:

1. Reconsidering an attack on Halzaran
2. Locating Mithronix who may be in different human form
3. There is a Sage in the Sorrow Mts that may answer questions
4. Returning to Loden and traveling with Ser Turgus to Irunthal.
5. Heading north to Flahrim
6. Return to Angor and the Crypt

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Re: Session 19: Helios Verum Deals with a Tyrant

#11 Post by Agnati »

Rickul: "Friends, perhaps it would be wise to seek the councel of the Sorrow Mountain's Sage before we proceed. Perhaps we could speak with Daggerdon as well?"
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Re: Session 19: Helios Verum Deals with a Tyrant

#12 Post by Agnati »

"Also, I wouldn't mind putting an arrow through Halzaran's eye, myself.... though I think it best if we encounter him on OUR terms instead of him having home-field advantage with his custom-made PC-killing pit where we saw him last. I also feel that Ironthal needs our help." (looking over at Kaleb) "And before you object with disdain, I do not suggest we help them with favors... I suggest we help them see their responsibility to the surrounding lands. If the king turns out to be power hungry and only after his own wealth above the safety and very lives of the ones he's sworn to protect.... (whispers so low he can only be heard a few feet away) he may need to be..... "replaced". It is a sad state of affairs when Loden still stands only by good fortune that we were passing by. Ironthal must be the protector that these lands need whenever we're gone.
Last edited by Agnati on Tue Dec 16, 2014 6:33 pm, edited 1 time in total.
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Re: Session 19: Helios Verum Deals with a Tyrant

#13 Post by Rhourk »

For the record Kaleb has the problem with Ironthal, not The one called Nihil, who has never spoken a word about it. Also for the record, do not demand a zone of truth when speaking to a Paladin of Malazar. They will get pissed.

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Re: Session 19: Helios Verum Deals with a Tyrant

#14 Post by Johnny Champion »

What is learned of the Powers of Flahrim:
The three Liches of Vandor rule the land of Flahrim with a dark fist. They have slowly grown in power along the banks of the Nyr Dyv in their city of Vandor and control a vast kingdom devoid of good.

History: If these three wizard lords came from other lands or grew in power in the many magical citadels that prospered in the land of Flahrim, no one knows for certain. What is known is that they were the guild masters of the most powerful schools of magic in the Flaneas. The names of these powers bring fear to the lands surrounding; the great necromancer, Elau, the conjurer Godfrey, and the illusionist Mariel. Each to their towers they went, some say there were hidden corridors and portals between the three. But each vanished to history for many centuries, or so it seemed.

For centuries, the once prosperous and ancient land of Flahrim began to decay and wither. Within only a generation, as the wizards entered their lich state and grew in power, the fields failed and creatures of good fled. But as they awoke, they hungered for the understanding that runs deeper. They learned of the well spring and the Black Obsidian.

At first they were still content in the isolation of their buried laboratories. But soon they craved dominion and they journeyed to Angor and called forth Isok, the Valiant. With Isok they ventured back to Flahrim and its capital of Vandor. It is here that they created an army of undead that fed on the life of the once good people of the region. The great Dread Lord Krux Faldon and the Vampire Lord Isok, led this army against regional lords and princes, but the end of the ancient Kingdom of Flahrim was at hand.

After many years of battles, the undead army was quelled by a powerful race of humans called the Strangers. Unlike any other humans in many ways; some say they came from the great eastern sea, others from another plane. They called upon the High Elves of the eastern shore to aid them in battle and carried with them weapons of power that baffled Krux. The battle of Netherhaal saw to the end of the horde as an organized force. Krux Faldon, knowing that he drew too much attention from the gods and these strange humans, dispersed his horde to the wilderness, and then descended to this crypt below the city of Vandor or so they say.

The ruined city of Netherhaal is rumored to be located on the plains of Chardecun. The High Elves of the eastern shore, loving the land of the Nyr Dyv, established the Duchy of Chardecun, open to human and elf alike. Their king was of the line of the Strangers and it is said that they carried their blood.

Scholars debate the relationship between Krux and the three (3) Liches of Vandor. Some say that he fell in the battle of Netherhaal, others that he was captured by the strange race of humans and sent as a prisoner back to their lands. What is known is that he was a mighty warrior and served an evil not of this world.

However, the damage was done to Flahrim. From this point, they have called upon large clans of evil nomadic humans, Duergars and forest dark elves to their land. They still hunger for the Ever-Dark but they also search for the Rod of Dominion, the Bacillus Magisterium for which they have a sinister purpose unknown.

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