PC Sheets
PC Sheets
Information on the PCs will be included in this thread.
Here's a quick cheat-sheet to PCs and NPC Crew:
Dars Quade - Captain (Savari)
Olive Haro - First Officer (NPC)
Samantha Nelson - Pilot (hotshot)
Nate Neyland - Security Chief (gravball all-star, )
Carter Jacks - Chief Engineer (wheelchair-bound)
Eugene Suldanto - Navigator (on the run)
Loraine Zane - Passenger (something to prove)
Isaac Heinlein - Passenger (alien in his head)
September - Passenger (alien device in his bag)
Johan Gendrich - Passenger (excited about alien artifacts)
"Vinnie" - Passenger (criminal type)
Here's a quick cheat-sheet to PCs and NPC Crew:
Dars Quade - Captain (Savari)
Olive Haro - First Officer (NPC)
Samantha Nelson - Pilot (hotshot)
Nate Neyland - Security Chief (gravball all-star, )
Carter Jacks - Chief Engineer (wheelchair-bound)
Eugene Suldanto - Navigator (on the run)
Loraine Zane - Passenger (something to prove)
Isaac Heinlein - Passenger (alien in his head)
September - Passenger (alien device in his bag)
Johan Gendrich - Passenger (excited about alien artifacts)
"Vinnie" - Passenger (criminal type)
- spanningtree
- Ranger Lord
- Posts: 3480
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: PC Sheets
Player:Spanningtree
Name: Johan Gendrich
Marine Force Commander (retired)
Homeworld: <not sure yet>
Race: Human
Str: 8
Dex: 7 (1 point added from personal development)
End: 10
Int: 12 (2 points added from muster)
Edu: 8 (1 point added from muster)
SS: 4
Age: 34
Skills:
Cutlass - 1
Revolver - 1
Laser carbine - 1
Auto Rifle - 1
Vacc suit - 1
Electronic - 1
Admin - 1
Leader - 1
Tactics - 1
Belongings:
30000 credits
High passage
Low Passage
Cutlass
Hooks/Background:
Johan entered the marines at 18 hoping to amass enough credit to attend a lofty university after his first term. Being commissioned and promoted inside his first term kept him in the marines hoping for more. After several active engagements excersizing newly formed combat skills Johan was found to have latent skills in logistics, tactics and administrative management. He was promoted twice more until reaching the Force Commander rank. During his last term he was transferred to a temporary deep space garrison that was only recently scouted. He has no knowledge of it's location. His detachment's purpose was the protection of scientists conducting research on newly found alien artifacts that caused enough concern for marines to be riding shotgun. It was during this assignment that Johan came to know Dr. Grankoon, an imminent xeno-archeologist, over chess games during down time. This relationship spawned a deep interest in xeno studies for Johan and an understanding that there are things in the universe we truly do not understand. Unlike his unexpected mentor Johan does not share an open mind for the unknown, he fears the little knowledge that has been shared with him.
Name: Johan Gendrich
Marine Force Commander (retired)
Homeworld: <not sure yet>
Race: Human
Str: 8
Dex: 7 (1 point added from personal development)
End: 10
Int: 12 (2 points added from muster)
Edu: 8 (1 point added from muster)
SS: 4
Age: 34
Skills:
Cutlass - 1
Revolver - 1
Laser carbine - 1
Auto Rifle - 1
Vacc suit - 1
Electronic - 1
Admin - 1
Leader - 1
Tactics - 1
Belongings:
30000 credits
High passage
Low Passage
Cutlass
Hooks/Background:
Johan entered the marines at 18 hoping to amass enough credit to attend a lofty university after his first term. Being commissioned and promoted inside his first term kept him in the marines hoping for more. After several active engagements excersizing newly formed combat skills Johan was found to have latent skills in logistics, tactics and administrative management. He was promoted twice more until reaching the Force Commander rank. During his last term he was transferred to a temporary deep space garrison that was only recently scouted. He has no knowledge of it's location. His detachment's purpose was the protection of scientists conducting research on newly found alien artifacts that caused enough concern for marines to be riding shotgun. It was during this assignment that Johan came to know Dr. Grankoon, an imminent xeno-archeologist, over chess games during down time. This relationship spawned a deep interest in xeno studies for Johan and an understanding that there are things in the universe we truly do not understand. Unlike his unexpected mentor Johan does not share an open mind for the unknown, he fears the little knowledge that has been shared with him.
Last edited by spanningtree on Tue Sep 02, 2014 3:36 pm, edited 4 times in total.
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: PC Sheets
Player: GreyWolfVT
Name: Carter Jacks
Strength: 9
Dexterity: 6
Endurance: 4
Intelligence: 9
Education: 9
Social Standing: 8
Age: 30
Skills:
Pilot-1
Jack-of-all-Trades-1
Navigation-2
Computer-1
Belongings:
20,000 Cr
Hooks:
Chief Engineer
Story:
Survived three four year tours with the Scouts. Was injured in his third tour.
My last tour I was on a mapping mission into unknown territory and my ship encountered a large interstellar life-form (not a vessel) that proved hostile. It destroyed much of my ship, crippled my legs in the attack, and I was barely able to get myself into cryo-sleep and hit the drive to ship myself back into known space before it finished the job (I was the only survivor). Now, having been discharged from the Exploratory Service due to the trauma of the incident, I'm seeking out opportunities in the private sector to make my way back there and discover what that thing was and why it tried to kill everyone on board my ship.
Name: Carter Jacks
Strength: 9
Dexterity: 6
Endurance: 4
Intelligence: 9
Education: 9
Social Standing: 8
Age: 30
Skills:
Pilot-1
Jack-of-all-Trades-1
Navigation-2
Computer-1
Belongings:
20,000 Cr
Hooks:
Chief Engineer
Story:
Survived three four year tours with the Scouts. Was injured in his third tour.
My last tour I was on a mapping mission into unknown territory and my ship encountered a large interstellar life-form (not a vessel) that proved hostile. It destroyed much of my ship, crippled my legs in the attack, and I was barely able to get myself into cryo-sleep and hit the drive to ship myself back into known space before it finished the job (I was the only survivor). Now, having been discharged from the Exploratory Service due to the trauma of the incident, I'm seeking out opportunities in the private sector to make my way back there and discover what that thing was and why it tried to kill everyone on board my ship.
Re: PC Sheets
Player: Pulpatoon
Name: September
Strength 8
Dexterity 5
Endurance 8
Intelligence 8
Education 11
Social Standing 9
Draft: Scouts
Skills:
Jack of all Trades-1
Electronics-1
Age: 22
Smart, clumsy, and young.
Hooks:
This Really Amazing Item Belongs to Someone Else
Might Have Been Involved With Some Smuggling, Once
Name: September
Strength 8
Dexterity 5
Endurance 8
Intelligence 8
Education 11
Social Standing 9
Draft: Scouts
Skills:
Jack of all Trades-1
Electronics-1
Age: 22
Smart, clumsy, and young.
Hooks:
This Really Amazing Item Belongs to Someone Else
Might Have Been Involved With Some Smuggling, Once
Re: PC Sheets
Player: atpollard
Character Name: Vinnie ex-OTHER (14 terms)
aka. Dr. Vincent Masseria, PhD. (roll 8+ Admin check to learn)
aka. Vincent Masseria, Esq. (roll 8+ Admin check to learn)
aka. Vinnie the Suit (roll 8+ Streetwise check to learn)
aka. Vinnie the Shark (roll 10+ Streetwise check to learn)
aka. Vincenzo Masseria (roll 12+ Streetwise check to learn)
(note that skill checks are just a suggestion, consult Referee for any official word)
Physical Description:
Vincent is a well groomed elderly man in his sixties, of medium height (1.75m/5'9") and slight build (39kg/86lbs) with white hair and a generally 'fragile' appearance. He wears an elegant 3 piece charcoal suit with a matching flat cap and carries a simple walking stick. He is quick to smile and genuinely friendly, projecting a immediate sense that you have been friends for years.
Attributes
Str 3 (7 initial -4 aging)
Dex 6 (8 initial -2 aging)
End 3
Int 12 (9 initial +3 muster out)
Edu 15 (11 initial +4 muster out)
Soc 10
Age 74 (apparent age 65)
SKILLS:
Streetwise-4
Bribery-3
Computer-3
Gambling-2
Forgery-2
Jack-o-T-1
(Pistol-0)
Special notes:
20,000 credit per month drug habit (Anagathics)
EQUIPMENT:
222,000 credits
Suit, custom tailored (500 credits = $2000)
Hand Computer [with leather wrapped titanium housing that includes a secret compartment to hold the Body Pistol and detached Silencer. The case functions as a small gun safe with with a biometric lock. The Body Pistol is stored loaded and ready to use, but the silencer must be installed on the threaded barrel to function. The ceramic body pistol and silencer are difficult to detect with normal security scanners.]
HOOKS:
Just an Inconspicuous Passenger
Knows A Lot About Smuggling for Someone Who Never Smuggled
WORLD: Cygnus Major (TL 14)
The university-world Vincent had his post on. A very small world with the perfect atmosphere and environment for rarefied intellectual pursuits. It is supplied by the second marginally-habitable but high-fertility agricultural world in the same system, Cygnus Minor. The Cygnus system is one of the major hubs of the outer ring of the Republic. Major is a Charter World primarily as a conduit through which the Republic can exploit its intellectual output and siphon off the surplus output of Minor for huge profits.
Story:
Character Name: Vinnie ex-OTHER (14 terms)
aka. Dr. Vincent Masseria, PhD. (roll 8+ Admin check to learn)
aka. Vincent Masseria, Esq. (roll 8+ Admin check to learn)
aka. Vinnie the Suit (roll 8+ Streetwise check to learn)
aka. Vinnie the Shark (roll 10+ Streetwise check to learn)
aka. Vincenzo Masseria (roll 12+ Streetwise check to learn)
(note that skill checks are just a suggestion, consult Referee for any official word)
Physical Description:
Vincent is a well groomed elderly man in his sixties, of medium height (1.75m/5'9") and slight build (39kg/86lbs) with white hair and a generally 'fragile' appearance. He wears an elegant 3 piece charcoal suit with a matching flat cap and carries a simple walking stick. He is quick to smile and genuinely friendly, projecting a immediate sense that you have been friends for years.
Attributes
Str 3 (7 initial -4 aging)
Dex 6 (8 initial -2 aging)
End 3
Int 12 (9 initial +3 muster out)
Edu 15 (11 initial +4 muster out)
Soc 10
Age 74 (apparent age 65)
SKILLS:
Streetwise-4
Bribery-3
Computer-3
Gambling-2
Forgery-2
Jack-o-T-1
(Pistol-0)
Special notes:
20,000 credit per month drug habit (Anagathics)
EQUIPMENT:
222,000 credits
Suit, custom tailored (500 credits = $2000)
Hand Computer [with leather wrapped titanium housing that includes a secret compartment to hold the Body Pistol and detached Silencer. The case functions as a small gun safe with with a biometric lock. The Body Pistol is stored loaded and ready to use, but the silencer must be installed on the threaded barrel to function. The ceramic body pistol and silencer are difficult to detect with normal security scanners.]
HOOKS:
Just an Inconspicuous Passenger
Knows A Lot About Smuggling for Someone Who Never Smuggled
WORLD: Cygnus Major (TL 14)
The university-world Vincent had his post on. A very small world with the perfect atmosphere and environment for rarefied intellectual pursuits. It is supplied by the second marginally-habitable but high-fertility agricultural world in the same system, Cygnus Minor. The Cygnus system is one of the major hubs of the outer ring of the Republic. Major is a Charter World primarily as a conduit through which the Republic can exploit its intellectual output and siphon off the surplus output of Minor for huge profits.
Story:
Last edited by atpollard on Fri Oct 03, 2014 1:09 pm, edited 19 times in total.
"welcoming humbly His light and proudly His darkness" - e.e. cummings
Re: PC Sheets
Name: Samantha Nelson
Attributes: modifier
STR=7 : +0
DEX=10 : +1 (+2 for Muster) = 12 : +2
END=2 : -2
INT=7 : +0 (+1 for Muster) = 8 : +0
EDU=11 : +1 (+1 Skill) = 12 : +2
SS=9 : +1 (+3, 2 for Muster, 1 for skill) = 12 : +2
Navy, Flight specialist: Rank 2, Retired
Skills:
Pilot 3
Vacc Suit, Mechanic, Recon 1
Medic, Zero G, Gunner, Gun Combat, Engineer, Astrogation 0
50,000 CR
Contact
Hooks:
Pilot
Samantha spent 4 terms in the Navy, but was passed over for commission twice. She feels it was a combination of the glass ceiling and the fact she is a great pilot. It was more her poor endurance that held her back.
She couldn't help she was born with a congenital heart defect and only one lung, but she has been an over achiever every since, pushing herself into skills more suited to her physique.
Attributes: modifier
STR=7 : +0
DEX=10 : +1 (+2 for Muster) = 12 : +2
END=2 : -2
INT=7 : +0 (+1 for Muster) = 8 : +0
EDU=11 : +1 (+1 Skill) = 12 : +2
SS=9 : +1 (+3, 2 for Muster, 1 for skill) = 12 : +2
Navy, Flight specialist: Rank 2, Retired
Skills:
Pilot 3
Vacc Suit, Mechanic, Recon 1
Medic, Zero G, Gunner, Gun Combat, Engineer, Astrogation 0
50,000 CR
Contact
Hooks:
Pilot
Samantha spent 4 terms in the Navy, but was passed over for commission twice. She feels it was a combination of the glass ceiling and the fact she is a great pilot. It was more her poor endurance that held her back.
She couldn't help she was born with a congenital heart defect and only one lung, but she has been an over achiever every since, pushing herself into skills more suited to her physique.
Last edited by Nuke66 on Wed Sep 03, 2014 2:22 am, edited 1 time in total.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33052
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: PC Sheets
Carter Jacks
Story:
Survived three four year tours with the Scouts. Was injured in his third tour.
My last tour I was on a mapping mission into unknown territory and my ship encountered a large interstellar life-form (not a vessel) that proved hostile. It destroyed much of my ship, crippled my legs in the attack, and I was barely able to get myself into cryo-sleep and hit the drive to ship myself back into known space before it finished the job (I was the only survivor). Now, having been discharged from the Exploratory Service due to the trauma of the incident, I'm seeking out opportunities in the private sector to make my way back there and discover what that thing was and why it tried to kill everyone on board my ship.
Story:
Survived three four year tours with the Scouts. Was injured in his third tour.
My last tour I was on a mapping mission into unknown territory and my ship encountered a large interstellar life-form (not a vessel) that proved hostile. It destroyed much of my ship, crippled my legs in the attack, and I was barely able to get myself into cryo-sleep and hit the drive to ship myself back into known space before it finished the job (I was the only survivor). Now, having been discharged from the Exploratory Service due to the trauma of the incident, I'm seeking out opportunities in the private sector to make my way back there and discover what that thing was and why it tried to kill everyone on board my ship.
Last edited by GreyWolfVT on Tue Sep 02, 2014 5:14 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: PC Sheets
Player: DadsAngry
Name: Eugene Suldanto
Human
Former Scout
Homeworld: Marenau
Height: 5' 11" 160lbs.
Eyes: Blue
Age: 26
Strength: 4
Dexterity: 8
Endurance: 4
Intelligence: 7
Education: 11
Social Standing: 7
Former Scout
Skills:
Pilot-1
Navigation-1
Engineering-1
Winged Craft-1
Gunnery-1
Belongings:
Dagger
Hooks:
1. Has A Burdensome Debt to Some Unsavory People
2. Fated for An Ugly End
Background:
Call me Eugene. Living the life of an explorer, that is the life for me, or so I thought. Eight years in the service and do you think I would have seen wonders beyond my imagination, no. For eight year I've been stuck on a small relay station monitoring the communications of other scouts and their wondrous finds. Sure I seen the vids of new and unexplored worlds but that's not the same. I wanted to see them for myself. If I knew I was going to spend my time behind some computer terminal being some electronic mail man, I wouldn't have never joined the service. Eight years what a waste. What do I have to show for it. Huh? Sure they trained me to fly a ship and yes I could navigate my way around if I had to, but why teach me these skill and not let me use it. That's why when I final got a chance to leave I did. I was going to show them what I could do. There was only one problem that was stopping me, money.
Ships cost money. Lots of money. Where was I going to get that kind of cash? My family doesn't want anything to do with me. My father is still mad at me for leaving the colony and not stay on to help him with the agriculture work. Even if I was on good terms with my family they don't have that kind of credits. I first tried the usually route and tried to secure a loan from a finical institution. But nobody wanted to take a chance on a young kid, not for that much money. My dream of exploring was over. No ship, no adventure. That was until I met Coy Sims.
Coy had the answers to all my dreams. He said he could take care of me and that he would gladly loan me the money to buy my own ship. He even knew a fella with a ship just right for me. Things were finally looking up for once. At first I was skeptical. I asked him what's the catch? He said that he has a very important cargo that needed to go to a system not far from here and then after that and just a few more trips and the ship would be paid for and it would be mine. When I ask what the cargo was, his reply was always "aren't those stars beautiful? Wouldn't you like to get out there and see more of it kid?" Sure at the time I wasn't really thinking about what I was getting myself into. I guess that kind of thing happens a lot to me. I'm always leaping before I look. Well what ever the cargo was I really didn't care because I was going to own my own ship to explore the stars. I could go where I wanted to and no one could tell me different.
The day came, my first voyage on my own ship. The ship was smaller than Coy made it out to be but I would soon be mine and that's all that mattered. A couple of associates of Coy's loaded the cargo on to the ship, a small crate. I looked at Coy and said that's it? He looked at me and gave me the same old reply. Then he took me a side and that's when reality set in on what I had gotten myself into. Coy brought me to a desolate part of the station. Three men were waiting near an airlock in a quiet corridor. Two very large men and a normal size man in-between them sweating profusely. Coy didn't introduce me but instead said "watch kid and learn." Coy started to lay into the sweaty man, calling him a thief, lair, and a deadbeat. Over and over Coy would repeat "were's my money? huh?" The sweaty man would reply "please give me more time. I can get it." After a minute or two Coy gave one of the large men a nod and him and I walked back to the hanger. I asked him what was that all about? He reply "I just had to say goodbye to an old friend." He then turned to me and looked me straight in the eye with the most intimidating look and said "deliver the cargo and come straight back. I'd hate to have to say goodbye to you so soon." I felt sick, like I was going to throw up right there. I couldn't back out now even though I wanted to. I told myself it's just a few trips and I would be on my way in my own ship.
As I was about to take off for my journey Coy's voice came over the headset. "If you think about running I'll find you. Bring me the credits back and the ship in tact and we won't have a problem, understand." "Yes, sir understood sir." The course Coy had me follow was very odd. It had me going way out of my way to avoid law enforcement and military patrols. I successfully made it to my destination and was on my way back when trouble hit, Space pirates. I did my best to get away but my ship was out matched. They boarded the ship and seized it and it's belongings. I told them that they were going to be in trouble and that they didn't know what they were doing. I told them that this was Coy Sims ship. That caused them to pause. The head pirate must have known Coy because he got a big grin on his face and then started laughing. He said that he was not the one that should be worried but I should be worried. I wasn't sure what he meant by that until they shoved me into a small pod and shot me out into space. While in the pod it dawned on me. It was a set-up all along. The pirates worked for Sims. It was all a ploy to make me owe Coy. How stupid I was, how naive.
It wasn't long before the local authorizes picked me up they brought me back to the station. Coy was their to meet me of course and he laid out the law. I was to work for him until my debt were paid plus interest or else. I have to get out of here and far away before, well, before you know.
Name: Eugene Suldanto
Human
Former Scout
Homeworld: Marenau
Height: 5' 11" 160lbs.
Eyes: Blue
Age: 26
Strength: 4
Dexterity: 8
Endurance: 4
Intelligence: 7
Education: 11
Social Standing: 7
Former Scout
Skills:
Pilot-1
Navigation-1
Engineering-1
Winged Craft-1
Gunnery-1
Belongings:
Dagger
Hooks:
1. Has A Burdensome Debt to Some Unsavory People
2. Fated for An Ugly End
Background:
Call me Eugene. Living the life of an explorer, that is the life for me, or so I thought. Eight years in the service and do you think I would have seen wonders beyond my imagination, no. For eight year I've been stuck on a small relay station monitoring the communications of other scouts and their wondrous finds. Sure I seen the vids of new and unexplored worlds but that's not the same. I wanted to see them for myself. If I knew I was going to spend my time behind some computer terminal being some electronic mail man, I wouldn't have never joined the service. Eight years what a waste. What do I have to show for it. Huh? Sure they trained me to fly a ship and yes I could navigate my way around if I had to, but why teach me these skill and not let me use it. That's why when I final got a chance to leave I did. I was going to show them what I could do. There was only one problem that was stopping me, money.
Ships cost money. Lots of money. Where was I going to get that kind of cash? My family doesn't want anything to do with me. My father is still mad at me for leaving the colony and not stay on to help him with the agriculture work. Even if I was on good terms with my family they don't have that kind of credits. I first tried the usually route and tried to secure a loan from a finical institution. But nobody wanted to take a chance on a young kid, not for that much money. My dream of exploring was over. No ship, no adventure. That was until I met Coy Sims.
Coy had the answers to all my dreams. He said he could take care of me and that he would gladly loan me the money to buy my own ship. He even knew a fella with a ship just right for me. Things were finally looking up for once. At first I was skeptical. I asked him what's the catch? He said that he has a very important cargo that needed to go to a system not far from here and then after that and just a few more trips and the ship would be paid for and it would be mine. When I ask what the cargo was, his reply was always "aren't those stars beautiful? Wouldn't you like to get out there and see more of it kid?" Sure at the time I wasn't really thinking about what I was getting myself into. I guess that kind of thing happens a lot to me. I'm always leaping before I look. Well what ever the cargo was I really didn't care because I was going to own my own ship to explore the stars. I could go where I wanted to and no one could tell me different.
The day came, my first voyage on my own ship. The ship was smaller than Coy made it out to be but I would soon be mine and that's all that mattered. A couple of associates of Coy's loaded the cargo on to the ship, a small crate. I looked at Coy and said that's it? He looked at me and gave me the same old reply. Then he took me a side and that's when reality set in on what I had gotten myself into. Coy brought me to a desolate part of the station. Three men were waiting near an airlock in a quiet corridor. Two very large men and a normal size man in-between them sweating profusely. Coy didn't introduce me but instead said "watch kid and learn." Coy started to lay into the sweaty man, calling him a thief, lair, and a deadbeat. Over and over Coy would repeat "were's my money? huh?" The sweaty man would reply "please give me more time. I can get it." After a minute or two Coy gave one of the large men a nod and him and I walked back to the hanger. I asked him what was that all about? He reply "I just had to say goodbye to an old friend." He then turned to me and looked me straight in the eye with the most intimidating look and said "deliver the cargo and come straight back. I'd hate to have to say goodbye to you so soon." I felt sick, like I was going to throw up right there. I couldn't back out now even though I wanted to. I told myself it's just a few trips and I would be on my way in my own ship.
As I was about to take off for my journey Coy's voice came over the headset. "If you think about running I'll find you. Bring me the credits back and the ship in tact and we won't have a problem, understand." "Yes, sir understood sir." The course Coy had me follow was very odd. It had me going way out of my way to avoid law enforcement and military patrols. I successfully made it to my destination and was on my way back when trouble hit, Space pirates. I did my best to get away but my ship was out matched. They boarded the ship and seized it and it's belongings. I told them that they were going to be in trouble and that they didn't know what they were doing. I told them that this was Coy Sims ship. That caused them to pause. The head pirate must have known Coy because he got a big grin on his face and then started laughing. He said that he was not the one that should be worried but I should be worried. I wasn't sure what he meant by that until they shoved me into a small pod and shot me out into space. While in the pod it dawned on me. It was a set-up all along. The pirates worked for Sims. It was all a ploy to make me owe Coy. How stupid I was, how naive.
It wasn't long before the local authorizes picked me up they brought me back to the station. Coy was their to meet me of course and he laid out the law. I was to work for him until my debt were paid plus interest or else. I have to get out of here and far away before, well, before you know.
Last edited by DadsAngry on Thu Sep 11, 2014 9:18 pm, edited 3 times in total.
Re: PC Sheets
Player: max_vale
Name: Loraine Zane ("El Zee")
Two-term Navy draftee, enlisted security personnel
Strength: 7
Dexterity: 11
Endurance: 7
Intelligence: 8
Education: 5
Social Standing: 7
Age: 26
Skills:
Vacuum Suit-1
Cudgel Combat-1
Belongings:
Cr 50,000
Traveler's Aid Society Membership
Hooks:
Name: Loraine Zane ("El Zee")
Two-term Navy draftee, enlisted security personnel
Strength: 7
Dexterity: 11
Endurance: 7
Intelligence: 8
Education: 5
Social Standing: 7
Age: 26
Skills:
Vacuum Suit-1
Cudgel Combat-1
Belongings:
Cr 50,000
Traveler's Aid Society Membership
Hooks:
- Grognardsw
- Rider of Rohan
- Posts: 12254
- Joined: Wed Jun 26, 2013 12:30 pm
- Location: ImagiNation
Re: PC Sheets
Name: Isaac C. Heinlein (Ike)
Occupation: Explorer-for-hire
Past Service: Scout, three terms, mustered out
Homeworld: Trantor
Height: 6'3" Weight: 225 lbs
Eyes: Brown Hair: Brown
Age: 30
Stats
Strength: 7
Dexterity: 2
Endurance: 12
Intelligence: 3
Education: 5
Social Standing: 6
Skills:
Pilot-1
Mechanical-1
Electronics-1
Vehicle-1
J-o-T-1
Belongings
Automatic pistol
50,000 credits
Keywords: exploration, science, mystery.
Sub-plot: Science
Hook: Not Using Real Identity, And If You Knew You'd Be Really Surprised
Second Hook: Being Chased by a Bounty Hunter
Story Behind the Hook: Isaac's brain is co-habitated by an alien conscious. It can exert influence and provide extra-terrestial intelligence in times of great need (or whatever the GM would like.) During his second term of service, while scouting strange alien ruins of a dead planet (later designated HPL6966-Yuggoth), Ike came upon a chamber of jar-enclosed brains. He mind was invaded, but not conquered. The alien intelligence resides in a symbiosis of sentience, an integration of id, a paradox of psyche. Only later did the Scout Service realize something was amiss with Isaac Heinlein. He started revealing unusual insights and revelations of science and biology which, when pressed on how, he could not explain. The Service at first thought he was plagarizing or spying to achieve such information, but surveillance over time showed this was not the case. Neural research was done and the alien brainwaves were detected. The alien intelligence could not be isolated or controlled. The Service could not risk this unpredictable and unknown alien intelligence inside the Scouts, so Ike was mustered out. Ike learned that the government had more devious plans for him. The alien intelligence enabled him to plot an escape, identity change, and occupation. Ike is privately concerned what the ultimate purpose of his alien mind inhabitor is. He would like to excise the alien consciousness, but does not know how. He does not trust the government to do it, if they even can. Ike occasionally thinks about returning to Yuggoth to seek more answers.
Images
Occupation: Explorer-for-hire
Past Service: Scout, three terms, mustered out
Homeworld: Trantor
Height: 6'3" Weight: 225 lbs
Eyes: Brown Hair: Brown
Age: 30
Stats
Strength: 7
Dexterity: 2
Endurance: 12
Intelligence: 3
Education: 5
Social Standing: 6
Skills:
Pilot-1
Mechanical-1
Electronics-1
Vehicle-1
J-o-T-1
Belongings
Automatic pistol
50,000 credits
Keywords: exploration, science, mystery.
Sub-plot: Science
Hook: Not Using Real Identity, And If You Knew You'd Be Really Surprised
Second Hook: Being Chased by a Bounty Hunter
Story Behind the Hook: Isaac's brain is co-habitated by an alien conscious. It can exert influence and provide extra-terrestial intelligence in times of great need (or whatever the GM would like.) During his second term of service, while scouting strange alien ruins of a dead planet (later designated HPL6966-Yuggoth), Ike came upon a chamber of jar-enclosed brains. He mind was invaded, but not conquered. The alien intelligence resides in a symbiosis of sentience, an integration of id, a paradox of psyche. Only later did the Scout Service realize something was amiss with Isaac Heinlein. He started revealing unusual insights and revelations of science and biology which, when pressed on how, he could not explain. The Service at first thought he was plagarizing or spying to achieve such information, but surveillance over time showed this was not the case. Neural research was done and the alien brainwaves were detected. The alien intelligence could not be isolated or controlled. The Service could not risk this unpredictable and unknown alien intelligence inside the Scouts, so Ike was mustered out. Ike learned that the government had more devious plans for him. The alien intelligence enabled him to plot an escape, identity change, and occupation. Ike is privately concerned what the ultimate purpose of his alien mind inhabitor is. He would like to excise the alien consciousness, but does not know how. He does not trust the government to do it, if they even can. Ike occasionally thinks about returning to Yuggoth to seek more answers.
Images