Notes on Weston and Gothmyr(nation)

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Shonuff
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Posts: 353
Joined: Mon Oct 08, 2012 7:26 am

Notes on Weston and Gothmyr(nation)

#1 Post by Shonuff »

Town name: Weston
Established: 370 AF (Age of Fortune) (its 421 AF now)
Location: West border of Gothmyr. Guarding the Valley Verde.
Estimated Citizens: 4,700
Nation: Gothmyr
Ruler(s): Duke Edmond Roarke II. Shield of King Jeggred, Defender of the Flag.
Government: Council of Five (Roarke is one) for town Decisions. Duke Edmond during war, and as Judge.
Exports: Lumber, Blue stone, Lead, Sapphires, Dwarven goods.
Peoples: Human, Elf, Dwarf, Halfling, Gnome, Half orc, and Ogre.

The Town of Weston is not your average border town. Sitting on the western edge of the nation of Gothmyr, Weston survives and protects the fair folk deeper inland. The town is the last remaining town loyal to the Crown before venturing into the Wildreach, a huge tract of unmapped forests, ravines, plains and swamps that still retain the lawlessness and wild chaos of nature. Weston is built upon a natural Cliffside, rising high above the ancient treetops of the Wildreach below. The one hundred foot cliff protects the townsfolk from natural predators, and gives protection from invading armies using the Wildreach as a shortcut.
Weston is more booming metropolis than wooden frontier town. The town is filled with engineers, dwarven and human smith and masons as well as the nation’s best loggers and carpenters. Weston is a long winding city of wooden-logged homes and stone-based buildings. A few pure stone churches and fortified guard towers also dot the city’s skyline. Miners have recently come to call Weston home, as the cliffs and mountains around Weston have shown to hold rich veins of both lead and sapphires. The town itself is booming, and the amount of people coming to claim land increases each month. All races and people are arriving in wagons, coming to claim land.
But Weston is still a frontier town. Justice is true, but lacking due to more people than the local officials can govern. Only so many guards are barracked in Weston, and the local Duke keeps his personal guards close to protect his own lands and mines. Frontier justice and standoffs are commonplace, so the dangers on the street are almost as wild as the Wildreach itself. With adventurers and sell-swords arriving daily, it is not uncommon to see rich merchants with small groups of bodyguards. It is not uncommon to see townsfolk gathered in a lynch mob, hunting down criminals who break Weston law. Bodies swinging from nooses in the common courtyard are a common occurrence.
Regardless of why you've come to Weston, You've come to a place that is ripe for coin, and with enough skill, and just a bit of luck, you may be able to use your skills to make yourself famous, or rich… if you can survive.

Shonuff
Pathfinder
Pathfinder
Posts: 353
Joined: Mon Oct 08, 2012 7:26 am

Re: Notes on Weston and Gothmyr(nation)

#2 Post by Shonuff »

Weston is a wooden frontier town with booming industry on all sides. Lumber and carpentry from the southern woods, and it's lead and sapphire mines to the North. Weston's markets teem with all things, local and exotic. Merchants drag wagons full of imports from accross the sea from the Jade Isles, or deep riches from the South and trade with the dwarven and elven craftsmen of Weston. The leaders of the town, its true leaders, are a council of nine. Nine heads of mercantilism run the towns economy, judicating the land and giving deeds to empty homes. Duke Roarke II is the figurehead and does take control if the town is attacked, but mainly he allows the town to run itself, using his military constabulary to keep the peace between citizens. It is a frontier town. Frontier justice is swift, and often times the winner of an argument or disagreement is the one not bleeding to death in the dirt.
The town has recently seen a large influx of adventurers. Most are coming due to it being a safe entrance into the Wildreach. The west border of Weston is a one hundred fifty foot cliff protecting the people of Weston from the dangers in the Wildreach. Word of a huge elevator has reached the far corners of Gothmyr, allowing entrance and egress from the Deep dark forest edge of the Wildreach. A wooden stair is also being finished that would allow a slow, but more secure climb down and up. Both these inventions are being used to harvest more lumber from the encroaching Wilds below.
The town itself has been built upon a the ruins of the previous Age. A huge sprawling city surrounded a massive monestary of an unknown or forgotten deity. Many of the mines around town have unearthed a lost basement or sub floor, giving up riches and lost artifacts. It is a town, built for adventurers, by adventurers, built for adventuring in, and from.
The town is also rife with crime. Where one man seek fortune, another seeks to take it from him. Cut-throats and assassins are abundant in the shadowy backstreets of Weston. just 8 years have passed since the massive undead invasion on Gothmyr soil. Weston was not as involved in that as the rest of the nation. Undead are still reviled, and necromancy is still punishable by death, but it has been documented that the dead have got up and attacked.



((HOW and why your characters get to Weston is up to you. caravans and wagon trains come to Weston daily, an even random adventurers come up from the south for a safe passage to enter the Wildreach. You can explain it in game why you're here))

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