Town name: Weston
Established: 370 AF (Age of Fortune) (its 421 AF now)
Location: West border of Gothmyr. Guarding the Valley Verde.
Estimated Citizens: 4,700
Nation: Gothmyr
Ruler(s): Duke Edmond Roarke II. Shield of King Jeggred, Defender of the Flag.
Government: Council of Five (Roarke is one) for town Decisions. Duke Edmond during war, and as Judge.
Exports: Lumber, Blue stone, Lead, Sapphires, Dwarven goods.
Peoples: Human, Elf, Dwarf, Halfling, Gnome, Half orc, and Ogre.
The Town of Weston is not your average border town. Sitting on the western edge of the nation of Gothmyr, Weston survives and protects the fair folk deeper inland. The town is the last remaining town loyal to the Crown before venturing into the Wildreach, a huge tract of unmapped forests, ravines, plains and swamps that still retain the lawlessness and wild chaos of nature. Weston is built upon a natural Cliffside, rising high above the ancient treetops of the Wildreach below. The one hundred foot cliff protects the townsfolk from natural predators, and gives protection from invading armies using the Wildreach as a shortcut.
Weston is more booming metropolis than wooden frontier town. The town is filled with engineers, dwarven and human smith and masons as well as the nation’s best loggers and carpenters. Weston is a long winding city of wooden-logged homes and stone-based buildings. A few pure stone churches and fortified guard towers also dot the city’s skyline. Miners have recently come to call Weston home, as the cliffs and mountains around Weston have shown to hold rich veins of both lead and sapphires. The town itself is booming, and the amount of people coming to claim land increases each month. All races and people are arriving in wagons, coming to claim land.
But Weston is still a frontier town. Justice is true, but lacking due to more people than the local officials can govern. Only so many guards are barracked in Weston, and the local Duke keeps his personal guards close to protect his own lands and mines. Frontier justice and standoffs are commonplace, so the dangers on the street are almost as wild as the Wildreach itself. With adventurers and sell-swords arriving daily, it is not uncommon to see rich merchants with small groups of bodyguards. It is not uncommon to see townsfolk gathered in a lynch mob, hunting down criminals who break Weston law. Bodies swinging from nooses in the common courtyard are a common occurrence.
Regardless of why you've come to Weston, You've come to a place that is ripe for coin, and with enough skill, and just a bit of luck, you may be able to use your skills to make yourself famous, or rich… if you can survive.
Notes on Weston and Gothmyr(nation)
Message
Author
Re: Notes on Weston and Gothmyr(nation)
Weston is a wooden frontier town with booming industry on all sides. Lumber and carpentry from the southern woods, and it's lead and sapphire mines to the North. Weston's markets teem with all things, local and exotic. Merchants drag wagons full of imports from accross the sea from the Jade Isles, or deep riches from the South and trade with the dwarven and elven craftsmen of Weston. The leaders of the town, its true leaders, are a council of nine. Nine heads of mercantilism run the towns economy, judicating the land and giving deeds to empty homes. Duke Roarke II is the figurehead and does take control if the town is attacked, but mainly he allows the town to run itself, using his military constabulary to keep the peace between citizens. It is a frontier town. Frontier justice is swift, and often times the winner of an argument or disagreement is the one not bleeding to death in the dirt.
The town has recently seen a large influx of adventurers. Most are coming due to it being a safe entrance into the Wildreach. The west border of Weston is a one hundred fifty foot cliff protecting the people of Weston from the dangers in the Wildreach. Word of a huge elevator has reached the far corners of Gothmyr, allowing entrance and egress from the Deep dark forest edge of the Wildreach. A wooden stair is also being finished that would allow a slow, but more secure climb down and up. Both these inventions are being used to harvest more lumber from the encroaching Wilds below.
The town itself has been built upon a the ruins of the previous Age. A huge sprawling city surrounded a massive monestary of an unknown or forgotten deity. Many of the mines around town have unearthed a lost basement or sub floor, giving up riches and lost artifacts. It is a town, built for adventurers, by adventurers, built for adventuring in, and from.
The town is also rife with crime. Where one man seek fortune, another seeks to take it from him. Cut-throats and assassins are abundant in the shadowy backstreets of Weston. just 8 years have passed since the massive undead invasion on Gothmyr soil. Weston was not as involved in that as the rest of the nation. Undead are still reviled, and necromancy is still punishable by death, but it has been documented that the dead have got up and attacked.
((HOW and why your characters get to Weston is up to you. caravans and wagon trains come to Weston daily, an even random adventurers come up from the south for a safe passage to enter the Wildreach. You can explain it in game why you're here))
The town has recently seen a large influx of adventurers. Most are coming due to it being a safe entrance into the Wildreach. The west border of Weston is a one hundred fifty foot cliff protecting the people of Weston from the dangers in the Wildreach. Word of a huge elevator has reached the far corners of Gothmyr, allowing entrance and egress from the Deep dark forest edge of the Wildreach. A wooden stair is also being finished that would allow a slow, but more secure climb down and up. Both these inventions are being used to harvest more lumber from the encroaching Wilds below.
The town itself has been built upon a the ruins of the previous Age. A huge sprawling city surrounded a massive monestary of an unknown or forgotten deity. Many of the mines around town have unearthed a lost basement or sub floor, giving up riches and lost artifacts. It is a town, built for adventurers, by adventurers, built for adventuring in, and from.
The town is also rife with crime. Where one man seek fortune, another seeks to take it from him. Cut-throats and assassins are abundant in the shadowy backstreets of Weston. just 8 years have passed since the massive undead invasion on Gothmyr soil. Weston was not as involved in that as the rest of the nation. Undead are still reviled, and necromancy is still punishable by death, but it has been documented that the dead have got up and attacked.
((HOW and why your characters get to Weston is up to you. caravans and wagon trains come to Weston daily, an even random adventurers come up from the south for a safe passage to enter the Wildreach. You can explain it in game why you're here))
Return to “Ancient Kingdoms: Journey in the Wildreach”
Jump to
- News, Help, Introductions and LFP/LFG
- ↳ Donate to The Unseen Servant
- ↳ News and Announcements
- ↳ Help and Support
- ↳ Admin Requests
- ↳ Suggestions
- ↳ Introductions and welcomes
- ↳ Looking for players or games
- Play-by-post campaigns
- ↳ Scenario Simulator (All the Rules!)
- ↳ 7th Sea (R&K)
- ↳ 2400 Legend
- ↳ Black Hack
- ↳ Burning Wheel
- ↳ Cairn
- ↳ Cold Iron
- ↳ D&D (1e)
- ↳ D&D (2e)
- ↳ D&D (5e)
- ↳ Fate
- ↳ Five Torches Deep
- ↳ Index Card RPG
- ↳ Knave
- ↳ Maze Rats
- ↳ Old School Hack
- ↳ RuneQuest
- ↳ Torchbearer
- ↳ Tunnel Goons
- ↳ Tunnels & Trolls
- ↳ Vagabonds of Dyfed
- ↳ VLC Fantasy
- ↳ Warhammer Fantasy Roleplay (4e)
- ↳ Zweihander
- ↳ WEG Star Wars 1st Edition d6
- ↳ WW2 Supers d6
- ↳ Completed Missions
- ↳ Big Shiny Island (1E Sandbox, with real sand)
- ↳ Completed Missions
- ↳ Wandering Windswept Wastelands (HYPERBOREA)
- ↳ Completed Missions
- ↳ Revisiting the Classics: Mod 1 “Return to Kendall Keep” (1e)
- ↳ Completed Missions
- ↳ Areas of the Keep
- ↳ GreyWolf's Mystara Adventures (2e)
- ↳ Archive
- ↳ Hedge's Greyhawk Adventures (2e)
- ↳ Previous Adventures
- ↳ Hedge's Adventures in the World of Golarion (Pathfinder 2e)
- ↳ Adventures in Baldur's Gate (5e)
- ↳ District 268 Year 1105 (CT/CE Traveller)
- ↳ Dooms of Evisath (2e)
- ↳ Tales From the Gam'A Zone (DCC/MCC)
- ↳ Archive
- ↳ Honor or Death (FGU Bushido)
- ↳ Law of the Gun (Boot Hill 3e)
- ↳ Barrowmaze (1e)
- ↳ Settlement: Bogtown
- ↳ Settlement: Crooked Yew
- ↳ Settlement: Helix
- ↳ Settlement: Ironguard Motte
- ↳ Settlement: Wrydwood
- ↳ Completed Expeditions
- ↳ United Earth (Champions 5th Edition (HERO))
- ↳ Earthquakes in the Jotens (1e)
- ↳ Nocturne (2e)
- ↳ Rex's HarnWorld Campaign (HarnMaster Sandbox)
- ↳ Scarik's Keep on the Borderlands (BX/Chainmail)
- ↳ Shadows in the Dark (Shadowdark)
- ↳ The Spinward Main (CT)
- ↳ Adventure 1: A Simple Pickup
- ↳ The Silver Vale (5e)
- ↳ Chronicles from the Vale (Basic Fantasy)
- ↳ The Redoubt of the Crocodile Kings (BX/OSE)
- ↳ The Would-Be Heroes of Clearwater (DCC)
- ↳ BACKWATER (Classic Traveller)
- ↳ Repo Men (Classic Traveller)
- ↳ The Verdant Springs (Ars Magica)
- ↳ Playtest: Untitled Project (1e)
- ↳ Edeldhur's Swords & Wizardry Incursion (S&W)
- ↳ The Lost City of Eternity (1e)
- ↳ A Small Time Job (Burning Wheel Gold Revised)
- ↳ Tales of Argosa (Tales of Argosa)
- ↳ Record of the Star Wars (OD&D)
- RPG discussion
- ↳ General RPG discussion
- ↳ Tips for the DM
- ↳ RPG theory
- ↳ House rules
- ↳ Tips for the Player
- ↳ Unseen Servant builds a town
- Completed, archived and abandoned games
- ↳ Completed Games
- ↳ Mortaya
- ↳ Characters
- ↳ Empire of the Dragon Throne [BECMI/RC]
- ↳ Adventures in Foxmoor
- ↳ Star Wars RPG: Star Fall
- ↳ Hedge's Forgotten Realms Adventures
- ↳ Slave Pits of the Undercity
- ↳ Mutant Future - The Wretched Regions
- ↳ Resurface (LL)
- ↳ Kingdoms and Dungeon Crawls
- ↳ War is Hell - Palace of the Silver Princess
- ↳ The Entrenched Necromancer
- ↳ In Search of Adventure
- ↳ Assassin's Run (1e)
- ↳ WEG Star Wars 1st Edition d6 Old Threads
- ↳ A Flickering Light (Torchbearer)
- ↳ Terrible Trouble at Tragidore (2e)
- ↳ No Country for Deadbeat Adventurers (Torchbearer)
- ↳ Black Obsidian: D&D Next
- ↳ Rot World RPG
- ↳ [ACKS] The Wilderlands of Absalom
- ↳ UK5 Eye of the Serpent
- ↳ Nolenor (OD&D)
- ↳ Dave's Pathfinder Game
- ↳ At the Forest's Edge (Beyond the Wall and Other Adventures)
- ↳ Adventure 1: Death Comes to Herebury
- ↳ Dave's BX Game
- ↳ The Lair of the Black Druid - OSRIC
- ↳ Fabricator of Planes: a Rukellian Module
- ↳ Rebirth of Power: a 4c system game
- ↳ The Pits of Wob (1e AD&D)
- ↳ Into the Unknown (B/X D&D)
- ↳ Veranar (DnD 5e)
- ↳ Tomb of Horrors
- ↳ Party 1
- ↳ Party 2
- ↳ Dave's 2E Sandbox
- ↳ Crimson Skies (d6)
- ↳ Dark Clouds Gather AD&D 1E
- ↳ Can You Help A Brother Out? (1E)
- ↳ The Scouring of the Shire 1419 (1E)
- ↳ Ravenloft
- ↳ U1 The Sinister Secret of Saltmarsh (1e)
- ↳ Hedge's Adventures in the Realms (5e)
- ↳ Dwimmermount (ACKS)
- ↳ A Village With No Name [Sandbox] (2e AD&D)
- ↳ North Spine campaign (Labyrinth Lord)
- ↳ Under Streets of Splendor (2ed)
- ↳ Anything Goes: Vol. 1 (beta run)
- ↳ Silverymoon
- ↳ Price of Freedom
- ↳ Adventure on the Borderlands of Lamora (LL)
- ↳ Dave's Mega-Dungeon (LL)
- ↳ Minn's Mound (1e AD&D)
- ↳ The Great Underground Enterprise (T&T)
- ↳ Dave's 5e Urban Investigation
- ↳ Rebirth of Power (4e GURPS)
- ↳ Dark Eye of the East (OSRIC)
- ↳ HarnWorld Campaign (BlueHolme)
- ↳ Star Trek Adventure Gaming in the Final Frontier
- ↳ C3 The Lost Island... (1E Tournament)
- ↳ Revenge on the Borderlands Keep (1E)
- ↳ Arena of Thyatis & Legions of Thyatis (Ad&d 2e)
- ↳ Archive
- ↳ DCC RPG: 0-Level Funnel
- ↳ Archive (The Temple of Chaos)
- ↳ Lab Lord: The North Marches
- ↳ (IC) Settlement - Gaul
- ↳ (IC) Settlement - Idmi d’dum
- ↳ (IC) Settlement - Frogmorton Ford
- ↳ (IC) Settlement - Beith's Watch
- ↳ (IC) Settlement - The White Tower
- ↳ (IC) Settlement - Halls of the Dwarven-King
- ↳ (IC) Settlement - Town of Pinewood Vale
- ↳ (IC) Settlement - Bastion of Eruanna's Flame
- ↳ History - Completed Expeditions
- ↳ You are the Hunted (Barbarians of Lemuria)
- ↳ Throes of Thran (Barbarians of Lemuria)
- ↳ Skull Mountain (LL/AEC)
- ↳ Blood in the Dark (Torchbearer)
- ↳ Barrowmaze [LL AEC]
- ↳ Dismal Depths (OD&D)
- ↳ That Which Should Not Be (Call of Cthulhu)
- ↳ Wolfpack's Chat Game (1e)
- ↳ Adventures in Aberdeen (5e)
- ↳ Sauron Victorious (1e)
- ↳ The Unknown Darkness (1e)
- ↳ Ruins of Undermountain (2e)
- ↳ Traversing Tiny Dungeons (Tiny Dungeon)
- ↳ New Haven? (Fair Ones)
- ↳ Spies In The Sewer (Warlock!)
- ↳ Roleplaying in the Emerald Empire (L5R)
- ↳ City of Rumors and Favors (???)
- ↳ Oaths of the Void (Starforged)
- ↳ Adventures in Manor Hills (5e)
- ↳ Previous Adventures
- ↳ Adventures In Mystara (DCC)
- ↳ Change Agents (CRAWLERS)
- ↳ Casketlands (Apocalypse World)
- ↳ A Brave New World (OSE)
- ↳ Wild West Waterworld (Classic Traveller)
- ↳ Imperial Gambit [Traveller/Star Trek]
- ↳ The Legacy (Risus)
- ↳ Wake The Dead (CoC)
- ↳ Star Frontiers Alpha 1.0 (Advanced Rules)
- ↳ Tir tywyllwch - "Land of Darkness" (Blueholme)
- ↳ Oath of the Bolted Tomb (1e)
- ↳ The Old School Board Game Parlor
- ↳ Pawns of the North Wind (AS&SH 2e)
- ↳ 2112: The Prog-Rock RPG! (BRP)
- ↳ X Minus One (Gamma World 2e)
- ↳ Once and Future Earth (1e)
- ↳ The Absent Professor (Fate Core)
- ↳ The Horror at Briarsgate (1e)
- ↳ Koninkrijk - Adventures in a Pocket Empire (Mongoose Traveller)
- ↳ Ghostbusters RPG
- ↳ Mission Archive
- ↳ OOC Archive
- ↳ Lore Drop Library
- ↳ Game Rules
- ↳ On the Payroll (Character Sheets)
- ↳ Firehouse Utility Page.Maps, Containment Unit, Investors Etc
- ↳ L2 The Assassin’s Knot (1e)
- ↳ Gateway to the West (Worlds without Number)
- ↳ Top Secret New World Order (Top Secret)
- ↳ Freya's Tears (5e)
- ↳ Dust to Dust (SWN)
- ↳ Nentir Vale Adventures (SFA/TD Hack)
- ↳ Game Resources
- ↳ Lakeside & Beyond (Adventurers!)
- ↳ Game Resources
- ↳ Archived Games
- ↳ Suthdael Campaign
- ↳ The Reaches of Hanadel
- ↳ The Good, Bad & Ugly
- ↳ Y'raelstra AD&D
- ↳ Star Wars: Rebel Dawn
- ↳ Tomb of the Iron God
- ↳ Castle of the Mad Archmage
- ↳ Tavern Tales
- ↳ ToEE and Friends (1st Edition)
- ↳ The Elf Campaign
- ↳ T1 - Temple of Elemental Evil
- ↳ Gothmoor: City of Shadows
- ↳ Gothmoor: City of Shadows II
- ↳ Distorted Humor's Tunnels and Trolls
- ↳ C&C - A0: The Rising Knight
- ↳ mithrandir138's Call of Cthulhu Game
- ↳ AD&D 2e - First Quest Box
- ↳ B4 - The Lost City
- ↳ The Secrets of Anollia - AD&D 1E/2D Homebrew
- ↳ Recklessfireball's Star Frontiers Campaign
- ↳ Darker Dungeons of Thunder Rift
- ↳ DCC RPG Barrowmaze
- ↳ [ACKS Hexcrawl] Strangers in a Strange Land
- ↳ The Hidden Shrine of Tamoachan - 1ed
- ↳ Ars Magica - A New Covenant
- ↳ IM22 Earl Aubec and the Iron Galleon
- ↳ Adventures in the Barrowmaze
- ↳ Barrowmaze, Part Duex
- ↳ IM15 Round the Bend
- ↳ AQuebman's DCC Campaign
- ↳ The Allathurion Chronicle
- ↳ The Haunted keep-B/X or Labrynth Lord
- ↳ 1E Greyhawk: Strange Days in Ratik
- ↳ Ancient Kingdoms: The Mystery of Feyd
- ↳ Forgotten Realms: Moonshae Isles Adventures (Labyrinth Lord AEC)
- ↳ Wardens of the North Campaign [1E Homebrew]
- ↳ The Inn of the Unseen Servant - Greyhawk 2.5e
- ↳ The Morrow Project: MO-R-02
- ↳ Pod-Caverns Of The Sinister Shroom
- ↳ April 2031
- ↳ Tales From the Fallen Empire [DCC]
- ↳ Elphand Adventures (ACKS Wilderlands)
- ↳ Delving into Rappan Athuk
- ↳ Shadow over Rendhold Playtest
- ↳ Ancient Kingdoms: Journey in the Wildreach
- ↳ Humanspace Empires
- ↳ Torchbearer: Return to the Keep on the Borderlands
- ↳ Legacy of the Unknown - Pacesetter Games Playtest (OSRIC module)
- ↳ Incursion into Newiron - OSRIC
- ↳ X1 - The Isle of Dread (B/X)
- ↳ Enharza and the Southern Isles (LL sandbox)
- ↳ Eulalios' Iberian Campaign
- ↳ Of Course It Begins in a Tavern
- ↳ The Stink in Golonda - OSRIC
- ↳ The Balance Shifts... (Dungeon World)
- ↳ Monsterhearts: Against my better judgment
- ↳ Numenera: The Beale of Boregal
- ↳ Aroth
- ↳ Pantheons, Cabals & Divulgence (1ed)
- ↳ What if there is no tomorrow? (Aftermath!)
- ↳ On the Knife's Edge (Classic Traveller)
- ↳ A People Divided (1e)
- ↳ Shadowrun, 3rd-E, Home Grown
- ↳ Dark Horsemen - 1ed AD&D
- ↳ Castle of the Mad Archmage (S&W)
- ↳ The Vanguard - Comic Book Campaign
- ↳ Two Fronts (Only War & Dark Heresy)
- ↳ Mud, Blood and Pain
- ↳ Ars Magica 5th Edition Saga
- ↳ Game of Thrones: Against the Band of Nine
- ↳ Collision Course - Metamorphosis Alpha
- ↳ Against the Giants (OSRIC)
- ↳ Deviation Street (Unknown Armies 2e)
- ↳ The Walking Dead - BRP
- ↳ House of Bone and Amber (Spears of the Dawn)
- ↳ [Dungeon World] Forced Conversion
- ↳ Let the Gods Sort 'em Out (Burning Wheel)
- ↳ The Caves of Chaos (LL)
- ↳ White Plume Mountain (LL/AEC)
- ↳ Gurps SAO: Genius swordsman0351's Arc
- ↳ Character Creation
- ↳ Steading of the Hill Giant Chief (1e)
- ↳ Valnwall: The Barrowmaze (LL)
- ↳ Keep of Shadows (S&W Core)
- ↳ The Rim of the Sky (ACKS)
- ↳ Against the Giants (1e)
- ↳ The Possible Highway (GURPS)
- ↳ Distant Peaks (Black Hack)
- ↳ Tomb of the Witch King Amun Thoth (Crypts & Things 2nd)
- ↳ The Torchbearers of Kroyia (Torchbearer)
- ↳ The Keep on the Borderlands
- ↳ The Hidden Shrine of Tamoachan (1e)
- ↳ The Monastery at Dimwater (1ed)
- ↳ Shadows of Yog-Sothoth and beyond - Call of Cthulhu 5E
- ↳ BATTLETECH 3025 (d6)
- ↳ The Isle of Dread (Labyrinth Lord)
- ↳ The Great Thirst (ACKS)
- ↳ [Mechwarrior 2] 3028 campaign
- ↳ Brave New World - 3.5ed
- ↳ Candles Against the Night (Traveller)
- ↳ Adventures in Valnwall (LL AEC)
- ↳ A New Hope to the West
- ↳ Calm before the Storm (Traveller)
- ↳ GARGANTUA - Into the Odd
- ↳ Dave's Skype Game (LL)
- ↳ dmw71
- ↳ The Forbidden Caverns of Archaia (LL AEC)
- ↳ Into the Unknown (1ed/2ed)
- ↳ Across the Known World (B/X retro)
- ↳ Island of The Forgotten Gods (AS&SH 2e)
- ↳ Barrowmaze (Blueholme)
- ↳ The Midlands [LFG]
- ↳ The Pod-Caverns of the Sinister Shroom (OSRIC)
- ↳ Paths of the Damned (Zweihander)
- ↳ sonofotho’s Sandbox (Sharp Swords & Sinister Spells)
- ↳ The Rise of Smaug (Burning Wheel)
- ↳ 2015 Archive
- ↳ ACKS Campaigns
- ↳ DrPete's Lankhmar Game (DCC)
- ↳ The Charred Isle: A Funhouse (1e)
- ↳ The Reverse Dungeon (AD&D 2e)
- ↳ Archive
- ↳ Go Heeled [Boot Hill 2nd Edition]
- ↳ Enter the World of Greyhawk (LL/AEC)
- ↳ Pavis the City of Plunder Sandbox (Runequest Glorantha)
- ↳ Torchbearer: Scoundrels
- ↳ The Mines of Khunmar (LL)
- ↳ Into the Unknown (Stars Without Numbers)
- ↳ Space Rats Campaign (1st Ed Mongoose Traveller)
- ↳ Tales From the Yawning Portal (5e)
- ↳ Tyranny of Dragons - Group 1 (5e)
- ↳ Tyranny of Dragons - Group 2 (5e)
- ↳ Tomb of the Hero's Light (5e)
- ↳ Frank's RuneQuest 1
- ↳ Character Generation
- ↳ Frank's Yoon Suin (OD&D|BX)
- ↳ Heroes of the Oldhammer Age (Warhammer 1ed)
- ↳ Out of the Abyss (5e)
- ↳ Lucky's Number Seven (CT/CE/MgT(1st))
- ↳ Deadly Delves: Reign of Ruin (5e)
- ↳ Archive
- ↳ The Umbrage Saga (Castles & Crusades)
- ↳ In Dank Darkness Below (S&W)
- ↳ Ravenloft (2e)
- ↳ Pirates: Cannons and Dragons (1ed homebrew)
- ↳ Master of the Desert Nomads (Labyrinth Lord)
- ↳ Cat's Cradle (SWN)
- ↳ Adventures in the Known World (BX)
- ↳ Zhym's Hack-'n-Slash Random Dungeon Crawl (BX)
- ↳ The Other Party (2d6 OGL Homebrew)
- ↳ The Forgotten (Kult: Divinity Lost)
- ↳ Into The Darkenfold (C&C)
- ↳ Dave's Solo Play (5e)
- ↳ Dave's 2e Campaign (2e)
- ↳ Athens has Fallen (AFG)
- ↳ A Lost and Overgrown Path (There and Back Again)
- ↳ Al-Qadim: One Dozen and One Adventures (Ad&d 2e)
- ↳ Archive
- ↳ Times of Antiquity Campaign (1e)
- ↳ Adventure in Antiquity (1e)
- ↳ Broken Valley (S&W Complete Hexcrawl)
- ↳ Wolfpack's Solo Game (1e)
- ↳ 1E World of Greyhawk Campaign (1e)
- ↳ Beyond the Black Spire (S&W)
- ↳ Wine Dark Rift (Classic Traveller)
- ↳ Adventures in the Old World (WFRP, 1e)
- ↳ Tales of the Troll Company (Tunnels & Trolls, 5th)
- ↳ The Ruined Tower of Zenopus (Holmes Basic)
- ↳ World of Xoth (5e)
- ↳ The Fires of Wrath (DCC)
- ↳ Level 7 Solo for Samwell (5e)
- ↳ The Rescuers (Tiny Frontiers)
- ↳ A Paladin in Hell (AD&D 1e)
- ↳ Chaos Halls (1e)
- ↳ A Candle in the Darkness (1e)
- ↳ Insurrection (Into the Odd)
- ↳ Deadlands Reloaded (Savage Worlds)
- ↳ Antiquities Timeline (1e)
- ↳ Valley of Nuromen (Blueholme)
- ↳ Into the Emptiness (1e)
- ↳ Sigma Chronos (SWN:Revised)
- ↳ Old School Dungeon Crawls (OD&D)
- ↳ In Dark Recesses (Pulp Cthulhu (CoC 7th ed.))
- ↳ Neon Shadows (PbtA: The Sprawl)
- ↳ The Octagon (D&D)
- ↳ Tales of the Falcon (SF: KH)
- ↳ Tour of Duty (Revised Recon RPG)
- ↳ GreyWolfVT's GreyHawk Adventure (2e)
- ↳ The Haunted Tower (2e)
- ↳ Archive
- ↳ Between The Cracks (Mongoose Traveller)
- ↳ The Halls of Arden Vul (1e)
- ↳ Dungeon of the Mad Mage (5e)
- ↳ Dave's OSE Adventures (OSE)
- ↳ Baltimore by Night (Vampire: The Masquerade (V20))
- ↳ Adventures in Pavis (RQII)
- ↳ An Honorable Foix (CE Traveller)
- ↳ Research Station Gamma (Classic Traveller)
- ↳ Dreading the Kalduhr Forest (Trophy Dark)
- ↳ Sargolis
- ↳ A Fistful of Crypto (24MBB)
- ↳ Broken World (1e)
- ↳ Cyberpunk:2050 (HERO 5th Edition)
- ↳ Forgotten Realms: Adventures in the North (1e)
- ↳ In the Marches (Traveller)
- ↳ Akus Moby (Traveller)
- ↳ Silverband (C&C)
- ↳ Exploring the North Lands (5e)
- ↳ Highfell: The Drifting Dungeon (LL)
- ↳ Would Be Legends (Tal 4e)
- ↳ Space 1977 (Classic Traveller)
- ↳ Dragon Keepers of the Fallow (FAE)
- ↳ Reikland Adventures (WFRP 4e)
- ↳ Adventures In Eriador (The One Ring 2e)
- ↳ Prax (RQ2)
- ↳ How to find a Million (Mongoose Traveller, 1137)
- ↳ A new Heaven? A new Earth (Traveller)
- ↳ Free Starspiel (FKR/Star Frontiers)
- ↳ The Valley of Karaccia (C&C)
- ↳ Light of Lost Souls (BX)
- ↳ Basilisk Hills Breakdown (OSE)
- ↳ Marullus' Bushido (FGU)
- ↳ Blackmarsh Adventures (Cold Iron)
- ↳ Samurai Adventures (Cold Iron)
- ↳ Greyhawk Campaign: Sandbox (1e)
- ↳ Into the Shadowdark (Shadowdark)
- ↳ Spire: The Resistance (Spire: The City Must Fall)
- ↳ Bowman (Traveller MgT2)
- ↳ Out of Oghma (MgT1)
- ↳ Aftermath (5e)
- ↳ The Forbidden Caverns of Archaia (Dragonslayer RPG)
- ↳ TheMyth's OSE Adventures in Tegel County (OSE)
- ↳ TheMyth's Wayfarers (Dr.Who RPG/Vortex)
- ↳ The Lone City in the Wildlands (OSRIC)
- ↳ The Völsunga Chronicles (BECMI)
- ↳ Dragons Belch: A New Beginning
- ↳ HeliXSwitch Initiative (Outbreak: Undead 2E)
- ↳ Ying Huo Chóng – The Way of Things (Cortex Plus - Firefly)
- ↳ The Midland War
- ↳ Carcosa (LotFP and S&W)
- ↳ Paths of War (Pathfinder 1e)
- ↳ The Heritance of Taloran Accords (Unity)
- ↳ Colonial Marines, Torchbearer (USCMC Supplement)
- ↳ A Return to Form (SWN:Revised)
- ↳ The Haunted Mines of Gomor - 1ed AD&D
- ↳ Vaults & Wastelands - Fallout PnP
- ↳ A Company of Corpses (B/X)
- ↳ Labyrinth Lord West Marches Sandbox
- ↳ History - Completed Expeditions
- ↳ Settlement - Vaul
- ↳ Settlement - Tower of Wendall
- ↳ In the House of the Ten Veils (Burning Wheel)
- ↳ Lost Horizon - Stars Without Number
- ↳ Exploring Erillion (LL)
- ↳ Dungeonesque (LL AEC)
- ↳ RANDUNSAN! 5E Pulp Sandbox
- ↳ Dragon Age - Clash of Steel, Age of Magic
- ↳ Odin's 1E Greyhawk Campaign
- ↳ Villains & Vigilantes Campaign
- ↳ Forgotten Tales of Arda: the Treachery of Rhudaur (TABA)
- ↳ Operation Unfathomable (Knave)
- ↳ B2/B5 Guido Wiedig's Keep on the Borderland & the Hills of Horror & Chaos
- ↳ 1A: The Inheritance - 1ed AD&D
- ↳ Time of the Dragon (5e)
- ↳ Bloodlines: D&D 5th Ed
- ↳ Monumentstaden (Svärd & Svartkonst)
- ↳ In the Halls of Geryon (QF)
- ↳ Orlando by Night (Vampire: The Masquerade (V20))
- ↳ A Graveyard Vigil - AD&D 2e
- ↳ Castle Amber (1st Ed D&D)
- ↳ The Forgotten Temple of Thurizdun (1e)
- ↳ Viking Sand Box Adventure (1e)
- ↳ Under the Vaults of Vaarn (UtVoV)
- ↳ Numenera (Fail States RPG)
- ↳ Dolmenwood Halloween Adventure (BX - Old-School Essentials)
- ↳ Treasure Hunt (2e)
- ↳ The Harper's Tale (2e)
- ↳ Go Fer Yer Gun campaign: Clear Water Guns
- ↳ The Lost City (Crypts & Things)
- ↳ & Magazine Section
- ↳ Ideas for Articles
- ↳ General Discussion