Beyond the Wall and Other Adventures: Rules and Mechanics

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mb.
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Re: Beyond the Wall and Other Adventures: Rules and Mechanic

#21 Post by mb. »

All looks sensible to me.

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Pulpatoon
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Re: Beyond the Wall and Other Adventures: Rules and Mechanic

#22 Post by Pulpatoon »

Crits

I have written up some guidelines for critical successes and failures. I'm too lazy to post them at the moment, but basically they depend on what weapon you're using. On a Natural 1, you may drop, entangle, damage, or break a weapon. On a Nat 20, you do an appropriate form of extra damage, such as causing ongoing bleeding, or breaking a bone. I've written specific effects for each weapon, but will also make up stuff that is situationally appropriate.

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Pulpatoon
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Re: Beyond the Wall and Other Adventures: Rules and Mechanic

#23 Post by Pulpatoon »

Burning Oil

Let's go with the B/X rules for burning oil:
Burning oil does 1d8 dmg per round. A puddle of oil burns for 1 turn; oil splashed on a creature drips off after two rounds.

Throwing a flask is a ranged attack, as is throwing a torch.

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