[Game #2] Character Sheets

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Landifarne
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[Game #2] Character Sheets

#1 Post by Landifarne »

This thread is for the posting of characters in the secondary, fast-paced game (Pulpatoon, NJWilliam, Sulara, Ythgar). This game will start around 12/20.

Accepted Characters:

Pulpatoon- Isolde (Human Witch, level 1)

Sulara- Finn (Human Druid, level 1)

NJWilliam- Alexander (Human Thief, level 1)

Ythgar- Sarvane (Human Ranger, level 1)

Ryker- Ryker Aklos (Human Fighter, level 1)

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Pulpatoon
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Re: Character Sheets [Secondary Game]

#2 Post by Pulpatoon »

Isolde the Witch
Isolde
Human Witch Female
Level: 1st
Alignment: Chaotic Neutral
Experience: 0
Deity/Faith:

Appearance
A striking woman whose unusual beauty is undercut by a severe expression. She is tall, with long, startlingly pale hair contrasting with her olive skin, and aquiline features.

Abilities
Str: 9 (Hit Adj: ; Dam Adj: ; Max Lbs: 90 ;Open Doors: 5 ; Bend Bars: 1%)
Int: 12 (Languages: 3)
Wis: 13
Dex: 9 (Defense Adj: ; Missile Adj: )
Con: 12 (HP Adj: 0; System Shock: 80%; Resurrect: 85%)
Cha: 15 (Max Henchmen: 7; Reaction Adj: +3; Loyalty: +3)

Saving Throws
Paralyze/Poison: 10
Petrify/Polymorph: 13
Rod/Staff/Wand: 14
Breath Weapon: 16
Spells: 15

Combat
Hit Points: 4
AC: 10 AC Base: 10 Rear AC: 10

Weapons Proficiencies
Staff: 1d6
Sling: 1d4+1 Sling Bullet Range: 50/100/200 Sling Stone Range: 40/80/160

Nonweapon Proficiencies
1) Etiquette 2) Dancing 3) Animal Handling 4) Swimming
Languages
1) Common (Galli) 2) Brugundi 3) Ceorli

Contact Spirit 39%
Second Sight 40%

Spells
1st-level (one/sleep cycle):
Allure *
Grimalkin *
Mystic Delving
Regenerate
Touch of Suggestion
Witch-candle *

Background
Far from her humble origins as a barmaid in a roadside tavern, Isolde has used her beauty, supernatural allure, and wits to become one of the sparkling highlights of the Ostgall social scene. The sour ending of an affair with a dangerous and powerful lover have left her looking for a way out.

Money
9 sp

Equipment
Quarterstaff
Sling
Sling Bullets (20)

Fine fur cloak
Embroidered gown
Silk shoes
Small metal mirror
Purse
Pair of ivory combs
Last edited by Pulpatoon on Fri Dec 13, 2013 3:45 am, edited 2 times in total.

NJWilliam
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Re: Character Sheets [Game #2]

#3 Post by NJWilliam »

Alexander Ittos, Human Thief
Name: Alexander Ittos
Race: Human
Class: Thief
Level: 1st
Gender: Male
Alignment: Chaotic Neutral
Experience: 0
Deity/Faith: Superstitious

Appearance/Description: Alexander is pretty average looking, in a nice sort of way and with a very nice smile. He prefers to keep himself in clothes on the nicer side, but he is usually also unkempt. Though he hunts with his sling, he keeps his short bow arranged more like a hunter than an archer, and prefers to keep his daggers concealed. He enjoys taverns, but drinks little.

Background (fits generic campaign): Though never wealthy Alex has always been a spendthrift. He considers himself to be lucky, and his relative good fortunes and born optimism cause him to always figure that something else will come his way. He does not consider himself a thief, but acknowledges that he has opportunistic tendencies, and really cannot resist a bit of trickery or joking. A middle child of many children, he left home in his teens and has managed to keep himself fed since then mostly through his wit.

Height: 5' 7"
Weight: 175 lbs.
Age: 21

ABILITIES:
  • STR: 14
      • (Hit Adj: 0; Dam Adj: 0; Max Lbs: +200 lbs. ;Open Doors: 1-2; Bend Bars: 7%)
  • INT: 10
      • (Languages: 2)
  • WIS: 8
      • (Magical Save Adj: N/A; Spell Bonus: N/A)
  • DEX: 16
      • (Defense Adj: -2; Missile Adj: +1)
  • CON: 13
      • (HP Adj: 0; System Shock: 85%; Resurrect: 90%)
  • CHA: 13
      • (Max Henchmen: 5; Reaction Adj: +0%; Loyalty: +5% )
Saving Throws:
  • Paralyze/Poison: 13
  • Petrify/Polymorph: 12
  • Rod/Staff/Wand: 14
  • Breath Weapon: 16
  • Spells: 15
Combat:
  • Hit Points: 6
    AC: 6
    • AC Base: 8
      Rear AC: 8
Weapons:
  1. dagger
    • Melee: To hit: +0 ___ Damage: 1-4/1-3 ___ Speed: 2
      Missile: To hit: +1 ___ Damage: 1-3/1-2 ___ Range: 1/2/3 Rate of fire: 2
  2. Sling (non-proficient, -3) - - - To hit: -2 ___ Damage: 2-5 / 2-7 __ Range: 40 / 80/ 120 _ Speed: n/a
  3. Short Bow ____ to hit: +1 - - - Damage: 1-6 / 1-6 ____ Range: 5 / 10 / 15 ___ Rate of Fire: 2
    • THAC1 20
    Nonweapon Proficiencies (including class abilities/proficiencies):
    • pick pockets 30
    • open locks 30
    • find/remove traps 20
    • move silently 15
    • hide in shadows 10
    • hear noise 10
    • climb walls 85
    • read languages 0
    • thieves cant
    • rope use
    • sheperding/goatherding
    Magic Items
      Coin
      • Gems:
      • Gold:
      • Silver: 70-70=0
      • Copper: 20-2 = 18
      • Iron:
      Equipment
        • 3 daggers (locations as indicated below: boot, belt, bandolier
        • Short bow
        • Quiver (capacity 20) with 12 arrows
        • Leather armor
        • Backpack:
        • large sack (empty)
        • torch, 2
        • rations, three days
        • oil flask, 1
        • hammer
        • iron spikes, 6
        • waterskin
        • rope, 50'
        • Large belt pouch:
        • 12 candles
        • small copper candle lantern
        • charcoal
        • Small belt pouch:
        • tinderbox w/ flint & steel
        • Small belt pouch:
        • Bullets, 12
        • Clothing:
          • cloak
          • Boots, low, soft
          • dagger
          • shirt
          • trousers
          • bandolier:
          • dagger
          • Belt:
          • thieves picks & tools
          • dagger
          • sling
    Last edited by NJWilliam on Thu Dec 19, 2013 2:32 pm, edited 31 times in total.
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    Sulara
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    Re: Character Sheets [Game #2]

    #4 Post by Sulara »

    Finn, Female Druid

    Name: Finn
    Race: Female
    Class: Druid
    Level: 1st
    Gender: Female
    Alignment: Neutral
    Experience: 0
    Deity/Faith: Animistic

    Appearance/Description:
    Hair and skin as white as snow and ice blue eyes, Finn is slightly taller than most and has a wiry strength. Since childhood she has been told her smile can light a darkened room and her laughter charm the most lovely songbird. Never an exceptional beauty she spent many days and nights with animals of the forest and the elders in her village. From the animals she learned survival and to nurture her surroundings so they in turn nurture her. From the Elders she gained some of the knowledge that age and wisdom give about people, how their minds and hearts work. Both have served her well.

    Abilities:
    Str: 14 (Hit Adj: ; Dam Adj: ; Max Lbs: ;Open Doors: ; Bend Bars:)
    Int: 14 (Languages: )
    Wis: 17 (Magical Save Adj: ; Spell Bonus: )
    Dex: 12 (Defense Adj: ; Missile Adj: )
    Con: 12 (HP Adj: ; System Shock: %; Resurrect: %)
    Cha: 18 (Max Henchmen: ; Reaction Adj: ; Loyalty: )

    Saving Throws: (+2 v. Fire & Electricity, +3 mental)
    Paralyze/Poison: 10
    Petrify/Polymorph: 13
    Rod/Staff/Wand: 14
    Breath Weapon: 16
    Spells: 15

    Combat:
    Hit Points: 7
    AC: 8
    AC Base: 8
    Rear AC: 8
    Weapons:
    Scimitar
    Sling

    Nonweapon Proficiencies (including class abilities/proficiencies):
    1) Healing
    2) Rope Use
    3) Swimming

    Available Spells:
    Orisons: Create Water: Same as 1E 1st level cleric spell; Cure Minor Wounds: Cures 1 point of damage; Detect Poison: Detects poison in one creature or object; Guidance: Subject gains +1 on one attack roll; Inflict Minor Wounds: Touch attack, 1 point of damage; Light: Object shines like a torch; Mending: Same as 1e 1st level spell; Purify Food and Drink: Same as 1E 1st level cleric spell, but at 1 cu. ft./level; Resistance: Subject gains +1 on one saving throw; Virtue: Subject gains 1 temporary hp.
    First Level: Animal Friendship; Ceremony; Detect Balance; Detect Magic; Detect Poison; Detect Snares & Pits; Entangle; Fairie Fire; Invisibility To Animals; Locate Animals; Pass Without Trace; Precipitation; Predict Weather; Purify Water; Shillelagh; Speak with Animals.

    Spells: please indicate which spells she'll have to start
    0-Level (four/sleep cycle): Cure Minor Wounds, Cure Minor Wounds, Inflict Minor Wounds, Cure Minor Wounds
    1st-level (two/sleep cycle): Animal Friendship, Entangle

    Background:

    Equipment:
    • Scimitar
      sickle
      Leather Armor
      Sling
      ammo pouch with 20 sling bullets
      backpack
      • waterskin
      • torch, 4
      • oil lamp
      • oil flask, 4
      • rope, 50'
      • rations, 1 week
      belt pouch, large
      • belt pouch, small
      • tinder box with flint & steel
      • mistletoe
      • oak leaves
      • holly
      soft leather boots
      belt
      leggings
      shirt
      cloak
    Last edited by Sulara on Tue Dec 24, 2013 5:32 pm, edited 4 times in total.

    Ythgar
    Tracker
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    Re: Character Sheets [Game #2]

    #5 Post by Ythgar »

    Sarvane Ithrold, Human Ranger
    Name: Sarvane Ithrold
    Race: Human
    Class: Ranger
    Level: 1
    Gender: Male
    Alignment: Chaotic Good
    Experience: 0
    Deity/Faith:
    Appearance/Description:
    A tall, thin man with dark green eyes, the color of an oak leaf; his raggedy light brown hair hangs down to his shoulders. His long stride and swift movements show that he is very coordinated. He can work well with people for mutual benefit, but doesn't trust people easily, however he will look out for anyone that he does trust.

    Height: 5’8”
    Weight: 165 lbs.
    Age: 23
    Abilities:
    Str: 13 (Hit Adj: 0; Dam Adj: 0; Max Lbs: +100; Open Doors: 1-2; Bend Bars: 4%)
    Int: 13 (Languages: 3)
    Wis: 14 (Magical Save Adj: 0; Spell Bonus: 0)
    Dex: 15 (Defense Adj: -1; Missile Adj: 0)
    Con: 14 (HP Adj: 0; System Shock: 88%; Ressurect: 92%)
    Cha: 15 (Max Henchmen: 7; Reaction Adj; +15%; Loyalty: +15%l)

    Saving Throws:
    Paralyze/Poison: 14
    Petrify/Polymorph: 15
    Rod/Staff/Wand: 16
    Breath Weapon: 17
    Spells: 17
    Combat:
    Hit Points: 10
    AC: 8 (base) 8 (rear)
    Weapons:
    Long Bow- Damage: 1-6 Range: 7/14/21 Rate: 2/round
    Dagger- Damage: 1-4 Range: 1/2/3 Speed: 2 Rate (when thrown): 2/round
    Hand Axe- Damage: 1-6 Range: 1/2/3 Speed: 4 Rate (when thrown): 1/round
    Nonweapon Proficiences:
    1) +1 to hit/dam to giant humanoids 2) Tracking-base 75% 3) Surprise opponents 50% and surprised 16% in outdoor environments 4) Animal Lore 5) Plant Lore 6) Hunting
    Background (fits generic campaign)
    Equipment:
    Money: 41 silver, 13 copper
    Backpack:
    • 3 Torches
      Rope 50’
      16 spare arrows
      Tinder Box
      1 week rations
      Oil flask
    Belt:
    • 2 Large Pouches
      41 silver, 13 copper
      2 Hand Axes
      Water Skin
    Bandolier:
    • 3 daggers
    Clothing:
    • High soft boots
      Cloak
      Leather Armor
      Shirt and trousers
    Back:
    • Long Bow
      Quiver (20 arrows)
    Last edited by Ythgar on Tue Dec 24, 2013 5:46 pm, edited 2 times in total.

    Ryker
    Squire
    Squire
    Posts: 3
    Joined: Sat Dec 14, 2013 11:41 pm

    Re: Character Sheets [Game #2]

    #6 Post by Ryker »

    Ryker Aklos, Human Fighter
    Name: Ryker Aklos
    Race: Human
    Class: Fighter
    Level: 1
    Gender: Male
    Alignment:
    Experience: 0
    Deity/Faith:

    Appearance/Description:

    Height:
    Weight:
    Age:

    ABILITIES:
    • STR: 16
        • (Hit Adj: 0; Dam Adj: +1; Max Lbs: +350 lbs. ;Open Doors: 1-3; Bend Bars: 10%)
    • INT: 9
        • (Languages: 1)
    • WIS: 11
        • (Magical Save Adj: N/A; Spell Bonus: N/A)
    • DEX: 16
        • (Defense Adj: -2; Missile Adj: +1)
    • CON: 16
        • (HP Adj: +2; System Shock: 95%; Resurrect: 96%)
    • CHA: 14
        • (Max Henchmen: 6; Reaction Adj: +5%; Loyalty: +10% )
    Saving Throws:
    • Paralyze/Poison: 14
    • Petrify/Polymorph: 15
    • Rod/Staff/Wand: 16
    • Breath Weapon: 17
    • Spells: 17
    Combat:
    • Hit Points: 7
      AC: 5
      • AC Base: 7 (Studded Leather and Shield)
        Rear AC: 8
    Weapons:
    1. Broadsword
      • Melee: To hit: +0 ___ Damage: 2-8+1 / 2-7+1 ___ Speed: 5
    2. Mace
      • Melee: To hit: +0 ___ Damage: 2-7+1 / 1-6+1 ___ Speed: 7
    3. Javelin
      • Melee: To hit: +0 ___ Damage: 1-6+1 / 1-6+1 ___ Speed: 6 (fast side of spear range?)
      • Missile: To hit: +1 ___ Damage: 1-6 / 1-6 ___ Range: 2 / 4 / 6 ___ Rate of fire: 1
    • THAC0 20
    Nonweapon Proficiencies (including class abilities/proficiencies):
    Background (fits generic campaign):

    Coin
    • Gems:
    • Gold:
    • Silver: 120-107.5=12.5
    • Copper:
    • Iron:
    Equipment
    • Broadsword
    • Mace
    • Javelin, 3
    • Studded Leather armor
    • Shield, small
    • Helm
    • Backpack:
    • large sack (empty)
    • torch, 5
    • rations, one week
    • oil flask, 4
    • bullseye lantern
    • rope, 50'
    • Large belt pouch:
    • tinderbox w/ flint & steel
    • Clothing:
      • cloak
      • Boots
      • shirt
      • trousers
      • Belt
    Mule
    Last edited by Ryker on Sat Dec 21, 2013 11:30 pm, edited 1 time in total.

    Ryker
    Squire
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    Re: [Game #2] Character Sheets

    #7 Post by Ryker »

    I edited Ryker some more, should be up soon.

    Post Reply

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