Silverymoon Speak Easy
Posted: Wed Nov 20, 2013 10:10 pm
A place for players to say mean things about the chronicler... or just casually chat.
To quote DMW, Anything goes.
To quote DMW, Anything goes.
Play by Post RGPs and a nifty dice roller
https://www.unseenservant.us/forum/
that's the kind I always play!Rukellian wrote: Tooley, don't pressure the guy now, though those are the best kind.....
I like the story but will warn you, most if not all of this campaign will take place on another continent so finding a way to prove your innocence is sketchy...I've already got a myriad of ideas though..Rukellian wrote: Tooley, don't pressure the guy now, though those are the best kind....
Here is what I had in mind in a nutshell. A man was accused of a crime that he did not commit. The accusor was his brother, for reasons he still does not know. The man was sentenced to life in prison for this heinous crime, a short step away from the death penalty. For 12 years, he languished in his prison cell, drained of all will to try to prove his innocence, all the why building his body strength up, in typical prisoner like fashion. No one had tried to spring him out or persuade someone to release him during those long years. Then a messenger from Lord Byron appeared. He brought with him an oppurtunity of paying off the man's freedom, in exchange for his service. "Serve Lord Byron in any way he wishes, for as long as he wishes, and after your service to him is complete, you will be a free man. What say you?"
"I... accept." And thus he was turned into a contracted mercenary, with a fiery spirit in him rekindled, seeking to set the fires of revenge on those who wronged him, especially his brother.
I understand. The premise of such a backstory was not to give my character a solid/ultimate goal, it was more of a fuel for his rage, an explanation as to why he will act a certain way. He is cranky and he's already tasted betrayal and imprisonment. His main goal right now is to complete his service to Lord Byron and earn his freedom through this contract. But with that said, if he happens to run across someone connected to his unjust imprisonment, or anyone who might have been in contact with his brother, he will do more than just hunt them down, ruthlessly out of revenge. But yeah, I'm not too worried about getting his revenge any time soon, being on a different continent and all that.tooleychris wrote:I like the story but will warn you, most if not all of this campaign will take place on another continent so finding a way to prove your innocence is sketchy...I've already got a myriad of ideas though..Rukellian wrote: Tooley, don't pressure the guy now, though those are the best kind....
Here is what I had in mind in a nutshell. A man was accused of a crime that he did not commit. The accusor was his brother, for reasons he still does not know. The man was sentenced to life in prison for this heinous crime, a short step away from the death penalty. For 12 years, he languished in his prison cell, drained of all will to try to prove his innocence, all the why building his body strength up, in typical prisoner like fashion. No one had tried to spring him out or persuade someone to release him during those long years. Then a messenger from Lord Byron appeared. He brought with him an oppurtunity of paying off the man's freedom, in exchange for his service. "Serve Lord Byron in any way he wishes, for as long as he wishes, and after your service to him is complete, you will be a free man. What say you?"
"I... accept." And thus he was turned into a contracted mercenary, with a fiery spirit in him rekindled, seeking to set the fires of revenge on those who wronged him, especially his brother.
tooleychris wrote:Okay. I think I found something else you'll like. Skills with a (#%) start out with that #Rukellian wrote:Code: Select all
Player Name: Rukellian Campaign #: 141 Character Name:_____Malfiac______ Race:__Human__ Age:____34____ Height:__6’4__ Weight:___213__ Gender:__Male__ Hair:___Brown___ Eyes:___Dark Brown___ Handed:___Right___ Distinct Features:___thin but well built, permanent set of handcuffs around wrists, rarely smiles___ Characteristics STR:__13_ Effort Roll:__65_% Hit Points(CON+SIZE):__22_ CON:__7__ Stamina Roll:__35_% Major Wound (HP/2):__11__ SIZ:__15_ Damage Bonus:__28_% Magic Points(POW):__10__ INT:__13_ Idea Roll:__65_% POW:__10_ Luck Roll:__50_% Allegiance Points DEX:__10_ Agility Roll:__50_% Light:______ APP:__9__ Reaction Roll:__45_% Neutrality: _______ MOV:__10_ Current MOV:__10_ Shadow: ______ Skills COMMUNICATION(APP/2) MENTAL(INT/2) [] Bargain(05%)_______________ _____% [] Appraise(15%)_______________ _____% [] Command(05%)_____________ _____% [] Physik(30%)_________________ _____% [] Disguise(01%)_______________ _____% [] Gaming (INT+POW)___________ _____% [] Etiquette(05%)______________ _____% [] Knowledge(Arcane Lore)(INT)___ _____% [] Fast Talk(05%)______________ _____% [] Knowledge(Streetwise)(INT)____ _____% [] Language, Native(____)_______ _____% [] Knowledge(Religion Lore)(INT)_ _____% [] Language(0%)______________ _____% [] Knowledge(Streetwise)(01%)___ _____% [] Language(0%)______________ _____% [] Knowledge(Wilderness)(01%)___ _____% [] Language(0%)______________ _____% [] Knowledge(Politics)(01%)______ _____% [] Perform(05%)______________ _____% [] Knowledge(History)(01%)______ _____% [] Perform(05%)______________ _____% [] Literacy(0%)_________________ _____% [] Perform(05%)______________ _____% [] Literacy(0%)_________________ _____% [] Persuade(15%)_____________ _____% [] Literacy(0%)__________________ _____% [] Status(0%)_________________ _____% [] Mapping(25%)________________ _____% [] Teach(05%)________________ _____% [] Research(25%)________________ _____% MANIPULATION(DEX/2) [] Scribe Magic(0%)______________ _____% [] ART(05%)__________________ _____% PERCEPTION(POW/2) [] Craft(05%)_________________ _____% [] Insight(5%)__________________ _____% [] Craft(05%)_________________ _____% [] Listen(25%)__________________ _____% [] Fly (1/2 DEX%)______________ _____% [] Navigate(10%)________________ _____% [] Siege Gear(01%)_____________ _____% [] Sense(10%)__________________ _____% [] Pick Lock(05%)_______________ _____% [] Spot(0%)___________________ _____% [] Pick Pocket(05%)_____________ _____% [] Track(0%)__________________ _____% [] Repair(15%)_________________ _____% [] Repair(15%)_________________ _____% [] Traps(15%)__________________ _____% PHYSICAL(STR/2) [] Climb(40%)_________________ __40_% [] Dodge(DEXx2%)______________ __40_% [] Drive(20%)__________________ _____% [] Hide(10%)___________________ __20_% [] Ride(05%)__________________ __10_% [] Stealth(10%)__________________ _____% [] Swim(25%)___________________ __30_% [] Throw (25%)__________________ __20_% [] Brawl(25%)__________________ __40_% [] Backstab(0%)_________________ _____% [] Grapple(25%)_________________ __25_% [] Shield (25%)_________________ __20_% *Note: extra 20 points obtained due to age as per rules in BRP guide WEAPON TYPE ATTACK/PARRY DAMAGE RANGE LENGTH HAND HP SPECIAL []___Dagger______ _____60____% __Yes__ _1d4+2+1d4_ __Short_ _One_ _15_ __________________ []_______________ ___________% _______ _____ _______ _____ ___ __________________ []_______________ ___________% _______ _____ _______ _____ ___ __________________ []_______________ ___________% _______ _____ _______ _____ ___ __________________ []_______________ ___________% _______ _____ _______ _____ ___ __________________ []_______________ ___________% _______ _____ _______ _____ ___ __________________ ARMOR DAMAGE TIME TO TYPE DEFLECTED EQUIP BURDEN SPECIAL __Soft Leather__ __1d4-1__ _5 rounds_ _Light_ __no effect on skills__ SHIELD TYPE SKILL HP DAMAGE SPECIAL ________________ _______% ____ _______ ______________________________ BRONZE:___15____ SILVER:__________ GOLD:__________ EQUIPMENT LOCATION EQUIPMENT LOCATION EQUIPMENT LOCATION ____Dagger_____ ___on person__ _______________ __________ _______________ __________ ___Soft Leather__ __on person__ _______________ __________ _______________ __________ _______________ __________ _______________ __________ _______________ __________ _______________ __________ _______________ __________ _______________ __________ _______________ __________ _______________ __________ _______________ __________ _______________ __________ _______________ __________ _______________ __________ Mem SPELLS LVL RANGE DURATION RESISTANCE EFFECT [ ] ______________ ___ ______ _________ __________ _______________________________ [ ] ______________ ___ ______ _________ __________ _______________________________ [ ] ______________ ___ ______ _________ __________ _______________________________ [ ] ______________ ___ ______ _________ __________ _______________________________ [ ] ______________ ___ ______ _________ __________ _______________________________ [ ] ______________ ___ ______ _________ __________ _______________________________ [ ] ______________ ___ ______ _________ __________ _______________________________ [ ] ______________ ___ ______ _________ __________ _______________________________ [ ] ______________ ___ ______ _________ __________ _______________________________ [ ] ______________ ___ ______ _________ __________ _______________________________ [ ] ______________ ___ ______ _________ __________ _______________________________ [ ] ______________ ___ ______ _________ __________ _______________________________ [ ] ______________ ___ ______ _________ __________ _______________________________ [ ] ______________ ___ ______ _________ __________ _______________________________
So brawl(25%) starts at 25%. If you put an additional 20% in that skill it would be 45%.
Dodge(DEXx 2) in your case would start at 20%. I havnt done your math but wanted to make sure you're aware.
MrHemlocks wrote:How do I access the character sheet you provide for us? Whenever I go to make a new character, using ID 141, I keep getting what looks to be a D&D character sheet. I created my character name and linked him campaign 141 but I'm not able to access the games character sheet...just a generic D&D one instaed