Character Creation

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sulldawga
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Re: Character Creation

#41 Post by sulldawga »

Also, I think we should consider giving all of our henchmen 1/2 shares of treasure. They will level up faster and everyone benefits.

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The-Dungeon-Shaker
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Re: Character Creation

#42 Post by The-Dungeon-Shaker »

Do I need the campaign ID to write down a proper character sheet? If so, if you have it, please send a PM to me, thanks.

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sulldawga
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Re: Character Creation

#43 Post by sulldawga »

The-Dungeon-Shaker wrote:Do I need the campaign ID to write down a proper character sheet? If so, if you have it, please send a PM to me, thanks.
139

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The-Dungeon-Shaker
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Re: Character Creation

#44 Post by The-Dungeon-Shaker »

Thanks!

If I take the bargaining proficiency, can I use it for purchasing my equipment? Does it work with hirelings and henchmen (the prof. description mentions services)?

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drpete
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Re: Character Creation

#45 Post by drpete »

I'll say you guys can design the henchmen, except for the stats/HP. These are people you selected who are reasonably close to whatever you want, skill and equipment-wise. They'll likely have a +1 in their prime attributes, or at least I'll swap things around so those are their best stats.

Shaker, good question... I'll say if you have it, it can work for equipment, and you may use it for specialists. It's possible to use it for henchmen and mercenaries, but they'll suffer a penalty to loyalty rolls when those come up, since they are getting less wage, even though they agreed to that. It doesn't apply to magic items or henchman XP, and though you guys can say you have traveled together in the past, other characters don't get the bonus from you having it.

A henchman's bargaining prof can only modify the henchman's gear cost at creation.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8

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Zhym
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Re: Character Creation

#46 Post by Zhym »

Am I the only one of the group not planning on hiring a henchman?

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Rodriguez
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Re: Character Creation

#47 Post by Rodriguez »

sulldawga wrote:Also, I think we should consider giving all of our henchmen 1/2 shares of treasure. They will level up faster and everyone benefits.
Image
But seriously, this will only improve their morale as XP wise they already get a 50% share. Giving theem more money will not level them faster without Houserules.
Zhym wrote:Am I the only one of the group not planning on hiring a henchman?
I am even skipping the treasure rolls to level my henchmen a bit... They are quite an asset and pretty cheap at chargen if you are content with level 1 guys. Findinf the right class later might be difficult.

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Re: Character Creation

#48 Post by NJWilliam »

Zhym wrote:Am I the only one of the group not planning on hiring a henchman?
I am not planning on a henchmen, though I do have a totem animal.

How many henchmen are there all sucking up a 1/2 share of treasure? :)
Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos

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drpete
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Re: Character Creation

#49 Post by drpete »

Zhym Lvl 1 spells:
Charm Person
Detect Magic
Ventriloquism

Thirdkingdom lvl 1 spells:
Charm person
Floating disc
Wall of smoke

Thirdkingdom lvl 2 spells:
Gust of wind
Web
Wizard lock

NJ: Unfortunately, your additional magic chances did not bear fruit :(
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8



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drpete
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Re: Character Creation

#52 Post by drpete »

Rodriguez,

No, but it can have lay on hands. A raven or toad or whatever can't really manipulate bandages, etc. Base the healing off of is hit dice.

Thirdkingdom, the spells are just above your post.

HP rolls: (with max at first level)
Tartuk: 19
Kord: 18
Minos: 25
Feanus: 27
Thirdkingdom's spellsword: 16
Rodriguez's char: pending

You guys all ended up pretty close to average, except Kord, who got unlucky.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8

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drpete
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Re: Character Creation

#53 Post by drpete »

See also the house rule about high quality weapons and armor, if you'd like something with some of the benefits of magic items. I realize it's a little late in coming, but I'd forgotten about this rule from the autarch boards.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8


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Rodriguez
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Re: Character Creation

#55 Post by Rodriguez »

I am currently working on the finishing touches of my equipment and will post them soon.
Just need HP and spells and I should be all set. :)

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Zhym
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Re: Character Creation

#56 Post by Zhym »

drpete wrote:Rodriguez,

No, but it can have lay on hands. A raven or toad or whatever can't really manipulate bandages, etc. Base the healing off of is hit dice.

Thirdkingdom, the spells are just above your post.

HP rolls: (with max at first level)
Tartuk: 19
Kord: 18
Minos: 25
Feanus: 27
Thirdkingdom's spellsword: 16
Rodriguez's char: pending

You guys all ended up pretty close to average, except Kord, who got unlucky.
Are those HP rolls before or after any constitution bonuses?

ETA: Never mind. I see in the dice roller that the con bonuses were included in the rolls.

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Zhym
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Re: Character Creation

#57 Post by Zhym »

sulldawga wrote:Also, I think we should consider giving all of our henchmen 1/2 shares of treasure. They will level up faster and everyone benefits.
You can do what you want with your share of the treasure. :)

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Rodriguez
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Re: Character Creation

#58 Post by Rodriguez »

Zhym wrote:
sulldawga wrote:Also, I think we should consider giving all of our henchmen 1/2 shares of treasure. They will level up faster and everyone benefits.
You can do what you want with your share of the treasure. :)
But please as a bonus after pay-day, otherwise we all have to finance these premium henchpersons. :p

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Zhym
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Re: Character Creation

#59 Post by Zhym »

Treasure distribution should absolutely work on a per-player character basis: equal shares to PCs, who can decide how to distribute their shares as they choose.

I'd strongly argue that XP allocation should work the same way: split XP evenly among PCs, then split each PC share of XP among the PC and his or her henchmen. That puts the XP cost of hiring henchmen with the person making the decision to hire them. If you want lots of henchmen, that's fine, but it'll cost you character level advancement. If you don't want lots of henchman, you won't see an XP drain because someone else likes henchmen.

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Rodriguez
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Re: Character Creation

#60 Post by Rodriguez »

Zhym wrote:Treasure distribution should absolutely work on a per-player character basis: equal shares to PCs, who can decide how to distribute their shares as they choose.
.
The reasoning for treating henchmen equally is that they all share the same risk, no matter who hired them. Everybody profits from an additional sword or bow in the dungeon, it increases the survival chance of the whole group.

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