23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)

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saalaria
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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)

#102 Post by saalaria »

Kaltar steps in and swings again:

Mace Action To Hit [1d20] = 12 Dam [1d6+1] = 4+1 = 5
"Help here please Strom, Aric" he calls back over his shoulder

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Rounds 9/5

#103 Post by dmw71 »

The beasts act quickly. The trog to Strom's left manages fails to sneak past the his defenses (-4) but and the paladin is also able to deflect away the javelin coming at him straight on. Aric, too, feels the sting of a javelin tip as it catches his flesh (-5) manages to escape harm as well, and the knight and barbarian, their sense of urgency intensified by their latest scrapes, deal death blows to their intended targets and suddenly find themselves outnumbering the foul smelling swamp creatures.

Sweat continues to bead on Strom's forehead as he becomes feverish and begins to feel like a boiling egg inside his metal armor.

---

In the side conflict, Kaltar and his troglodyte opponent again exchange ineffective blows. "Help here please Strom, Aric!" he calls back over his shoulder.

---

Code: Select all

                                           _________
                                          /       
               _____                     /         
               __   \           ________/    
                 \   \         /    Sh  St* f2     
                  \   \       /Fi _____   Ar*    
                   |   \_____/Ka*/     \      __    
                   |         p2 /       \____/  \___
                   |    _______/                    
                   /   /
                  /   / 
                      
---

Rolls:
R9 | Initiative: Troglodytes [1d10] = 6, Players [1d10] = 10
R9 | t2 vs Strom (17+): [1d20] = 16, [2d4] = 4
R9 | f2 vs Strom (17+): [1d20] = 11, [2d4] = 2
R9 | t3 vs Aric (20+): [1d20] = 19, [2d4] = 5
---
R5 | Initiative: Troglodytes [1d10] = 2, Players [1d10] = 3
R5 | p2 vs Kaltar (14+): [1d20] = 7, [2d4] = 5

---

End of rounds 9 and 5. Need actions for rounds 10 and 6.
Last edited by dmw71 on Thu Nov 21, 2013 4:33 am, edited 1 time in total.
Reason: Protection From Evil = misses
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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)

#104 Post by Grognardsw »

Aric as 5 HP. :shock: These trog javelins, they do 2d4 instead of the listed 1d6? Strom what HP are you at? Magic users fire those spells, like last round! Morale check for lone trog? Do you do rule where you can parry for your action, applying attack bonuses as minuses for opponent?
Last edited by Grognardsw on Wed Nov 20, 2013 11:54 pm, edited 1 time in total.

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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)

#105 Post by Stonjuz »

"Good job fellas. Now. Two of you here, and two of you there. Finish them..........Please."
init [1d10] = 7 hold atk [1d20+3] = 4+3 = 7 [1d4+1] = 2+1 = 3
Shannigans again waits to see if one of the lines fails, ready to run and attack either direction.

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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)

#106 Post by dmw71 »

Grognardsw wrote:These trog javelins, they do 2d4 instead of the listed 1d6?
You had me panicing, that I have been rolling their damage wrong for who knows how long, but I just checked and their
2E MM wrote:DAMAGE/ATTACK:
1-2/1-2/2-5 or 2-8 weapon
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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)

#107 Post by Grognardsw »

Sorry for all the questions, but I've been next To Strom I assume within 10' as stated early on. Do I fall within his Prot. From Evil and the -2 evil Monsters such as trog would have against us? I normally wouldn't be so rulesy but I'm one hit away from a possible death. If I am in the paladin range, that last blow wouldn't have hit me. Thanks.

Oh, I was looking at javs in your weapon list.

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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)

#108 Post by dmw71 »

Grognardsw wrote:Morale check for lone trog?
I understand what the monsters are going to do, and why, and will make any checks as necessary.
Grognardsw wrote:Do you do rule where you can parry for your action, applying attack bonuses as minuses for opponent?
Yes, I do allow parrying, ruling by-the-book, with the pertinent information copied below:

Player's Handbook > Chapter 9: Combat > Parrying > Parrying (Optional Rule)
"In order to make himself harder to hit, a character can parry--forfeit all actions for the round--he can't attack, move, or cast spells. This frees the character to concentrate solely on defense.... A warrior gets a bonus equal to half his level plus one. A 6th-level fighter would gain a +4 AC bonus."

With Aric being first level, his AC bonus would lowered by 1.
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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)

#109 Post by dmw71 »

Grognardsw wrote:I've been next To Strom I assume within 10' as stated early on. Do I fall within his Prot. From Evil and the -2 evil Monsters such as trog would have against us?
Actually, you're (partially) right. You are within 10 feet of Strom and would benefit from the protection from evil ability, but the penalty is only -1, not -2, per:

Player's Handbook > Chapter 3: Player Character Classes > Class Descriptions > Warrior > Paladin > Paladin
"A paladin is surrounded by an aura of protection with a 10-foot radius. Within this radius, all summoned and specifically evil creatures suffer a -1 penalty to their attack rolls, regardless of whom they attack."

In any event, the last attack against you would have missed so I will reverse out that damage. Though, technically, I'm not sure if you should be able to even use a buckler shield if you're using your sword two-handed (I'm pretty sure a shield can't be used with an actual two-handed sword: "A fighter wielding a two-handed sword cannot use a shield.") which would negate that -1 penalty, but I'll let it stand and adjust my macros accordingly.
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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)

#110 Post by Grognardsw »

Crom laughs and gives the barbarian another chance to prove worth. :)

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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)

#111 Post by dmw71 »

Missing actions here.

I need to know what everyone except Shannigans is doing.
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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)

#112 Post by Grognardsw »

"Eat steel you shyte-breath scum-fycker!" Aric vents as we whirls his sword in a frenzy of killing.

http://www.unseenservant.com/default.as ... e&id=19273
Critical roll: http://www.unseenservant.com/default.as ... e&id=19274
On iPad I can only cut/paste URLs, not the in-window macro.

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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)

#113 Post by dmw71 »

Grognardsw wrote:On iPad I can only cut/paste URLs, not the in-window macro.
That is totally fine. I have no problem clicking a link if I'm interested in seeing a result.
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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)

#114 Post by Rukellian »

Other then what I stated before hand, I'm not really sure as to what my character can do right now. Kaltar is dealing with one swamp beast, Aric and Strom are dealing with one. Heaven forbid I should get in any of there ways to cast a spell. I might just very well paint a target on my back saying "strike here with weapon" if that is going to be the case. Now.... if Kaltar were to retreat back a bit, I could fire off another burning hands spell, allowing him a round to regain some hitpoints with his healing magic. The area where Shannigans and the other melee oriented fighers are is a bit too crowded as is for my chef to slip in.

Am I overthinking this and missing something pretty obvious?
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)

#115 Post by saalaria »

I think that may well be directed more towards the fighter/melee types rather than you Ru!

Kaltar, determined to end this fight to get some much needed healing organised, dodges and weaves and then whips his mace round suddenly....

Mace Action To Hit [1d20] = 18 Dam [1d6+1] = 1+1 = 2

...but only manages a glancing blow...

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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)

#116 Post by Computer +1 »

Strom knows he is trouble but his attack is poorly timed and executed. Water water water he begins to mutter as the heat wracks his body.

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Rounds 10/6

#117 Post by dmw71 »

The lone troglodyte realizes the odds are now stacked against it, but the protective mother remains determined to fight to the death. Keeping its focus on Strom, she manages to skewer the paladin (-4) before being struck down by Aric (+20xp).

Moments later, Strom topples over himself.

---

Off to the side, Kaltar whips his mace around and catches his troglodyte opponent, disrupting the beast enough to cause its retaliatory strike to miss the cleric.


---

Code: Select all

                                           _________
                                          /       
               _____                     /         
               __   \           ________/    
                 \   \         /    Sh  St*     
                  \   \       /Fi _____   Ar*    
                   |   \_____/Ka*/     \      __    
                   |         p2*/       \____/  \___
                   |    _______/                    
                   /   /
                  /   / 
                      
---

Rolls:
R10 | Initiative: Troglodytes [1d10] = 6
R10 | f2 vs Strom (17+): [1d20] = 17, [2d4] = 4
---
R6 | Initiative: Troglodytes [1d10] = 6, Players [1d10] = 8
R6 | p2 vs Kaltar (14+): [1d20] = 5, [2d4] = 6

---

End of rounds 10 and 6. Need actions for rounds 11 and 7.
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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)

#118 Post by Grognardsw »

Aric glares about for more lizard monsters…(action options follow)

1) …Seeing more approach, the barbarian girds for attack while calling for the others to take action. He’ll charge the nearest trog, slicing low to take out the lizard’s legs at the knees. B. sword charging +2 [1d20+5] = 11+5 = 16 Damage [2d8+4] = 3+4 = 7

2) …If the barbarian realizes there is battle back and around the corner, and if he can get there past Shan, Fimmion and Kaltar in the hallway, he’ll do so. A savage silent charge and 15’ leap upon the trog, bringing his sword straight down into the creature’s jaw. B. sword charging +2 [1d20+5] = 5+5 = 10 Damage [2d8+4] = 11+4 = 15

3) …Seeing none, the barbarian attends to the injured Strom by applying his natural first aid skills (1 HP), using water to clean the wounds, apply medicinal herbs, and bind them with cloth torn from Strom or Aric’s own cloak. He then treats himself in similar fashion (1 HP).

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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)

#119 Post by dmw71 »

Grognardsw wrote:Aric glares about for more lizard monsters…(action options follow)
A quick note:

You get one attack per round. If you're going to lay out conditional responses like you did, which is great, you still only get a single attack roll (not one per conditional action), so only your first attack roll (which you listed second) will count: "B. sword charging +2 [1d20+5] = 5+5 = 10 Damage [2d8+4] = 11+4 = 15"
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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)

#120 Post by Stonjuz »

Oh no. The paladin is going into sweats too. We gotta get him to a clean rest area, He says he needs water. He is too heavy for me. Somebody...... Shannigans will wipe the forehead, neck and face of the man, but will look to the others to help get him out.

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