Player Character Sheets
Posted: Sat Oct 19, 2013 2:00 am
by PyroArrow
Post your Character Sheets here! You can update your sheets simply by using the Edit button!
So no need to keep reposting them!
Here is an example character sheet for a Ranger Character:
So no need to keep reposting them!
Here is an example character sheet for a Ranger Character:
NAME: Romulus XP: 0 (2,251) AGE: 20
CLASS: Ranger HP: 11 HEIGHT: 5’8”
TITLE: Runner AC: 4 WEIGHT: 183
RACE: Human LVL: 1 GENDER: Male
Deity: Mielikki (Finnish Goddess of Nature) Alignment: Neutral Good
STR: 16 To-Hit: Damage: +1 Encumbrance: +35 lbs Minor Tests:Open Doors: 1-3d6
Major Tests:Bend Bars/Lift Gates: 10%
INT: 13 Additional Languages: 2
WIS: 14 Mental Saving Throw Bonus: +1, Bonus Spells:
DEX: 13 Attack/Reaction/Surprise: Missile: Defensive Adj/AC:
CON: 14 HP Bonus: Resurrect/Raise Dead: %, System Shock: 88% Resurrection: 92%
CHA: 13 Max Henchmen: 5 Loyalty Adj: Normal Reaction Adj:+5%
SAVING THROWS:
Paralysis/Poison/Death Magic: 14 Petrification/Polymorph: 15 Rod/Staves/Wands: 16
Breath Weapons: 17 Spells: 17
WEAPONS DMG VS S-M DMG VS L RATE OF FIRE Range (-2 to hit per) Encum
Wpn in hand: Long Sword 1-8d8(+1) 1-12d12(+1) 7
Wpn in hand: Dagger 1-4d4(+1) 1-3d4(+1) 2 S:10ft M:20 L:30 1
Secondary Wpn: Long Bow 1-6d6 1-6d6 2 S:70ft M:140 L:210 12
Attacks Per Round: Levels 1-7: 1/1 round
Proficiency in 3 weapons: Non-proficiency penalty: -2 To Hit, Gains another Profic. at level 4
Roll Required To Hit Armor Class: (No Adjustments):
-10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10
--- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
25 24 23 22 21 20 20 20 20 20 20 19 18 17 16 15 14 13 12 11 10
Adjustments: None
Armor/Protection Bulk Encumbrance Max Move Rate Effect on AC Cost
Armor: Banded Mail Bulky 35 pounds 90 feet(120ft unarmored) 80 gp
MONEY
Platinum: Gold: 110 Electrum: Silver: Copper:
EQUIPMENT Encum Location Cost
Leather Backpack 10
In backpack:
Flask of Oil 1
Tinderbox w/ Flint & Steel
Map Case, Bone .5
Vellum (3)
Quill & Ink
Writing Charcoal
Chalk
Soap (1) .5
Candle, Beeswax (2)
Torch (5) 5 (15ft radius, Last 30 minutes)
Dice, Bone
Mirror, Small Silver .5
Garlic
Bottle of Spirits (Bourbon) 1
Whetstone .5
Dry Rations (7 Days)
Clothing:
Blue Tunic
Breeches
Belt
Boots 3
Grey Wool Cloak 2
Large Belt Pouch 1 (Front)
Small Belt Pouch 1 (Back)
Leather Bracers (archery) 1
Weapons:
Long Bow 12
Quiver w/ (24) Arrows 2 encum. + 8 encum for 24 arrows
Long Sword 7
Dagger 1 Right Side
Waterskin, Full 1 (when empty)
Light War Horse AC:7 Movement Rate: 240ft HP: 13 #of Attacks: 2 Damage: 1-4d4/ 1-4d4
Leather Barding
2 Saddle Bags
Grain: 7 Days
Saddle, Tack, Reins, Blanket
2 Quivers w/ (24) Arrows each 20
Rope, Hemp 50ft 10
Grappling Hook 4
Tent w/ Iron Spikes (12) Tent: 20 Spikes: 5 encum.
Hammer 2
Wool Bedroll & Pillow
Wool Blanket 2
5 Henchmen
Total Encumbrance: 35.5 lbs without armor, 70.5 lbs with armor on
Maxium weight character can carry without penalty to movement rate: 195 lbs
MAGIC ITEMS:
SPECIAL ABILITIES (Racial/Class)
Tracking Outdoors: Base 10% Chance – Increases 10% Per Level
Terrain Modifiers:
Soft enough to hold impressions (Footprints, etc) of creature being tracked: +20%
Allow occasional marks or obvious signs of passage (broken twigs, bent grass, etc): +10%
Allows only infrequent signs of passage due to rock, water, wind, other creatures Crossing or overtracking, etc: 0%
Prevents all but the minutest traces of passage: -50%
Other modifiers:
For each creatures beyond the first in the group being tracked: +02%
For every 12 hours elapsed since the trail was made: -05%
For every hour of precipitation that has fallen on the trail between tracker & quarry: -25%
Indoor Tracking: Base 10% Chance – Increases 10% Per Level
Surface Condition Modifiers:
Dirt Floor, or unused & dusty area: +20%
Wooden Floor or area which allows some occasional indication of passage: 0%
Stone Floor which prevents all but the minutest traces of passage: -50%
Other Modifiers:
For each creature beyond the first in the group being tracked: +02%
For passing over an area where other creatures cross or overtrack trail: -50%
Can track Common Woodland Creatures’ tracks & direction of travel
At Level 2 gains ability to guess number & pace of Woodland Creatures
+1 To Damage: Giant Classed Creatures: Bugbear, hobgoblins, true giants, troll, etc
This ability increase +1 for each new Level
SPELLS: Range Duration Area of Effect Components Casting Time Saving Throw
Will Gain Drudic spell abilities at level 8 & Magic-User spell abilities at level 9
LANGUAGES:
Common, Neutral Good, Elven, Treant, Woodland Mammals
DESCRIPTION & BACKGROUND:
CLASS: Ranger HP: 11 HEIGHT: 5’8”
TITLE: Runner AC: 4 WEIGHT: 183
RACE: Human LVL: 1 GENDER: Male
Deity: Mielikki (Finnish Goddess of Nature) Alignment: Neutral Good
STR: 16 To-Hit: Damage: +1 Encumbrance: +35 lbs Minor Tests:Open Doors: 1-3d6
Major Tests:Bend Bars/Lift Gates: 10%
INT: 13 Additional Languages: 2
WIS: 14 Mental Saving Throw Bonus: +1, Bonus Spells:
DEX: 13 Attack/Reaction/Surprise: Missile: Defensive Adj/AC:
CON: 14 HP Bonus: Resurrect/Raise Dead: %, System Shock: 88% Resurrection: 92%
CHA: 13 Max Henchmen: 5 Loyalty Adj: Normal Reaction Adj:+5%
SAVING THROWS:
Paralysis/Poison/Death Magic: 14 Petrification/Polymorph: 15 Rod/Staves/Wands: 16
Breath Weapons: 17 Spells: 17
WEAPONS DMG VS S-M DMG VS L RATE OF FIRE Range (-2 to hit per) Encum
Wpn in hand: Long Sword 1-8d8(+1) 1-12d12(+1) 7
Wpn in hand: Dagger 1-4d4(+1) 1-3d4(+1) 2 S:10ft M:20 L:30 1
Secondary Wpn: Long Bow 1-6d6 1-6d6 2 S:70ft M:140 L:210 12
Attacks Per Round: Levels 1-7: 1/1 round
Proficiency in 3 weapons: Non-proficiency penalty: -2 To Hit, Gains another Profic. at level 4
Roll Required To Hit Armor Class: (No Adjustments):
-10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10
--- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
25 24 23 22 21 20 20 20 20 20 20 19 18 17 16 15 14 13 12 11 10
Adjustments: None
Armor/Protection Bulk Encumbrance Max Move Rate Effect on AC Cost
Armor: Banded Mail Bulky 35 pounds 90 feet(120ft unarmored) 80 gp
MONEY
Platinum: Gold: 110 Electrum: Silver: Copper:
EQUIPMENT Encum Location Cost
Leather Backpack 10
In backpack:
Flask of Oil 1
Tinderbox w/ Flint & Steel
Map Case, Bone .5
Vellum (3)
Quill & Ink
Writing Charcoal
Chalk
Soap (1) .5
Candle, Beeswax (2)
Torch (5) 5 (15ft radius, Last 30 minutes)
Dice, Bone
Mirror, Small Silver .5
Garlic
Bottle of Spirits (Bourbon) 1
Whetstone .5
Dry Rations (7 Days)
Clothing:
Blue Tunic
Breeches
Belt
Boots 3
Grey Wool Cloak 2
Large Belt Pouch 1 (Front)
Small Belt Pouch 1 (Back)
Leather Bracers (archery) 1
Weapons:
Long Bow 12
Quiver w/ (24) Arrows 2 encum. + 8 encum for 24 arrows
Long Sword 7
Dagger 1 Right Side
Waterskin, Full 1 (when empty)
Light War Horse AC:7 Movement Rate: 240ft HP: 13 #of Attacks: 2 Damage: 1-4d4/ 1-4d4
Leather Barding
2 Saddle Bags
Grain: 7 Days
Saddle, Tack, Reins, Blanket
2 Quivers w/ (24) Arrows each 20
Rope, Hemp 50ft 10
Grappling Hook 4
Tent w/ Iron Spikes (12) Tent: 20 Spikes: 5 encum.
Hammer 2
Wool Bedroll & Pillow
Wool Blanket 2
5 Henchmen
Total Encumbrance: 35.5 lbs without armor, 70.5 lbs with armor on
Maxium weight character can carry without penalty to movement rate: 195 lbs
MAGIC ITEMS:
SPECIAL ABILITIES (Racial/Class)
Tracking Outdoors: Base 10% Chance – Increases 10% Per Level
Terrain Modifiers:
Soft enough to hold impressions (Footprints, etc) of creature being tracked: +20%
Allow occasional marks or obvious signs of passage (broken twigs, bent grass, etc): +10%
Allows only infrequent signs of passage due to rock, water, wind, other creatures Crossing or overtracking, etc: 0%
Prevents all but the minutest traces of passage: -50%
Other modifiers:
For each creatures beyond the first in the group being tracked: +02%
For every 12 hours elapsed since the trail was made: -05%
For every hour of precipitation that has fallen on the trail between tracker & quarry: -25%
Indoor Tracking: Base 10% Chance – Increases 10% Per Level
Surface Condition Modifiers:
Dirt Floor, or unused & dusty area: +20%
Wooden Floor or area which allows some occasional indication of passage: 0%
Stone Floor which prevents all but the minutest traces of passage: -50%
Other Modifiers:
For each creature beyond the first in the group being tracked: +02%
For passing over an area where other creatures cross or overtrack trail: -50%
Can track Common Woodland Creatures’ tracks & direction of travel
At Level 2 gains ability to guess number & pace of Woodland Creatures
+1 To Damage: Giant Classed Creatures: Bugbear, hobgoblins, true giants, troll, etc
This ability increase +1 for each new Level
SPELLS: Range Duration Area of Effect Components Casting Time Saving Throw
Will Gain Drudic spell abilities at level 8 & Magic-User spell abilities at level 9
LANGUAGES:
Common, Neutral Good, Elven, Treant, Woodland Mammals
DESCRIPTION & BACKGROUND: