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Player Character Sheets

Posted: Sat Oct 19, 2013 2:00 am
by PyroArrow
Post your Character Sheets here! You can update your sheets simply by using the Edit button!
So no need to keep reposting them!

Here is an example character sheet for a Ranger Character:
NAME: Romulus XP: 0 (2,251) AGE: 20
CLASS: Ranger HP: 11 HEIGHT: 5’8”
TITLE: Runner AC: 4 WEIGHT: 183
RACE: Human LVL: 1 GENDER: Male
Deity: Mielikki (Finnish Goddess of Nature) Alignment: Neutral Good

STR: 16 To-Hit: Damage: +1 Encumbrance: +35 lbs Minor Tests:Open Doors: 1-3d6
Major Tests:Bend Bars/Lift Gates: 10%
INT: 13 Additional Languages: 2
WIS: 14 Mental Saving Throw Bonus: +1, Bonus Spells:
DEX: 13 Attack/Reaction/Surprise: Missile: Defensive Adj/AC:
CON: 14 HP Bonus: Resurrect/Raise Dead: %, System Shock: 88% Resurrection: 92%
CHA: 13 Max Henchmen: 5 Loyalty Adj: Normal Reaction Adj:+5%

SAVING THROWS:
Paralysis/Poison/Death Magic: 14 Petrification/Polymorph: 15 Rod/Staves/Wands: 16
Breath Weapons: 17 Spells: 17

WEAPONS DMG VS S-M DMG VS L RATE OF FIRE Range (-2 to hit per) Encum
Wpn in hand: Long Sword 1-8d8(+1) 1-12d12(+1) 7
Wpn in hand: Dagger 1-4d4(+1) 1-3d4(+1) 2 S:10ft M:20 L:30 1
Secondary Wpn: Long Bow 1-6d6 1-6d6 2 S:70ft M:140 L:210 12

Attacks Per Round: Levels 1-7: 1/1 round
Proficiency in 3 weapons: Non-proficiency penalty: -2 To Hit, Gains another Profic. at level 4

Roll Required To Hit Armor Class: (No Adjustments):
-10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10
--- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
25 24 23 22 21 20 20 20 20 20 20 19 18 17 16 15 14 13 12 11 10

Adjustments: None

Armor/Protection Bulk Encumbrance Max Move Rate Effect on AC Cost
Armor: Banded Mail Bulky 35 pounds 90 feet(120ft unarmored) 80 gp

MONEY
Platinum: Gold: 110 Electrum: Silver: Copper:

EQUIPMENT Encum Location Cost
Leather Backpack 10
In backpack:
Flask of Oil 1
Tinderbox w/ Flint & Steel
Map Case, Bone .5
Vellum (3)
Quill & Ink
Writing Charcoal
Chalk
Soap (1) .5
Candle, Beeswax (2)
Torch (5) 5 (15ft radius, Last 30 minutes)
Dice, Bone
Mirror, Small Silver .5
Garlic
Bottle of Spirits (Bourbon) 1
Whetstone .5
Dry Rations (7 Days)

Clothing:
Blue Tunic
Breeches
Belt
Boots 3
Grey Wool Cloak 2
Large Belt Pouch 1 (Front)
Small Belt Pouch 1 (Back)
Leather Bracers (archery) 1

Weapons:
Long Bow 12
Quiver w/ (24) Arrows 2 encum. + 8 encum for 24 arrows
Long Sword 7
Dagger 1 Right Side

Waterskin, Full 1 (when empty)

Light War Horse AC:7 Movement Rate: 240ft HP: 13 #of Attacks: 2 Damage: 1-4d4/ 1-4d4
Leather Barding
2 Saddle Bags
Grain: 7 Days
Saddle, Tack, Reins, Blanket
2 Quivers w/ (24) Arrows each 20
Rope, Hemp 50ft 10
Grappling Hook 4
Tent w/ Iron Spikes (12) Tent: 20 Spikes: 5 encum.
Hammer 2
Wool Bedroll & Pillow
Wool Blanket 2

5 Henchmen

Total Encumbrance: 35.5 lbs without armor, 70.5 lbs with armor on
Maxium weight character can carry without penalty to movement rate: 195 lbs

MAGIC ITEMS:

SPECIAL ABILITIES (Racial/Class)

Tracking Outdoors: Base 10% Chance – Increases 10% Per Level

Terrain Modifiers:
Soft enough to hold impressions (Footprints, etc) of creature being tracked: +20%
Allow occasional marks or obvious signs of passage (broken twigs, bent grass, etc): +10%
Allows only infrequent signs of passage due to rock, water, wind, other creatures Crossing or overtracking, etc: 0%
Prevents all but the minutest traces of passage: -50%

Other modifiers:
For each creatures beyond the first in the group being tracked: +02%
For every 12 hours elapsed since the trail was made: -05%
For every hour of precipitation that has fallen on the trail between tracker & quarry: -25%

Indoor Tracking: Base 10% Chance – Increases 10% Per Level
Surface Condition Modifiers:
Dirt Floor, or unused & dusty area: +20%
Wooden Floor or area which allows some occasional indication of passage: 0%
Stone Floor which prevents all but the minutest traces of passage: -50%

Other Modifiers:
For each creature beyond the first in the group being tracked: +02%
For passing over an area where other creatures cross or overtrack trail: -50%

Can track Common Woodland Creatures’ tracks & direction of travel
At Level 2 gains ability to guess number & pace of Woodland Creatures

+1 To Damage: Giant Classed Creatures: Bugbear, hobgoblins, true giants, troll, etc
This ability increase +1 for each new Level

SPELLS: Range Duration Area of Effect Components Casting Time Saving Throw
Will Gain Drudic spell abilities at level 8 & Magic-User spell abilities at level 9

LANGUAGES:
Common, Neutral Good, Elven, Treant, Woodland Mammals

DESCRIPTION & BACKGROUND:

Re: Player Character Sheets

Posted: Sun Nov 03, 2013 1:08 am
by Pulpatoon
Here is Oddrick, the boy who is teaching himself to fight from a book.

Image
Map Image:
Image

Character Sheet below:
NAME: Oddrick XP: 0 (2,001) AGE: 16
CLASS: Fighter HP: 7 HEIGHT: 5’11”
TITLE: Veteran AC: 6 (5 w/Shield) WEIGHT: 183
RACE: Human LVL: 1 GENDER: Male
DEITY: Athena (Goddess of Wisdom & Combat) ALIGNMENT: Neutral Good

STR: 15 To-Hit: Normal Damage Adj: None Encumbrance: +10 lbs Minor: OpenDoors: 1-2d6 Major: Bend Bars/Lift Gates: 7%
INT: 14 Additional Languages: 4
WIS: 13 Magic Attack Adj: None Bonus Spells: N/A
DEX: 11 Attack/Reaction/Surprise/Missile: None Defensive Adj/AC: None
CON: 12 HP Bonus: None Resurrect/Raise Dead: %, System Shock: 80% Resurrection: 85%
CHA: 11 Max Henchmen: 4 Loyalty Adj: Normal Reaction Adj: Normal

SAVING THROWS:
Paralysis/Poison/Death Magic: 14
Petrification/Polymorph: 15
Rod/Staves/Wands: 16
Breath Weapons: 17
Spells: 17

WEAPONS DMG VS S-M DMG VS L Encumbrance
Wpn in hand: Long Sword 1d8(+2) 1d12 (+2) 7
Secondary Wpn: Halberd 1d10 2d6 17.5

Attacks Per Round: Levels 1-6: 1/1 round
Weapon Specialty: Long Sword (+1 to hit, +2 dmg)
Proficiency: Halberd & Short Sword
Non-proficiency penalty: -2 To Hit, Gains another Profic. at level 4

Roll Required To Hit Armor Class: (No Adjustments):
-10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1
--- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
25 24 23 22 21 20 20 20 20 20 20 19

2 3 4 5 6 7 8 9 10
--- -- -- -- -- -- -- -- -- -- -- -- -- -- --
18 19 16 15 14 13 12 11 10

Adjustments: None

Armor Bulk Encumbrance Max Move Rate
Scale Mail Fairly 40 lbs 60 feet (120ft unarmored)
Wooden Shield, Small Non 3 lbs

MONEY
Platinum: Gold: 108 Electrum: Silver: Copper:

EQUIPMENT Encumbrance
Leather Backpack 10
In Backpack:
Flask of Oil 1
Tinderbox w/ Flint & Steel
Map Case, Bone .5
Journal with bound vellum pages
Quill & Ink
Writing Charcoal
Chalk
Soap (1) .5
Candle, Beeswax (2)
Torch (5) (40ft radius, last 6 Turns (1 Hour)) 5
Dice, Bone
Mirror, Small Silver .5
Garlic
Bottle of Spirits (Bourbon) 1
Whetstone .5
Dry Rations (7 Days)


Clothing:
Blue Tunic
Breeches
Belt
Boots 3
Grey Wool Cloak 2
Large Belt Pouch (Front) 1
Small Belt Pouch (Back) 1

Weapons:
Long Sword 7
Halberd 7.5
Bow

Waterskin, Full 2 [1 (when empty)]

Medium War Horse
AC:7 Movement Rate: 180ft HP: 13 #of Attacks: 2 Damage: 1-6d6/ 1d11+1
Leather Barding
2 Saddle Bags
Grain: 7 Days
Saddle, Tack, Reins, Blanket
2 Quivers w/ (24) Arrows each 20
Rope, Hemp 50ft 10
Grappling Hook 4
Tent w/ Iron Spikes (12) Tent: 20 Spikes 5
Hammer 2
Wool Bedroll & Pillow
Wool Blanket 2
Wood-Bound Book: On the True Arte of Athletic Arms and Defense with Commentary and Illuminations 5

4 Henchmen: 1 henchman accompanying at present

Total Encumbrance: 55.5 lbs without armor, 98.5 lbs with armor on & shield
Maximum weight character can carry without penalty to movement rate: 160 lbs

MAGIC ITEMS:

SECONDARY SKILL
Scribe (reading, writing, basic math)

LANGUAGES
Common, Neutral Good, Dwarven, Elven, Gnome, Halfling

DESCRIPTION & BACKGROUND
The bookworm son of town-dwelling clerks, with just enough brawn to make a go at his dream of being a hero. Has had no actual training, but does have a book, On the True Arte of Athletic Arms and Defense with Commentary and Illuminations, which he studies assiduously.

Re: Player Character Sheets

Posted: Thu Nov 07, 2013 3:47 am
by jdluna

Re: Player Character Sheets

Posted: Tue Nov 12, 2013 2:50 am
by Antman9
Stormbrow Okenfell (Fighter) [Squire - Crown Knight Apprentice]


Re: Player Character Sheets

Posted: Tue Nov 12, 2013 4:51 am
by Opal

Re: Player Character Sheets

Posted: Fri Nov 22, 2013 10:06 am
by imswayze


I will transfer this basic sheet to the more elaborate sample sheet you provided. Non-weapon proficiencies...we usin' 'em??

DM: Yes non-weapon proficiencies are being used!

Re: Player Character Sheets

Posted: Sun Nov 24, 2013 12:35 am
by Dizlexus

Re: Player Character Sheets

Posted: Sun Nov 24, 2013 5:17 am
by Dizlexus
I'm working on a cleric


Re: Player Character Sheets

Posted: Wed Dec 18, 2013 11:48 pm
by MonkeyWrench
Trying out a Druid.



Found an alright image for what I am going with on my Druid, less priest more tribal warrior of nature.

Image

Re: Player Character Sheets

Posted: Wed Dec 25, 2013 3:39 am
by imswayze

Re: Player Character Sheets

Posted: Wed Jan 22, 2014 5:00 pm
by Pulpatoon
Linos the Acolyte

A sour-faced young man with weathered skin and the blue traces of sailor's tattoos on his hands and forearms. Wears a thread-worn green herringbone cloak with a single tarnished bronze star-shaped spangle sewn on the front.

Born in a fishing village, spent his teenage years working on a merchant's boat. Found religion as the result of an harrowing encounter with a shark. St. Cuthbert, Order of the Star.

Has an unsettling curiosity about how various monsters taste.
NAME: Linos XP: 0 AGE: 20
CLASS: Cleric HP: 7 HEIGHT: 6’02”
TITLE: Acolyte AC: 5 (4 w/Shield) WEIGHT: 195
RACE: Human LVL: 1 GENDER: Male
DEITY: St. Cuthbert ALIGNMENT: Lawful Neutral

STR: 15 To-Hit: Normal Damage Adj: None
Encumbrance: +10 lbs
Minor: OpenDoors: 1-2d6 Major: Bend Bars/Lift Gates: 7%
INT: 14 Additional Languages: 4
WIS: 17 Magic Attack Adj: +3 Bonus Spells: Bonus 2 1st, 2 2nd, 1 3rd; Fail 0%)
DEX: 10 Attack/Reaction/Surprise/Missile: None Defensive Adj/AC: None
CON: 15 HP Bonus: +1
System Shock: 90% Resurrection: 94%
CHA: 8 Max Henchmen: 3 Loyalty Adj: -1 Reaction Adj: -1

SAVING THROWS:
Paralysis/Poison/Death Magic: 10
Petrification/Polymorph: 13
Rod/Staves/Wands:14
Breath Weapons: 16
Spells: 15

WEAPONS DMG VS S-M DMG VS L Encumbrance
Morningstar 2-8 2-7

Weapon Specialty: Morningstar

Roll Required To Hit Armor Class: (No Adjustments):
-10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1
--- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ----- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
25 24 23 22 21 20 20 20 20 20 20 19
2 3 4 5 6 7 8 9 10
--- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ----- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
18 17 16 15 14 13 12 11 10

Armor
Chainmail
Shield

MONEY
Platinum: Gold: 100 Electrum: Silver: Copper:

EQUIPMENT Encumbrance
Leather Backpack 10
In Backpack:
Flask of Oil 1
Tinderbox w/ Flint & Steel
Map Case, Bone .5
Vellum (3)
Quill & Ink
Writing Charcoal
Chalk
sack of salt
Sack of herbs
Candle, Beeswax (2)
Torch (5) 5 (40ft radius, last 6 Turns (1 Hour))
Iron skillet
Garlic
Bottle of Spirits (Bourbon) 1
Dry Rations (7 Days)

Clothing:
Grey Tunic
Breeches
Belt
Boots 3
Faded Green Wool Cloak 2
Large Belt Pouch 1 (Front)
Small Belt Pouch 1 (Back)
Waterskin, Full 2 [1 (when empty)]
Holy Symbol (Bronze Star)

Weapons:
Morningstar

Light War Horse AC:7 Movement Rate: 240ft HP: 13 #of Attacks: 2 Damage: 1-4d4/ 1-4d4
Leather Barding
2 Saddle Bags
Grain: 7 Days
Saddle, Tack, Reins, Blanket
2 Quivers w/ (24) Arrows each 20
Rope, Hemp 50ft 10
Grappling Hook 4
Tent w/ Iron Spikes (12) Tent: 20 Spikes: 5 encum.
Hammer 2
Wool Bedroll & Pillow
Wool Blanket 2



Total Encumbrance:

SPELLS
Level One
Cure Light Wounds
Cure Light Wounds
Detect Evil

Turn Undead
Skeleton: 10; Zombie: 13; Ghoul: 16; Shadow: 19; Wight: 20


MAGIC ITEMS:

SECONDARY SKILL
Sailor

LANGUAGES
Common, Lawful Neutral, Goblin, Lizardman, Orcish, Ogrish

DESCRIPTION & BACKGROUND
A sour-faced young man with weathered skin and the blue traces of sailor's tattoos on his hands and forearms. Wears a thread-worn green herringbone cloak with a single tarnished bronze star-shaped spangle sewn on the front.

Born in a fishing village, spent his teenage years working on a merchant's boat. Found religion as the result of an unsettling experience with a shark. St. Cuthbert, Order of the Star. Has an unsettling curiosity about how various monsters taste.
Currently at 5 Hit Points 4/25/2014 12:19am

Re: Player Character Sheets

Posted: Sun Feb 23, 2014 2:42 pm
by Dizlexus
Party Loot
EP 45
GP 22
Misc.
73 arrows 4 quivers.
Spare halberd
Stash in woods: 5 chain mail, 2 2 hand sword, 2 battle axe.

Party Bank Account at Keep
51 ep
159 gp
4 sp
1 Silver Ring(2 g.p value)
The guy who plays the thief is often expected to do all the looting. This is where I'll keep track of everything we snatch-up.

Current Maps
To The Caves
Image
The Keep
Image
Gus
Image

Re: Player Character Sheets

Posted: Fri Mar 28, 2014 9:37 am
by Nordbo
The GM has kindly let me take over Luna Cee, but as a new user I had to chreate a new character sheet, which I have tried to keep as similar to the original as possible:



and here's an avatar: Image

Re: Player Character Sheets

Posted: Sun Apr 20, 2014 2:42 pm
by Dizlexus
PICS for pyro
Clem
Image
Trindon Holliday
Image
Garbonzo
Image

Re: Player Character Sheets

Posted: Sun Apr 20, 2014 3:04 pm
by GreyWolfVT
Strombrow
Image