Random Weather Tables
Posted: Sat Sep 14, 2013 2:28 pm
As I have stated elsewhere, I prefer to leave as much as possible in the games I run up to the vagaries of the dice. A while back I started randomly determining weather at the beginning of each game day and came up with some tables to determine random weather. I have been asked on occasion how I determine weather, so thought I would post those table here for anyone interested.
Please note that all of the below tables are designed to be modified by both season and climate. So, if the climate is arid, one might increase the chance of clear weather and decrease the chance of precipitation. A tropical climate may do the inverse. Likewise, it is possible that in an area with a defined "rainy season" there may be an increased chance of precipitation during that time. The chances of these tables are designed to simulate average weather in the current location of the game I am running.
First, we roll a d20 to determine Clear or Cloudy as follows:
1-10 Clear
11-20 Cloudy
A result of 1 or 20 on this roll indicates a special condition (see below).
If the result is clear I roll 1d20 again:
1-15 Clear all day
16-20 Precipitation within 24 hours (I roll 1d24 to determine when this precip. will occur, from midnight)
If the result is cloudy I roll 1d20 again:
1-10 No precipitation
11-15 Precipitation within 24 hours (again, 1d24 to determine when, from midnight)
16-20 Current precipitation.
If there is precipitation roll below:
1 Storm, violent (6d6 hours)
2-4 Storm, moderate (6d6 hours)
5-7 Storm, mild (6d6) hours
8 Storm, violent (1d6 hours)
9-11 Storm, moderate (1d6 hours)
12-14 Storm, mild (1d6 hours)
15 Storm, violent (3d20 minutes)
16-18 Storm, moderate (3d20 minutes)
19-20 Storm, mild (3d20 minutes)
I've also got some tables for the chance a storm includes thunder and lightning, as well as average precipitation. Note that for the most part these results simply add atmosphere and have no game effects, although a heavy storm might reduce to-hit chances, force the PCs to take shelter, ruin unprotected food, etc.
Please note that all of the below tables are designed to be modified by both season and climate. So, if the climate is arid, one might increase the chance of clear weather and decrease the chance of precipitation. A tropical climate may do the inverse. Likewise, it is possible that in an area with a defined "rainy season" there may be an increased chance of precipitation during that time. The chances of these tables are designed to simulate average weather in the current location of the game I am running.
First, we roll a d20 to determine Clear or Cloudy as follows:
1-10 Clear
11-20 Cloudy
A result of 1 or 20 on this roll indicates a special condition (see below).
If the result is clear I roll 1d20 again:
1-15 Clear all day
16-20 Precipitation within 24 hours (I roll 1d24 to determine when this precip. will occur, from midnight)
If the result is cloudy I roll 1d20 again:
1-10 No precipitation
11-15 Precipitation within 24 hours (again, 1d24 to determine when, from midnight)
16-20 Current precipitation.
If there is precipitation roll below:
1 Storm, violent (6d6 hours)
2-4 Storm, moderate (6d6 hours)
5-7 Storm, mild (6d6) hours
8 Storm, violent (1d6 hours)
9-11 Storm, moderate (1d6 hours)
12-14 Storm, mild (1d6 hours)
15 Storm, violent (3d20 minutes)
16-18 Storm, moderate (3d20 minutes)
19-20 Storm, mild (3d20 minutes)
I've also got some tables for the chance a storm includes thunder and lightning, as well as average precipitation. Note that for the most part these results simply add atmosphere and have no game effects, although a heavy storm might reduce to-hit chances, force the PCs to take shelter, ruin unprotected food, etc.