Please post your characters here.
Campaign ID = 123
Use the Unseen Servant Dice Roller. Once you log in, click on "My Characters". The character name is editable, so put in Allathurion, or something similar for now. Enter 123 for the campaign id. Click "Aye!". Now click "Roll the Dice" in the upper menu. Near the bottom of the page is the "Roll on-the-fly" area. Select whatever name you entered for the Allathurion chronicle, and in the "Macro:" box enter [1d6][1d6][1d6][1d6]. Keep the three highest rolls. Repeat 5 more times for a total of six rolls. Arrange these ability scores to make the race class combination you desire. Apply racial and age modifiers as appropriate.
Systems
1. Rule System: Labyrinth Lord with Advanced Edition Companion.
2. Character Creation:
- 4d6, drop the lowest, arrange to taste. No 2 for 1. Aging effects allowed. [1d6][1d6][1d6][1d6] in the dice roller per ability.
- 0 experience.
3. Races Available: All except half-orc.
4. Classes Available: All except monk.
- Clerics are lawful or chaotic: following either the Light or Darkness. Paladins are lawful and follow the Light. The symbol of the Light is the sword. Openly following Darkness will result in the characters facing open hostility in settled lands.
- Racial Classes Available: The fae races: elf, dwarf, and gnome, add druid with a maximum level equal to their cleric maximum, and Illusionist with a maximum level equal to their magic-user maximum (if allowed).
- Multiclassing: All races may multi-class per the limitations in the AEC p 24.
- Magic-Users are called magicians in this region. They have a habit of being covetous of their names, simply allowing the common folk to call them Magician. An apprentice simply refers to his master as, Master.
5. Maximum HP for the first HD. Classes with two HD at first level roll the second HD.
Player Characters
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- Ranger
- Posts: 600
- Joined: Thu Nov 22, 2012 2:00 pm
Re: Player Characters
Last edited by Blazeguard on Fri Jul 05, 2013 5:33 am, edited 1 time in total.
Re: Player Characters
Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
- Grognardsw
- Rider of Rohan
- Posts: 12296
- Joined: Wed Jun 26, 2013 12:30 pm
- Location: ImagiNation
- thirdkingdom
- Rider of Rohan
- Posts: 7946
- Joined: Tue Oct 30, 2012 4:23 pm
Re: Player Characters
Brezebar the Magician
Last edited by thirdkingdom on Thu Sep 19, 2013 1:27 am, edited 5 times in total.
- Distorted Humor
- Ranger Knight
- Posts: 1260
- Joined: Wed May 23, 2012 1:23 pm
Re: Player Characters
[1d6] = 4[1d6] = 5[1d6] = 1[1d6] = 1
[1d6] = 1[1d6] = 5[1d6] = 6[1d6] = 5
[1d6] = 4[1d6] = 4[1d6] = 2[1d6] = 6
[1d6] = 4[1d6] = 2[1d6] = 1[1d6] = 6
[1d6] = 3[1d6] = 1[1d6] = 1[1d6] = 5
[1d6] = 5[1d6] = 4[1d6] = 1[1d6] = 5
10, 16, 14, 12, 9, 14
[1d6] = 1[1d6] = 5[1d6] = 6[1d6] = 5
[1d6] = 4[1d6] = 4[1d6] = 2[1d6] = 6
[1d6] = 4[1d6] = 2[1d6] = 1[1d6] = 6
[1d6] = 3[1d6] = 1[1d6] = 1[1d6] = 5
[1d6] = 5[1d6] = 4[1d6] = 1[1d6] = 5
10, 16, 14, 12, 9, 14
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Re: Player Characters
Penuttler
Level 1 Magician
Alignment: Neutral
Experience: 0/2500
Strength: 16 (+2 to all hits, damage, and forcing doors)
Dexterity: 13 (+1 to missile hits and initiative rolls, and -1 to AC)
Constitution: 13 (+1 to hit points)
Intelligence: 15 (1 additional language and able to read and write, 75% spell learn, minimum spells per level is 6, maximum spells per level is 11)
Wisdom: 9
Charisma: 11 (4 retainers, 7 morale, no reaction adjustment)
HP: 4/4
AC: 9
Saving Throws
Breath: 16
Poison/Death: 13
Petrify/Paralyze: 13
Wands: 13
Spells: 14
Languages: Common
Weapons: Sling, 30 sling bullets, bullets weigh 15 pounds all together (1d4+2) (+3 to hit) 6gp
Spells:
Level 1: Ventriloquism, Dancing Lights
Level 2: Pyrotechnics
x10 [3d8] = 12 Gold
Starting gold is 120
Equipment:
Large Sack (2sp) weighs half a pound, can carry up to 60 pounds, strapped to belt
Backpack (2gp) weighs 2 pounds, can hold 40 pounds
Bedroll (1sp) weighs 5 pounds, stored in backpack
30x sling bullets stored in large sack
Spell book weighs 3 pounds and stored in backpack
Water skin (1gp) weighs 4 pounds, strapped to belt
Wide Leather Belt (6sp) worn around waist, weighs half a pound
Flint and Steel (2gp) stored in backpack
8x Torches (3sp) weighs 8 pounds, stored in backpack
Cask of Eggs (12sp) weighs 20 pounds, stored in large sack
High Soft Leather Boots (3ep) weighs 2 pounds, worn on feet
Cloth Shirt (3sp) weighs half a pound, worn on person
Light Trousers (3sp) weighs 2 pounds, worn on person
6x Days of Trail Rations (3gp), weighs 6 pounds and is stored in backpack
Small Sack (1sp) weighs half a pound, strapped to belt
Total encumbrance thus far: 81 pounds
Wealth: (stored in small sack)
101 gp
4 sp
Description:
A man of average height and weight. Fair skinned and physically fit looking. Penuttler's main defining feature is the mask that he always seems to wear, a chicken mask of all things. He is the village fool, but he is also the village shepherd, protecting the livestock from wild animals and other threats that may inhabit the woods. When he is talking, he can be obnoxious, but when he doesn't talk, people tend to forget he is even there.
Some people within the village claim that Penuttler has been learning strange magics from residents deep within the woods, but Penuttler always laughs it off saying, that they are mere street performance tricks that he picked up from a wondering troupe of entertainers. Only those that truly know Penuttler will be able to discern rumor from truth when it comes to the strange man.
Level 1 Magician
Alignment: Neutral
Experience: 0/2500
Strength: 16 (+2 to all hits, damage, and forcing doors)
Dexterity: 13 (+1 to missile hits and initiative rolls, and -1 to AC)
Constitution: 13 (+1 to hit points)
Intelligence: 15 (1 additional language and able to read and write, 75% spell learn, minimum spells per level is 6, maximum spells per level is 11)
Wisdom: 9
Charisma: 11 (4 retainers, 7 morale, no reaction adjustment)
HP: 4/4
AC: 9
Saving Throws
Breath: 16
Poison/Death: 13
Petrify/Paralyze: 13
Wands: 13
Spells: 14
Languages: Common
Weapons: Sling, 30 sling bullets, bullets weigh 15 pounds all together (1d4+2) (+3 to hit) 6gp
Spells:
Level 1: Ventriloquism, Dancing Lights
Level 2: Pyrotechnics
x10 [3d8] = 12 Gold
Starting gold is 120
Equipment:
Large Sack (2sp) weighs half a pound, can carry up to 60 pounds, strapped to belt
Backpack (2gp) weighs 2 pounds, can hold 40 pounds
Bedroll (1sp) weighs 5 pounds, stored in backpack
30x sling bullets stored in large sack
Spell book weighs 3 pounds and stored in backpack
Water skin (1gp) weighs 4 pounds, strapped to belt
Wide Leather Belt (6sp) worn around waist, weighs half a pound
Flint and Steel (2gp) stored in backpack
8x Torches (3sp) weighs 8 pounds, stored in backpack
Cask of Eggs (12sp) weighs 20 pounds, stored in large sack
High Soft Leather Boots (3ep) weighs 2 pounds, worn on feet
Cloth Shirt (3sp) weighs half a pound, worn on person
Light Trousers (3sp) weighs 2 pounds, worn on person
6x Days of Trail Rations (3gp), weighs 6 pounds and is stored in backpack
Small Sack (1sp) weighs half a pound, strapped to belt
Total encumbrance thus far: 81 pounds
Wealth: (stored in small sack)
101 gp
4 sp
Description:
A man of average height and weight. Fair skinned and physically fit looking. Penuttler's main defining feature is the mask that he always seems to wear, a chicken mask of all things. He is the village fool, but he is also the village shepherd, protecting the livestock from wild animals and other threats that may inhabit the woods. When he is talking, he can be obnoxious, but when he doesn't talk, people tend to forget he is even there.
Some people within the village claim that Penuttler has been learning strange magics from residents deep within the woods, but Penuttler always laughs it off saying, that they are mere street performance tricks that he picked up from a wondering troupe of entertainers. Only those that truly know Penuttler will be able to discern rumor from truth when it comes to the strange man.