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Rukellian
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Character Sheets

#1 Post by Rukellian »

Please post and update your characters sheets on this thread, thank you!
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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onlyme
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Re: Character Sheets

#2 Post by onlyme »

Here is Whitsell, the fighter/cleric's stats in progress.
Name Whitsell human fighter/cleric
Level: 1/1
Alignment: Neutral Good
Current HP = 11

Stats
Ability Score Stats:
Str 17 (+1dam, +1tohit, +50lbs, 1-3/d6 open doors)
Wis: 17 (+3 mentalsavingthrows)
Dex: 8 (none)
Con: 16 (+2hp,
Cha: 13 (5 hired, +5% reax)
Int: 12 (+3 add lang)

Hit points
Total: (1/2 of 1d10+2)FLvl+ (1/2 of 1d8+2)CLvl
Current: 6+5=11

Saving Throws
Magic 14-3=11
Breath 16-3=13
Death/para 10-3=7
Petr/poly 13-3=10
Spells 15-3=12

longsword Thac0 16:damage 1d12+4 (5-16)
lightmace Thac0 19: damage 1d4+2 (3-6)

Armor Class 7 (studded, 90 feet)
Front: 6 (w/shield)
Rear: 7
Surprised:

Weapon Proficiencies: 4+1every2levels)
Long sword (3 slots for proficiency, specialization, double specialization)
Light mace (1 for proficiency)

Spells: 3 1stlvl clerical spells

Memorized Spells:

Possessions:
studded armor
medium shield
holy sym
backpack
dlint/steel
grphook
hammer
spikes
hoodlantern
oil (3flsk)
pouch
rations(5)
lrg sack
rope (slk) 50ft
whetstone
waterskin
fishhook
twine 100ft

Wealth (strg gold 90)
PP:
GP: 6
EP:
SP: 4
CP: 5

Encumbrance (weight allowed): 85 120ft +1; 120 90ft ; 155 60ft; 200 30ft -1)
Total encumbrance: 85

Language Spoken (# possible for learning) ( +3) commonNOT SURE WHAT ELSE
Background:
Whitsell was born into a smithing family. He learned from his father and uncle until he was 16. His mother's family had a neighboring farm, where he worked as well. These tasks built him into a strong, healthy lad; knowledgeable in weaponry and agriculture.
The family was very spiritual, and believed their skills and bounty came directly from the deities. Whitsell was especially moved by the relationship with Karnagee, the deity of metalworking. He vowed that he would dedicate his life to the simple mantra that Karnagee followers believe in: Learn as much as you can about something useful, especially metalsmithing; make as much as you can, be it items or coin; give as much as you can to those who need it, whether that is coins or education.
Thus, Whitsell has recently left his family village, and headed off to "make". He proudly wears the disc symbol of Karnagee around his neck, and prays daily with it to give him special abilities to aid his quest.
Last edited by onlyme on Tue Jul 02, 2013 1:43 pm, edited 7 times in total.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL


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Re: Character Sheets

#3 Post by Badger1stClass »

Alright, I think I'm rockin' a Half-Elf Thief/MU. I'll be a walking Swiss army knife!

Actually, the OSRIC RaW don't allow Half-Elf Thief/Illusionists, but the subtler magics would be handy. Would that be an acceptable substitute?

-Badger
Marda the Red, Dwarf in Bloodaxe's "Keep on the Borderlands" using "Labyrinth Lord"
Gwinn Aldreed, Half-Elf Thief/Mage in Rukellian's "Fabricator of Planes" using "OSRIC"

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Rukellian
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Re: Character Sheets

#4 Post by Rukellian »

Badger1stClass wrote:Alright, I think I'm rockin' a Half-Elf Thief/MU. I'll be a walking Swiss army knife!

Actually, the OSRIC RaW don't allow Half-Elf Thief/Illusionists, but the subtler magics would be handy. Would that be an acceptable substitute?

-Badger
It was to my understanding that Half-Elves in all versions of DnD were restricted in using the Illusionist class, as well as Elves, at least in ones that I am familiar with. That being said, your Half-Elf may certainly fit in a magic user build for your multi-class character, it just cannot be Illusionist, same goes for Elves.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Character Sheets

#5 Post by Badger1stClass »

Rukellian wrote:It was to my understanding that Half-Elves in all versions of DnD were restricted in using the Illusionist class...
Groovy! Looking at the RaW again, it looks like all mages start with 4 spells: "Read Magic," player's choice, and two random. Considering the restricted nature of magic in your setting, do you want input about what the chosen/random spells are?

When I hear about the spells, I'll put a few finishing touches on and have a sheet up this evening.

-Badger
Marda the Red, Dwarf in Bloodaxe's "Keep on the Borderlands" using "Labyrinth Lord"
Gwinn Aldreed, Half-Elf Thief/Mage in Rukellian's "Fabricator of Planes" using "OSRIC"

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Rukellian
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Re: Character Sheets

#6 Post by Rukellian »

Every Magic User starts off automatically with Read Magic as one of their 4 beginning spells. The player indeed may choose one from the 1st level spell list. The last two can also be chosen as a sort of spell wishlist by the player. If I approve of those last two random ones, consider it randomized ;) BUT, if I think that the spell(s) would not work well in terms of its limits in this world, I will replace it with one or two of my choosing. So choose your spells smartly! As a level one MU, a player can only memorize one spell at a time. You may switch between your other spells during times of rest, but as it stands, if you picked sleep for memorization, that is the only spell you would be able to cast in battle.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Character Sheets

#7 Post by NJWilliam »


Name: Gustov
Race: Half-Elf
Class: fighter/thief
Level: 1/1
Alignment: Chaotic Good

XP: 0/0
XP Needed: 1,900 / 1,250
XP Bonus: yes / yes

Str: 18(58) -- +2 to hit, +3 damage | +125 lbs. | open doors 1-4 | BBLG 25%
Int: 7
Wis: 6 -- mental save adjustment, -1
Dex: 18 -- Surprise: +3 | Missile: +3 | AC: -4
Con: 10 -- raise dead: 75 | system shock: 70
Cha: 9 -- henchmen: 4

Hit points: 8

Armor Class
Front: 4
Rear: 8
Surprised: 4

THAC0:19

dagger, melee (+8 to hit), 3 att./ 2 rds, 1d4+6/1d3+6
dagger, offhand (+7 to hit), 1 att./rd., 1d4+6/1d3+6
dagger, thrown (+3 to hit), 2 att./rd., 10 | 20 | 30, 1d4+3/1d3+3
sling, bullet (+1 to hit, nonproficient), 1 att./rd., 35 | 70 | 105, 1d4+1/1d6+1

Weapon Proficiencies: 4+ 1/ 2 levels
Dagger - double specialized
hurled weapons

Saving Throws
Death, Paralysis, Poison: 13
Petrification, Polymorph: 12
Rod, Staff, Wand: 14
Breath: 16
Spell: 15

Thief Abilities
80 - Climb Walls
35 - Find Traps
10 - Hear Noise
35 - Hide in Shadows
30 - Move Silently
45 - Open Locks
50 - Pick Pockets
11 - Read Languages

Racial Abilities
When searching, a half-elf character can detect
secret doors on a 2 in 6 and concealed doors on a 3 in 6. When
passing within 10ft of a concealed door, a half-elf will notice
it on a 1 in 6.

Infravision: 60 feet

30% resistant to sleep and charm spells

Languages: Common, elven, gnoll, gnome, goblin, halfling, hobgoblin, orcish.
surprise: 4 in 6

Possessions
Wealth starting gold: 70
PP:
GP: 8
EP:
SP: 1
CP: 2

Encumbrance
Current with Armor: 55 lbs.
up to 160 lbs. - 120 ft., +1 surprise
161 to 195 lbs. - 90 ft.
196 to 230 lbs. - 60 ft.
231 to 275 lbs. - 30 ft., -1 surprise

Tanned skin, dark brown hair, blue eyes.

Movement: 120'
Languages: Common, thieves' cant, elven, gnoll, gnomish, goblin, halfling, hobgoblin, orcish.

Background:
In his 154 years he has become an accomplished spendthrift, which is only encouraged by the usual ease with which he can manage to find his next meal or bed. While his parents are very staid members of their community, his curiosity with the lands outside those of his clan, and with humans and their violence and ferocity has grown each year. While he trained with his clan with swords and bows in his youth, his true martial pursuit was with his knives and fists, and he prefers to carry a sling since it is inconspicuous even though he is still working on "figuring it out."
As his parents middle child, his adventurous spirit was tethered neither by obligation to continue the families station, nor by being overprotected. In recent years he left the home of his clan and took to some of the smaller cities close to woods where he worked on blending in among the human communities he loved to watch. He will pretend that he is a half-elf when he can, he believes it is received better by humans.
He isn't certain what drew attention to him and a personal invitation from the king, especially since he was trying to not be noticed. He is pretty sure, however, that it was some "competition" that wanted him out of the area.

Possessions
Worn:
- cloak - 2 lbs.
- woolen tunic - 1 lb
- leather armor - 15 lbs.
- dagger - 1 lb. - on forearm
- boots, soft - 3 lbs.
- - 2 daggers - 1 lb.
- backpack - 10 lbs.
- - - large sack - 1 lb
- - - small sack - 1/2 lb.
- - - waterskin - 1 lb.
- - - flask
- - - caltrops - 2 lbs.
- - - 2 days rations - 2 lbs.
- - - soap - 1 lb. backpack
- - - linen twine, 100 ft. - 1/2 lb.
- - leather scrollcase - 1/2 lb.
- - - - sheet of vellum
- belt
- - - thieves' tools - 1 lb.
- - - 2 daggers - 1 lb.
- - - sling - 1/2 lb. in belt
- - - belt pouch, large - 2 lbs. worn
- - - - - 12 sling bullets - 4 lbs.
- - - - - flint & steel
- - - - - whistle
- - - - - whetstone - 1/2 lb.
- - belt pouch, small - 1 lb. worn
- - - - 4 candles
- - - - 4 pieces of chalk
- - - - pair of bone dice
- - - - fish hook
- - - - needle & thread
- - - - 2 quills
- - - - 2 pieces of charcoal
percentile strength: [1d100] = 58
height: [1d100] = 52
height: [1d4] = 4
weight: [1d20] = 4
age: 130 + [5d6] = 24
Starting coin: [3d6+2] = 5+2 = 7
half-elf age: 22+[3d8] = 11
Last edited by NJWilliam on Wed Jul 03, 2013 9:45 am, edited 7 times in total.
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Re: Character Sheets

#8 Post by Badger1stClass »

I bring you Gwinn!

If you have any questions about starting equipment/cash just let me know.

-Badger

EDIT: See updated sheet below.
Last edited by Badger1stClass on Thu Jun 27, 2013 11:13 pm, edited 1 time in total.
Marda the Red, Dwarf in Bloodaxe's "Keep on the Borderlands" using "Labyrinth Lord"
Gwinn Aldreed, Half-Elf Thief/Mage in Rukellian's "Fabricator of Planes" using "OSRIC"

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Rukellian
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Re: Character Sheets

#9 Post by Rukellian »

Badger1stClass wrote:I bring you Gwinn!

If you have any questions about starting equipment/cash just let me know.

-Badger
Well done! I do love myself a well written character background. I really get the feeling that Gwinn will be fun addition to the group ;)

The only thing I would like to clarify is the amount of starting languages you have compared to the number you can possibly learn.
You have a quite a few down right off the bat. Common is given, and I think I will let Thieves' Cant slide, but the others will need to be learned later on I think. Elven.... well considering your childhood, you did not have as much exposure to the elven language, so that too will need to be learned, maybe more quickly than others, but still. I have to be fair and technical with some of this stuff.

Oh, and the spells look good too, no complaints on my end.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Character Sheets

#10 Post by Badger1stClass »

Rukellian wrote:The only thing I would like to clarify is the amount of starting languages you have compared to the number you can possibly learn. You have a quite a few down right off the bat. Common is given, and I think I will let Thieves' Cant slide, but the others will need to be learned later on I think...
Ok, cool. I couldn't find a satisfactory explanation of how starting languages work and whatever jumping around the .pdf, so I just loaded her up.

So she'll start with Common and 'Cant, and everything else is just a wish-list. Is there a "language of magic"? That's the only other thing that I think she might know, or end up learning.

The only other thing I was wondering about and just "made work" to just get the sheet up is starting equipment. I didn't pay for the traveling clothes or spellbook, and I figure she's got a small purse and belt pouch. I don't remember seeing a rule about whether or not wizards just start with a spellbook, but I feel like they usually get the first one free. I also didn't find a listing for ink, but it's usually not cheap, so I paid 10gp for the quill and ink. Sound good?

-Badger
Marda the Red, Dwarf in Bloodaxe's "Keep on the Borderlands" using "Labyrinth Lord"
Gwinn Aldreed, Half-Elf Thief/Mage in Rukellian's "Fabricator of Planes" using "OSRIC"

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Re: Character Sheets

#11 Post by Rukellian »

I don't think there is a "language of magic". Where did you get that from?

The first spellbook is usually free, its handed down from mentor to student traditionally. The traveling clothes is given, but you will need to buy the small purse and belt pouch. The writing ink is pretty expensive, so yeah 10 gp will do. For items that I cannot find on OSRIC tables, I just refer to purpleworm.org/rules for the missing info.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Character Sheets

#12 Post by Badger1stClass »

Well, like Latin was the "language of scholars," and certainly the "language of the Church," for a long time, some fantasy worlds have a "language of magic." Sometimes it's its own thing, but sometimes it's Elven or Draconic or something, so I just thought I'd ask.
Marda the Red, Dwarf in Bloodaxe's "Keep on the Borderlands" using "Labyrinth Lord"
Gwinn Aldreed, Half-Elf Thief/Mage in Rukellian's "Fabricator of Planes" using "OSRIC"

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Re: Character Sheets

#13 Post by Rukellian »

Well, Elven will be its own language, and if there was a such a 'language of magic' in this realm, it would be a nickname of something else. But yeah, let's not confuse anyone else with it; if it's not in OSRIC then don't worry about it.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Character Sheets

#14 Post by Badger1stClass »

Ok, updated Gwinn's sheet with "Appearance," adjusted equipment, and tweaked languages.

Here she is for realsies.

-Badger, 1st Class
Attachments
DnD-PbP-Gwinn_character template for dnd.doc
(37.5 KiB) Downloaded 45 times
Marda the Red, Dwarf in Bloodaxe's "Keep on the Borderlands" using "Labyrinth Lord"
Gwinn Aldreed, Half-Elf Thief/Mage in Rukellian's "Fabricator of Planes" using "OSRIC"

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tooleychris
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Re: Character Sheets

#15 Post by tooleychris »

FLYNN RYDER
Image
Name: Flynn Ryder
Class: fighter
Race: (Gender)Human male
Alignment: Neutral Good
Age: 19
Height: 71"
Weight: 180 lbs
Move: 12”

HIT POINTS: 11/11
ARMOR CLASS: 1(0)
THACO: 20(19 melee/17 ranged

ABILITY SCORES
ABILITY TOTAL MODIFIERS
Str 15 to hit Dmg Adj: Weight Allowance:+20 Open Door:1-2
Int 13 Additional languages:3
Wis 14
Dex 18 Ranged Attack Adj:+4 Armor Adj:-4 react:+2
Con 15 HP Adj:+1 System Shock:94%
Cha 15 Max# Henchmen: 7 Loyalty:+15% Reaction Adj:+15%

SAVING THROWS

Rods, Staffs, and Wands: 17
Breath Weapons: 17
Death, Paralysis, Poison: 14
Petrification, Polymorph: 15
Spells: 17

Proficiency Slots: 4
Proficiencies:
Shortbow
Double Profiency long sword
BENEFIT: +3 to hit +3 damage

STARTING GOLD: 120
REMAINING GOLD:4
EQUIPMENT
Backpack 2 gp 2 lbs
Belt pouch Small 7 sp 0.5 lbs.
Flint and steel 5 sp
Rope (50 ft.)Hemp 1 gp 20 lbs
Wineskin 8 sp 1 lbs.
Winter blanket 5 sp 1 lbs.
dozen arrows. 2 gp 4lbs
Iron Rations 6 gp 1lb

Armor
Chainmail Hauberk 75 gp 5 AC
Small Shield 10 gp 1 AC
AC 0 VS frontal attacks

Weapons:
Sword, Long 3lbs 15 gp
Short Bow 8lbs 15 gp

Weapon Damage
Sword, Long 1d8+3/1d12+3
Thac0: 17

Short Bow 1d6
Thac0: 16

BACKGROUND:
The living conditions were deplorable. The smell of human waste mingled with the unclean body odors and a couple of those who died in the tight quarters was sickening beyond words. How humans could be made to endure the long journey of a slave ship was incomprehensible to the blond sailor.

The packed slaves sobbed as chained collars bit wrist, ankle, and throat. How the slavers would untangle the entwined bodied to unload them was a mystery to him. He tugged at his own chains trying to acquire a more tolerable position but the people here were packed too tightly.
The cargo bay of this freighter must have been nearly full before he and his shipmates were taken prisoner and shoved in this filth hole as well.

It had been four days as best he could tell from occasional sunlight peaking through the cracks and seams in the wooden hull.

He and most of his original crew were asleep when the freighters
Fast Cutter escort had crept along side in their own cargo galleon in the night. The second watch were most likely arrowed down before they even saw the privateers approach.
Well trained those pirates must have been, as the crew were weaponless and many already chained before they ever awoke.

A few of his mates were put to sword in an attempt to defend the galleon, but the battle was short. They were all taken aboard the slave ship and tossed into the cargo hold with the other slaves. Both the living and the dead. He had heard two of the pirates laughing about how they would be paid for both the living slaves and the corpses. What foul things were planned for the dead, He didn't know. But king Benagal had all but done away with slavery in the realms of Dathan. That knowledge and keeping the dead for trade, as well as the slaves, meant their destination was bound to be an evil kingdom or sorcerery and necromancy.

He dozed in and out of sleep. Being roused from dreams of more pleasant places by occasional dry heaves and the moans of the hopeless.

It was early morning, as far as He could tell, when the activity levels of the slavers above became faster paced. The shouts of men giving orders and shouting warnings could be heard above the booted feet running to and fro on the decks above. The ship and turned hard to the port, and his sailors instincts told him they ship was picking up speed. Time flowed slowly as his mates and the slaves around him eyed the timbers above. Something was happening. Another few minutes or an hour perhaps, He couldn't tell. But a loud bash against the freighters hull sent them tumbling over each other to the starboard side of the cargo bay. Wood splintered and groaned from the impact.

"GODS save us!" Shouted one of his mates."They done run up on a reef! Weez drowned get sure!"
Panic flooded through all in the hold. The cries of men above became loud and the clash of steel rang through the air.

"Mutiny? " asked one of the sods chained to me. I remained quiet, listening. The decks above grew quiet as well. Then more scurrying of boots. Someone threw open the hatch above and sunlight blinded all of us below. Cries for help, food, and water were sounded by those around me in many languages but the door closed again, leaving us in our misery.

Another hour or more found the hatch opening again and buckets of water and porage were lowered on roper and passed around. The first drink and meal I had known since being enslaved.
Whatever had occurred above before was ended and the ship sailed still leaving more questions unanswered. At the least we would not starve.

The excitement turned, once again, to misery as day turned to night and to day and to night.
I awoke to the sounds of grinding against the hull. I could feel the vessel was no longer plowing through the waters.

"We are docked." Said one of my mates. "We are arrived."

"But what hell do we leave this one for?" Asked another.

The hatch was again opened. This time to light of a full moon.
We were told to get up as a ramp was lowered to our feet. A slow procession of chained men and women worked their to and up the ramp. We walked in line across the ships topside to another small ramp leading to a dock. Across the dock and onto sandy dry land I finally looked up to see the familiar buildings of Port New Dathan. A banner marked the largest of the buildings with the crest of Western Winds Shipping.

My confusion was immeasurable. Slavery was outlawed in these lands. All I knew was upside down.
A cheer went up among those captive as soldiers of Dathan began removing shackle and collar.
As the weight of my own chains fell from my body I joined them on the sand. Too weak to stand any longer.
The soldier helped me to my feet and looked me in the face.

"Hey, I know you." He said. "You are summoned by Lord Benagal."

He barked at two other soldiers to clean me up, find me clothes, and send me to the keep.

"You have you an appointment with the king, Flynn Ryder."
Last edited by tooleychris on Mon Jul 01, 2013 4:35 pm, edited 3 times in total.

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Rukellian
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Re: Character Sheets

#16 Post by Rukellian »

Nice pic tooleychris... are you reading my mind or something :D (hints at second module after this one)

Anyways, as some of you may or may not know, the Unseen Servant Roller has been acting up with its character sheets. Some people have already lost all of their info and had to get an admin to fix it. The roller in general can be buggy, so I would like to ask for those who have not done so already to post your character sheets on this thread, text-based. Something along the lines of tooleychris' or onlyme's. If you would like to do what Badger1stClass did and send me your character sheet via attachment, that is also perfectly acceptable.

Thank you in advance!
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Character Sheets

#17 Post by Badger1stClass »

Gwinn's character sheet in easy-to-not-have-to-download format.

And a pic!
dnd_half-elf_rogue_2smw.jpg
dnd_half-elf_rogue_2smw.jpg (25.46 KiB) Viewed 1682 times
Original URL: http://4.bp.blogspot.com/_i1xwYPpJN8o/S ... e_2smw.jpg
Character Sheet:
Name Gwinn Aldreed
Half-Elf, Thief 1/Magic-User 1
XP: 0 / 1,250; 0 / 2,500
Alignment: Chaotic Neutral

Height: 5'2”
Weight: ABSOLUTELY not telling you. (110 lb.)
Hair: Chestnut
Eyes: Teal
Skin: Chai Latte
Age: I've shanked men for asking less. (25)

Apearance: A young woman, barely more than a teenager, with bright eyes and a quick grin. She’s pretty but not particularly alluring, her human jawline and nose at odds with her delicate Elvish cheekbones and almond-shaped eyes, and she’s built like a gymnast. There’s no mistaking her for a half-elf because of her vivid eyes and the definite pointiness of her ears, but (lucky for her) she’s very personable and has a way of winning others over once they see that she’s not nearly so off-putting as most elves.

Ability Score Stats:
Str: 9 (Minor Test 1-2, Major Test 1%)
Wis: 15 (Mental Saving Throw +1)
Int: 15 (Max. Additional Languages 4, Understand Spells 65%)
Dex: 16 (Surprise +1, Missile Adj. +1, AC -2)
Con: 12 (Survive Resurrection 85%, System Shock 80%)
Cha: 15 (Reaction Bonus +15%, Max. Henchmen 7, Loyalty +15%)

Languages: Common, Thieve's Cant, [+4]

Thief Skills:
-Backstab (Attack +4, Dmg. X2)
-Climb: 80%
-Find Traps: 25%
-Hear Noise: 10%
-Hide in Shadows: 25%
-Move Quietly: 20%
-Open Locks: 35%
-Pick Pockets: 45%
-Read Languages: 1%

Half-Elf Racial Abilities:
-Charm/Sleep Resistance: Half-Elves are 30% resistance to sleep and charm spells.
-Secret Doors: When searching, a half-elf character can detect secret doors on a 2 in 6 and concealed doors on a 3 in 6. When passing within 10ft of a concealed door, a half-elf will notice it on a 1 in 6.
-Infravision: 60 ft.

Move: 120 ft.

Hit points
Total: 5
Current:

Armor Class
Front: 8
Rear: 8
Surprised: 10

Saving Throws
Aimed Magic Items: 11
Breath Weapon: 15
Death/Paralysis/Poison: 13
Petrification/Polymorph: 12
Spells: 12
(Mind-Affecting Magics: Save +1, 30% resistance to sleep and charm spells)

Weapon Proficiencies: Dagger, Thrown
(Non-Proficient Penalty: -3)

Spells:
-Read Magic
-Shield
-Detect Magic
-Ventriloquism

Memorized Spells:
-Ventriloquism

Possessions:

Traveler's clothes

Pilgrim Outfit: linen gown, common shoes, Pewter holy symbol

Mage equipment: Starter Spellbook, spell components, quill & ink

Other:
dice
loaded dice
thieve's tools
crowbar
caltrops x5
hammer
piece of chalk x10
hemp rope, 50 ft.
wool blanket
candles x10
flint & steel
satchel
small belt pouch x4
purse

Weapons:
dagger x2
dart x10

Wealth (4 lb.)
PP:
GP: 2
EP:
SP: 26
CP: 15

Encumbrance (weight allowed):


Weight Carried Max. Movement Surprise
up to 35lbs 120 ft/round +1 (for armour lighter than chain mail only)
36-70 lbs 90 ft/round Normal bonuses apply
71-105 lbs 60 ft/round No normal bonuses apply (but penalties do)
106-150 lbs 30 ft/round No normal bonuses apply (but penalties do); -1 extra penalty


Total encumbrance: 58 lb.

Background:

Gwinn is a politically inconvenient love-child. She was given to an orphanage with a moderate bribe to keep her politico mother's name off of the paperwork. When Gwinn was 8, she ran away, hopped onto a merchant's cart, and ended up in a coastal port town. She learned the cross-trade as a matter of survival, and became quite a hand at picking pockets. Of course, she was never very good at sizing up marks, and one day she picked the pocket of a journeyman Mage, who caught her in the act. The small bundles of treated herbs she found in his purse could easily have had him strung up as a warlock, and when she pointed out that he couldn't turn her in because then he'd have to explain his purse, he admired her quick thinking and offered her a proper kip with him as his assistant.

Gwinn was a decent enough assistant, and she slowly but surely was picking up a thing or two about magery. She couldn't keep away from mischief, though. She tried explaining it to her master, Vament, one day, the kind of rush she got from doing things she knew she wasn't supposed to. That's the day he handed her a spellbook of her own, and her belongings in a bag. “Gwinn,” he said, “You've got the makings of a stellar Mage. But until you tame that voice in your head that tells you that you can get away with anything, knowing magic makes you a danger to yourself and those you're near, least of all because people will lynch you for what you know. When you learn some temperance, and I hope it’s while you still breathe, find me again, and I'll teach you properly.”

So she's been making her own way, a con here and a quick bit of burglary there, but she still loves the face-to-face score the best. She has a very idle curiosity about her parents. She figures that, being half-elven, the affair was short and in some way scandalous. She's still young and impetuous, and is ok with not really having a place in the world for the time being.
Marda the Red, Dwarf in Bloodaxe's "Keep on the Borderlands" using "Labyrinth Lord"
Gwinn Aldreed, Half-Elf Thief/Mage in Rukellian's "Fabricator of Planes" using "OSRIC"

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Dizlexus
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Re: Character Sheets

#18 Post by Dizlexus »

All GMs are evil.
What foulness goads your laughter? (Pulpatoon, 03/26/14)

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