Great concept for a blog...tooleychris wrote:You are likely to be eaten by a Grue.
http://itispitchdark.blogspot.com/
Great concept for a blog...tooleychris wrote:You are likely to be eaten by a Grue.
tooleychris wrote:You are likely to be eaten by a Grue.
Sourcing the idea of requiring rest (mostly this is for my own validation, not to try and drive home a point):dmw71 wrote:I know I've read it before. I wouldn't have enforced it if it wasn't mentioned, but it does make sense. What's an hour of waiting, which can be resolved in a single post (assuming there are no encounters).Computer +1 wrote:Ahhhhhh forgive my ignorance, this was not a rule I am familiar with. Thanks guys.
OSRIC Rules, Page 138: Searching The Dungeons wrote: h. Rest: Typically 1 turn in every 6, plus 1 turn after every combat, must be spent resting (i.e. no movement or any other strenuous activity)
Dark Dungeons Rules, Page 148: Fatigue wrote: Fatigue
Creatures that are travelling long distances must rest for a full day for every six days that they travel. Failure to do so results in a cumulative –1 penalty to to-hit and damage rolls due to long term fatigue per six days (or part of six days) of continuous travel after the initial six. This penalty is reduced by 1 for each full day of rest taken.
Delving Deeper, Volume II, The Referee's Guide, Page 12: Rest wrote: One turn of rest is required after a combat or any hour of exploration, and two turns of rest are required after flight or pursuit.
Dungeon Master's Guide (1st Edition), Page 38: Time In The Dungeon wrote: The DM must also know how long it has been since the last time the party took a rest. A party should be required to rest at least one turn in six (remember, the average party packs a lot of equipment), and in addition, they should rest a turn after every time they engage in combat or any other strenuous activities.
... you get the idea.Mutant Future (Labyrinth Lord-based rules), Page 36: Rest wrote: Rest
Exploring ruins is strenuous work, and all characters must rest. Characters can explore, fight, or otherwise remain active for 5 turns before needing to rest for 1 turn. If the characters press on without resting, they all suffer a penalty of -1 to hit and damage rolls until they have rested for 1 turn.
Thanks for clarifying Dave - all good nowdmw71 wrote:I'm learning as we go that sometimes what I thought would be a clever idea when planning this game really does not play out very well in reality; at least not in a play-by-post game. Answer me this:saalaria wrote:Woah woah - what? Isn't this a change to the rules? What about us who are still waiting to train to get full benefit of levelling as per previous discussions on this subject? If it isn't a change can you explain how you are deciding what is gained and what isn't? Thanks
Has the group had a nights rest since Kaltar reached 3rd level?
Kaltar became third level here: viewtopic.php?p=46999#p46999
Since that post, the group went to the temple, visited the town Mayor, split up briefly while Gwillt and Shannigans tracked the trogs and a few other things before heading out to clear out the troglodyte lair. Unless I missed something (which I don't think I did), there has not been a night of rest since earning the necessary experience.
Having said that, I have made the following two updates to existing house rules, both effective immediately:
08. Critical Hits and Misses
11. Training Costs
Also, as the absence of training costs was a perk normally exclusive to the barbarian class, I have also decided to adjust the amount of experience points they require in order to level. Their new requirements will be double that of a ranger or a paladin, as found on the 'Warrior Experience Levels' table.
Feel free to discuss, question, or otherwise share any thoughts on these changes or anything else here.
Successful update, and it didn't completely drain my battery either. If any updates are necessary, I'll be available.dmw71 wrote:Hopefully it all goes smoothly...
If there's ever a question, assume 2E.ravenn4544 wrote:Greetings - can you remind me if we are using the 1E or 2E spell lists?
Having said that...dmw71 wrote:If there's ever a question, assume 2E.
Whether the website is truly legal or not is not for me to decide. Their quoting the first sale doctrine and making the material available is enough for me to be comfortable using it. I'm quite positive I could easily locate all the same materials online for illegal download but, while tempted, have never brought myself to do it.Zhym wrote:BTW, as useful as I find the Purple Worm web site, I can only assume it exists through either the inattention or forbearance of WotC and Hasbro. Their attempt to use the first sale doctrine to justify putting source books on the web wholesale is, frankly, hilarious.
Hmmm.... tempting.
Not familiar with this.tooleychris wrote:Getting a copy of the old Core Rules Expanded CD is also HIGHLY recommended!
There's NEVER been a better character generator and set of incredible DM tools and it's 20 years old!
Is what you're talking about....dmw71 wrote:Not familiar with this.
Must research.