Everything that has happened, has happened. Even if there are characters that have leveled but not rolled their new hit points yet, those will be applied immediately. All future experience point awards and level gains will fall under this new rule.Alethan wrote:1. We don't get the additional hit points for a new level until after the 6 hours rest? Is this going forward from RIGHT NOW? Or is this applicable to the XP update from yesterday that caused several people to move up in level (and get more hit points, thus bringing them back from the brink of death)?
Yes. Any change or improvement earned by advancing a level will go into affect after a night of sleep.Alethan wrote:2. What about weapon proficiency development? Automatic upon obtaining the appropriate level?
I missed a critical piece here. On a natural 1, a second attack roll is necessary. If that roll is also a 1, thenAlethan wrote:3. If an attack roll is a 1, then there is a base 50% chance the weapon will become damaged, causing the indicated penalties?
your weapon needs to make the saving throw.
Yes, it is possible for weapons to be repaired. The cost will vary from location-to-location and smith-to-smith, but the cost will be negligible. I'm thinking, though, that damaged weapon will be rare and it will likely be easier to simply replace a weapon instead of going through the trouble of finding a qualified smith able to repair it. My goal, really, is to prevent a character from being left high-and-dry in the middle of a combat by simply "breaking" their weapon.Alethan wrote:Is there any way to repair said weapon? If so, what kind of costs might be involved in that?