Ch 3a. The Temple of the Ant

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Stonjuz
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Re: Ch 3. The Temple of the Ant

#101 Post by Stonjuz »

Some rolls for Garth, who is probably doing the normal things that couples do.
He said he had a new girlfriend and he probably hasn't told her of his dark past here.
:twisted:

[1d100] = 10 [1d20] = 14 [1d10] = 10 [1d8] = 6 [1d6] = 2 [1d4] = 4
[1d100] = 36 [1d20] = 14 [1d10] = 4 [1d8] = 6 [1d6] = 6 [1d4] = 3
Ill update the round 4 resolutions by tomorrow.

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Re: Ch 3. The Temple of the Ant

#102 Post by Stonjuz »

[1d100] = 30 [1d20] = 19 [1d10] = 1 [1d8] = 7 [1d6] = 1 [1d4] = 4
[1d100] = 7 [1d20] = 14 [1d10] = 9 [1d8] = 5 [1d6] = 1 [1d4] = 4
[1d100] = 71 [1d20] = 9 [1d10] = 1 [1d8] = 3 [1d6] = 4 [1d4] = 4

The foe, injured by Greystarr, begins it's most basic of attacks and lunges at Benson with its mandables. With the human's leg firmly in its jaws now, the critter tries to suck lifeforce from the man. (Benson 4hp damage and save vs Death 14)
Nayman finds his feet and realizes the situation. He looks about for his swords, sees one of them nearby and picks it up and prepares for an attacklater in the round.
Agrim's fIrst attack flies wide. He readies and releases another as Branc tries to percieve the source of magic around the 'temple'.
The room, still in black and white, does not offer a hint, but the creature itself glows slightly different, now with fairie fire and detect magic auras on it. The second missile attack from the halforc hits directly at the beast, but all who witness the perfect placement of the axe soon realize the beast cannot be effected by non-magical weapons. Reinforcing the idea, Nayman lands his longsword on the monster's frame with no effect. The attack was exhaustingly hard to land. Nayman senses that he must be drained of strength or constitution, or both.
(He did suffer stat damage from the last attack, your just not sure what kind, as of yet) :twisted:
Benson, in its grasp, tries to swing his (magical) club and shield at the beast, to no avail.
Garth, witness to the creatures immunity, switches weapons, drawing his sickle in hope that the silver contained in it, will have benefit here, but misses the target.
Nayman gathers his other sword.

That it? I think i got everything. Need Benson's save and...
Round 5.

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Re: Ch 3. The Temple of the Ant

#103 Post by NJWilliam »

Branc Temugen, Mage

Seeing no sources of magic in area other than the effects on the beast, Branc shouts "BADDAROP! BADDAROP! BADDAROP!" as he swings his staff of striking at the beast. (ooc: intend to use three charges if it strikes, please.)

Branc Initiative (d10): [1d10] = 10+1
Branc: [1d6] = 5, [1d8] = 5, [1d10] = 10, [1d20] = 19, [1d100] = 55
Staff is +3 to hit, nonproficient -5 (but saved points while working to learn to be proficient with the staff), 1d6+9 damage for three charges.
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Re: Ch 3. The Temple of the Ant

#106 Post by Stonjuz »

Thats the save I needed, thanks. Now we will take your declarations for Round 5.

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Re: Ch 3. The Temple of the Ant

#107 Post by ragnboneshopper »

"Vile mon-n-n-ster!" spits Agrim, realizing the direness of the situation. He recalls a spell he once saw a village shaman use and, though he has not prepared the spell ahead of time, he trusts to the increased magics of this place to enable him and opens himself to their energies with no thought for himself. He searches about for three pebbles and, holding his holy symbol, blesses them and prepares to hurl them at the ant-thing, handing one or two to allies to throw if they seem at a loss.

So, Magical Stone is totally out of Agrim's sphere. He'll risk whatever ill effects to make it happen, if possible. If not possible, I'm just about out of thoughts, fellas! Run?! :shock: :mrgreen:

Dice Rolls:

Agrim initiative roll: [1d10] = 7 (I always roll 7 for initiative. Always. :P )

For Agrim's attempted magic: [1d100] = 40, [1d20] = 15, [1d10] = 5, [1d8] = 8, [1d6] = 1, [1d4] = 2

In case he can start chucking any of these magic rocks this round:
[1d100] = 23, [1d20] = 19, [1d10] = 6, [1d8] = 1, [1d6] = 2, [1d4] = 2

[1d100] = 68, [1d20] = 6, [1d10] = 10, [1d8] = 3, [1d6] = 5, [1d4] = 1

[1d100] = 98, [1d20] = 20, [1d10] = 1, [1d8] = 6, [1d6] = 2, [1d4] = 1

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Re: Ch 3. The Temple of the Ant

#108 Post by Vargr1105 »

Since he feels so weak, Nayman will go full defensive and hobble in fron the the beast, hoping to catch its attention leaving so other may strike at it easier.



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Re: Ch 3. The Temple of the Ant

#111 Post by Stonjuz »

[1d100] = 46 [1d20] = 10 [1d10] = 3 [1d8] = 1 [1d6] = 3 [1d4] = 1
[1d100] = 54 [1d20] = 6 [1d10] = 4 [1d8] = 2 [1d6] = 1 [1d4] = 4
[1d100] = 45 [1d20] = 16 [1d10] = 2 [1d8] = 6 [1d6] = 1 [1d4] = 3

Garth's blade lashes at the ANT .
The silver contained in the weapon, although somewhat ceremonial in purpose, manages to bring a menacing fresh cut just below one of the creature's six eyes.
Nayman puts himself in harms way but is also in a good position to grapple with the beast, as he studies it's gait.
The beast tries to bite Benson, but the Shield of Greyhawk stands as a facsimile of the Great City's walls.
The guardsmen curses at the ANT, "Dang it! ,Son of a... !!" ,unable to hit the monster or gain any melee advantage, for the time being.
Agrim stands with rocks in hand. The words of the Enchanter Poem do not bring the desired effect to the stones.
Branc speaks the command words for Cluemiester's treasured Staff of Striking. The wizard's timing and dexterity seem astonishing as he appears to have slowed the gait of the creature as the weapon unloads triple the normal level of damage.
The creature, injured, begins to emit an ultra-high frequency ......(everyone roll save vs. spell)

New round declare/rolls.

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Re: Ch 3. The Temple of the Ant

#112 Post by NJWilliam »

Branc Temugen, Wild Mage

Save vs. Spell: Branc: [1d6] = 2, [1d8] = 4, [1d10] = 4, [1d20] = 16, [1d100] = 64

Branc smites the beast again with his Staff of Striking as he lets loose the command word again and again, "BADDAROP! BADDAROP! BADDAROP!"

Branc: [1d6] = 6, [1d8] = 1, [1d10] = 4, [1d20] = 20, [1d100] = 64

ooc: Woot! Three charges again! Hope the staff isn't low on charges. I believe Branc needs a roll to confirm a critical:

Branc: [1d6] = 3, [1d8] = 1, [1d10] = 7, [1d20] = 10, [1d100] = 6
Last edited by NJWilliam on Mon Jul 15, 2013 9:04 am, edited 1 time in total.
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Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos

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Re: Ch 3. The Temple of the Ant

#113 Post by grey_starr »

Grey Starr - Try my D&D name generators...

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Re: Ch 3. The Temple of the Ant

#114 Post by Vargr1105 »

Save vs. Spell (15): [1d20] = 3

ooc: crap!


Nayman acts like last round (assuming the effect doesn't screw him over that is).



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Re: Ch 3. The Temple of the Ant

#117 Post by Stonjuz »

[1d100] = 50 [1d20] = 3 [1d10] = 8 [1d8] = 7 [1d6] = 1 [1d4] = 3
Benson and Branc, both unaware of the emitted sound, step to attack. Between the club and staff damage, the group clearly has the upper hand in the conflict for the time being. The beast can no longer maneuver as it had. The legs that can still function begin to twitch and reach for those nearby, in a futile attempt.
Nayman doubles over in ear-splitting pain, but does not fall. Agrim, nearby, lays a hand on the thief, if only to steady the lad and senses a flash of a pulse in the magic aura surrounding the creature as Garth stops midswing and also puts hands to ears.

Agrim, Benson and Branc can react for the next round.
Round 7.

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Re: Ch 3. The Temple of the Ant

#118 Post by NJWilliam »

Branc Temugen, Mage

Branc swings again with his staff of striking, but his luck does not hold and he swings wide of the beast.

Branc: [1d6] = 4, [1d8] = 4, [1d10] = 3, [1d20] = 1, [1d100] = 29
Sebastian, A Candle in the Darkness
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Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos

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Re: Ch 3. The Temple of the Ant

#119 Post by grey_starr »

Grey Starr - Try my D&D name generators...

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Re: Ch 3. The Temple of the Ant

#120 Post by Stonjuz »

[1d100] = 33 [1d20] = 2 [1d10] = 2 [1d8] = 8 [1d6] = 2 [1d4] = 3
Agrim mentions retreating "Run?" Greystarr curses the idea and brings the creature nearer to its end. The surrounding ground again shakes violently. Branc tries to help kill the ANT but due to the quake, hits a nearby pillar with his staff. The creature tries to bite Branc as the mage is knocked aside momentarily, but cannot extend it's pinchers close enough. The entire area quakes a bit further. The stone, dirt and debris fall thru the 'entrance' at a much more extreme rate. Agrim realizes that the idea of his immmediate retreat has been suspended. Garth quickly begins to come back to his senses and can react now.
Nayman, on the other hand, is still bent over, holding his head.

The ant lies near death. One last quick 'coup de gras' will finish the thing. The cavern is still lit in shades of black and white.

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