Character Sheets
Character Sheets
A thread for us to maintain character sheets so everyone can refer to them. Please attempt to keep these updated at least once a week! This will be enormously useful when trying to use Help.
Re: Character Sheets
Lilly, the Love-Struck Treasure-Hunter
aka Lillibrok Lorkkâd (age 62)
Lifepaths:
Born Artificer, leads to Tinkerer, leads to Adventurer
Reputations: ∅
Affiliations: 'No Questions Asked' Retrieval (1D)
Relationships:
Finnithir Rána (minor, romantic, forbidden, dark-elf siren, good at seduction/falsehood, same affiliation, travelling with the group)
Beliefs:
B4 Will; B5 Perception; B5 Power; B3 Forte; B4 Agility; B4 Speed; B5 Health; B5 Steel; B2 Circles; B0 Resources; B5 Greed; B4 Reflexes; Stride 6; Hesitation 6
Skills:
B5 Sword; B3 Brawling; B4 Lock Pick; B2 Locksmith; B5 Scavenging; B2 Stuff-Wise; B2 Lost-Treasure-Wise; B2 Survival; B2 Mending
Physical Tolerances:
B2 Superficial; B4 Light; B6 Midi; B8 Severe; B9 Traumatic; B10 Mortal
Gear:
Dwarven-Made Heavy Mail; Dwarven Arms; Shoddy Tools (Lock Pick); Travelling Gear; Clothes; Sturdy Shoes
Woad Indigo Dye (appropriate for Folklore Charms)?
aka Lillibrok Lorkkâd (age 62)
Lifepaths:
Born Artificer, leads to Tinkerer, leads to Adventurer
Reputations: ∅
Affiliations: 'No Questions Asked' Retrieval (1D)
Relationships:
Finnithir Rána (minor, romantic, forbidden, dark-elf siren, good at seduction/falsehood, same affiliation, travelling with the group)
Beliefs:
- The key to every job is speed. Get in, get the diamond, get out. No distractions.
- I am truly lucky to have found so many magically Gifted humans to work with. I can't wait to see their craft!
- If this is a town build on a meteor crater... could we find meteor veins under it?
- I vow to Finnithir to build a Hold so full of art and riches that no one would dare question our marriage.
- Always be on the lookout for useful stuff
- Always defend Finnithir
- Never let them shoot from a distance
- Bearded
- Curious
- Accustomed to the Dark (No dim light penalties)
- Greed (Emotional Attribute)
- Oathsworn (Extra Belief slot to be filled with an Oath)
- Shaped from Earth and Stone (Access to Dwarven open-ended skills)
- Stout (Stride 6; Max Forte 9; Max Speed 6; one of Power/Forte must be higher than Speed)
- Tough (Round up MW)
- Adventurer (+1 Ob to Circle Nobles/Artificers; 1D Free Affiliation outside the hold)
- Tinkerer (Mending/Black-Metal Artifice Call-On when trying to cobble together something new or weird)
- Nimble (Agility/Lock Pick Call-On)
B4 Will; B5 Perception; B5 Power; B3 Forte; B4 Agility; B4 Speed; B5 Health; B5 Steel; B2 Circles; B0 Resources; B5 Greed; B4 Reflexes; Stride 6; Hesitation 6
Skills:
B5 Sword; B3 Brawling; B4 Lock Pick; B2 Locksmith; B5 Scavenging; B2 Stuff-Wise; B2 Lost-Treasure-Wise; B2 Survival; B2 Mending
Physical Tolerances:
B2 Superficial; B4 Light; B6 Midi; B8 Severe; B9 Traumatic; B10 Mortal
Gear:
Dwarven-Made Heavy Mail; Dwarven Arms; Shoddy Tools (Lock Pick); Travelling Gear; Clothes; Sturdy Shoes
Woad Indigo Dye (appropriate for Folklore Charms)?
- Attachments
-
- Lilly_24.05.16.pdf
- (1.57 MiB) Downloaded 2 times
Last edited by hidetzugu on Mon Apr 29, 2024 10:21 am, edited 16 times in total.
Re: Character Sheets
Suen-Magir, Outcast Daemonspawn
Lifepaths:
Village Born, leads to Religious, Apt Pupil, leads to Outcast, Cultist
Circles: B1
Reputations:
Will B3, Perception B4, Power B4, Forte B4, Agility B4, Speed B4
Health B3, Steel B4, Resources B1, Reflexes B4, Stride 7, Hesitation 7
Skills:
Obscure History B2, Cult Doctrine B3, Falsehood B2, Persuasion B3, Sorcery B4
Gear:
Clothes, shoes
Lifepaths:
Village Born, leads to Religious, Apt Pupil, leads to Outcast, Cultist
Circles: B1
Reputations:
- 1D reputation among the Black Citadel: an actual daemonspawn!
- 1D with the Cult of the Black Citadel
- Sabit, half-sister (minor, immediate family, hateful; she claims to love him but truly sees him as a fascinating tool and plaything)
- My soul is damned. I will find a way to cleanse it.
- This magic is a part of me, for good or for ill. I will learn to master it.
- My gaze has saved me from destruction more than once. I will use it to defend myself, even if it imperils my soul.
- (Zealot) The Cult of the Black Citadel could make better use of the gem than the Ten would.
- Always obey my sister
- Accept any blessing from the clergy
- Trust anyone who shows me kindness
- Speaker of the Secret Language (Char)
- Gifted
- Tainted Legacy (Mesmerizing Gaze)
- Believer
- Zealot
Will B3, Perception B4, Power B4, Forte B4, Agility B4, Speed B4
Health B3, Steel B4, Resources B1, Reflexes B4, Stride 7, Hesitation 7
Skills:
Obscure History B2, Cult Doctrine B3, Falsehood B2, Persuasion B3, Sorcery B4
Gear:
Clothes, shoes
Shadrach, Demon-Hunter - Dust to Dust
Re: Character Sheets
Nutesh, the Acquirer
Lifepaths:
Gifted Child, Wizard's Apprentice, Gravedigger
Circles: B2
Reputations:
Will B4, Perception B4, Power B4, Forte B4, Agility B4, Speed B4
Health B4, Steel B6, Resources B2, Reflexes B4, Stride 7, Hesitation 6
Skills:
Circination B5, Philosophy B3, Brawling B3, Ditch Digging B2, Read B2, Stealthy B2, Symbology B2, Bone-wise B2, Cemetary-wise B2, Great Wizard-wise B2
Gear:
Gambeson (Poor); Travelling Gear, Clothes, Shoes, Favorite Shovel
Gravekeeer's Cottage at abandoned church along the Sipe River
Gifted Child, Wizard's Apprentice, Gravedigger
Circles: B2
Reputations:
- Acquirer of Strange Things (1D)
- Trusted of Algash the Cruel (1D Infamous)
- None
- Ku-Aya, His True Love's Ghost (Romantic/Forbidden)
- Carrock, The raven whose feathers smoke. Wi G2, Pe G3, Ag B4, Sp B5, Po B3, Fo B3, Hea B4, Ref B4, Ste B5, MW B9)
- "The appearance of power is power itself" was the first lesson of Alagash. I will use the power of his name to secure what I need to go find the Red Diamond.
- Summoning is the folly of the mad. I will convince others not to summon beings too powerful for human ken, like Algash did.
- I must learn magic to restore Ku-Aya to me permanently. I will find knowledge in Tekomel.
- Never enter a fight empty-handed. (i.e. Always begin combat by wielding the best found-weapon available.)
- Always draw a Fortress before I sleep.
- Always check for ambushes and tails through Carrock's eyes.
- Character- Always in the Way, Bitter; (proposed cultural) Revenant, Necrocratic, Marked
- Die - Spirit Familiar, Gifted, Cold, Misunderstood
Will B4, Perception B4, Power B4, Forte B4, Agility B4, Speed B4
Health B4, Steel B6, Resources B2, Reflexes B4, Stride 7, Hesitation 6
Skills:
Circination B5, Philosophy B3, Brawling B3, Ditch Digging B2, Read B2, Stealthy B2, Symbology B2, Bone-wise B2, Cemetary-wise B2, Great Wizard-wise B2
Gear:
Gambeson (Poor); Travelling Gear, Clothes, Shoes, Favorite Shovel
Gravekeeer's Cottage at abandoned church along the Sipe River
- VVhite-Crow
- Strider
- Posts: 26
- Joined: Sun Apr 14, 2024 5:10 pm
Re: Character Sheets
Farouk "The Merchant of Telkomel"
Lifepaths:
Born Peasant, Peddler, Smuggler
Age:
18
Circles:
B2
Reputations:
"The Merchant of Telkomel" 1D
Affiliations:
Inhabitants of the Outskirt" 1D
Relationships:
Farah, mother that is still with the nomads and despises Farouk for leaving the tribe (Immediate Family/Hateful)
Beliefs:
Instincts:
Traits:
Stats and Attributes:
Will B4, Perception B5, Power B4, Forte B4, Agility B4, Speed B4
Health B4, Steel B3, Resources B1, Reflexes B4, Stride 7, Hesitation 6
Skills:
Mending B3, Haggling B2, Persuasion B4, Inconspicuous B2, Falsehood B2, Appraisal B2, Forgery B2, Stealthy B4, Survival B2, Brawling B2, City of Telkomel-wise B2
Gear:
Lifepaths:
Born Peasant, Peddler, Smuggler
Age:
18
Circles:
B2
Reputations:
"The Merchant of Telkomel" 1D
Affiliations:
Inhabitants of the Outskirt" 1D
Relationships:
Farah, mother that is still with the nomads and despises Farouk for leaving the tribe (Immediate Family/Hateful)
Beliefs:
- Many of my people died because of the evil in Telkomel and the red diamond is the root of it. It must be removed from the city to prevent further casualties. I'll ask the outlaws if they know where it could be.
- Only the strongest are able to restrain the flow of the arcane. Nutesh seems to be aware of the burden he carries. I'll do my best to help him find a mentor before he causes even more calamity.
- The abominations in Telkomel and those of their kind will try to corrupt us. I'll make sure that none of us gets twisted and used for their fiendish plans. One way or another.
Instincts:
- Always make sure that at least Bassam has enough water.
- Never directly look into Suens eyes.
- When dealing with the law always look out for an escape route.
Traits:
- Character Traits: Superstitious, Paranoid; (proposed cultural) Shady, Bright blue-eyed, tea-addict
- Die Traits: Misplaced Aura of Demon (he is not aware of), Blank Stare (+1Ob for Persuasion/ Soothing Platitudes against Farouk)
Will B4, Perception B5, Power B4, Forte B4, Agility B4, Speed B4
Health B4, Steel B3, Resources B1, Reflexes B4, Stride 7, Hesitation 6
Skills:
Mending B3, Haggling B2, Persuasion B4, Inconspicuous B2, Falsehood B2, Appraisal B2, Forgery B2, Stealthy B4, Survival B2, Brawling B2, City of Telkomel-wise B2
Gear:
- Robes of flowing linen that are designed to protect from the natural hazards of the desert and are strong enough to ward of minor blows (pq Gambeson) and matching shoes.
- A camel called Bassam that carries most of Farouks gear, including a crude tent, cooking utensils like a pan, flint and steel, a knife and a few supplies.
- Water skins with water for him and Bassam.
- Supplies he gained from the outlaws through trade