Completely oblivious to the idea that this could be an expense H&C doesn't cover, Gabe hands his per-diem card over to Ty without further discussion. His card can be distinguished from the others by having a large chevron drawn on the back in black marker.
Walking aboard Perfect Stranger and looking through the first few compartments, the ex-marine comments: "Know what dey say about crime scenes? Mebbe touch as little as possible fo' now, could be some clues..." Gabe then searches for the Ship's Locker, opens it and surveys its contents visually.
Not standard as in, there are two separate Power Plants?
EDIT: Cross-posted with you brother Thumper; I think both posts can stand as is.
However, I just realized CT doesn't have a "forensics" skill. Nor is there any prior profession (not even in Mercenaries or CotI) that would imply police or detective skills more than any other. I guess finding clues of this sort would come down to our PCs' Intelligence ratings and player declarations as to what we're looking for.