Agreed. Take a look at Bandit 2. He went down just as quick and he was min/maxed with a +2 in Dex and Quickness, plus a 4-5 in weapon ability! The bandits were all built as starting grogs just like yours so you could say they have equal "levels". ArM combat is just deadly, one bad die roll and you could be finished. The 2 biggest influences on the out come is your weapon ability level (which is dependent on your experience) and the die roll.Rodriguez wrote:I disagree on the min/max part...ChubbyPixie wrote: The main lesson I took away from the grog combat (that I didn't get a chance to take part in) is that you have to somewhat min/max when building your character. I tried to purposefully make my Blacksmith's assistant a slow, lumbering guy (Qik -3) who wasn't super "professional" (no shield, leather armor) ...and he got his pantaloons handed to him before he could even make a move... Does that sound accurate?
If one is slow, ill equipped, not much better in combat then the opponents and on the smaller team you need to be damn lucky to make it trough a fight in one piece. I think thats not an unreasonable outcome that would call for minmaxing.
You could max all your combat characteristics like Dex, Qik, Stamina, and Str. It would give you an edge but you can still be beat down in the first round like Bandit 2 if your opponent rolls well or you botch.
The slow lumbering concept will work, just give him something to compensate. Up his stamina or give him virtues that allow him to take a beating.