Chapter 1.2: A Marsh - Under the Tower (level 2)

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TheMyth
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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#21 Post by TheMyth »

Who's opening the door?

And who is tossing in the squishy, oozy, already dissected bug?

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Rex
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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#22 Post by Rex »

Myrrh

Myrrh will toss in the bug.

Myrrh readies his shield, holding his sword in his shield hand, ready to grab. Then picks up the bug carcass and gets ready to toss it into the room.

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#23 Post by Edeldhur »

Ellith

"Not sure if the door might be trapped" - Ellith added, then turned to Brondulm - "Could you take a look?"

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#24 Post by BaltoBruiser »

Brondulm

Lets see what I can do here...


Find & Remove Trap Skill Check [1d100-10]=17-10=7 vs. 10%

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#25 Post by Dicey »

Gromp flexed in front of the girls.

Could be door smashing time,” he gruipped, which is dwarven for quipped gruffly.

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#26 Post by Darithe »

Lia

Lia watches Gromp curiously, apparently he has a muscle ache he is trying to work out. She waits patiently while Brondulm works to open the door.

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#27 Post by TheMyth »

Dicey wrote: Mon Mar 11, 2024 10:31 pm Gromp flexed in front of the girls.

Could be door smashing time,” he gruipped, which is dwarven for quipped gruffly.
Brondulm finds no traps onbthe door.

Gromp applies his typical brute force to the door, which he bursts open! Random d6 roll [1d6]=4

Myrrh tosses the gooey bug guts into the room, which has 5 caskets lined up along the walls. The roach clatters to the ground, its guts oozing out onto the floor. Yummy.

The room itself is 20' by 30', south by east.

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#28 Post by Rex »

Myrrh

Myrrh follows the bug in, looking around for any undead. He is now armed with his shield and sword.

"We may have to open the sarcophagus' to get to them."

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#29 Post by TheMyth »

Rex wrote: Tue Mar 12, 2024 4:16 am Myrrh

Myrrh follows the bug in, looking around for any undead. He is now armed with his shield and sword.

"We may have to open the sarcophagus' to get to them."
As if on cue, two caskets open. A corpse rises slowly from each and slowly creeps from its resting place.

The PCs act first. Actions?

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#30 Post by Rex »

Myrrh

Myrrh rushes the closest one, trying to pin it in its casket.

"May Muriel's light destroy you foul beast!"

Vowbound Sword vs Undead [1d20+3]=6+3=9 to hit [1d8+1]=8+1=9 damage

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#31 Post by TheMyth »

Rex wrote: Tue Mar 12, 2024 3:16 pm Myrrh

Myrrh rushes the closest one, trying to pin it in its casket.

"May Muriel's light destroy you foul beast!"

Vowbound Sword vs Undead [1d20+3]=6+3=9 to hit [1d8+1]=8+1=9 damage
Myrrh pins the casket. But not the zombie.

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#32 Post by Dicey »

After smashing in his third door down here, Gromp smiled and flexed his muscles again for the girls. He could tell they were starting to warm up to him. Especially Lia with that curious look - he knew what she was curious about!

As the zombies emerged, Gromp yelled: “By Berronar’s bountiful breasts! What hellspawn be this?!”

The dwarf charged with sword and dagger, dropping his shield, such was his fury.

M’Lady [1d20+2]=8+2=10, d. [1d8+2]=6+2=8, dagger [1d20]=12, d [1d4+2]=3+2=5 I think I tallied the modifiers right for dual attack. Does a charge give any bonus?

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#33 Post by TheMyth »

Gromp's sword is batted away by a zombie's arm, but his dagger rips and tears into its rotting flesh.

It still moves forward with dead eyes...

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#34 Post by Edeldhur »

Ellith

Ellith and Faron moved ahead, side by side with Myrrh and Gromp, swinging at the zombies!

Attack: [1d20+1]=18+1=19, Damage [1d8+1]=3+1=4

Faron tries to bite one of the reatures.

Faron Bite (THAC0 = 17): [1d20]=15, Damage [1d6]=6

(Question about Faron: he has THAC0:17 [+2]. Does this mean his THAC0 is 17 and he rolls with a +2 to Hit? Or simply that he has a +2 to-hit and thus a THAC0 of 17? :) )

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#35 Post by TheMyth »

Edeldhur wrote: Wed Mar 13, 2024 7:13 am Ellith

Ellith and Faron moved ahead, side by side with Myrrh and Gromp, swinging at the zombies!

Attack: [1d20+1]=18+1=19, Damage [1d8+1]=3+1=4

Faron tries to bite one of the reatures.

Faron Bite (THAC0 = 17): [1d20]=15, Damage [1d6]=6

(Question about Faron: he has THAC0:17 [+2]. Does this mean his THAC0 is 17 and he rolls with a +2 to Hit? Or simply that he has a +2 to-hit and thus a THAC0 of 17? :) )
(Ignore THACO. He has a +2 to hit. Ascending AC is so much easier in pbp.)

One zombie falls! One more shambles forth...

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#36 Post by BaltoBruiser »

Brondulm

Hey, cannot you holy folks pray to gods and make these things go away? or at least not attack us?

Pulls his new sword and Lefty and engages the newly risen zombie.

Short Sword to hit: [1d20+2]=13+2=15; damage [1d6+2]=3+2=5

Lefty to hit [1d20-2]=13-2=11; damage [1d4+1]=3+1=4

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#37 Post by TheMyth »

BaltoBruiser wrote: Wed Mar 13, 2024 9:05 am Brondulm

Hey, cannot you holy folks pray to gods and make these things go away? or at least not attack us?

Pulls his new sword and Lefty and engages the newly risen zombie.

Short Sword to hit: [1d20+2]=13+2=15; damage [1d6+2]=3+2=5

Lefty to hit [1d20-2]=13-2=11; damage [1d4+1]=3+1=4
Brondulm already attacked this round.

We are waiting on Lia and then the npcs attack.

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#38 Post by BaltoBruiser »

Brondulm successfully checked the door for traps. Gromp busted it in and the fighting commenced. I thought I got an attack but if not no biggie...as a chaotic thief with two clerics in the party and couple of fighter types, Brondulm would probably hang back anyway.

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#39 Post by TheMyth »

BaltoBruiser wrote: Wed Mar 13, 2024 9:37 pm Brondulm successfully checked the door for traps. Gromp busted it in and the fighting commenced. I thought I got an attack but if not no biggie...as a chaotic thief with two clerics in the party and couple of fighter types, Brondulm would probably hang back anyway.
I screwed up. Apologies. From now on, I will wait until more of you declare actions so I adjudicate them less frequently. Brondulm gets his double attack!

Brondulm slips in and slices at the walking dead. His blades rip into its flesh, almost crippling it!

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#40 Post by Darithe »

Lia

Lia raises her holy symbol and attempts to repel the abominations.

Turn Undead: [2d6]=11

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