Chapter 1.2: A Marsh - Under the Tower (level 2)

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Rex
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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#61 Post by Rex »

Myrrh

Can we get a hp check or are we keeping track individually?

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#62 Post by TheMyth »

Rex wrote: Sat Mar 16, 2024 9:59 pm Myrrh

Can we get a hp check or are we keeping track individually?
I am pretty sure everyone is a full hp but Cinders, who looks in pretty good shape despite her wounds.

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#63 Post by Rex »

Myrrh

Thanks.

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#64 Post by Rex »

Myrrh

"I only have the one healing spell available to me so I think it best I hold it for now until absolutely needed."

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#65 Post by Edeldhur »

Ellith
Rex wrote: Sat Mar 16, 2024 9:31 pm Myrrh

"Maybe Faron would eat the rats for dinner? It would save some rations."


Open doors (3:6) [1d6]=5

"Nope, it is stuck."
"He might" - Ellith nodded - "If they are not ridden with sickness" - he added with a look to Faron, who seems to be checking the rats for edibility.

Then he focused his attention on the door.

Open Doors (3in6): [1d6]=4

"It is definitely stuck"

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#66 Post by Dicey »

Gromp was grumbling. “I’ve yet to hit a foe with M’Lady.” He held the sword up and wondered.

It seems all I can do is bash doors open.”

The dward in a nonchalant manner forcefully shouldered the door.

Smash Door Open [1d6]=1

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#67 Post by Rex »

Myrrh

"That is fine since I am yet to get a door open. We all have a part to play I suspect."

Myrrh steps forward and looks past the now open door.

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#68 Post by TheMyth »

Rex wrote: Mon Mar 18, 2024 2:50 am Myrrh

"That is fine since I am yet to get a door open. We all have a part to play I suspect."

Myrrh steps forward and looks past the now open door.
Myrrh sees another door 20' across the room, which extends 30' south of the 2 doors. The room has 3 items of interest:

1/ the aforementioned door
2/ a small shallow puddle in the southeastern corner of the room, and
3/ a pair of rotting doors propped up against the western wall.

Image

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#69 Post by Rex »

Myrrh

Myrrh will look at the ceiling before entering the room, particularly above the puddle. If he doesn't see anything dangerous he will enter and check out the puddle first.

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#70 Post by TheMyth »

Rex wrote: Mon Mar 18, 2024 4:10 am Myrrh

Myrrh will look at the ceiling before entering the room, particularly above the puddle. If he doesn't see anything dangerous he will enter and check out the puddle first.
The ceiling looks stable, if cobwebby.

Myrrh finds thecwater is just a puddle. It might be from that trickle in the room above.

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#71 Post by Edeldhur »

Ellith

Ellith and Faron go take a look-see at the rotting doors across the room

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#72 Post by Rex »

Myrrh

Myrrh will examine the other exit/door.

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#73 Post by BaltoBruiser »

Brondulm

Will go with Myrrh to the single door on the western wall and listen with his wax filled ears for any strange noises:

Hear Noise Check [1d6]=4

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#74 Post by TheMyth »

Edeldhur wrote: Mon Mar 18, 2024 2:11 pm Ellith

Ellith and Faron go take a look-see at the rotting doors across the room
The doors resemble the other doors encountered underground here. They are covered in mold and mildew of the normal sort. As they are propped up against the wall, Ellith looks under them, but sees nothing unusual.

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#75 Post by TheMyth »

BaltoBruiser wrote: Mon Mar 18, 2024 4:11 pm Brondulm

Will go with Myrrh to the single door on the western wall and listen with his wax filled ears for any strange noises:

Hear Noise Check [1d6]=4
Brondulm hears.....nothing!

Let's do our Open Doors ritual!

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#76 Post by Dicey »

“If those doors attack, I’m your dwarf,’ muttered Gromp.

He tilted one of the doors back and let it drop to the floor. He then searched the wall it was leaning against for any secret doors.

If nothing, Gromp assisted with the closed door.

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#77 Post by TheMyth »

Dicey wrote: Mon Mar 18, 2024 11:57 pm “If those doors attack, I’m your dwarf,’ muttered Gromp.

He tilted one of the doors back and let it drop to the floor. He then searched the wall it was leaning against for any secret doors.

If nothing, Gromp assisted with the closed door.
Excellent idea...

Gromp finds no secret doors on the western wall behind the rotting doors (which practically crumble to squishy kindling when moved).

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#78 Post by Rex »

Myrrh

Myrrh will check for secret doors as well.

Then moves on to the stuck door, trying to open it.

If needed,
Open Doors (3:6) [1d6]=4

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#79 Post by TheMyth »

Rex wrote: Tue Mar 19, 2024 4:24 am Myrrh

Myrrh will check for secret doors as well.

Then moves on to the stuck door, trying to open it.

If needed,
Open Doors (3:6) [1d6]=4
Myrrh finds no secret doors on the western wall.

And, as usual, the western door is stuck.

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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)

#80 Post by Dicey »

Gromp, his right shoulder armor quite dented from the vanquishing of doors, decided to favor the left shoulder.

He rubbed his hands together.

This one’s for you Cinders,” Gromp said with a wink.

The dwarf bashed the door. Bash Door [1d6]=4

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