Back to the Outpost

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gurusql
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Re: Back to the Outpost

#81 Post by gurusql »

Beryl

No additional actions for the evening, although he does want to get a chance to look at the small dwarven road marker (and when he hears of it the ruins) perhaps tomorrow.

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sulldawga
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Re: Back to the Outpost

#82 Post by sulldawga »

Ingram says, Let's head back and return tomorrow morning. We'll find nothing once the sun goes down.

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GreyWolfVT
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Re: Back to the Outpost

#83 Post by GreyWolfVT »

Algrim "Alright, let's call it a day an head back. Let's remember where this is an bring that others back tomorrow." the dwarf admits it is time to go back.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Rex
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Re: Back to the Outpost

#84 Post by Rex »

Algrim and Ingram hurry back to the outpost, arriving about just after dusk as it starts to get truly dark.

Do they share word of the ruins they found?

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Marullus
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Re: Back to the Outpost

#85 Post by Marullus »

Marullus wrote: Tue Mar 12, 2024 4:50 pm Probably over dinner when they get back from the days' hunting...

"This place was closed when the khuzdul withdrew from the world; it is fitting it be re-opened with their desire to come forth, allowing a waystation for them to continue on and trade with the kingdoms of men once more. Let us determine what your plans are and what they need and then I can send word to King Hazmadul. This is well-concealed - do you intend to reveal it with regular traffic, or keep it a hidden reserve behind a wooden inn?"

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sulldawga
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Re: Back to the Outpost

#86 Post by sulldawga »

Over dinner, Ingram shares the story of the mile marker he found and the ruins he and Algrim discovered.

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Re: Back to the Outpost

#87 Post by GreyWolfVT »

Algrim once back around the others in the group informs of the findings "We found a ruin of a tower, but we're both thinkin it's got more than we found afore we headed back ere."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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sulldawga
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Re: Back to the Outpost

#88 Post by sulldawga »

Marullus wrote: Fri Apr 05, 2024 7:49 pm
"This place was closed when the khuzdul withdrew from the world; it is fitting it be re-opened with their desire to come forth, allowing a waystation for them to continue on and trade with the kingdoms of men once more. Let us determine what your plans are and what they need and then I can send word to King Hazmadul. This is well-concealed - do you intend to reveal it with regular traffic, or keep it a hidden reserve behind a wooden inn?"
Ingram remarks, This is not a large outpost. I favor the idea of keeping it hidden, as a sort of bolt hole behind an inn or caravansary.

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Rex
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Re: Back to the Outpost

#89 Post by Rex »

The abandoned village of Darcen is only a couple hour walk south down the old road towards the Genin Trail which is a major caravan route. Some of the structures there still stand. The village is about another 1-2 hours to the main trail.

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shaidar
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Re: Back to the Outpost

#90 Post by shaidar »

Arngeir

"Is not very big place, is true. Maybe something can be done with nearby village. We should go look at this ruin more tomorrow then, yes? Tonight, before sleep, I try again to read the old blade."

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Rex
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Re: Back to the Outpost

#91 Post by Rex »

After dinner Arngeir tries Psychometry on the blade again.

Please give me a couple of d100 rolls.

No real conclusion is made about how to use the Outpost but the group seems to be leaning towards keeping it hidden.

The next morning breakfast is made with fresh venison.

Who is planning on heading to explore the ruins? The NPC's will stay back and watch the Outpost.

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sulldawga
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Re: Back to the Outpost

#92 Post by sulldawga »

Is the abandoned village of Darcen different than the ruined tower?

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Marullus
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Re: Back to the Outpost

#93 Post by Marullus »

Either option holds Lharzin's interest. She comes along.

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Rex
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Re: Back to the Outpost

#94 Post by Rex »

Yes the village is the opposite direction from the tower. The tower was abandoned a very long time ago (unknown how long at this point). The village was abandoned after the Treasure War, less than 50 years ago.

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Re: Back to the Outpost

#95 Post by Ahlmzhad »

Murgar

Murgar will go. He'll set about fencing the goats in while he's away.

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shaidar
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Re: Back to the Outpost

#96 Post by shaidar »

Arngeir will join the others exploring the tower tomorrow.

Percentage: [1d100]=10

Percentage: [1d100]=36

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Rex
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Re: Back to the Outpost

#97 Post by Rex »

Arngeir gets to ask 3 questions. Since he had a CS he will get extra info.

Volin and Turnip offer to take care of Murgar's goats.

You are going to the tower or the village first?

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shaidar
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Re: Back to the Outpost

#98 Post by shaidar »

Arngeir
Rex wrote: Thu Apr 11, 2024 4:51 am Arngeir gets to ask 3 questions. Since he had a CS he will get extra info.
[/ooc]
"What powers do you have?"

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Rex
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Re: Back to the Outpost

#99 Post by Rex »

shaidar wrote: Thu Apr 11, 2024 5:02 am Arngeir
Rex wrote: Thu Apr 11, 2024 4:51 am Arngeir gets to ask 3 questions. Since he had a CS he will get extra info.
[/ooc]
"What powers do you have?"
Swordbreaker.

Extra info: Any weapon blocked by the weapon or struck by the weapon (block it) makes it's weapon quality (WQ) check at +1d6. Note that for WQ checks are normally 3d6 and high rolls are bad, ie damage or break the weapon depending on how much higher than the weapons quality rating.

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sulldawga
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Re: Back to the Outpost

#100 Post by sulldawga »

Ingram would like to explore the ruined tower first.

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