Magic-User

grokkngrognard
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grokkngrognard
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Magic-User

#1 Post by grokkngrognard »

Magic-User

Experience Points Level Title Level & HP (d4) Attack Bonus
0 Channeler 1 0
2,600 Spellweaver 2 0
5,100 Magician 3 0
10,100 Enchanter 4 +1
22,600 Mage 5 +1
40,100 Summoner 6 +1
60,100 Magister 7 +1
90,100 Warlock 8 +2
135.100 Arch Mage 9 +2
250,100 Grand Mage 10* +2
*A magic-user requires 200,100 experience points for each additional level beyond the 10th and gain 1 hit point per level plus Constitution Modifier (if applicable).

Ability Requirement: None
Race & Level Limit: Human U, Elf 12, Half-Elf 10,
Hit Dice: d4
Starting Gold Pieces: 20-80 (2d4x10)

Weapons and Armor: Magic-users may not use shields or armor. They can use dagger, darts, staff, or sling.
Languages: Black Tongue, the language of the arcane.
Scrolls: Arcane spell-casters may write their own spell scrolls (250gp per level) with a one week writing time per spell level. Scrolls can hold a maximum of three spell levels. Only spells currently cast may be scribed.
Arcane Channeling: Magic-users may channel (cast) any Level 1 spell for Detect Magic or Read Magic.
Spell Memorization Limit: Arcane spell-casters, like divine ones, may not memorize the same spell twice in one day without the use of a magical item.
Bonus Spells: All arcane spell casters with Intelligence 15 or higher receive one additional first level spell per day, and when reached, one second level spell per day.


Magic-User Spell Progression
M-U Level 1st Level Spells 2nd Level Spells 3rd Level Spells 4th Level Spells 5th Level Spells
1 1 -- -- -- --
2 2 -- -- -- --
3 2 1 -- -- --
4 3 2 -- -- --
5 4 2 1 -- --
6 4 2 2 -- --
7 4 3 2 1 --
8 4 3 3 2 --
9 4 3 3 2 1
10 4 4 3 2 2

Magic-User: Initial Spells
Offensive Defensive Utility
1-Shocking Grasp 1-Hold Portal 1-Wall of Glass
2-Light 2-Protection from Evil 2-Identify
3-MagicMissile 3-Tenneal’s Expeditious Retreat 3-Ventriloquism
4-Burning Hands 4-Feather Fall 4-Enlarge
5-Sleep 5-Shield 5-Spider-Climb
6-Magic-User Choice 6-Magic-User Choice 6-Magic-User Choice
Initial Spells: Magic-users begin play with Read Magic(Arcane), Detect Magic, and Write. In addition, they have a random Offensive, Defensive, and Utility Spell.


Ye Olde Magic-User Fast Pack
Pack 1: Quarterstaff (1d6), three Daggers (1d4), Backpack, Spellbook, Small Sack (4), Chalk, Caltrops (2), Quill, Scroll, Ink, Wineskin, Rations (7) (45gp).
Pack 2: Quarterstaff (1d6), six Darts (1d3), Dagger (1d4), Backpack, Spellbook, Large Sack (4), Candles (10), Rope (50 Feet), Quill, Scroll, Ink, and Scroll Case, Lock and Key, Wineskin, Rations (7) (64gp).
Pack 3: Dagger (1d4), Sling and 20 Stones (1d4), Backpack, Spellbook, Lantern, Flask of Oil (4) (48g).

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