Game Information

AleBelly
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AleBelly
Rider of Rohan
Rider of Rohan
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Joined: Wed May 28, 2014 4:46 am
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Game Information

#1 Post by AleBelly »

This thread will be for collection of gameplay and setting information. Please do not post in this thread; if you have questions please use the OOC thread. Thanks!

Contents

0. Posting rate/things to keep in mind playing DCC
1. Character generation
2. Setting information
3. Class and race
3a. Cleric

Posting rate

I'd like to aim for posting updates on Saturdays, Tuesdays, and Thursdays if possible.

Things to keep in mind playing DCC

Luck plays a large role in this game. Don't forget that you can burn luck points to improve a given die roll. But beware that low luck attributes will make you more likely to be targeted by enemies, have things fall on you, etc. Except for thieves and halflings, luck doesn't regenerate automatically. Rather, it can be earned by appeasing deities, demons, etc. You can also lose luck by doing the opposite! But bottom line, don't forget you can burn luck to help your character out!

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AleBelly
Rider of Rohan
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Posts: 9072
Joined: Wed May 28, 2014 4:46 am
Location: Research Triangle Park, NC

Character Generation

#2 Post by AleBelly »

Character generation

Feel free to roll up your 0-levels using this site:

https://purplesorcerer.com/create_party.php

Please use the defaults and your first result. If you take this route, just add character name and alignment.

If you'd prefer to use the dice roller (campaign ID = 1051), you can use the following macros:

Strength [3d6] Agility [3d6] Stamina [3d6]
Personality [3d6] Intelligence [3d6] Luck [3d6]
Birth Augur [1d30] Hit points [1d4] copper pieces [5d12] Occupation [1d100]
Starting equipment [1d24]

You can use your coppers to buy anything from Table 3-3.

I'll put a template for level 0 characters below but feel free to use the character sheets in the die roller instead.

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AleBelly
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Joined: Wed May 28, 2014 4:46 am
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Setting Information

#3 Post by AleBelly »

Your characters are all from the peaceful town of Clearwater, named for the small crystal clear river that runs through the middle of it. The town has a few hundred inhabitants. The river connects to a Fira, a large city on the coast that's a couple days' raft trip downstream. It's widely seen as a den of villainy by town inhabitants but they do benefit from the occasional visit of Firan traders. Otherwise, the areas surrounding the farms and fields of Clearwater are seen as hostile, and every couple years there is the occasional goblin and orc raid.

There are four landowning families in Clearwater. They are generally well-liked, though it is rumored one has a wizardess (magic is somewhat frowned upon and foreign to Clearwater). If you roll "noble" as a level 0 occupation, it will be as part of one of these four families. We're not talking dukes and duchesses here, just relatively well-off landowners.

Deities

There are two major deities worshipped in Clearwater, though others may be venerated in small, clandestine groups. That is, if your character wants to bring in a god let's work it in to the game!

Ulesh, god of peace - a lawful god that is worshipped by the majority of Clearwater dwellers. And the head of the church of Ulesh reminds the populace of this often

Ildavir, goddess of nature - Given the dependence of the town on its agriculture, it's no surprise that the town also worships this neutral goddess of nature.

[since we're starting with a funnel, I'll add much more information later]

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AleBelly
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Cleric class

#4 Post by AleBelly »

As in most RPGs, clerics serve a god. In DCC, the relationship between a cleric and his/her god is more important than others I've played. A cleric is an instrument and servant of their god, with an objective to convert others to their faith, destroy abominations and enemies, and help raise the esteem of their god in the mortal world. Gods are jealous bastards, and don't look kindly on their clerics acting outside of their interests. That includes helping rival gods or aiding those that adhere to opposing tenets. This is, for example, reflected in how healing depends on the alignment of the cleric compared to the individual they are healing. I'm attaching four pages from the excellent DCC rulebook below, but here are (in my view) the most important things to know about clerics in the DCC game:

Spells

- Clerics start with access to four level 1 spells. I will allow the PC to choose them...bonus points for choosing spells that best reflect their god and aims.
- Spell checks are done with a d20, modified for Personality modified and caster level. So, a second level cleric with a 14 (+1) personality score would roll spell checks as d20+1+2 -> d20+3.
- Disapproval: On rolling a natural disapproval roll, the cleric's god disapproves of their use of powers or is annoyed by something the cleric has done. The cleric will need to atone. Disapproval starts the day at 1, and increases by 1 for each failed spell check. So, if a cleric has failed two spell checks, they will gain disapproval from their deity with a natural roll of 1-3. This resets each day. The time of day varies by deity. Once you select a god we can go with a generic disapproval table or use one more specific to your god.

Healing

- Healing: Healing is not considered one of the cleric's spells, but a spell check is rolled for healing. Same rules for disapproval in the spells section above apply, however. Healing is more successful when applied to like-minded PCs.

Turning unholy

The cleric can turn unholy creatures, animals, demons, and even some humanoids depending on who they serve and their alignment. Turning unholy is mechanistically the same as spell checks, except the cleric's luck modifier is also involved. From the example above of a 2nd level cleric with Personality 14, a luck score of 8 would entail a -1 modifier, so the spellcheck would be rolled as d20+1+2-1 -> d20+2.

Finally, it is very likely adventure opportunities or quests will arise as part of the cleric's faith. As they rise in reputation and their fame spreads, others may also seek out their help.

I'm attaching four pages from the DCC rulebook (which I highly recommend) for clerics.
CL-1.png
CL-1.png (522.28 KiB) Viewed 11 times
CL-2.png
CL-2.png (502.11 KiB) Viewed 11 times
CL-3.png
CL-3.png (438.43 KiB) Viewed 11 times
CL-4.png
CL-4.png (243.37 KiB) Viewed 11 times

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