Chapter 7: I7 - Baltron's Beacon

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shaidar
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Re: Chapter 7: I7 - Baltron's Beacon

#181 Post by shaidar »

Weston

On hearing Egon's cry, the priest looks around from the back of the wagon to see what's happening and look for targets for a Hold Person spell.

Would Weston know if these creatures would be affected by hold person?

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Re: Chapter 7: I7 - Baltron's Beacon

#182 Post by Darklin2 »

Grimnar pays them no attention still trying to free the man from the inside of the overturned coach.
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Re: Chapter 7: I7 - Baltron's Beacon

#183 Post by BaltoBruiser »

Kravoud

Successfully fending off the power of the spriggin's spell, Kravoud continues working with Grimnar to free the being from the overturned wagon.

Should we do a strength check to see if we can flip the wagon off the stranger?

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Re: Chapter 7: I7 - Baltron's Beacon

#184 Post by GreyWolfVT »

roll strength if you want to try and roll the wagon over. Mind you the trapped feller is inside the wagon not under in, this is like an old coach style wagon. It occurs to you it might be easier to just strike the door with an axe or blunt weapon.
Wagon minus the window openings it just has the door one on each side curtain is closed on the top stuck door.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
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Re: Chapter 7: I7 - Baltron's Beacon

#185 Post by Cwreando »

Trist

Trist will try to help anyone running out by grabbing them to instill some courage.

"Hold on friend what seems to be the problem. I've got you but you need to gather yourself and steel yourself my friend."
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Re: Chapter 7: I7 - Baltron's Beacon

#186 Post by BaltoBruiser »

Kravoud

Will work with Grimnar to smash the door in with his mace and try to extracate the passenger in the wagon.

Mace [1d20+1]=18+1=19 damage [1d6+1]=3+1=4

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Re: Chapter 7: I7 - Baltron's Beacon

#187 Post by GreyWolfVT »

shaidar wrote: Tue Feb 06, 2024 4:21 pm Weston

On hearing Egon's cry, the priest looks around from the back of the wagon to see what's happening and look for targets for a Hold Person spell.

Would Weston know if these creatures would be affected by hold person?
He suspects that it might work on them. They are humanoid even if they are strange looking.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 7: I7 - Baltron's Beacon

#188 Post by Darklin2 »

Grimnar

Uses his hand axes to chop through the door. Tearing out the hinges.
All things are possible through Magic.
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Re: Chapter 7: I7 - Baltron's Beacon

#189 Post by shaidar »

Weston

The priest attempts to place his Hold Person spell to catch as many of the creatures as he can, with a preference for any obvious spellcasters

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Re: Chapter 7: I7 - Baltron's Beacon

#190 Post by GreyWolfVT »

Tipped Wagon at the "crash site" Grimnar hacks away and manages to get through the door the being inside hears the hacking and moves out of the way so as not in a place where they might accidentally get axed. Once the door is busted through you can see inside is a comfy cozy interior with a small chest still locked on it's side where it landed in the wreck. Then looking around you notice a couple packs with belongings and another well whatever they call themselves only this one is female. She is pleased to be freed from the wagon. "Thanks. Help me climb out. Won't you?" semi-broken common language they speak in. She reaches a hand up for assistance climbing out. The male figure outside looks relieved but also ashamed perhaps.
mongrelfolk.jpg
mongrelfolk.jpg (6.04 KiB) Viewed 135 times
___________________________________________
Tunnel passage concealed door side
Initiative NPCs [1d10]=6 PCs [1d10]=7 PCs go first

The hold spell appears to have taken hold on 5 of the 6 strange looking gnome like creatures. The one that remains able to move does something strange after taking the hit from Kravoud, and almost getting hit by Egon. The creature begins to grow,to a ridiculous size the little bugger is now 12' tall sticking out of the hole like a giant. He looks down at the adventurers and looks angry but yet smiles in a most sinister looking way. His items also appear to have grown with him. He takes a swing down with his now giant proportioned spear. He strikes down at the two dwarves. At this size and proximity I decided the creature can likely hit both Egon & Kravoud
Giant Gnome Thing THAC0 17 [1d20+3]=12+3=15 to hit [2d4+7]=4+7=11 dmg by some strange miracle Egon is the only one to get hit by the giant spear.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 7: I7 - Baltron's Beacon

#191 Post by BaltoBruiser »

When the gnome grows to a giant do Kravoud and Egon receive their AC bonus vs. Giant sized creatures?

Kravoud

While somewhat surprised by the sudden expansion of his opponent, he regroups in time to shield himself from the oversized spear thrust and then so how missed the "Giant" gnomes knees with his mace.

Mace [1d20+1]=1+1=2 damage [1d6+1]=5+1=6

I rolled a natural 1 is there any penalty for that?

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Re: Chapter 7: I7 - Baltron's Beacon

#192 Post by Rex »

Egon

Yes there is, I think you need to roll a 1d100 for fumbles.

Egon attacks the now giant evil gnome thing.

Battle Axe +1 [1d20+2]=1+2=3 to hit [1d8+4]=2+4=6 damage
Natural 1.
Fumble [1d100]=67

Egon is -4 to be hit by giants of all types, including Ogres and trolls.

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Re: Chapter 7: I7 - Baltron's Beacon

#193 Post by gurusql »


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Re: Chapter 7: I7 - Baltron's Beacon

#194 Post by shaidar »

Weston

Seeing the effects of the hold spell, he states "Quickly, we need to secure those that are held."

His eyes widen at the sight of the creature growing to giant proportions, then he gets an idea. He casts a brief spell at the creature, reversing two key somatic elements to invert the magic's intent.

He casts Reduce on the creature

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Re: Chapter 7: I7 - Baltron's Beacon

#195 Post by BaltoBruiser »

Kravoud

Fumble roll:

Fumble penalty [1d100]=14

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Re: Chapter 7: I7 - Baltron's Beacon

#196 Post by GreyWolfVT »

Thanks for reminding the DM yes you get the bonus as they are giant sized. That is correct Rex 1d100 for Critical hits and Fumbles.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 7: I7 - Baltron's Beacon

#197 Post by Rex »

Of course the 2 engaged in melee both roll crit fumbles at the same time.

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Re: Chapter 7: I7 - Baltron's Beacon

#198 Post by GreyWolfVT »

BaltoBruiser wrote: Sat Feb 17, 2024 12:23 pm Kravoud

Fumble roll:

Fumble penalty [1d100]=14
Result: Distracted, Trip, Roll Dex check or fall
Rex wrote: Sat Feb 17, 2024 6:32 am Egon

Fumble [1d100]=67

Egon is -4 to be hit by giants of all types, including Ogres and trolls.


Result: Klutz, twist ankle 1/2 movement
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 7: I7 - Baltron's Beacon

#199 Post by BaltoBruiser »

Kravoud

Keeps his balance and does not face plant as a result of his critical miss:

Dexterity Check [4d6]=7 vs. 10

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Re: Chapter 7: I7 - Baltron's Beacon

#200 Post by tristenc »

Seeing the creature grow out of the hole, Reywald slings a bullet at it.


====
Sling bullet, Thac0 19
Reywald sling vs large spriggan [1d20]=10, [1d6+1]=4+1=5
probably a miss, only hits AC 9

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