Chapter 7: I7 - Baltron's Beacon
Re: Chapter 7: I7 - Baltron's Beacon
Delsenora
Delsenora will support Egon also covering the entrance with her bow and motioning the others forward.
Delsenora will support Egon also covering the entrance with her bow and motioning the others forward.
- Darklin2
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Re: Chapter 7: I7 - Baltron's Beacon
Grimnar
On his way to the tree hears the Voice from the Wagon and heads toward the wagon instead of the tree.
Hey there is someone trapped in the wagon. I'll need some more muscles up here to get it righted.
On his way to the tree hears the Voice from the Wagon and heads toward the wagon instead of the tree.
Hey there is someone trapped in the wagon. I'll need some more muscles up here to get it righted.
All things are possible through Magic.
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Re: Chapter 7: I7 - Baltron's Beacon
Kravoud
Someone take over the rear guard
He too moves to the wagon, after someone takes over protecting the groups rear flank, to help get it off of the voice coming from below.
Someone take over the rear guard
He too moves to the wagon, after someone takes over protecting the groups rear flank, to help get it off of the voice coming from below.
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Re: Chapter 7: I7 - Baltron's Beacon
Cloaked figure "He's stuck, door jammed." he puts it as simply as he can.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 7: I7 - Baltron's Beacon
Reywald keeps watch as well
- Darklin2
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Re: Chapter 7: I7 - Baltron's Beacon
Grimnar
Grabs the door to the coach/wagon and pulls on it to see if he can open it. Finding that it is overly stuck he sets at it with his axe.
Blasted Door is broken. Stand back one way or another it is coming open.
---------------------------------------------
[1d20]=17 Open Doors vs 15
Grabs the door to the coach/wagon and pulls on it to see if he can open it. Finding that it is overly stuck he sets at it with his axe.
Blasted Door is broken. Stand back one way or another it is coming open.
---------------------------------------------
[1d20]=17 Open Doors vs 15
All things are possible through Magic.
Re: Chapter 7: I7 - Baltron's Beacon
Weston is at the back of our wagon keeping watch
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Re: Chapter 7: I7 - Baltron's Beacon
It looks like Egon and Delsonora are near the cave mouth and need to roll surprise per Greywolf's OCC post. Grimnar and Kravoud are at the wagon attempting to get the unknown NPC out from under it. Trist, Weston, Therick (who has not posted), and Reywald are at the cart with Quinn and Durand providing an overwatch/rear guard.
Kravoud
Encourages Grimnar and removes debris to help open a path for the stranger's escape from under the wagon Evvil Kagyar provide tho gildeth ilv etta zylvum
Kravoud
Encourages Grimnar and removes debris to help open a path for the stranger's escape from under the wagon Evvil Kagyar provide tho gildeth ilv etta zylvum
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Re: Chapter 7: I7 - Baltron's Beacon
Grimnar
Well get over here and help, Kravoud. This is your friend right. Get over here and help lift.
[1d10]=9 Init.
[1d10]=2 Surprise
Well get over here and help, Kravoud. This is your friend right. Get over here and help lift.
[1d10]=9 Init.
[1d10]=2 Surprise
All things are possible through Magic.
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Re: Chapter 7: I7 - Baltron's Beacon
What the ?? Egon, Grimnar, Kravoud, & Delsenora are not super alert, but Egon and Grimnar are not surprised when a bunch of weird looking creatures almost like a gnome appear almost as if out of nowhere. The dwarves and Drow recall strange stories from their homelands of strange sort of race of gnome like creatures called spriggans. But they'd never seen them before so they aren't truly sure if that is what is coming at them in the underground tunnel. They see at least 6 of this coming at them all wielding weapons of sorts. The lead most one Kavoud notices something strange about it's shadow, the shadow looks much bigger than the creature it is coming from and this would be normal if there was a light source at the right angle but this is not the case.
Creatures: The tunnel goes both ways up and down the road leading to where the downed tree are from what our heroes can see at the entrance with the concealed door open. 3 of these new creatures are coming at them from both sided leaving the only options for fight them from the entrance or jump in which isn't far the tunnels are only about 6 fee tall and only a few feed under the surface just enough to be sneaky but not cause collapse unless something very large walked on them. As the creatures close in on the entrance the smell of dank earth. stale sweat & grime fills your nostrils. The two lead most ones have some sort of polearm weapon the ones behind them have maces or swords, the 3rd in both lines has a spear.
One of them the one with the strange shadow speaks in the language of the gnomes "Hast entha! antha uin gôr en things! eltha um kill fi- duif fi-!" For those that speak the language it roughly translates to:
Another starts doing something muttering but you cannot hear Save vs spell for Egon & Kravoud
Quin the cart guard "What's going on up there in the woods? Hey! What's happening?" she calls out.
Actions? For anyone not surprised and not in the entrance of the tunnels
Creatures: The tunnel goes both ways up and down the road leading to where the downed tree are from what our heroes can see at the entrance with the concealed door open. 3 of these new creatures are coming at them from both sided leaving the only options for fight them from the entrance or jump in which isn't far the tunnels are only about 6 fee tall and only a few feed under the surface just enough to be sneaky but not cause collapse unless something very large walked on them. As the creatures close in on the entrance the smell of dank earth. stale sweat & grime fills your nostrils. The two lead most ones have some sort of polearm weapon the ones behind them have maces or swords, the 3rd in both lines has a spear.
One of them the one with the strange shadow speaks in the language of the gnomes "Hast entha! antha uin gôr en things! eltha um kill fi- duif fi-!" For those that speak the language it roughly translates to:
Quin the cart guard "What's going on up there in the woods? Hey! What's happening?" she calls out.
Actions? For anyone not surprised and not in the entrance of the tunnels
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 7: I7 - Baltron's Beacon
Delsenora
Delsenora is surprised.
Delsenora is surprised.
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Re: Chapter 7: I7 - Baltron's Beacon
Kravoud
Kravoud makes a saving throw vs. Spells: +3 bonus as a dwarf for STs vs. Spells and +1 bonus for wisdom for any magical attack of the mind = 17 or 18.
He is also surprised
Kravoud makes a saving throw vs. Spells: +3 bonus as a dwarf for STs vs. Spells and +1 bonus for wisdom for any magical attack of the mind = 17 or 18.
He is also surprised
Re: Chapter 7: I7 - Baltron's Beacon
Egon
Save vs Spell (15) [1d20+4]=17+4=21
"Ambush!"
Egon surges forward and tries to attack the spell caster, if he can't reach the spell caster the first Spriggan he comes to gets attacked (heading towards the spell caster).
Battle Axe +1 [1d20+2]=12+2=14 to hit [1d8+4]=8+4=12 damage
Save vs Spell (15) [1d20+4]=17+4=21
"Ambush!"
Egon surges forward and tries to attack the spell caster, if he can't reach the spell caster the first Spriggan he comes to gets attacked (heading towards the spell caster).
Battle Axe +1 [1d20+2]=12+2=14 to hit [1d8+4]=8+4=12 damage
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Re: Chapter 7: I7 - Baltron's Beacon
If you passed your save you can act, if you failed then you flee in fear. Feel free to roleplay either scenario
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 7: I7 - Baltron's Beacon
Egon
Looks like we both made our saves, Egon's action posted.
Looks like we both made our saves, Egon's action posted.