Chapter 7: I7 - Baltron's Beacon

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Re: Chapter 7: I7 - Baltron's Beacon

#161 Post by gurusql »

Delsenora

Delsenora will support Egon also covering the entrance with her bow and motioning the others forward.

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Re: Chapter 7: I7 - Baltron's Beacon

#162 Post by Darklin2 »

Grimnar

On his way to the tree hears the Voice from the Wagon and heads toward the wagon instead of the tree.

Hey there is someone trapped in the wagon. I'll need some more muscles up here to get it righted.
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Re: Chapter 7: I7 - Baltron's Beacon

#163 Post by BaltoBruiser »

Kravoud

Someone take over the rear guard

He too moves to the wagon, after someone takes over protecting the groups rear flank, to help get it off of the voice coming from below.

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Re: Chapter 7: I7 - Baltron's Beacon

#164 Post by GreyWolfVT »

Cloaked figure "He's stuck, door jammed." he puts it as simply as he can.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: Chapter 7: I7 - Baltron's Beacon

#165 Post by Cwreando »

Trist

Trist moves to take rear guard, "I'll take rear guard."
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Re: Chapter 7: I7 - Baltron's Beacon

#166 Post by tristenc »

Reywald keeps watch as well

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Re: Chapter 7: I7 - Baltron's Beacon

#167 Post by Darklin2 »

Grimnar

Grabs the door to the coach/wagon and pulls on it to see if he can open it. Finding that it is overly stuck he sets at it with his axe.

Blasted Door is broken. Stand back one way or another it is coming open.


---------------------------------------------
[1d20]=17 Open Doors vs 15
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Re: Chapter 7: I7 - Baltron's Beacon

#168 Post by shaidar »

Weston is at the back of our wagon keeping watch

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Re: Chapter 7: I7 - Baltron's Beacon

#169 Post by Cwreando »

Trist is on rear guard too.
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Re: Chapter 7: I7 - Baltron's Beacon

#170 Post by BaltoBruiser »

It looks like Egon and Delsonora are near the cave mouth and need to roll surprise per Greywolf's OCC post. Grimnar and Kravoud are at the wagon attempting to get the unknown NPC out from under it. Trist, Weston, Therick (who has not posted), and Reywald are at the cart with Quinn and Durand providing an overwatch/rear guard.

Kravoud

Encourages Grimnar and removes debris to help open a path for the stranger's escape from under the wagon Evvil Kagyar provide tho gildeth ilv etta zylvum

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Re: Chapter 7: I7 - Baltron's Beacon

#171 Post by Darklin2 »

Grimnar

Well get over here and help, Kravoud. This is your friend right. Get over here and help lift.

[1d10]=9 Init.
[1d10]=2 Surprise
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Re: Chapter 7: I7 - Baltron's Beacon

#172 Post by Rex »

Egon

Alertness (10) [1d20]=19
Failed, no modifier to Surprise.

Surprise [1d10]=2

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Re: Chapter 7: I7 - Baltron's Beacon

#173 Post by gurusql »


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Re: Chapter 7: I7 - Baltron's Beacon

#174 Post by BaltoBruiser »

Kravoud


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Re: Chapter 7: I7 - Baltron's Beacon

#175 Post by GreyWolfVT »

What the ?? Egon, Grimnar, Kravoud, & Delsenora are not super alert, but Egon and Grimnar are not surprised when a bunch of weird looking creatures almost like a gnome appear almost as if out of nowhere. The dwarves and Drow recall strange stories from their homelands of strange sort of race of gnome like creatures called spriggans. But they'd never seen them before so they aren't truly sure if that is what is coming at them in the underground tunnel. They see at least 6 of this coming at them all wielding weapons of sorts. The lead most one Kavoud notices something strange about it's shadow, the shadow looks much bigger than the creature it is coming from and this would be normal if there was a light source at the right angle but this is not the case.

Creatures:
Spriggan3e.jpg
Spriggan3e.jpg (52.36 KiB) Viewed 136 times
The tunnel goes both ways up and down the road leading to where the downed tree are from what our heroes can see at the entrance with the concealed door open. 3 of these new creatures are coming at them from both sided leaving the only options for fight them from the entrance or jump in which isn't far the tunnels are only about 6 fee tall and only a few feed under the surface just enough to be sneaky but not cause collapse unless something very large walked on them. As the creatures close in on the entrance the smell of dank earth. stale sweat & grime fills your nostrils. The two lead most ones have some sort of polearm weapon the ones behind them have maces or swords, the 3rd in both lines has a spear.

One of them the one with the strange shadow speaks in the language of the gnomes "Hast entha! antha uin gôr en things! eltha um kill fi- duif fi-!" For those that speak the language it roughly translates to:
"Stop there! Give us all your things! Or we kill you where you!"
Another starts doing something muttering but you cannot hear Save vs spell for Egon & Kravoud

Quin the cart guard "What's going on up there in the woods? Hey! What's happening?" she calls out.

Actions? For anyone not surprised and not in the entrance of the tunnels
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 7: I7 - Baltron's Beacon

#176 Post by gurusql »

Delsenora

Delsenora is surprised. :o

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Re: Chapter 7: I7 - Baltron's Beacon

#177 Post by BaltoBruiser »

Kravoud

Kravoud makes a saving throw vs. Spells: +3 bonus as a dwarf for STs vs. Spells and +1 bonus for wisdom for any magical attack of the mind = 17 or 18.

He is also surprised :o

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Re: Chapter 7: I7 - Baltron's Beacon

#178 Post by Rex »

Egon

Save vs Spell (15) [1d20+4]=17+4=21

"Ambush!"

Egon surges forward and tries to attack the spell caster, if he can't reach the spell caster the first Spriggan he comes to gets attacked (heading towards the spell caster).

Battle Axe +1 [1d20+2]=12+2=14 to hit [1d8+4]=8+4=12 damage

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Re: Chapter 7: I7 - Baltron's Beacon

#179 Post by GreyWolfVT »

If you passed your save you can act, if you failed then you flee in fear. Feel free to roleplay either scenario :)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 7: I7 - Baltron's Beacon

#180 Post by Rex »

Egon

Looks like we both made our saves, Egon's action posted.

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