OOC I

thirdkingdom
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thirdkingdom
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Re: OOC I

#182 Post by thirdkingdom »

As is my wont during pbp games I tend to boost the awards that PCs get to move things along more quickly. The most valuable item you have found thus far is the necklace, worth 2,500 gp, plus some miscellaneous treasure.

You all retrieve 3,000 gp worth of liquid assets (some of the stuff, like the incense and the strange wand-like weapon you found on the dead brigand in the spider's lair, have not been valued and will need to be sold), divided five ways, for a total of 600 gp each.

You defeated a bunch of monsters: a stone guardian, two giant black widow spiders, some skeletons, some zombies.

Each PC gets a total of 1,250 XP. This amount is prior to any XP modifications you get from high ability scores.

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shaidar
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Re: OOC I

#183 Post by shaidar »

Cool. I assume stilladventuring has left the game?

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thirdkingdom
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Re: OOC I

#184 Post by thirdkingdom »

shaidar wrote: Tue Feb 13, 2024 1:08 pm Cool. I assume stilladventuring has left the game?
Yeah, looks like they ghosted.

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Re: OOC I

#185 Post by BaltoBruiser »

I had missed this but Brooku needs 5,000XP to attain 2nd level? Yikes....

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thirdkingdom
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Re: OOC I

#186 Post by thirdkingdom »

BaltoBruiser wrote: Tue Feb 13, 2024 8:18 pm I had missed this but Brooku needs 5,000XP to attain 2nd level? Yikes....
That's one of the downsides to starting with multiple HD at 1st level!

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sulldawga
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Re: OOC I

#187 Post by sulldawga »

Can I assume Megshag speaks Goblin in addition to Common?

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thirdkingdom
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Re: OOC I

#188 Post by thirdkingdom »

sulldawga wrote: Wed Feb 14, 2024 4:02 am Can I assume Megshag speaks Goblin in addition to Common?
Yes, all of the goblins speak Goblin in addition to Common.

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Re: OOC I

#189 Post by sulldawga »

shaidar wrote: Wed Feb 14, 2024 3:15 pm Atticus

Atticus looks for a table big enough for them all, preferably in a corner somewhere and gently guides the goblins over. He suggests that they order a wide variety of different foods in smaller amounts so their new friends can try them.

Here are the things I can think of that we want to do while here:
  • Sell some of the treasure (e.g. necklace, ruby, incense)
  • Try and get the wand identified
  • Find a healer, both for immediate healing and the possibility of some healing herbs/salves/potions to take with us
  • Get some decent missile weapons, such as bows and arrows.
  • Top up things like food, water, lanterns, oil, torches, holy water.
  • Go shopping for the goblins.

This just about covers it from my perspective.

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thirdkingdom
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Re: OOC I

#190 Post by thirdkingdom »

sulldawga wrote: Wed Feb 14, 2024 4:06 pm
shaidar wrote: Wed Feb 14, 2024 3:15 pm Atticus

Atticus looks for a table big enough for them all, preferably in a corner somewhere and gently guides the goblins over. He suggests that they order a wide variety of different foods in smaller amounts so their new friends can try them.

Here are the things I can think of that we want to do while here:
  • Sell some of the treasure (e.g. necklace, ruby, incense): Assume you can sell all that for the same gp value as I gave you. Incense I'll make a post about.
  • Try and get the wand identified: Will post about IC
  • Find a healer, both for immediate healing and the possibility of some healing herbs/salves/potions to take with us: Will post about IC
  • Get some decent missile weapons, such as bows and arrows. Assume you can do that without an IC post.
  • Top up things like food, water, lanterns, oil, torches, holy water. Assume you can do that without an IC post.
  • Go shopping for the goblins. Assume you can do that without an IC post.
This just about covers it from my perspective.

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shaidar
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Re: OOC I

#191 Post by shaidar »

Thanks.

Do you have any rules for master craft weapons that might provide a non-magical to-hit bonus?

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Re: OOC I

#192 Post by thirdkingdom »

shaidar wrote: Wed Feb 14, 2024 5:36 pm Thanks.

Do you have any rules for master craft weapons that might provide a non-magical to-hit bonus?
<cracks knuckles>Why yes, yes I do. 500 gp per +1 bonus, so a sword that does +1 to hit would be 500 gp and one that does +1 to hit and damage is 1,000 gp. Due to the cost there are limits to availability on these items, so let me know what you're looking for and I can figure stuff out. Also, masterwork items are the first step towards getting an item enchanted (i.e. you have to use a masterwork weapon to create a magical weapon; not every weapon is suitable).

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Re: OOC I

#193 Post by shaidar »

:shock:

OK, well I might have to leave that for now, I'll have to see how much is left after I've finished shopping. I was thinking of a short bow.

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Re: OOC I

#194 Post by thirdkingdom »

shaidar wrote: Wed Feb 14, 2024 5:48 pm :shock:

OK, well I might have to leave that for now, I'll have to see how much is left after I've finished shopping. I was thinking of a short bow.
Motivation to go out and get some sweet, sweet treasure!

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kalstone
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Re: OOC I

#195 Post by kalstone »

If people want to save 30 gp, Tiarsus can do some healing depending on how long we're going to stay in town.

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Re: OOC I

#196 Post by sulldawga »

I don't think there's any time pressure here. We can stay in town a few days.

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Re: OOC I

#197 Post by thirdkingdom »

That is correct. There is -- currently -- no time pressure. That will change as word of the newly-revealed dungeon spreads, but for the time being you don't need to worry about other groups.

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Re: OOC I

#198 Post by thirdkingdom »

We are taking a vacation starting tomorrow, and I'll be spending much of the day traveling. Will post IC ASAP. Meanwhile, feel free to purchase basic and sundry gear as desired.

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Re: OOC I

#199 Post by sulldawga »

Have fun, hope it's somewhere warm!

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Re: OOC I

#200 Post by shaidar »

Have a great time.

As for healing, looking at hps needed by Atticus and Brooku, we do only need a healing spell each, plus some minor healing from skills/abilities, to bring us up to full. Now we have our goblin shaman, assuming they are happy to cast the spell, we should only need a day to heal up, so we could plan to leave early the day after tomorrow.

It would still be useful to visit the church for holy water, and I'm also interested in other possible healing options we can take with us such as magic or non-magical salves, potions and herbs. Some kind of anti-venom might be useful, even if it's just something to augment Atticus' healing skill.
Last edited by shaidar on Fri Feb 16, 2024 12:42 pm, edited 1 time in total.

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