Chapter 2: The Highway and Silver Spring
- cybersavant
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Re: Chapter 2: The Highway and Silver Spring
Nah Olos
gaming since 1980
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Re: Chapter 2: The Highway and Silver Spring
Raffi will mooch past 3 on the left hand side passage, and see if he can find the druidess. If he does and she’s bound he will cut her bonds to free her.
Hex will cast a Paralyzation spell on the green dark elves near boff, in the four squares he and the elves around him are currently in. (Lowest to highest level or hit dice right?)
Hex will cast a Paralyzation spell on the green dark elves near boff, in the four squares he and the elves around him are currently in. (Lowest to highest level or hit dice right?)
Greys Campaign.
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- Rider of Rohan
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- Rider of Rohan
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- GreyWolfVT
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Re: Chapter 2: The Highway and Silver Spring
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 2: The Highway and Silver Spring
I welcome how you and more importantly Nah Olos interprets the Suggestion.
Re: Chapter 2: The Highway and Silver Spring
Garrant considers a well placed Lightning Bolt but decides it's too risky with his friends in area. He holds his position.
Re: Chapter 2: The Highway and Silver Spring
Spell Effects change the story
Late on Moonday, 17th day of Planting, 597
12th day since leaving Loftwick
Raffi (AC -1, HP 17/21, Armor 4/8)
Androgost (AC -6, HP 22/65, Armor 14/26) (Glowing Sword, Faerie Fire)
Qleceec (AC 1, HP 37/63) (Infravision, Faerie Fire)
Nah Olos (AC 4, HP 28/53) (Slow Poison, Faerie Fire)
Boff (AC 5, HP 49/61) (Faerie Fire)
Hex (AC 0, HP 17/27, Armor 2/8)
Garrant (AC 3, HP 49/50, Armor 5/8)
Frannie (AC 4, HP 18/26) (Torch)
Siouxsie (AC 2, HP 45/48) - Location unknown: missing for 14 rounds
The Wall of Fire disappears at the start of this round exposing a second rear flank for the group. Frannie is trying to watch both from her rear position.
Garrant holds his position and thinks about launching a bolt of lightning into the area, but refrains.
The results of the spells change the motion of the battle.
Hex casts a well placed Paralyzation spell which locks in place B2 that was attacking Boff and G6 in the back flank.
Boff is told to Die, but ignores the command. Since he has been trying to get into melee, I have to assume that was his plan and I have rolled for him to attack G2 which is the active opponent in his area. Hitting her for 9 points.
Androgost & Qleceec both hear the command to Die as well spend the round falling to the ground.
Nah Olos hears that the Wall of Fire will give him incredible strength, but decides that saving Siouxsie is a more important goal and interesting choice for sure, but one that is no doubt helped the disappearance of the Wall of Fire. Perhaps that moment of distraction allows the dark elf to survive another round.
Raffi (whom was already out of view) continues with what he is doing.
O3 attempts to strike the fallen Qleceec, but on the dagger pierces the armor for 2 HP.
B1 continues his attack against Nah Olos missing with both shots.
G2 attacks Boff with his short sword and dagger and a short lands for 6 HP of damage.
G3 attacks Androgost and even with the knight on the ground cannot land a shot past his armor.
G4 and G5 each cast a Hold Person spell, targeting the four lead fighters. (This is a save vs. Spell at -1 for each of you)
G1 cast a Hold Person spell on Hex and Garrant. (This is a save vs. Spell at -1 for each of you)
The effects of the Command and Suggestion spells appear to have run their course. If you make your save vs. Hold Person then actions can continue.
Map
Rolls
Late on Moonday, 17th day of Planting, 597
12th day since leaving Loftwick
Raffi (AC -1, HP 17/21, Armor 4/8)
Androgost (AC -6, HP 22/65, Armor 14/26) (Glowing Sword, Faerie Fire)
Qleceec (AC 1, HP 37/63) (Infravision, Faerie Fire)
Nah Olos (AC 4, HP 28/53) (Slow Poison, Faerie Fire)
Boff (AC 5, HP 49/61) (Faerie Fire)
Hex (AC 0, HP 17/27, Armor 2/8)
Garrant (AC 3, HP 49/50, Armor 5/8)
Frannie (AC 4, HP 18/26) (Torch)
Siouxsie (AC 2, HP 45/48) - Location unknown: missing for 14 rounds
The Wall of Fire disappears at the start of this round exposing a second rear flank for the group. Frannie is trying to watch both from her rear position.
Garrant holds his position and thinks about launching a bolt of lightning into the area, but refrains.
The results of the spells change the motion of the battle.
Hex casts a well placed Paralyzation spell which locks in place B2 that was attacking Boff and G6 in the back flank.
Boff is told to Die, but ignores the command. Since he has been trying to get into melee, I have to assume that was his plan and I have rolled for him to attack G2 which is the active opponent in his area. Hitting her for 9 points.
Androgost & Qleceec both hear the command to Die as well spend the round falling to the ground.
Nah Olos hears that the Wall of Fire will give him incredible strength, but decides that saving Siouxsie is a more important goal and interesting choice for sure, but one that is no doubt helped the disappearance of the Wall of Fire. Perhaps that moment of distraction allows the dark elf to survive another round.
Raffi (whom was already out of view) continues with what he is doing.
O3 attempts to strike the fallen Qleceec, but on the dagger pierces the armor for 2 HP.
B1 continues his attack against Nah Olos missing with both shots.
G2 attacks Boff with his short sword and dagger and a short lands for 6 HP of damage.
G3 attacks Androgost and even with the knight on the ground cannot land a shot past his armor.
G4 and G5 each cast a Hold Person spell, targeting the four lead fighters. (This is a save vs. Spell at -1 for each of you)
G1 cast a Hold Person spell on Hex and Garrant. (This is a save vs. Spell at -1 for each of you)
The effects of the Command and Suggestion spells appear to have run their course. If you make your save vs. Hold Person then actions can continue.
Map
- cybersavant
- Ranger Lord
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Re: Chapter 2: The Highway and Silver Spring
Nah Olos
gaming since 1980
cybersavant.proboards.com
- = - = - = - = - = - = - = - = - = - = - = - = -
Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Rorexsth; Wayfarers <Doctor Who>
cybersavant.proboards.com
- = - = - = - = - = - = - = - = - = - = - = - = -
Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Rorexsth; Wayfarers <Doctor Who>
Re: Chapter 2: The Highway and Silver Spring
Qleceec
Messed up, see new post.
Messed up, see new post.
Last edited by Rex on Wed Mar 20, 2024 4:51 am, edited 1 time in total.
Re: Chapter 2: The Highway and Silver Spring
Garrant
Save vs spell (vs 10+): [1d20+2]=15+2=17 - 1 = 16, pass
He casts Silence 15' radius, centred in the middle of G1/G2/G4/G5.
Save vs spell (vs 10+): [1d20+2]=15+2=17 - 1 = 16, pass
He casts Silence 15' radius, centred in the middle of G1/G2/G4/G5.
- GreyWolfVT
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Re: Chapter 2: The Highway and Silver Spring
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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- Rider of Rohan
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Re: Chapter 2: The Highway and Silver Spring
Androgost breaks free of his mental bonds and finds himself embroiled in a new one!
Save vs spell(13) [1d20-1]=10-1=9
Save vs spell(13) [1d20-1]=10-1=9
Re: Chapter 2: The Highway and Silver Spring
Qleceec
Save vs Spells (13) [1d20]=15
She shakes off the dark magic and attacks O3.
Long Sword +2 [1d20+3]=5+3=8 to hit [1d8+2]=8+2=10 damage
Long Sword +2 [1d20+3]=14+3=17 to hit [1d8+2]=5+2=7 damage
Save vs Spells (13) [1d20]=15
She shakes off the dark magic and attacks O3.
Long Sword +2 [1d20+3]=5+3=8 to hit [1d8+2]=8+2=10 damage
Long Sword +2 [1d20+3]=14+3=17 to hit [1d8+2]=5+2=7 damage
Re: Chapter 2: The Highway and Silver Spring
Spell Effects change the story
Late on Moonday, 17th day of Planting, 597
12th day since leaving Loftwick
Raffi (AC -1, HP 17/21, Armor 4/8) (Improved Invisibility 9 remaining)
Androgost (AC -6, HP 22/65, Armor 14/26) (Glowing Sword, Faerie Fire, Hold Person 1)
Qleceec (AC 1, HP 37/63) (Infravision, Faerie Fire)
Nah Olos (AC 4, HP 28/53) (Slow Poison, Faerie Fire, Hold Person 1)
Boff (AC 5, HP 49/61) (Faerie Fire)
Hex (AC 0, HP 17/27, Armor 2/8) (Hold Person 1)
Garrant (AC 3, HP 49/50, Armor 5/8) (Silence 15' Radius 12 remaining)
Frannie (AC 4, HP 18/26) (Torch)
Siouxsie (AC 2, HP 40/48) - Location unknown: missing for 15 rounds
Androgost, Nah Olos and Hex succumb to the Hold Person magic and stop moving.
Qleceec and Boff both appear to be unaffected. Qleceec lands a killing blow on the dark elf he had been fighting (O3) and Boff lands a critical blow for 9 HP the female dark elf is wound but still active.
Frannie continues to watch the rear (two tunnels now!)
Qleceec and Boff ONLY
All at once, the dark elves that can still move back away from the combat and move south (as shown with the red arrow on the map). Boff gets a parting shot and kills G2. However, B1, B3, B4, G1, G3, G4 and G5 escape for the moment.
Actions for those that can act.
Map
Rolls
Late on Moonday, 17th day of Planting, 597
12th day since leaving Loftwick
Raffi (AC -1, HP 17/21, Armor 4/8) (Improved Invisibility 9 remaining)
Androgost (AC -6, HP 22/65, Armor 14/26) (Glowing Sword, Faerie Fire, Hold Person 1)
Qleceec (AC 1, HP 37/63) (Infravision, Faerie Fire)
Nah Olos (AC 4, HP 28/53) (Slow Poison, Faerie Fire, Hold Person 1)
Boff (AC 5, HP 49/61) (Faerie Fire)
Hex (AC 0, HP 17/27, Armor 2/8) (Hold Person 1)
Garrant (AC 3, HP 49/50, Armor 5/8) (Silence 15' Radius 12 remaining)
Frannie (AC 4, HP 18/26) (Torch)
Siouxsie (AC 2, HP 40/48) - Location unknown: missing for 15 rounds
Androgost, Nah Olos and Hex succumb to the Hold Person magic and stop moving.
Qleceec and Boff both appear to be unaffected. Qleceec lands a killing blow on the dark elf he had been fighting (O3) and Boff lands a critical blow for 9 HP the female dark elf is wound but still active.
Frannie continues to watch the rear (two tunnels now!)
Qleceec and Boff ONLY
All at once, the dark elves that can still move back away from the combat and move south (as shown with the red arrow on the map). Boff gets a parting shot and kills G2. However, B1, B3, B4, G1, G3, G4 and G5 escape for the moment.
Actions for those that can act.
Map
Re: Chapter 2: The Highway and Silver Spring
Qleceec
"Account for everyone, quickly. Who needs healing?"
She will drink her last potion of healing.
Potion of healing [2d4+2]=6+2=8
"Account for everyone, quickly. Who needs healing?"
She will drink her last potion of healing.
Potion of healing [2d4+2]=6+2=8
Re: Chapter 2: The Highway and Silver Spring
Garrant
"I think they are trying to flank us!"
He turns and casts web in the passage to the south (~30', where the tunnel narrows slightly).
"I think they are trying to flank us!"
He turns and casts web in the passage to the south (~30', where the tunnel narrows slightly).