Chapter 2: The Highway and Silver Spring

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cybersavant
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Re: Chapter 2: The Highway and Silver Spring

#481 Post by cybersavant »

Nah Olos
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Re: Chapter 2: The Highway and Silver Spring

#482 Post by Rex »

Qleceec

Save vs Spell (13) [1d20]=4

Qleceec falls down and pretends to be dead.

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Re: Chapter 2: The Highway and Silver Spring

#483 Post by Storm11 »

Raffi will mooch past 3 on the left hand side passage, and see if he can find the druidess. If he does and she’s bound he will cut her bonds to free her.

Hex will cast a Paralyzation spell on the green dark elves near boff, in the four squares he and the elves around him are currently in. (Lowest to highest level or hit dice right?)
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Re: Chapter 2: The Highway and Silver Spring

#484 Post by ravenn4544 »

Androgost looks puzzled for a moment. Then….

Save vs spell(13) [1d20]=1

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Re: Chapter 2: The Highway and Silver Spring

#485 Post by ravenn4544 »

Androgost’s innate powers of protection fail him!

Mental resistance (90)[1d100]=94

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Re: Chapter 2: The Highway and Silver Spring

#486 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Re: Chapter 2: The Highway and Silver Spring

#487 Post by gurusql »

cybersavant wrote: Thu Mar 14, 2024 10:45 am Nah Olos
I welcome how you and more importantly Nah Olos interprets the Suggestion.

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Re: Chapter 2: The Highway and Silver Spring

#488 Post by shaidar »

Garrant considers a well placed Lightning Bolt but decides it's too risky with his friends in area. He holds his position.

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Re: Chapter 2: The Highway and Silver Spring

#489 Post by gurusql »

Spell Effects change the story
Late on Moonday, 17th day of Planting, 597
12th day since leaving Loftwick



Raffi (AC -1, HP 17/21, Armor 4/8)

Androgost (AC -6, HP 22/65, Armor 14/26) (Glowing Sword, Faerie Fire)
Qleceec (AC 1, HP 37/63) (Infravision, Faerie Fire)
Nah Olos (AC 4, HP 28/53) (Slow Poison, Faerie Fire)
Boff (AC 5, HP 49/61) (Faerie Fire)
Hex (AC 0, HP 17/27, Armor 2/8)
Garrant (AC 3, HP 49/50, Armor 5/8)
Frannie (AC 4, HP 18/26) (Torch)

Siouxsie (AC 2, HP 45/48) - Location unknown: missing for 14 rounds


The Wall of Fire disappears at the start of this round exposing a second rear flank for the group. Frannie is trying to watch both from her rear position.

Garrant holds his position and thinks about launching a bolt of lightning into the area, but refrains.

The results of the spells change the motion of the battle.

Hex casts a well placed Paralyzation spell which locks in place B2 that was attacking Boff and G6 in the back flank.

Boff is told to Die, but ignores the command. Since he has been trying to get into melee, I have to assume that was his plan and I have rolled for him to attack G2 which is the active opponent in his area. Hitting her for 9 points.

Androgost & Qleceec both hear the command to Die as well spend the round falling to the ground.

Nah Olos hears that the Wall of Fire will give him incredible strength, but decides that saving Siouxsie is a more important goal and interesting choice for sure, but one that is no doubt helped the disappearance of the Wall of Fire. Perhaps that moment of distraction allows the dark elf to survive another round.

Raffi (whom was already out of view) continues with what he is doing.

O3 attempts to strike the fallen Qleceec, but on the dagger pierces the armor for 2 HP.

B1 continues his attack against Nah Olos missing with both shots.

G2 attacks Boff with his short sword and dagger and a short lands for 6 HP of damage.

G3 attacks Androgost and even with the knight on the ground cannot land a shot past his armor.

G4 and G5 each cast a Hold Person spell, targeting the four lead fighters. (This is a save vs. Spell at -1 for each of you)

G1 cast a Hold Person spell on Hex and Garrant. (This is a save vs. Spell at -1 for each of you)

The effects of the Command and Suggestion spells appear to have run their course. If you make your save vs. Hold Person then actions can continue.

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Re: Chapter 2: The Highway and Silver Spring

#490 Post by cybersavant »

Nah Olos
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Re: Chapter 2: The Highway and Silver Spring

#491 Post by Rex »

Qleceec

Messed up, see new post.
Last edited by Rex on Wed Mar 20, 2024 4:51 am, edited 1 time in total.

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Re: Chapter 2: The Highway and Silver Spring

#492 Post by shaidar »

Garrant

Save vs spell (vs 10+): [1d20+2]=15+2=17 - 1 = 16, pass

He casts Silence 15' radius, centred in the middle of G1/G2/G4/G5.

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Re: Chapter 2: The Highway and Silver Spring

#493 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 2: The Highway and Silver Spring

#494 Post by ravenn4544 »

Androgost breaks free of his mental bonds and finds himself embroiled in a new one!

Save vs spell(13) [1d20-1]=10-1=9

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Re: Chapter 2: The Highway and Silver Spring

#495 Post by Rex »


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Re: Chapter 2: The Highway and Silver Spring

#496 Post by Storm11 »

Hex freezes in place

Greys Campaign.

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Re: Chapter 2: The Highway and Silver Spring

#497 Post by gurusql »

Spell Effects change the story
Late on Moonday, 17th day of Planting, 597
12th day since leaving Loftwick


Raffi (AC -1, HP 17/21, Armor 4/8) (Improved Invisibility 9 remaining)

Androgost (AC -6, HP 22/65, Armor 14/26) (Glowing Sword, Faerie Fire, Hold Person 1)
Qleceec (AC 1, HP 37/63) (Infravision, Faerie Fire)
Nah Olos (AC 4, HP 28/53) (Slow Poison, Faerie Fire, Hold Person 1)
Boff (AC 5, HP 49/61) (Faerie Fire)
Hex (AC 0, HP 17/27, Armor 2/8) (Hold Person 1)
Garrant (AC 3, HP 49/50, Armor 5/8) (Silence 15' Radius 12 remaining)
Frannie (AC 4, HP 18/26) (Torch)

Siouxsie (AC 2, HP 40/48) - Location unknown: missing for 15 rounds


Androgost, Nah Olos and Hex succumb to the Hold Person magic and stop moving.

Qleceec and Boff both appear to be unaffected. Qleceec lands a killing blow on the dark elf he had been fighting (O3) and Boff lands a critical blow for 9 HP the female dark elf is wound but still active.

Frannie continues to watch the rear (two tunnels now!)

Qleceec and Boff ONLY
While it is very quiet, there are perhaps a dozen dark elves that move through the corridor behind G4/G5/G6 from north to south (in the direction of the red arrow)

All at once, the dark elves that can still move back away from the combat and move south (as shown with the red arrow on the map). Boff gets a parting shot and kills G2. However, B1, B3, B4, G1, G3, G4 and G5 escape for the moment.

Actions for those that can act.

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Re: Chapter 2: The Highway and Silver Spring

#498 Post by Rex »

Qleceec

"Account for everyone, quickly. Who needs healing?"

She will drink her last potion of healing.

Potion of healing [2d4+2]=6+2=8

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Re: Chapter 2: The Highway and Silver Spring

#499 Post by shaidar »

Garrant

"I think they are trying to flank us!"

He turns and casts web in the passage to the south (~30', where the tunnel narrows slightly).

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Re: Chapter 2: The Highway and Silver Spring

#500 Post by Storm11 »

Hex remains frozen to the spot.
Greys Campaign.

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