Murdering Friends For Goodness Sake
Bloody Mess
When Cormag rushes to the window to toss out the glowing stick, he is hammered hard from behind by his still crazed companions bloody sword.
The only thing that saves his life next is his idea to bring back the magical darkness, so he can hop, drop, and roll towards the other window where he attempts his escape from this room of certain death.
Even in the reformed blackness, Tuurma is able to stalk down her prey, getting to the window just as Cormag tries to squeeze through it. Feeling her target's legs as they are about to slip out into the alleyway, the enraged fighter nearly hacks one of them off before he hits the ground outside with a bloody splat and a loud thump.
As Cormag and his nearly severed leg hit the ground, his lights go out, but not before seeing numerous townsfolk, most of them screaming at what they just saw, and several more Xambaala guards approaching the spectacle.
Inside, tuurma can only see a little light coming through the windows now, after the blockage is cleared. She isn't sure if she should continue slashing at the priests corpse near her feet, or dive out the window to kill a few more folks out there.
I will leave that up to you. (or a random die roll)
She can hear more shouting and screaming coming from beyond the wedged door, but she isn't about to heed any warnings or orders in her current state.
Actions?
Cormag (F2) FA:2 AC:4 -6/19 Unconscious and Bleeding Out
Tuurma (B2) FA:2 AC:4 13/22 Rage Duration:7