UE Issue #5: The Melting DAGGER
Re: UE Issue #5: The Melting DAGGER
Eclipse fires another energy beam:
OCV: 7-1 (move) +1 (skill) =7
Attack: [_3d6]=(3+3+4)=10
DCV : 11+7-10=8-
Damage: [_10d6]=(3+2+2+3+6+2+3+6+5+4)=36 stun, 12 body
OCV: 7-1 (move) +1 (skill) =7
Attack: [_3d6]=(3+3+4)=10
DCV : 11+7-10=8-
Damage: [_10d6]=(3+2+2+3+6+2+3+6+5+4)=36 stun, 12 body
Re: UE Issue #5: The Melting DAGGER
Military Affairs Department in Joliet, Illinois
3:28 PM Local Time – Wednesday, October 28th, 1987
Wind Dragon: DEX 20, DEF 20, END 46/46, STUN 9/38
Eclipse: DEX 20, DEF 21/25, END 46/46, STUN 29/29
Azir: DEX 18, DEF 27, END 56/56, STUN 47/56
Sidestep: DEX 18, DEF 20, END 50/50, STUN 37/37
Wind Dragon remains out of view of the others.
Sidestep is travelling back from the hospital (the long range T-port takes two actions)
Azir continues to try and rip out the internal of the craft and Eclipse keeps blasting it. As the ship continues to take damage a blue ship with two noses becomes visible. The ship has two orange-yellow stripes and a logo of two suns on the tail fin. The caution circles in the image are not present. The ship rises to a total of 30 hexes above the ground and is not slowing. Range could start to become an issue for Eclipse and hopefully Azir is not afraid of heights if her mission is successful and the vehicle falls to the ground.
Vehicle
Actions?
3:28 PM Local Time – Wednesday, October 28th, 1987
Wind Dragon: DEX 20, DEF 20, END 46/46, STUN 9/38
Eclipse: DEX 20, DEF 21/25, END 46/46, STUN 29/29
Azir: DEX 18, DEF 27, END 56/56, STUN 47/56
Sidestep: DEX 18, DEF 20, END 50/50, STUN 37/37
Wind Dragon remains out of view of the others.
Sidestep is travelling back from the hospital (the long range T-port takes two actions)
Azir continues to try and rip out the internal of the craft and Eclipse keeps blasting it. As the ship continues to take damage a blue ship with two noses becomes visible. The ship has two orange-yellow stripes and a logo of two suns on the tail fin. The caution circles in the image are not present. The ship rises to a total of 30 hexes above the ground and is not slowing. Range could start to become an issue for Eclipse and hopefully Azir is not afraid of heights if her mission is successful and the vehicle falls to the ground.
Vehicle
Re: UE Issue #5: The Melting DAGGER
Eclipse continues to follow the craft (half-move) and fires off another energy blast:
OCV: 7-1 (move) +1 (skill) =7
Attack: [_3d6]=(2+5+2)=9
DCV : 11+7-9=9-
Damage: [_10d6]=(6+2+1+5+6+2+5+6+3+6)=42 stun, 13 body
OCV: 7-1 (move) +1 (skill) =7
Attack: [_3d6]=(2+5+2)=9
DCV : 11+7-9=9-
Damage: [_10d6]=(6+2+1+5+6+2+5+6+3+6)=42 stun, 13 body
Re: UE Issue #5: The Melting DAGGER
Azir
Azir is in the destruction zone right now and not worried about herself, but focused on damaging the ship to the point it can't go anywhere but down.
Offense Punch [_3d6]=(4+5+6)=15 [_11d6]=(4+2+4+6+5+6+2+5+3+5+3)=45 [_2d6]=(5+2)=7
Azir is in the destruction zone right now and not worried about herself, but focused on damaging the ship to the point it can't go anywhere but down.
Offense Punch [_3d6]=(4+5+6)=15 [_11d6]=(4+2+4+6+5+6+2+5+3+5+3)=45 [_2d6]=(5+2)=7
Re: UE Issue #5: The Melting DAGGER
Sidestep
I knew that Sidestep might be a bit sidelined while he’s teleporting back and forth but that’s okay. Protecting people is his focus.
I knew that Sidestep might be a bit sidelined while he’s teleporting back and forth but that’s okay. Protecting people is his focus.
Re: UE Issue #5: The Melting DAGGER
Military Affairs Department in Joliet, Illinois
3:28 PM Local Time – Wednesday, October 28th, 1987
Wind Dragon: DEX 20, DEF 20, END 46/46, STUN 9/38
Eclipse: DEX 20, DEF 21/25, END 46/46, STUN 29/29
Azir: DEX 18, DEF 27, END 56/56, STUN 47/56
Sidestep: DEX 18, DEF 20, END 50/50, STUN 37/37
Wind Dragon remains out of view of the others and Rook reappears to see the ship of some kind in the air at a height of 30 hexes and Eclipse only 4 hexes in the air, but Azir hanging on and continuing to rip the insides of the ship out.
With all the damage the ship is taking it is either tough or had redundant systems (or both).This is when an almost golden light appears above the ship. Five of the 1m tall kids with no hair and dressed in mostly green costumes fly out of the top of the ship and into the golden light and then after travelling about 20 m disappear from view. The ship has stopped gaining altitude and seems that it could just be hovering at this point.
Actions?
"Image of Kids"
3:28 PM Local Time – Wednesday, October 28th, 1987
Wind Dragon: DEX 20, DEF 20, END 46/46, STUN 9/38
Eclipse: DEX 20, DEF 21/25, END 46/46, STUN 29/29
Azir: DEX 18, DEF 27, END 56/56, STUN 47/56
Sidestep: DEX 18, DEF 20, END 50/50, STUN 37/37
Wind Dragon remains out of view of the others and Rook reappears to see the ship of some kind in the air at a height of 30 hexes and Eclipse only 4 hexes in the air, but Azir hanging on and continuing to rip the insides of the ship out.
With all the damage the ship is taking it is either tough or had redundant systems (or both).This is when an almost golden light appears above the ship. Five of the 1m tall kids with no hair and dressed in mostly green costumes fly out of the top of the ship and into the golden light and then after travelling about 20 m disappear from view. The ship has stopped gaining altitude and seems that it could just be hovering at this point.
Actions?
"Image of Kids"
Re: UE Issue #5: The Melting DAGGER
Azir
Azir will try to get into the ship where the 5 "kids" just came out of.
Azir will try to get into the ship where the 5 "kids" just came out of.
Re: UE Issue #5: The Melting DAGGER
Azir
Over comms: "Azir, hold off doing any more damage for a moment while I get closer. If the things engines fails I'm going to have to try and catch it."
Eclipse moves straight up at his maximum speed.
Over comms: "Azir, hold off doing any more damage for a moment while I get closer. If the things engines fails I'm going to have to try and catch it."
Eclipse moves straight up at his maximum speed.
Re: UE Issue #5: The Melting DAGGER
Azir
Into comms, "Copy that. Trying to see inside it."
Into comms, "Copy that. Trying to see inside it."
Re: UE Issue #5: The Melting DAGGER
Sidestep
Sidestep is distracted momentarily by the aliens’ strange escape but then quickly returns his attention to the injured and prepares to take them next person to the next hospital.
Sidestep is distracted momentarily by the aliens’ strange escape but then quickly returns his attention to the injured and prepares to take them next person to the next hospital.
Re: UE Issue #5: The Melting DAGGER
Military Affairs Department in Joliet, Illinois
3:28 PM Local Time – Wednesday, October 28th, 1987
Wind Dragon: DEX 20, DEF 20, END 46/46, STUN 9/38
Eclipse: DEX 20, DEF 21/25, END 46/46, STUN 29/29
Azir: DEX 18, DEF 27, END 56/56, STUN 47/56
Sidestep: DEX 18, DEF 20, END 50/50, STUN 37/37
Rook starts to prepare for his next jump, placing focus far away from the current scene.
Eclipse flies up from 4 hexes to 11.5 hexes about the ground.
Azir is trying to get inside, but finds she is having trouble squeezing in, almost like the craft was built for kids and not someone her height.
The craft pretty quickly begins to rotate 90 degrees so that the nose in pointing into the ground. The golden light that the green costumed "little people" flew in changes colors to orange and the craft begins to shake.
Actions?
3:28 PM Local Time – Wednesday, October 28th, 1987
Wind Dragon: DEX 20, DEF 20, END 46/46, STUN 9/38
Eclipse: DEX 20, DEF 21/25, END 46/46, STUN 29/29
Azir: DEX 18, DEF 27, END 56/56, STUN 47/56
Sidestep: DEX 18, DEF 20, END 50/50, STUN 37/37
Rook starts to prepare for his next jump, placing focus far away from the current scene.
Eclipse flies up from 4 hexes to 11.5 hexes about the ground.
Azir is trying to get inside, but finds she is having trouble squeezing in, almost like the craft was built for kids and not someone her height.
The craft pretty quickly begins to rotate 90 degrees so that the nose in pointing into the ground. The golden light that the green costumed "little people" flew in changes colors to orange and the craft begins to shake.
Actions?
Re: UE Issue #5: The Melting DAGGER
Azir
Azir will grasp the open hatch area and see if she can use push-pull principles to steer the craft if it starts to fall (like you would steer a sled or hang glider). Her goal is to get it down in a unpopulated area, water if need be.
Azir will grasp the open hatch area and see if she can use push-pull principles to steer the craft if it starts to fall (like you would steer a sled or hang glider). Her goal is to get it down in a unpopulated area, water if need be.
Re: UE Issue #5: The Melting DAGGER
Eclipse
Over comms: Azir, that thing's going to crash or explode, or both. I can try and lift it up and away, but you'll need to get off of it."
Over comms: Azir, that thing's going to crash or explode, or both. I can try and lift it up and away, but you'll need to get off of it."
Re: UE Issue #5: The Melting DAGGER
Azir
Does she think she can survive a jump down from here?
Does she think she can survive a jump down from here?
Re: UE Issue #5: The Melting DAGGER
Without a doubt
Option 1 - Falling a just taking it. From a height of 30" you will land with a velocity of 15" so you would take 15d6 damage and get your defenses.
Option 2 - Superleap landing - If you have a saved action at the time you land you can leap "upwards" at the moment when she hits the ground, reducing your falling velocity by your superleap inches (which is 17" so in this case no damage.)
Option 1 - Falling a just taking it. From a height of 30" you will land with a velocity of 15" so you would take 15d6 damage and get your defenses.
Option 2 - Superleap landing - If you have a saved action at the time you land you can leap "upwards" at the moment when she hits the ground, reducing your falling velocity by your superleap inches (which is 17" so in this case no damage.)
Re: UE Issue #5: The Melting DAGGER
Azir
She will try to use her super leap landing.
She will try to use her super leap landing.
Re: UE Issue #5: The Melting DAGGER
Eclipse
Once Azir has left, Eclipse tries to move the ship up and away towards an open area:
TK grab:
OCV: 7 + 1 (skill) = 8
Attack: [_3d6]=(5+4+4)=13
DCV: 11 + 8 - 13 = 6-
Damage: [_10d6]=(4+2+3+6+6+3+2+6+3+3)=38 STUN, 13 BODY
Once Azir has left, Eclipse tries to move the ship up and away towards an open area:
TK grab:
OCV: 7 + 1 (skill) = 8
Attack: [_3d6]=(5+4+4)=13
DCV: 11 + 8 - 13 = 6-
Damage: [_10d6]=(4+2+3+6+6+3+2+6+3+3)=38 STUN, 13 BODY
Re: UE Issue #5: The Melting DAGGER
Sidestep
Sidestep continues to work with the medical personnel onsite. Getting people moved as orderly and safely as possible.
Sidestep continues to work with the medical personnel onsite. Getting people moved as orderly and safely as possible.
Re: UE Issue #5: The Melting DAGGER
Rex - Just for clarification, I assume from the combined posts that you are NOT going use the "push-pull principles to steer the craft" after-all but prepare and execute the super leap landing instead. Or do the push pull and then hope there is time for the landing? Your call.
Re: UE Issue #5: The Melting DAGGER
Azir
You are correct. No steering, just jump.
You are correct. No steering, just jump.