Barrow Moor: Search for the Forgemaster

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Rex
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Re: Barrow Moor: Search for the Forgemaster

#21 Post by Rex »

Orgoth

Maybe some healing for Sigrid and Sir Dew would be good. Orgoth is still in good shape.

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Re: Barrow Moor: Search for the Forgemaster

#22 Post by tanker405th »

Gideon

I have 2 prayers for healing that can be used today, before needing to rest and pray for them again.
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Re: Barrow Moor: Search for the Forgemaster

#23 Post by Rex »

Orgoth

Lets keep moving then and save your spells in case someone goes down.

Orgoth leads the way forward.

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Re: Barrow Moor: Search for the Forgemaster

#24 Post by Monsieur Rose »

Sir Dewey

He lays a hand on Gideon's shoulder as he says a prayer for the pair. "Very nice. Thank you."

"That thing, things, were not natural. Even more so than undead. And was that infernal it was speaking? Foul things are brewing on the moor. The source lies below."

He nods his thanks for the concern for his health but waves it off. "I'm fine for now. I only regret not being able to help Kain and Abel."

The Knight thanks Copperpiece and Sigrid for their invaluable combat skills. "We were in danger of being overrun, quick thinking."

"Agreed. Let's push on."

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Re: Barrow Moor: Search for the Forgemaster

#25 Post by Darithe »

Sigrid

"I agree, best to be far from here before those things return," Sigrid states. "Magnificient work by all of you! That could have turned out even worse without your skills and Gideon's spells. I'm glad you were quick to act."

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Re: Barrow Moor: Search for the Forgemaster

#26 Post by Spearmint »

A dwarven needle in a wilderness haystack.

Following the frightful encounter, the group bury whatever remains of the dead torchbearers and excavators that can be gathered and formally laid to rest. A spade, once carried in hope of plundering a tomb is used to dig a shallow furrow and after blessings are said and the earth replaced, it is left stuck in the ground as a headstone marker. A ribbon tied around the handle in memory of each of the fallen, Kane, Abel and those whose names were only known to St Ygg.

The boggy and meandering trail south from the village outskirts to the Barrow Mounds is fraught with many hidden dangers. Environmental hazards such as patches of Moorish 'quicksand' like sodden ground, thick pervading mist that swirls in heavy clouds, darkening even the brightest of summer sunshine to filtered rays, visibility reduced, sound magnified.

Creature hazards, from grazing buffalo, giant amorous toads that could swallow a man whole, velociraptor lizards that hunt in the deep thickets, avian kin of pre-historic ancients such as Axe-beaks, flightless but relentlessly voracious or long beaked Pterandons that speedily swoop to skewer a man; death from above. There have been tales of Wyverns hunting broad reach from their Moon Peak nests, all of two score miles away. Now another strange threat has arisen but one hardly speculated as a 'random occurrence'. A daemon from the Abyss nether-regions scouting, hunting, ministering ill fortune with swarms of Coleoptera and beetles unlike any have encountered before.

You hope at least not to encounter such again or indeed, encounter anything but a dwarf. So back to the mission focus; find Karl Barrelgut and a few dwarven aides who may be in dire need. Certainly a dwarven cleric foregoing his elected station and sacred duties to traipse the Moor can only be in regard to answering some critical circumstances.

Whilst the way to the Barrow Mounds is not too unfamiliar, mostly your experience with trekking there has taken you on the eastward rather than this westward trail, via the Standing Stone camp. And your actual destination is not the Mounds themselves but 'somewhere along the trail, where the lizardmen have a camp', so this takes more time and consideration to track by counting yardage and the passage of time, just how far you trek and doing so much slower in order to check out sights and sounds along the way which could be indications of 'a nearby camp'.
Somewhere on the trail back, the very same one you took, around the bogs and past the Herne ring, they encountered the Lizardmen who had a secret camp nearby where they held Three-Moons.
somewhere ....
Here at this point, the trek reaches a possible impasse as you fail to locate the Sauron camp or encounter any dwarves en route. After the arduous trek, you are sure you are within a 'reasonable distance' of them, but whether the actual Sauron camp is a mile or even half mile north, south, east or west is not known. So unless you can strategize a way to find them, you may be left with no recourse but to act reactionary. By this I mean for example, rather than locating the camp or the dwarves directly thereby helping them assault the lizardmen or assist with negotiations, you may instead have to listen out for sounds of battle, cries for help, scour the trail for tell-tale tracks, catch the smell of a hog roast treaty celebration; and act as a response to whatever is going on rather than influencing proceedings.

Having a think, believing you must be close to the approximate area, you decide to do a final sweep of the area. Picking a cardinal point either side of the trail and heading in that direction for a turn, taking in several hundred yards before retracing steps to check out another. It is pot luck, randomly chosen on gut feelings, flip of a coin or just a sense that 'it must be this way', but neither fate or lady luck smile on your endeavours. Finally the last direction before giving up completely is investigated and it leads to ...
so here I am referencing the time chronologically to see if your expeditions coincide. Here is your timeframe:

12.30pm: depart Helix
1.30pm: arrive in Barrow Moor, trek 1.5 miles
2.30pm: encounter beetles
3.00pm: close encounter with burial of dead.
4.00pm: trek another 1.5 miles.
5.00pm: trek another 1.5 miles.
6.00pm: trek another 1.5 miles (reaching approximate location for it is 'circa 90 mins' from the Mammoth field).
6.10pm: check NW
6.20pm: check E
6.30pm: check NE
6.40pm: check W
6.50pm: check SW
7.00pm: check SE
7.00pm. Sauron Camp located.

I will just hold here as in typical fashion fate has determined you arrive whilst things are about to kick off and I will need to update the other expedition scene before I can introduce your arrival.

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Re: Barrow Moor: Search for the Forgemaster

#27 Post by Spearmint »

7.00pm. Sauron Camp located.

On the verge of giving up, figuring the dwarves are lost in the mist or that the lizardman camp is nowhere near, you suddenly hear the unmistakable sound of a horn blasting. A warning call, a rallying alarm, a battle cry. It is a little ways off, a few hundred yards but pin pricked in the distant mist like little dancing lights that erupt in sudden fiery explosions similar to the 'molotovs' thrown by Copperpiece, a dozen flashes and the breeze borne cries of battle.

actions please

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Re: Barrow Moor: Search for the Forgemaster

#28 Post by Rex »

Orgoth

In his loudest voice, "To Battle!"

If he sees a Lizardman target (or anything obviously with them) he will shoot his crossbow and then drop it and switch to his spear.

Heavt Crossbow [1d20]=7 to hit [2d6]=9 damage

He rushes for the battle as fast as he can.

He has a 12 move, even in armor and full equipped.

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Re: Barrow Moor: Search for the Forgemaster

#29 Post by tanker405th »

Gideon

I'm with you! as I follow Orgoth, sling and shield in hand.
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Re: Barrow Moor: Search for the Forgemaster

#30 Post by Monsieur Rose »

Sir Dewey

The Paladin hears the unmistakable sounds of battle and instinctively moves in that direction. "Engage only to defend yourself. We don't know the situation fully, stay together and let's find these dwarves."

Sir Dewey raises his shield and unhooks his flail. "With me, Copperpiece. We should expect to be outnumbered, we must act wisely."

"Orgoth! We can't hope to eradicate them, find our people, and let's get them out."

The Knight runs alongside the others.

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Re: Barrow Moor: Search for the Forgemaster

#31 Post by Rex »

Orgoth

"Got it!"

He will make sure to stay with the others and not get ahead of them.

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Re: Barrow Moor: Search for the Forgemaster

#32 Post by Darithe »

Sigrid

Sigrid follows closely along with the others, unsure of what they are about to face, she goes over her spells in her mind.

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Re: Barrow Moor: Search for the Forgemaster

#33 Post by Spearmint »

Raiding the Sauron Camp

The group lock and load weapons and spells, responding to the rallying of the Dwarven horn and the sudden flashes of fiery lit pools of oil. You rush headlong, not quite sure of the dangers you could be encountering,

Searchers enter camp: Boggy patch vs 1, excavation vs 2, Camp vs 3-6 [1d6]=4

Firebrands staked into the ground mark the camp entrance as a perimeter picket. There are two dead lizardmen guards lying either side, their bodies pierced with crossbow bolts and their heads summarily caved in by hammer strikes. A bow shot ahead of you, a line of five Dwarves advance into the misty camp, their brave surge halted as Lizardmen warriors form up against them. To the left hand side are another group of Lizardmen who look to rush upon the dwarves from behind. This half dozen bear large picks and sledgehammers, emerging over the lip of a trench cut as an entrance perhaps to some type of excavation they work upon.

Image

Orgoth looses his bolt which sails over the head of the nearest, Copperpiece pings him proper though and the warrior staggers backwards from the impact.
"Engage only to defend yourself.
"Jus' defend'n me self." he shrugs.

Actions please.
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Warriors in the mist
Warriors in the mist
IMG_20230719_150644.jpg (30.84 KiB) Viewed 482 times

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Re: Barrow Moor: Search for the Forgemaster

#34 Post by Rex »

Orgoth

As loud as possible, "Beware behind you!"

He charges the Lizardmen workers moving towards the rear of the Dwarven line. Dropped crossbow and switched to spear/shield. Hoping to draw their attention to protect the Dwarves.

Silver Spear +1 [1d20+3]=17+3=20 to hit [1d6+4]=6+4=10 damage
Shield Bash [1d20+2]=15+2=17

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Re: Barrow Moor: Search for the Forgemaster

#35 Post by Darithe »

Sigrid

Takes a moment to cast a protective spell upon herself, places her hand wide before her, she says,"Skjǫldr!"

Casting Shield
Chance to retain spell vs. 14 Int. [4d6+1]=8+1=9

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Re: Barrow Moor: Search for the Forgemaster

#36 Post by tanker405th »

Gideon

Seeing Sigrid focusing, I'll remain at range and help protect Sigrid, unless you lot order otherwise! Hurling a sling stone at any of the lizardmen workers in range, then taking a defensive position near our caster. Sling and shield readied. -1 sling bullet

Sling, bullet to hit: [1d20]=7, Damage [1d4+1]=3+1=4
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Re: Barrow Moor: Search for the Forgemaster

#37 Post by Monsieur Rose »

Sir Dewey

He directs orders to Copperpiece. "Stay with the Lady, but keep me in sight. Keep up the slinging."

"At your side, Orgoth!" Sir Dewey charges with him at the construction workers.

Flail(17): [1d20+1]=8+1=9
Shield Bash(17): [1d20]=9

Ah, his usual role of meat shield is back in play. ;)

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Re: Barrow Moor: Search for the Forgemaster

#38 Post by Rex »

Orgoth is the grand master meat shield.

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Re: Barrow Moor: Search for the Forgemaster

#39 Post by Spearmint »

Attacking the excavators.

The lizardmen reinforcing their comrades exit the trench and run into the eclectic group 'wanting in' on the action and reinforcing the dwarven vanguard. Copperpiece pings one through the chest, Orgoth charges, smashing the injured lizardman with his shield to tip him over the edge and runs through another, -10hp. Two warriors engage him with pick and sledgehammer, one brutally hacks him, denting his new chainmail and severely bruising his ribs. -6hp.

Two face the paladin Sir Dewey on his left, trying to flank his guard. Neither can gain advantage as he cuts and parries between them, the Aspis shield of Orgoth is augmented to pass extra defence to an adjacent meleeing comrade.

Sigrid invokes her own shield, Gideon flings a stone. He gets abuse and curses hurled back at him as one warrior charges the duo.
Copperpiece tries to flank the onrushing figure but he is just too fast. The excavator raises his rudimentary weapon, attacking the mage and with his ferocity and power, overcomes the Shield bonus to bludgeon her for -3hp
The trench excavation group is at right angles to the left of the dwarven line. Though outnumbered they have an initial advantage against those Saurons who wield weapons crafted in the dwarven forge, handicapped by a blessing imbued from Moradin. Each of the dwarves have taken a minor wound but have downed three Sauron warriors.

However a new threat emerges which has an effect upon both groups, Saurons and allies. On the fringe of the camp, rising from the earth forms an etheral, deep blue glow that outlines a spectral ghostly figure. Tall, almost twice the height of a man, certainly twice as broad at the shoulder. It rises up, shimmering with frosty and necrotic hues to take Giantish form, reminiscent of the horned that barbarians that once wandered these Moors pre-Desolation and the descent of the Mist. It views those massed before it with equal disdain, bending over to pull a large etheral bone or tree stump from out of the earth, raising it with ill intent to those who may have desecrated its ghostly slumber through their violence and bloodshed. The arrival of this spectre naturally causes some alarm among those who view it as a second front of conflict rises.
Actions please character players need to roll a [1d20] saving throw vs Spells, you can modify rolls with any Wisdom or Magic Aid bonuses (rings, helms).

Actions you are in combat which will continue but you can react to this spectre's presence in preference to the Lizardmen if you so desire.

Image

Health Status

Sir Dewey: 11/22hp
Copperpiece: 6/6hp
Orgoth: 21/33hp
Sigrid: 8/14hp
Gideon: 8/8hp
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Sauron Camp: barrow spectre
Sauron Camp: barrow spectre
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Re: Barrow Moor: Search for the Forgemaster

#40 Post by Rex »

Orgoth

Save vs Spells (16) [1d20+1]=18+1=19

"Rally to me!" He remains focused on clearing the Lizardmen in front of him first.


Silver Spear +1 [1d20+3]=14+3=17 to hit [1d6+4]=3+4=7 damage
Shield Bash [1d20+2]=1+2=3 to hit
Natural 1 on the bash.

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