UE Issue #4: Stronghold Great Lakes

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shaidar
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Re: UE Issue #4: Stronghold Great Lakes

#261 Post by shaidar »

Umbra

Seeing the others close on the elemental he teleports (half-move) and tries to coordinate his martial punch with the others:

OCV = 7 -1 (half-move) +1 (skill) = 7

Attack: [_3d6]=(1+5+2)=8

DCV = 11 +7 - 8 = 10-

Punch dmg: [_10d6]=(4+2+5+6+1+6+4+4+2+2)=36 stun, 11 body

Teamwork (8-): [_3d6]=(6+2+5)=13

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Re: UE Issue #4: Stronghold Great Lakes

#262 Post by gurusql »

Stronghold Great Lakes Groundbreaking
South Manitou Island - Near Western Shore
1:45 PM Local Time – Monday, September 7th, 1987
Cyclone Turn 1 - Segments 3 & 4


Grimm: DEX 20, DEF 22, END 43/46, STUN 38/38
Knight Light: DEX 20/18, DEF 18, END 31/36, STUN 14/27
Umbra: DEX 20, DEF 22, END 43/48, STUN 37/37
Eclipse: DEX 20, DEF 21/25, END 40/46, STUN 29/29
Azir: DEX 18, DEF 27, END 51/56, STUN 41/56


Grimm thinks about trying to Find Weakness again, but does not in the effort to get into HTH range. He needs to move 9" which is a full move (15" total move up to 8" is a half-move). He does not get to try and land a blow. Teamwork roll was successful, but not count this segment.

Knight Light runs (half-moves) close to the cyclone. Knight Light makes his Teamwork roll, and uses his Force Blast for a base attack of 7 BODY & 19 STUN (before defenses). Note that I rolled off-line there is no knockback.

Umbra teleports (half-moves) next to the cyclone. Umbra fails his Teamwork roll and punches at the cyclone and hits doing 11 BODY & 36 STUN (before defenses)

Eclipse fails his Teamwork roll and fires a Plasma Blast at the cyclone and hits doing 9 BODY & 34 STUN (before defenses)

Azir leaps (half-moves) next to the cyclone. Azir fails her Teamwork roll and punches at the cyclone and hits (are you kidding me with a 17!) :biggrin: doing 10 BODY & 36 STUN (before defenses)

Since effectively only Knight Light was successful with Teamwork and able to get there to attack, it has no affect this action. The cyclone is affected by the all the attacks of the heroes, but is neither "knocked back" or "knocked out".

This takes us to segment 4, which the cyclone is spinning around "arms" try and grab both Umbra and Azir. It was successful in grabbing Azir (but not Umbra). Azir is squeezed for 12 BODY and 42 STUN (15 STUN after defenses - included in update)

Map
SouthManitouIsland_WestSide_1_03.jpg
SouthManitouIsland_WestSide_1_03.jpg (727.23 KiB) Viewed 337 times

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Re: UE Issue #4: Stronghold Great Lakes

#263 Post by Rex »

Grimm

Grimm closes the rest of the way and attacks (if possible).

Grimm Offense Punch [_3d6]=(4+6+2)=12 [_8d6]=(1+2+3+5+2+1+6+5)=25 [_3d6]=(4+6+4)=14

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Re: UE Issue #4: Stronghold Great Lakes

#264 Post by Rex »


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Re: UE Issue #4: Stronghold Great Lakes

#265 Post by shaidar »

Eclipse

Eclipse fires off another energy blast, still tying to sync his moves with the others:

OCV: 7 +1 (skill) = 8

Attack: [_3d6]=(4+3+4)=11

DCV: 11 + 8 - 11 = 8-

Damage: [_10d6]=(2+3+4+4+6+1+1+4+2+1)=28 stun, 8 BODY

Teamwork (8-): [_3d6]=(4+4+3)=11

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Re: UE Issue #4: Stronghold Great Lakes

#266 Post by shaidar »

Umbra tries to sync his martial punch with the others:

OCV: 7 +1 (skill) = 8

Attack: [_3d6]=(3+4+6)=13

DCV: 11 + 8 - 13 = 6-

Punch dmg: [_10d6]=(4+1+3+4+4+4+1+5+1+6)=33 stun, 8 body

Teamwork (8-): [_3d6]=(5+3+4)=12

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Re: UE Issue #4: Stronghold Great Lakes

#267 Post by Rex »

Do we need another Teamwork roll or are we still using the original?

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Re: UE Issue #4: Stronghold Great Lakes

#268 Post by Leitz »

Knight Light

Here are KL's rolls if he gets to go before the cyclone goes again. He will hold his action to help with teamwork.

If KL is within 4" of the cyclone, he will stay in place. If not, he will move into that range.

Teamwork (13-) [_3d6]=(2+2+5)=9
Force Blast Effect [_7d6]=(3+1+5+3+2+4+6)=24
Knockback [_2d6]=(4+5)=9

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Re: UE Issue #4: Stronghold Great Lakes

#269 Post by gurusql »

Rex wrote: Fri Aug 25, 2023 3:02 pm Do we need another Teamwork roll or are we still using the original?
Need to roll each action.

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Re: UE Issue #4: Stronghold Great Lakes

#270 Post by Rex »


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Re: UE Issue #4: Stronghold Great Lakes

#271 Post by Rex »


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Re: UE Issue #4: Stronghold Great Lakes

#272 Post by gurusql »

Stronghold Great Lakes Groundbreaking
South Manitou Island - Near Western Shore
1:45 PM Local Time – Monday, September 7th, 1987
Cyclone Turn 1 - Segments 5 -8


Grimm: DEX 20, DEF 22, END 40/46, STUN 38/38
Knight Light: DEX 20/18, DEF 18, END 26/36, STUN 14/27
Umbra: DEX 20, DEF 22, END 40/48, STUN 13/37 (CON STUNned)
Eclipse: DEX 20, DEF 21/25, END 34/46, STUN 29/29
Azir: DEX 18, DEF 27, END 46/56, STUN 20/56


Grimm full moved to get next to the cyclone last time so is already there - no move required. Grimm makes his Teamwork roll and does 7 BODY & 25 STUN (before defenses) (no knockback)

Knight Light also maintains his position. Knight Light makes his Teamwork roll, and uses his Force Blast for a base attack of 7 BODY & 24 STUN (before defenses). Note that I rolled off-line there is no knockback.

Umbra maintains his position. Umbra fails his Teamwork roll and punches at the cyclone and hits doing 8 BODY & 33 STUN (before defenses)

Eclipse fails his Teamwork roll and fires a Plasma Blast at the cyclone and hits doing 8 BODY & 28 STUN (before defenses)

Azir is grabbed by the cyclone and will need to break free before she can act. Azir rolls 13 BODY to break free, and although it uses her action she is now free of the cyclone.

Since Knight Light and Grimm get to combine net damage (e.g damage after defenses) to determine CON STUNning. The cyclone is not CON STUNned.

The cyclone still appears to be strong (some damage taken, but strong). On Segment 6 the cyclone tries to pick up Grimm and Umbra but fails on both accounts.

This takes us to Segment 8. The cyclone gets to act before the group on Segment 8. It tries to grab Umbra and Azir and succeeds in grabbing both heroes! It squeezes Umbra for 13 BODY and 46 STUN. Umbra is not only in the grasp, but he took do much damage the he is CON STUNned (and will lose the segment 8 action!). Azir takes 14 BODY and 48 STUN. Azir is not CON STUNned but is in the grasp and will have to escape!

The Map is UNCHANGED.

Heroes take you segment 8 actions.

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Re: UE Issue #4: Stronghold Great Lakes

#273 Post by Leitz »

Knight Light

Seeing that the Force Blast works, Knight Light continued to use it.

Teamwork: Straight [_3d6]=(3+6+3)=12
Base Attack (OCV 6) [_3d6]=(5+4+2)=11
Force Blast Effect [_7d6]=(4+3+3+4+5+5+6)=30
Knockback [_2d6]=(4+6)=10

I rolled knockback, but given the thing's size, I'm not sure it'll notice anything. :)

Added Teamwork roll.
Last edited by Leitz on Tue Aug 29, 2023 4:11 pm, edited 1 time in total.

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Re: UE Issue #4: Stronghold Great Lakes

#274 Post by shaidar »

Eclipse

"Release them immediately!"

He fires of another blast, still hoping he can time it right with the others:

OCV: 7 +1 (skill) = 8

Attack: Attack: [_3d6]=(3+4+5)=12

DCV: 11 + 8 - 12 = 7-

Damage: [_10d6]=(6+6+1+3+6+6+3+1+5+6)=43 stun, 13 body

Teamwork (8-): [_3d6]=(2+2+2)=6

Finally!

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Re: UE Issue #4: Stronghold Great Lakes

#275 Post by Rex »

Azir

What dice does Azir need to roll to escape?

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Re: UE Issue #4: Stronghold Great Lakes

#276 Post by Rex »


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Re: UE Issue #4: Stronghold Great Lakes

#277 Post by gurusql »

Rex wrote: Tue Aug 29, 2023 3:20 pm Azir

What dice does Azir need to roll to escape?
Roll your STR dice and I roll mine. The higher BODY gets the favorable result.

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Re: UE Issue #4: Stronghold Great Lakes

#278 Post by gurusql »

Is Umbra trying to break free? Holding his action? Something else?

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Re: UE Issue #4: Stronghold Great Lakes

#279 Post by shaidar »

I thought Umbra is Con stunned and can't act this segment

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Re: UE Issue #4: Stronghold Great Lakes

#280 Post by gurusql »

Sorry, you are 100% correct.

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