UE Issue #4: Stronghold Great Lakes
Re: UE Issue #4: Stronghold Great Lakes
Stronghold Great Lakes Groundbreaking
South Manitou Island - Near Western Shore
1:45 PM Local Time – Monday, September 7th, 1987
Cyclone Turn 1 - Segment 8-10
Grimm: DEX 20, DEF 22, END 37/46, STUN 38/38
Knight Light: DEX 20/18, DEF 18, END 21/36, STUN 14/27
Umbra: DEX 20, DEF 22, END -/48, STUN -8/37
Eclipse: DEX 20, DEF 21/25, END 29/46, STUN 29/29
Azir: DEX 18, DEF 27, END -/56, STUN -1/56
Grimm punches (without a teamwork attempt or a Find Weakness attempt). Grimm hits and does 7 BODY and 24 STUN before defenses.
Knight Light succeeds in his Teamwork roll and does 8 BODY and 30 STUN before defenses. You are correct knockback is hard with this one.
Umbra recovers from being CON STUNned, just in time to potentially be squeezed again.
Eclipse calls out "Release them immediately!". Succeeds on Teamwork and his for 13 BODY and 43 STUN! (5 6's on 10d6!)
Azir breaks free - just barely!
It almost seems that the cyclone is spinning just a little slower, but the creature is still quite angry. The "Roars" to the sky without actually speaking. For its segment 10 action it tries to grab Azir and Grimm (it is already holding Umbra). It does pick Azir back-up but misses Grimm. The squeeze to Umbra and Azir is enough to knock them both out!
That brings us to the heroes actions on Segment 10.
The Map is unchanged.
Rolls
South Manitou Island - Near Western Shore
1:45 PM Local Time – Monday, September 7th, 1987
Cyclone Turn 1 - Segment 8-10
Grimm: DEX 20, DEF 22, END 37/46, STUN 38/38
Knight Light: DEX 20/18, DEF 18, END 21/36, STUN 14/27
Umbra: DEX 20, DEF 22, END -/48, STUN -8/37
Eclipse: DEX 20, DEF 21/25, END 29/46, STUN 29/29
Azir: DEX 18, DEF 27, END -/56, STUN -1/56
Grimm punches (without a teamwork attempt or a Find Weakness attempt). Grimm hits and does 7 BODY and 24 STUN before defenses.
Knight Light succeeds in his Teamwork roll and does 8 BODY and 30 STUN before defenses. You are correct knockback is hard with this one.
Umbra recovers from being CON STUNned, just in time to potentially be squeezed again.
Eclipse calls out "Release them immediately!". Succeeds on Teamwork and his for 13 BODY and 43 STUN! (5 6's on 10d6!)
Azir breaks free - just barely!
It almost seems that the cyclone is spinning just a little slower, but the creature is still quite angry. The "Roars" to the sky without actually speaking. For its segment 10 action it tries to grab Azir and Grimm (it is already holding Umbra). It does pick Azir back-up but misses Grimm. The squeeze to Umbra and Azir is enough to knock them both out!
That brings us to the heroes actions on Segment 10.
The Map is unchanged.
Rolls
Re: UE Issue #4: Stronghold Great Lakes
Eclipse
He fires of another blast, still hoping he can time it right with the others:
OCV: 7 +1 (skill) = 8
Attack: [_3d6]=(4+6+2)=12
DCV: 11 + 8 - 12 = 7-
Damage: [_10d6]=(2+1+2+4+4+6+4+4+6+2)=35 stun, 11 body
Teamwork (8-): [_3d6]=(2+1+5)=8
General note: If the elemental makes a grab for Eclipse he will attempt an abort dodge if he can.
He fires of another blast, still hoping he can time it right with the others:
OCV: 7 +1 (skill) = 8
Attack: [_3d6]=(4+6+2)=12
DCV: 11 + 8 - 12 = 7-
Damage: [_10d6]=(2+1+2+4+4+6+4+4+6+2)=35 stun, 11 body
Teamwork (8-): [_3d6]=(2+1+5)=8
General note: If the elemental makes a grab for Eclipse he will attempt an abort dodge if he can.
Re: UE Issue #4: Stronghold Great Lakes
Knight Light
Teamwork (13-) [_3d6]=(5+6+5)=16 Fail
Base Attack (OCV 6) [_3d6]=(2+5+3)=10
Force Blast Effect [_7d6]=(1+5+4+4+3+3+1)=21
Knockback [_2d6]=(5+2)=7
Not sure if it matters, but KL's Knock Back has the x2 modifier
Teamwork (13-) [_3d6]=(5+6+5)=16 Fail
Base Attack (OCV 6) [_3d6]=(2+5+3)=10
Force Blast Effect [_7d6]=(1+5+4+4+3+3+1)=21
Knockback [_2d6]=(5+2)=7
Not sure if it matters, but KL's Knock Back has the x2 modifier
Re: UE Issue #4: Stronghold Great Lakes
Grimm
Grimm will attack using Teamwork. If, the cyclone tries to grab him he will abort and try to dodge.
Grimm Teamwork [_3d6]=(1+1+6)=8
Grimm Offense Punch [_3d6]=(4+2+4)=10 [_8d6]=(6+3+4+5+6+2+6+5)=37 [_3d6]=(6+1+5)=12
Grimm will attack using Teamwork. If, the cyclone tries to grab him he will abort and try to dodge.
Grimm Teamwork [_3d6]=(1+1+6)=8
Grimm Offense Punch [_3d6]=(4+2+4)=10 [_8d6]=(6+3+4+5+6+2+6+5)=37 [_3d6]=(6+1+5)=12
Re: UE Issue #4: Stronghold Great Lakes
Are Azir and Umbra holding actions? Trying to break free? Something else?
Re: UE Issue #4: Stronghold Great Lakes
Umbra
Recovering his senses, Umbra half-move teleports to the SW.
If the elemental tries to grab him again he will attempt an abort martial dodge.
Recovering his senses, Umbra half-move teleports to the SW.
If the elemental tries to grab him again he will attempt an abort martial dodge.
Re: UE Issue #4: Stronghold Great Lakes
Stronghold Great Lakes Groundbreaking
South Manitou Island - Near Western Shore
1:45 PM Local Time – Monday, September 7th, 1987
Cyclone Turn 1 - Segment 10-12
Grimm: DEX 20, DEF 22, END 34/46, STUN 38/38
Knight Light: DEX 20/18, DEF 18, END 16/36, STUN 14/27
Umbra: DEX 20, DEF 22, END 3/48, STUN 3/37
Eclipse: DEX 20, DEF 21/25, END 23/46, STUN 29/29
Azir: DEX 18, DEF 27, END 16/56, STUN 16/56
Your friendly GM should spend more time reading / remembering his own posts.
Grimm hits the cyclone with teamwork and does 11 BODY and 37 STUN before defenses.
Knight Light also hits the cyclone with a glancing blow, but does not time up his attack. The damage is 5 BODY and 21 STUN before defenses (and has no effect).
Eclipse also hits the cyclone with teamwork and does 11 BODY and 35 STUN before defenses.
This takes us to Segment 12!
The Cyclone starts dropping sand to the ground and does the same with two heroes. As it drops the sand the size shrinks to about 1/4 the height from a few moments ago and as it does so the cyclone almost becomes fuzzy and it starts heading west covering 20 hexes this move. Since the two downed heroes did not take additional damage, there Segment 10 actions was a REC and both are free to action on Segment 12.
South Manitou Island - Near Western Shore
1:45 PM Local Time – Monday, September 7th, 1987
Cyclone Turn 1 - Segment 10-12
Grimm: DEX 20, DEF 22, END 34/46, STUN 38/38
Knight Light: DEX 20/18, DEF 18, END 16/36, STUN 14/27
Umbra: DEX 20, DEF 22, END 3/48, STUN 3/37
Eclipse: DEX 20, DEF 21/25, END 23/46, STUN 29/29
Azir: DEX 18, DEF 27, END 16/56, STUN 16/56
Your friendly GM should spend more time reading / remembering his own posts.
A request for help would just posting something (like Unconscious, etc). But please do not take this request to help me out as me putting the blame anywhere but my shoulders.
Grimm hits the cyclone with teamwork and does 11 BODY and 37 STUN before defenses.
Knight Light also hits the cyclone with a glancing blow, but does not time up his attack. The damage is 5 BODY and 21 STUN before defenses (and has no effect).
Eclipse also hits the cyclone with teamwork and does 11 BODY and 35 STUN before defenses.
This takes us to Segment 12!
The Cyclone starts dropping sand to the ground and does the same with two heroes. As it drops the sand the size shrinks to about 1/4 the height from a few moments ago and as it does so the cyclone almost becomes fuzzy and it starts heading west covering 20 hexes this move. Since the two downed heroes did not take additional damage, there Segment 10 actions was a REC and both are free to action on Segment 12.
Re: UE Issue #4: Stronghold Great Lakes
Umbra
"I think it has moved partly out of our dimension to avoid us, I have a similar power with the shadow plane. It is quick, are we to follow?"
"I think it has moved partly out of our dimension to avoid us, I have a similar power with the shadow plane. It is quick, are we to follow?"
Re: UE Issue #4: Stronghold Great Lakes
Azir
"We should try, not sure we can keep up."
She will try to follow by leaping after it.
"We should try, not sure we can keep up."
She will try to follow by leaping after it.
Re: UE Issue #4: Stronghold Great Lakes
Grimm
Grimm will also try and follow it as fast as he can.
He tries to use his determine weakness power if possible.
Grimm determine weakness [_3d6]=(1+2+1)=4
Grimm will also try and follow it as fast as he can.
He tries to use his determine weakness power if possible.
Grimm determine weakness [_3d6]=(1+2+1)=4
Re: UE Issue #4: Stronghold Great Lakes
Knight Light
"Eclipse, together!" Knight Light shouted, as he prepared another Force Blast.
Putting CVs into Attack. The Range Modifier (-6) is hopefully partially offset by the size of the thing. Is there any way he can push the FB for more effect?
Teamwork 13- [_3d6]=(2+6+4)=12
Base Attack (OCV 6) [_3d6]=(5+1+5)=11
Force Blast Effect [_7d6]=(4+5+4+3+2+3+6)=27
"Eclipse, together!" Knight Light shouted, as he prepared another Force Blast.
Putting CVs into Attack. The Range Modifier (-6) is hopefully partially offset by the size of the thing. Is there any way he can push the FB for more effect?
Teamwork 13- [_3d6]=(2+6+4)=12
Base Attack (OCV 6) [_3d6]=(5+1+5)=11
Force Blast Effect [_7d6]=(4+5+4+3+2+3+6)=27
Re: UE Issue #4: Stronghold Great Lakes
Eclipse flies a half-move and then energy blasts the elemental:
OCV: 7 - 1 (half move) - 4 (range) +1 (skill) +1 (range skill) = 4
Attack: [_3d6]=(4+5+5)=14
DCV: 11 + 4 - 14 = 1-
I won't bother to roll damage
OCV: 7 - 1 (half move) - 4 (range) +1 (skill) +1 (range skill) = 4
Attack: [_3d6]=(4+5+5)=14
DCV: 11 + 4 - 14 = 1-
I won't bother to roll damage
Re: UE Issue #4: Stronghold Great Lakes
IIUC, the target is at a -1 DCV per attacker, from Coordinated attacks. Further, it's size modifies your OCV as well. If it's 8x human sized, OCV +6. If it's 4x human sized, +4. If you do teamwork, that should give us another +2.shaidar wrote: ↑Tue Sep 05, 2023 5:12 pm Eclipse flies a half-move and then energy blasts the elemental:
OCV: 7 - 1 (half move) - 4 (range) +1 (skill) +1 (range skill) = 4
Attack: [_3d6]=(4+5+5)=14
DCV: 11 + 4 - 14 = 1-
I won't bother to roll damage
Re: UE Issue #4: Stronghold Great Lakes
I'll roll damage and teamwork then, just in case:
Damage: [_10d6]=(4+6+6+1+3+5+6+6+2+1)=40 stun, 12 body
Teamwork (8-): [_3d6]=(6+4+2)=12
Damage: [_10d6]=(4+6+6+1+3+5+6+6+2+1)=40 stun, 12 body
Teamwork (8-): [_3d6]=(6+4+2)=12
Re: UE Issue #4: Stronghold Great Lakes
Umbra
Umbra spouts his wings and follows
With his END of 3 I don't think he can push at the moment.
Umbra spouts his wings and follows
With his END of 3 I don't think he can push at the moment.
Re: UE Issue #4: Stronghold Great Lakes
Stronghold Great Lakes Groundbreaking
South Manitou Island - Near Western Shore
1:45 PM Local Time – Monday, September 7th, 1987
Cyclone Away
Grimm: DEX 20, DEF 22, END 34/46, STUN 38/38
Knight Light: DEX 20/18, DEF 18, END 16/36, STUN 14/27
Umbra: DEX 20, DEF 22, END 3/48, STUN 3/37
Eclipse: DEX 20, DEF 21/25, END 23/46, STUN 29/29
Azir: DEX 18, DEF 27, END 16/56, STUN 16/56
The team gets several more shots off, but all pass through the cyclone. The cyclone continues in a straight line as though it thinks it no longer needs to defend itself and quick accelerates away from the team (moving 40" then 80" eventually across the water.)
The creature has gone non-combat - I posted up on the rules here.
What is next for the heroes!
South Manitou Island - Near Western Shore
1:45 PM Local Time – Monday, September 7th, 1987
Cyclone Away
Grimm: DEX 20, DEF 22, END 34/46, STUN 38/38
Knight Light: DEX 20/18, DEF 18, END 16/36, STUN 14/27
Umbra: DEX 20, DEF 22, END 3/48, STUN 3/37
Eclipse: DEX 20, DEF 21/25, END 23/46, STUN 29/29
Azir: DEX 18, DEF 27, END 16/56, STUN 16/56
The team gets several more shots off, but all pass through the cyclone. The cyclone continues in a straight line as though it thinks it no longer needs to defend itself and quick accelerates away from the team (moving 40" then 80" eventually across the water.)
The creature has gone non-combat - I posted up on the rules here.
What is next for the heroes!
Re: UE Issue #4: Stronghold Great Lakes
Eclipse & Umbra
Both heroes slow to a stop at the water
Eclipse: "I certainly cannot keep up with him at that speed."
Umbra: "I cannot move that fast either. I suspect even if we could we would not be able to harm it."
Both heroes slow to a stop at the water
Eclipse: "I certainly cannot keep up with him at that speed."
Umbra: "I cannot move that fast either. I suspect even if we could we would not be able to harm it."