UE Issue #4: Stronghold Great Lakes

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Rex
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Re: UE Issue #4: Stronghold Great Lakes

#281 Post by Rex »


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Re: UE Issue #4: Stronghold Great Lakes

#282 Post by gurusql »

Stronghold Great Lakes Groundbreaking
South Manitou Island - Near Western Shore
1:45 PM Local Time – Monday, September 7th, 1987
Cyclone Turn 1 - Segment 8-10


Grimm: DEX 20, DEF 22, END 37/46, STUN 38/38
Knight Light: DEX 20/18, DEF 18, END 21/36, STUN 14/27
Umbra: DEX 20, DEF 22, END -/48, STUN -8/37
Eclipse: DEX 20, DEF 21/25, END 29/46, STUN 29/29
Azir: DEX 18, DEF 27, END -/56, STUN -1/56


Grimm punches (without a teamwork attempt or a Find Weakness attempt). Grimm hits and does 7 BODY and 24 STUN before defenses.

Knight Light succeeds in his Teamwork roll and does 8 BODY and 30 STUN before defenses. You are correct knockback is hard with this one. :lorcl:

Umbra recovers from being CON STUNned, just in time to potentially be squeezed again.

Eclipse calls out "Release them immediately!". Succeeds on Teamwork and his for 13 BODY and 43 STUN! (5 6's on 10d6!)

Azir breaks free - just barely!

It almost seems that the cyclone is spinning just a little slower, but the creature is still quite angry. The "Roars" to the sky without actually speaking. For its segment 10 action it tries to grab Azir and Grimm (it is already holding Umbra). It does pick Azir back-up but misses Grimm. The squeeze to Umbra and Azir is enough to knock them both out!

That brings us to the heroes actions on Segment 10.

The Map is unchanged.

Rolls

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Re: UE Issue #4: Stronghold Great Lakes

#283 Post by shaidar »

Eclipse

He fires of another blast, still hoping he can time it right with the others:

OCV: 7 +1 (skill) = 8

Attack: [_3d6]=(4+6+2)=12

DCV: 11 + 8 - 12 = 7-

Damage: [_10d6]=(2+1+2+4+4+6+4+4+6+2)=35 stun, 11 body

Teamwork (8-): [_3d6]=(2+1+5)=8

General note: If the elemental makes a grab for Eclipse he will attempt an abort dodge if he can.

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Re: UE Issue #4: Stronghold Great Lakes

#284 Post by Leitz »


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Re: UE Issue #4: Stronghold Great Lakes

#285 Post by Rex »

Grimm

Grimm will attack using Teamwork. If, the cyclone tries to grab him he will abort and try to dodge.

Grimm Teamwork [_3d6]=(1+1+6)=8

Grimm Offense Punch [_3d6]=(4+2+4)=10 [_8d6]=(6+3+4+5+6+2+6+5)=37 [_3d6]=(6+1+5)=12

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Re: UE Issue #4: Stronghold Great Lakes

#286 Post by gurusql »

Are Azir and Umbra holding actions? Trying to break free? Something else?

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Re: UE Issue #4: Stronghold Great Lakes

#287 Post by gurusql »

Leitz wrote: Fri Sep 01, 2023 2:15 pm Not sure if it matters, but KL's Knock Back has the x2 modifier
I know, sadly in this case it still is not knocking him back.

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Re: UE Issue #4: Stronghold Great Lakes

#288 Post by shaidar »

Umbra

Recovering his senses, Umbra half-move teleports to the SW.

If the elemental tries to grab him again he will attempt an abort martial dodge.

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Re: UE Issue #4: Stronghold Great Lakes

#289 Post by Rex »

Azir

Azir attempts to break free.

Break free [_11d6]=(2+3+5+2+2+2+4+4+3+5+5)=37

11 I think.

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Re: UE Issue #4: Stronghold Great Lakes

#290 Post by gurusql »

Stronghold Great Lakes Groundbreaking
South Manitou Island - Near Western Shore
1:45 PM Local Time – Monday, September 7th, 1987
Cyclone Turn 1 - Segment 10-12


Grimm: DEX 20, DEF 22, END 34/46, STUN 38/38
Knight Light: DEX 20/18, DEF 18, END 16/36, STUN 14/27
Umbra: DEX 20, DEF 22, END 3/48, STUN 3/37
Eclipse: DEX 20, DEF 21/25, END 23/46, STUN 29/29
Azir: DEX 18, DEF 27, END 16/56, STUN 16/56


Your friendly GM should spend more time reading / remembering his own posts.
gurusql wrote: Fri Sep 01, 2023 5:42 am The squeeze to Umbra and Azir is enough to knock them both out!
A request for help would just posting something (like Unconscious, etc). But please do not take this request to help me out as me putting the blame anywhere but my shoulders.

Grimm hits the cyclone with teamwork and does 11 BODY and 37 STUN before defenses.

Knight Light also hits the cyclone with a glancing blow, but does not time up his attack. The damage is 5 BODY and 21 STUN before defenses (and has no effect).

Eclipse also hits the cyclone with teamwork and does 11 BODY and 35 STUN before defenses.

This takes us to Segment 12!

The Cyclone starts dropping sand to the ground and does the same with two heroes. As it drops the sand the size shrinks to about 1/4 the height from a few moments ago and as it does so the cyclone almost becomes fuzzy and it starts heading west covering 20 hexes this move. Since the two downed heroes did not take additional damage, there Segment 10 actions was a REC and both are free to action on Segment 12.

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Re: UE Issue #4: Stronghold Great Lakes

#291 Post by shaidar »

Umbra

"I think it has moved partly out of our dimension to avoid us, I have a similar power with the shadow plane. It is quick, are we to follow?"

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Re: UE Issue #4: Stronghold Great Lakes

#292 Post by Rex »

Azir

"We should try, not sure we can keep up."

She will try to follow by leaping after it.

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Re: UE Issue #4: Stronghold Great Lakes

#293 Post by Rex »

Grimm

Grimm will also try and follow it as fast as he can.

He tries to use his determine weakness power if possible.

Grimm determine weakness [_3d6]=(1+2+1)=4

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Re: UE Issue #4: Stronghold Great Lakes

#294 Post by Leitz »

Knight Light

"Eclipse, together!" Knight Light shouted, as he prepared another Force Blast.

Putting CVs into Attack. The Range Modifier (-6) is hopefully partially offset by the size of the thing. Is there any way he can push the FB for more effect?

Teamwork 13- [_3d6]=(2+6+4)=12
Base Attack (OCV 6) [_3d6]=(5+1+5)=11
Force Blast Effect [_7d6]=(4+5+4+3+2+3+6)=27

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Re: UE Issue #4: Stronghold Great Lakes

#295 Post by shaidar »

Eclipse flies a half-move and then energy blasts the elemental:

OCV: 7 - 1 (half move) - 4 (range) +1 (skill) +1 (range skill) = 4

Attack: [_3d6]=(4+5+5)=14

DCV: 11 + 4 - 14 = 1-

I won't bother to roll damage

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Re: UE Issue #4: Stronghold Great Lakes

#296 Post by Leitz »

shaidar wrote: Tue Sep 05, 2023 5:12 pm Eclipse flies a half-move and then energy blasts the elemental:

OCV: 7 - 1 (half move) - 4 (range) +1 (skill) +1 (range skill) = 4

Attack: [_3d6]=(4+5+5)=14

DCV: 11 + 4 - 14 = 1-

I won't bother to roll damage
IIUC, the target is at a -1 DCV per attacker, from Coordinated attacks. Further, it's size modifies your OCV as well. If it's 8x human sized, OCV +6. If it's 4x human sized, +4. If you do teamwork, that should give us another +2.

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Re: UE Issue #4: Stronghold Great Lakes

#297 Post by shaidar »

I'll roll damage and teamwork then, just in case:

Damage: [_10d6]=(4+6+6+1+3+5+6+6+2+1)=40 stun, 12 body

Teamwork (8-): [_3d6]=(6+4+2)=12

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Re: UE Issue #4: Stronghold Great Lakes

#298 Post by shaidar »

Umbra

Umbra spouts his wings and follows

With his END of 3 I don't think he can push at the moment.

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Re: UE Issue #4: Stronghold Great Lakes

#299 Post by gurusql »

Stronghold Great Lakes Groundbreaking
South Manitou Island - Near Western Shore
1:45 PM Local Time – Monday, September 7th, 1987
Cyclone Away


Grimm: DEX 20, DEF 22, END 34/46, STUN 38/38
Knight Light: DEX 20/18, DEF 18, END 16/36, STUN 14/27
Umbra: DEX 20, DEF 22, END 3/48, STUN 3/37
Eclipse: DEX 20, DEF 21/25, END 23/46, STUN 29/29
Azir: DEX 18, DEF 27, END 16/56, STUN 16/56


The team gets several more shots off, but all pass through the cyclone. The cyclone continues in a straight line as though it thinks it no longer needs to defend itself and quick accelerates away from the team (moving 40" then 80" eventually across the water.)

The creature has gone non-combat - I posted up on the rules here.

What is next for the heroes!

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Re: UE Issue #4: Stronghold Great Lakes

#300 Post by shaidar »

Eclipse & Umbra

Both heroes slow to a stop at the water

Eclipse: "I certainly cannot keep up with him at that speed."

Umbra: "I cannot move that fast either. I suspect even if we could we would not be able to harm it."

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