Playtesting House Rules
Playtesting House Rules
The map is s an evil one. Many Hindrances, sections of Treacherous Ground, and elevated places for Target is Below bonuses to BCS. Info on the map:
-1 hex = 1 yard.
-The river is a typical swiftly-flowing shallow Nippon mountainside stream. Treacherous Ground to cross or fight in it.
-Brown hexes mean trunks of straight pine trees. They're Hindrances for weapon use, depending on the weapon's range. (It's kind of common sense. A katana's range is Medium (1-2 yards optimal, I believe).
-Black shapes are rocks a yard or over high. Chars on them get the Target is Lower bonus to BCS.
-Little gray rocks skipping stone through shallow parts of the stream. Almost like crossing a bridge. But as always with skipping stones, are they treacherously covered with slick moss? Crossing would need a Wit BCS, +5. On a fail, drop into water unless a Speed ST.
The opponent is a fully armored bushi. He's got a full head of uncut hair and a stringy beard. On the other side of the stream, dai-kyu bow in hand, 14 yards away.
PCs
Re: Playtesting House Rules
Playtest #1: Katsumi the Ninja on Assassination Mission
This is using the basic Bushi NPC: ...and Katsumi, the first ninja made for this game. I will proceed through the encounter and put the rules/explanations in the spoilers.
The bushi guard stands in the forest, fulfilling his shift and protecting his charge... the emperor's cousin resting under the canopy behind him and having his lunch. Katsumi spies him... 10 yards away through the trees, across the stream. His approach must be silent to not alert his foe...
Katsumi approaches, cautious and quiet in the forest, only to reach the edge of the stream. He can wait for the guard's distraction and hop across without splashing... he hopes.
...clever Katsumi has no difficulty picking the safe path across the stream's smooth gray stones and conceals himself behind a tree before the Bushi looks his way.
The Bushi guard stares idly through the trees, unaware of the approaching assassin. Hidden behind the tree, Katsumi readies his ninjato sword.
Choosing his moment, Katsumi steps out from behind the tree and closes on the Samurai, coming around for a deadly blow with Ninjato blade! But the blade glances off the Bushi's armor and the ninja now finds himself locked in an engagement with an superior swordsman...
(to be continued...)
This is using the basic Bushi NPC: ...and Katsumi, the first ninja made for this game. I will proceed through the encounter and put the rules/explanations in the spoilers.
The bushi guard stands in the forest, fulfilling his shift and protecting his charge... the emperor's cousin resting under the canopy behind him and having his lunch. Katsumi spies him... 10 yards away through the trees, across the stream. His approach must be silent to not alert his foe...
Re: Playtesting House Rules
Nice! Noted about the Treacherous Ground only affecting combat, not movement.
For the newer players - Effect Number is the difference between what you needed to roll, and what you rolled. For example: The char's BCS is 12. He rolls a 4. The Effect number is 12 - 4 = 8.
The Parry Option is an attempt by the character to improve his
defensive position. The player must roll on the character's Raw BCS
with the Bugei in use. This will be enacted as follows:
Critical Failure: No bonus to Armor Class
Failure: + 1 to Armor Class
Success: +(Effect Number/5) to Armor Class
Minimum bonus is +1
Critical Success: an additional +1 to Armor Class
In this example, the Success creates an Effect Number/5 situation. 8 / 5 = 1.6. Rolls for a BCS always round down. But this is not a BCS roll, it's a roll for the specific effect after a successful BCS roll. Round 1.6 normally, so to 2. +2 to AC for the successful Parry.
Another example. BCS is still 12, but the roll is a 1 (Critical Success). Effect Number is 11. 11 / 5 = 2.2, round to 2. +2 to AC, and because it's a Crit Success, an additional +1. +3 to AC. (Maybe kind of underwhelming for a Critical Success roll. But hey, it's a Secondary Action, and those generally aren't very powerful for lower level characters).
For the newer players - Effect Number is the difference between what you needed to roll, and what you rolled. For example: The char's BCS is 12. He rolls a 4. The Effect number is 12 - 4 = 8.
The Parry Option is an attempt by the character to improve his
defensive position. The player must roll on the character's Raw BCS
with the Bugei in use. This will be enacted as follows:
Critical Failure: No bonus to Armor Class
Failure: + 1 to Armor Class
Success: +(Effect Number/5) to Armor Class
Minimum bonus is +1
Critical Success: an additional +1 to Armor Class
In this example, the Success creates an Effect Number/5 situation. 8 / 5 = 1.6. Rolls for a BCS always round down. But this is not a BCS roll, it's a roll for the specific effect after a successful BCS roll. Round 1.6 normally, so to 2. +2 to AC for the successful Parry.
Another example. BCS is still 12, but the roll is a 1 (Critical Success). Effect Number is 11. 11 / 5 = 2.2, round to 2. +2 to AC, and because it's a Crit Success, an additional +1. +3 to AC. (Maybe kind of underwhelming for a Critical Success roll. But hey, it's a Secondary Action, and those generally aren't very powerful for lower level characters).
PCs
Re: Playtesting House Rules
Resolving the Swordfight...
First, Rules as Written (RAW)
The Bushi laterals back and to the right with his back up against a tree, coming down with a hard overhead swing that misses the nimble ninja. Katsumi repostes and catches a gap in the Bushi's o-yori! (-8) blood flows over the silk ties and wooden slats of his armor.
First blood drawn they both make rash swipes with their blades, a flurry of metal with no connections.
Katsumi steps backwards onto a slippery rock on the stream, but with the grace of his ninja training balances perfectly! He swings his ninjato and slices the bushi a second time (-4), second blood. Angered, the Bushi swings and swings again, the ninja dodging his blows while sheathing his sword and unfurling his bladed Kyotetsu-shoge, setting the weighted chain spinning.
Katsumi hops back onto a larger rock in the stream, lengthening the distance between him and the bushi, and the spinning chain of his Kyotetsu-shoge flies towards his foe! The chain trips the Bushi, who falls on his back with a grunt (-2s, 3 distractions). The bushi struggles to rise while Katsumi wends the weighted chain and prevents him, ending with a sharp tug retracting the chain and recoiling it.
The ninja steps in and switches to the bladed end of his chain, swinging it around in a vicious arc, but it is deflected by the bushi's blade. The bushi then hops to his feet! Surprised at the odds turn again, Katsumi swings the weighted end to trip the bushi again, but this time he hops over it, prepared. The ninja yanks the chain and sends it winging back to his hand.
The assassination failed, his foe back upon his feet, Katsumi determines it is better to escape and live than to be captured or die. He turns to flee out of the stream and back into obscurity. The bushi steps sideways to center on the ninja and slashes across his arm (-4). The ninja, however, dodges the last blow, hops across the rocks and takes off running through the forest.
Facing the slippery rocks of the stream and his own slower pace, the Bushi knows he will not catch the nimble ninja... but he does not have to. Staying on his side of the stream and not being lured into a chase, he sheathes his katana and draws his dai-kyu. Aiming down the shaft of his willow leaf arrow he looses... and it sinks into the fleeing ninja's back (-5). He aims and fires again, the shaft sinks deep into the ninja, who drops to the forest floor. (-10)
"Hai!" he calls to the porters now emerging from the pavillion that he guards behind him. It has been just under a minute from when the ninja surprised him to when it was slain on the forest floor. He tells the porters to go retreive the body and return it to the emperor's cousin, keeping his post nearby the emperor and supporting the yojimbo.
First, Rules as Written (RAW)
"Hai!" he calls to the porters now emerging from the pavillion that he guards behind him. It has been just under a minute from when the ninja surprised him to when it was slain on the forest floor. He tells the porters to go retreive the body and return it to the emperor's cousin, keeping his post nearby the emperor and supporting the yojimbo.
Re: Playtesting House Rules
Thanks! A nice demonstration of a pretty advanced Bushido combat. And that helped my pretty fuzzy understanding of Hindrances and Distractions. The text of the rules on those is pretty cryptic.
Some comments for the newer players.
Does the ninja Katsumi have a Maximum Number of Actions (MNA) of 3? (MNA is determined by the Speed). So that he gets a Primary Action Phase and two Secondary Action Phases. That's why he could sheathe his ninjato and draw his kyotetsu-shoge in the same turn. He used two secondary actions for his second and third actions that turn.
There's no Initiative roll in Bushido. The turn Phases happen in the order of the characters' Base Action Phase and Secondary Action Phases. Those are determined by the Deftness attribute. For example, Katsumi BAP is 10. He has two Secondary Action Phases. Those are at 1/2 and 1/4 of BAP, so 5 and 2.5. Round down, so 5 and 2. Let's say the bushi has MNA 2 (2 actions) and BAP 8. So the turn order would be like this:
10 - Ninja BAP
8 - Bushi BAP
5 - Ninja Secondary Action Phase
4 - Bushi Secondary Action Phase
2 - Ninja Secondary Action Phase
End of turn, repeat next 10-second turn. Note that ninja will get to act twice (at Phase 2 this turn and Phase 10 next turn) before bushi can act next (at Phase 8 next turn).
Marullus, was the bushi using a Man-Rating 1 dai-kyu bow? For 1d6 damage. A Man-Rating 1 bow does 1d6 damage, a 2 Man-Rating does 2d6, a 3 does 3d6 and a 4 an amazing 4D6. (Compare to a katana's 1d6+2). The char's Strength determines the Man-Rating they can use.
Some comments for the newer players.
Does the ninja Katsumi have a Maximum Number of Actions (MNA) of 3? (MNA is determined by the Speed). So that he gets a Primary Action Phase and two Secondary Action Phases. That's why he could sheathe his ninjato and draw his kyotetsu-shoge in the same turn. He used two secondary actions for his second and third actions that turn.
There's no Initiative roll in Bushido. The turn Phases happen in the order of the characters' Base Action Phase and Secondary Action Phases. Those are determined by the Deftness attribute. For example, Katsumi BAP is 10. He has two Secondary Action Phases. Those are at 1/2 and 1/4 of BAP, so 5 and 2.5. Round down, so 5 and 2. Let's say the bushi has MNA 2 (2 actions) and BAP 8. So the turn order would be like this:
10 - Ninja BAP
8 - Bushi BAP
5 - Ninja Secondary Action Phase
4 - Bushi Secondary Action Phase
2 - Ninja Secondary Action Phase
End of turn, repeat next 10-second turn. Note that ninja will get to act twice (at Phase 2 this turn and Phase 10 next turn) before bushi can act next (at Phase 8 next turn).
Marullus, was the bushi using a Man-Rating 1 dai-kyu bow? For 1d6 damage. A Man-Rating 1 bow does 1d6 damage, a 2 Man-Rating does 2d6, a 3 does 3d6 and a 4 an amazing 4D6. (Compare to a katana's 1d6+2). The char's Strength determines the Man-Rating they can use.
PCs
Re: Playtesting House Rules
That makes sense to me and I am starting to understand it a little. An excellent example. I am not sure on the reality of the bow doing that much more damage than a katana. A bow is deadly but I just don't see it being that much more deadly.
Re: Playtesting House Rules
Action Phases are divided evenly, not 1/2, 1/4. So two actions they are full and half. With three actions they are full, 2/3, and 1/3.For example, Katsumi BAP is 10. He has two Secondary Action Phases. Those are at 1/2 and 1/4 of BAP, so 5 and 2.5. Round down, so 5 and 2. Let's say the bushi has MNA 2 (2 actions) and BAP 8.
Katsumi had a BAP 15 and three actions (15, 10, 5) and the Bushi had a BAP 10 and two actions (10, 5).
Note that actions on phase 1 are lost. So you need enough Speed to get a second action and enough Deftness to have the second action on phase 2 or higher. That's why I recommended minimums for Speed and Deftness in the character sheet templates.
The bushi had Strength 20, so had a Man-Rating 2 bow. At 21 he could have had Man-Rating 3.Marullus, was the bushi using a Man-Rating 1 dai-kyu bow? For 1d6 damage. A Man-Rating 1 bow does 1d6 damage, a 2 Man-Rating does 2d6, a 3 does 3d6 and a 4 an amazing 4D6. (Compare to a katana's 1d6+2). The char's Strength determines the Man-Rating they can use.
The "strength of three men" argument applies to bows and not swords because the Dai-Kyu bow can only ever be fired once no matter how many actions you have per turn where a sword can be used multiple times. (The smaller Han-Kyu bow - which is the only one potentially concealable by a Ninja - can be used a number of times determined by their Zanshin score per turn, and so also has smaller man-rating bonuses.)
The maximum damage that can be done with a bow is what Kentaro, a thick mountain-boy bushi, had with his strength of 31. Damage and range both rise with Strength. So at point blank range (up to 50 yards for him) with bowel-raker arrows (extra damage but lowered BCS) each shot did 5d6+5d3+3 damage. When we had an ambush against returning bandits, archery wrecked them significantly before they got close enough for melee. For comparison, when Kentaro faced a bushi in a sword duel, he took one critical hit and he died.
The above playtest was with RAW, where it doesn't matter how much more Speed Katsumi had than the bushi, neither could maneuver more than 1 yard while engaged. I will redo that fight with our proposed Alter Position house rule next and we can see how it differs.
Re: Playtesting House Rules
Interesting idea on the bow getting less attacks so it does more damage to balance it. Still doesn't make much sense to me but I suppose from a balance idea it works. They should be deadly, particularly against someone without a shield.
Re: Playtesting House Rules
The designers may have taken into account armor. Slashing katana couldn't much penetrate the steel plates of o-yoroi armor. So in earlier samurai history, the mounted warriors favored the assymetrical dai-kyu long bow, which could put a lot of penetrating power behind a arrowhead tip. (Sometimes the horsemen would grapple each other, fall to the ground, and go at it with armor-piercing aiguchi daggers.
By the way, the dai-kyu is asymmetrical (top section much longer than the bottom section) because it was used on horseback. It had the power of a foot longbow, without the horse being a "hindrance" to it.
Later, mounted and foot bushi favored yari spears and nagayari pikes. For the same reason- piercing armor. The katana and wakizashi were always basically sidearms for personal defense in unarmored situations, with the bow or spear being the main battle weapons.
Bushido 1E cites Donn Draeger's Classic Bujutsu as a source for its information on the bugei martial skills. It's an excellent book with photos of, for example, a chain weapons master demonstrating attack and defense techniques.
By the way, the dai-kyu is asymmetrical (top section much longer than the bottom section) because it was used on horseback. It had the power of a foot longbow, without the horse being a "hindrance" to it.
Later, mounted and foot bushi favored yari spears and nagayari pikes. For the same reason- piercing armor. The katana and wakizashi were always basically sidearms for personal defense in unarmored situations, with the bow or spear being the main battle weapons.
Bushido 1E cites Donn Draeger's Classic Bujutsu as a source for its information on the bugei martial skills. It's an excellent book with photos of, for example, a chain weapons master demonstrating attack and defense techniques.
PCs
Re: Playtesting House Rules
I should have mentioned that the yari became the preferred weapon when the samurai got arquebuses. Those became the preferred ranged weapon (and used mostly or only by ashigaru). Foot archers were still around, but mounted samurai switched from the bow to the yari. And the age of mounted samurai declaring their ancestry and challenging each other to personal duels before a battle was over.
PCs
Re: Playtesting House Rules
Resolving the Swordfight...
Second, Testing our Alter Position house rule
The Bushi laterals back and to the right with his back up against a tree, coming down with a hard overhead swing that misses the nimble ninja. Katsumi repostes and catches a gap in the Bushi's o-yori! (-8) blood flows over the silk ties and wooden slats of his armor.
First blood drawn they both make rash swipes with their blades, a flurry of metal with no connections.
With deft grace, the ninja steps inside the Bushi's reach, slides around his side, and positions himself behind the heavily armored foe! The Bushi, sensing the threat, tries to pivot but the ninja is too agile and gets behind him. The Ninja slices with his sword, and again, but the bushi dodges aside.
The bushi continues to try to get the ninja to face him honorably, but the nimble assassin maintains his advantage. The Bushi's swordwork is excellent, however, and he swats aside the ninja's first blow with a parry, only to be struck by the riposte (-7).
Another slice of the ninjato and the bushi falters (-8). The ninja continues to press advantage, the bushi sluggish in his armor but continuing to parry and knocking away two more strikes.
Greviously wounded, the proud Bushi yells to the camp to warn the Yojimbo to protect the emperor's cousin. He faces the ninja grimly - whatever happens here, the attack is foiled for they are now prepared. He will have fulfilled his purpose. But it is not the end for him. He again parries masterfully, knocking away blow after blow as their footwork continues, the ninja maintaining its advantage behind him.
Knowing the attack on the ultimate target, the Emperor's cousin, is now foiled by the warning, Katsumi comes around with a vicious swipe of his sword. The Bushi is stunned by the ferocity of the attack, knocked back off his footing before the ninja's blade slits his throat. (-8, Stun critical) He slides to the ground.
Ultimately foiled in his mission, Katsumi disappears into the forest to report back to his elders...
Second, Testing our Alter Position house rule
Ultimately foiled in his mission, Katsumi disappears into the forest to report back to his elders...
Re: Playtesting House Rules
It seems like the Bushi should have been able to get around on him at some point. Maybe a save vs something to at least give him a chance?
Re: Playtesting House Rules
Good points. Discussing over here.