Player Handouts

SilverBen
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SilverBen
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Joined: Wed Dec 23, 2015 1:45 am
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Player Handouts

#1 Post by SilverBen »

Handout #1 - Driftwood Treasure Map
Handout1-TreasureMap.JPG
Handout1-TreasureMap.JPG (153.11 KiB) Viewed 383 times
  • Dimensions: L:8" X W:11" X H:0.5"
  • Weight: 1 lb
  • Magical: No
  • Value: Unknown
  • Age: 10 to 25 years old
  • Description: Burned into this sturdy piece of driftwood, probably with a hot piece of metal, appears to be some kind of map! Whoever made it must have been without paper, ink, or any other standard writing supplies. Regardless of how unusual the map may seem, its maker has left behind a careful record that anyone could easily follow. It depicts an atoll in the open sea where shoals often wreck ships in storms, or in the dense fog that suddenly envelopes ships.
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”

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SilverBen
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Re: Player Handouts

#2 Post by SilverBen »

Handout #2 - District Map: Port Town of Ravenglass
port town map.jpg
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Below is the general port town concept
  • Area:
    Total: ~12 sq mi
    Land: ~9 sq mi
    Water: ~3 sq mi
  • Population: ~3,750
    ~60% residents
    ~30% visitors
    ~10% transients
  • Racial Demographics:
    ~50% human
    ~20% dwarf
    ~20% halfling
    ~10% elf
  • Construction & Design:
    -decommissioned fort and military outpost
    -stone walls with many towers, wood pallisade
    -main roads layered with stone for cart and wagon traffic
    -layout composed of nine major walled districts, including
    1. Docks
    2. Slums
    3. Warehouse
    4. Market
    5. Tower
    6. Guildhalls
    7. Old Town
    8. Temple
    9. Arcane
  • Age: 75 years
  • Economic Base: tariffs, tolls, guilds and artisans, waterborne transportation
    Natural resources: fishing, lumber, coral, seashells
    Economy: strong and growing
    Attractions: docks district, market district, arcane district
    Famous For: shipwrights, bazaar, arcane black market
  • Government: ruling class of merchant officials
    Guards: common, <70%
    Crime: common, <70%
    Corruption: uncommon, <20%
    Religious Influence: strong but fading
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”

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SilverBen
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Re: Player Handouts

#3 Post by SilverBen »

Campaign Setting: Our story begins in the port city of Ravenglass, covering approximately 9 square miles of land and roughly square in shape on a shallow bay 3 square miles in area. Ravenglass is comfortably situated on a tidal estuary, as the alternating advance and retreat of seawater rises and falls along the narrow, inhabited coastline. Farther inland, a marshy landscape dominated by herbaceous rather than woody plant species sprawl in each direction.

Geographic Features: Mudflats are revealed beneath the restless waves when the tide flows out. These potentially dangerous features both protect and isolate the small walled city, and compel waterborne travelers to follow the deeper channels of water towards the Docks District of Ravenglass or risk running aground in the sandy silt. At high tide, Ravenglass Bay is a full, coastal body of brackish water without limitations to access the one major freshwater river and many streams flowing into it.

Population: The population and density of Ravenglass varies by district. It has grown from a nestling outpost into a budding city over the past 20 years until recently establishing itself as a promising source of opportunity. It has reached a respectable size for its age, 60-70 years old, which was long enough to see a handful of generations of inhabitants live and die there.

Ruling Government: Ravenglass is governed by a council of several wealthy merchants, who hold the reigns of power and form an uneasy alliance. This has deteriorated from being staunch allies under the duress of adversity and obligation to cooperate. Although veterans are often retained to enforce laws at the whim of their employers and serve as personal guard details, there is no formal magistrate or court system. Many residents are deeply superstitious and adhere to religious guidelines for moral, ethical, and legal codes.

Active Factions
  • Many religious faiths and shrines are found within the walls of Ravenglass, including Clerics of Njord. Other religious factions to be developed more later
  • Merchants & Guilds drive the economic welfare ad lifeblood of the port city
  • Criminals such as smugglers and pirates are common among humans and humanoids
  • Merfolk and other aquatic species are indigenous and sometimes hostile to humans and humanoids
Economy: The governing body holds economic growth as the primary goal. A growing fishing and shellfish industry, as well as a significant trade route, has recently been established as the primary economic resources to it residents of Ravenglass. Its connection to the open sea is its greatest asset, where reclusive merfolk and other intelligent aquatic species can be uncommonly found.
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”

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SilverBen
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Re: Player Handouts

#4 Post by SilverBen »

Map of Slums District - Civic Temple
Episode 3 - The Civic Temple encounter
SlumsMap-CivicTemple.png
SlumsMap-CivicTemple.png (124.1 KiB) Viewed 290 times
Map Legend and Color coding:
  • Green arrow = PCs entrance and direction of travel
  • Orange buildings = Civic Temple structures and complex
  • Red arrows = potential exits
  • Red star = Episode 3 encounter area
  • Blue = water in Docks District
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”

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