Character Generation Discussions

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Re: Character Generation Discussions

#61 Post by Demilich »

Thats fine, I can wait, the example you gave me looks ok, just cant say exactly what I want as I dont have the book

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Re: Character Generation Discussions

#62 Post by BackworldTraveller »

BackworldTraveller wrote: Mon Oct 03, 2022 5:26 pm
Demilich wrote: Mon Oct 03, 2022 4:36 pm Maneuverable and for upgrades more defensive then offensive, make it faster if possible? dont have the vehicle book grav flyer
I'll have a go...may not get a draft design until Wednesday as my work is insisting I head to the office tomorrow!
OK - That took less time than I thought...
2dTon Grav Speeder
TL:15
Speed (Top/Cruise):Very Fast/Fast
Range (km) (Top/Cruise):5000/7500
Hull Points: 8
AV: 4
Advanced Controls: Agility: +3
Autopilot Skill: +2
Seats: 4
Vacuum Sealed
Life Support: 4 days
Radio and Laser Comms: Range (km): 1000
Navigation System. DM:+1
Computer/4 with software for
Language(Trokh)+0
Language(Vilani)+0
Language(Gvegh)+0
Language(Aekhu)+0
Language(Te-Zlodh)+0
Music Database+2
Programmable Advanced Multi-Chromic Camouflage. Min Range (m): 250. Visual Recon DM:-4
(i.e. Configurable for any artistic colour scheme as well as for camouflage)
Stealth. Electronics DM:-2
Advanced Sensor. Range (km):25, DM:+2
Geiger Counter
Entertainment System
Hardpoint for 1 point weapon. (Stealth is broken if weapon mounted and visible)
Cost: 298,000

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Re: Character Generation Discussions

#63 Post by Demilich »

Music Database :D

Looks fine to me

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Re: Character Generation Discussions

#64 Post by cybersavant »

BackworldTraveller wrote: Sun Oct 02, 2022 12:34 pm
cybersavant wrote: Sat Oct 01, 2022 10:19 am Term 3 - Agent- Tozjabr
q int6 sur int7 adv int5




background skills : :

ANTS As Hi Ht In Na Va [ asteroid, ??, high tech, industrial, ??, ?? ] Hi=high pop ??,

- zeroG 0
- computers 0
- vacc suit 0
- streetwise 0 couldn't find background skill for non-ag world, went with hi pop
Some questions: -
Childhood: What is that 4th skill going to be? streetwise 0
Term 1: What skill did you get at level +1 from your service as an entertainer? psi table 5 = talent
Term 2: No Questions!
Term 3: What skill do you take at level 0 on transfer to that career gun combat (laser)
Term 3: What skill do you take at level +1 from your service as an agent? psi table 1 = +1 psi
Term 3: Roll 8+ on Melee, Gun Combat or Stealth to avoid Injury during kidnap. You gain the skill used at level 1...need weapon type if weapon chosen gun combat = 8
Term 4: What skill do you take at level +1 from your time locked up? from Inmate, Personal or Service tables per page 54 not finding this
Term 4: Roll for promotion (END:5+) for a prison skill from Inmate, Personal or Service tables per page 54 = 10
Term 4: Pick any skill used in helping you escape and get to a new world
psi - telepathy
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Re: Character Generation Discussions

#65 Post by BackworldTraveller »

When it comes to Connections...
TermVargr PilotVargr MarineZhodaniAslan
1134-1137CorsairUFA MarinePrisonerScavenger
1130-1133CorsairUFA MarineAgentWanderer
1126-1129UFA NavyUFA MarineGamesClan Navy
1122-1125UFA NavyUFA MarineEntertainerClan Navy
1118-1121UFA NavyUFA MarineHigh SchoolClan Navy
1114-1117UFA NavyUFA MarineMiddle SchoolClan Navy
1110-1113High SchoolHigh SchoolJunior SchoolAdvanced School
1106-1109Middle SchoolMiddle SchoolKindergardenBasic School
1102-1105Junior SchoolJunior SchoolBabeKindergarden
1098-1101KindergardenKindergardenKit
1094-1097PupPup
There are a few commonalities of location (Colour coded) but open to other matches. Not sure if the two Vargr go back into childhood.
Last edited by BackworldTraveller on Tue Oct 04, 2022 8:04 pm, edited 1 time in total.

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Re: Character Generation Discussions

#66 Post by BackworldTraveller »

cybersavant wrote: Tue Oct 04, 2022 4:19 am
BackworldTraveller wrote: Sun Oct 02, 2022 12:34 pm
cybersavant wrote: Sat Oct 01, 2022 10:19 am Term 3 - Agent- Tozjabr
q int6 sur int7 adv int5




background skills : :

ANTS As Hi Ht In Na Va [ asteroid, ??, high tech, industrial, ??, ?? ] Hi=high pop ??,

- zeroG 0
- computers 0
- vacc suit 0
- streetwise 0 couldn't find background skill for non-ag world, went with hi pop
Some questions: -
Childhood: What is that 4th skill going to be? streetwise 0
Term 1: What skill did you get at level +1 from your service as an entertainer? psi table 5 = talent
Term 2: No Questions!
Term 3: What skill do you take at level 0 on transfer to that career gun combat (laser)
Term 3: What skill do you take at level +1 from your service as an agent? psi table 1 = +1 psi
Term 3: Roll 8+ on Melee, Gun Combat or Stealth to avoid Injury during kidnap. You gain the skill used at level 1...need weapon type if weapon chosen gun combat = 8
Term 4: What skill do you take at level +1 from your time locked up? from Inmate, Personal or Service tables per page 54 not finding this
Term 4: Roll for promotion (END:5+) for a prison skill from Inmate, Personal or Service tables per page 54 = 10
Term 4: Pick any skill used in helping you escape and get to a new world
psi - telepathy
Rolled for the prison skills on your behalf - Stealth and J-o-A-T plus an improvised knife and a gain in strength.

So just a birth date and the colleague determinations to go.

Oh yes - That additional talent...Either +1 to an existing talent or roll for a new talent at -3+2+talent DM.

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Re: Character Generation Discussions

#67 Post by cybersavant »

thanks - which book has the prion tables?


so a +1 to telepathy for escape, any psi +1 for the talent, stealth 0, jack of all trades 0, str +1

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Re: Character Generation Discussions

#68 Post by cybersavant »

BackworldTraveller wrote: Tue Oct 04, 2022 5:51 pm When it comes to Connections...
TermVargr PilotVargr MarineZhodaniAslan
1134-1137CorsairUFA MarinePrisonerScavenger
1130-1133CorsairUFA MarineAgentWanderer
1126-1129UFA NavyUFA MarineGamesClan Navy
1122-1125UFA NavyUFA MarineEntertainerClan Navy
1118-1121UFA NavyUFA MarineHigh SchoolClan Navy
1114-1117UFA NavyUFA MarineMiddle SchoolClan Navy
1110-1113High SchoolHigh SchoolJunior SchoolAdvanced School
1106-1109Middle SchoolMiddle SchoolKindergardenBasic School
1102-1105Junior SchoolJunior SchoolBabeKindergarden
1098-1101KindergardenKindergardenKit
1094-1097PupPup
There are a few commonalities of location (Colour coded) but open to other matches. Not sure if the two Vargr go back into childhood.
so Sazqelmiqariepr escaped from the slave mines on Faraway (Khouth) [Dzarrgh Federate] and is now on Talon (Million) [UFA] - so, i figure he must have stowed away on a supply ship to get off world - or something -
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Re: Character Generation Discussions

#69 Post by BackworldTraveller »

cybersavant wrote: Wed Oct 05, 2022 5:36 am so Sazqelmiqariepr escaped from the slave mines on Faraway (Khouth) [Dzarrgh Federate] and is now on Talon (Million) [UFA] - so, i figure he must have stowed away on a supply ship to get off world - or something -
"These are not the slaves you are looking for!"?

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Re: Character Generation Discussions

#70 Post by BackworldTraveller »

cybersavant wrote: Wed Oct 05, 2022 4:53 am thanks - which book has the prion tables?


so a +1 to telepathy for escape, any psi +1 for the talent, stealth 0, jack of all trades 0, str +1

born Atrint 6
No PSI+1, but +1 to an existing talent or roll for a new talent at -1+TalentSelectionDM needing 8+
The Stealth and JOT were +1 not +0 (updated on sheet already).
The prison tables are in the core rulebook. (The Zhodani wouldn't have been so crude as to imprison you)

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Re: Character Generation Discussions

#71 Post by BackworldTraveller »

The Bindoner:
Today (5th) is the equivalent of day 278 by the imperial calendar

All: Re Connections Step

I've been thinking how the Zhodani and Aslan might have met...Perhaps a diplomatic dinner followed by travelling on the same ship for a few weeks some time before the kidnap? Two Aliens in an Imperial Universe?

The Zhodani and Vargr Marine could have been in the same escape or used the same set of people smugglers to cross into the UFA? I can't see any other points of commonality but am open to suggestions.

The Aslan and Vargr Navy(Corsair) could only have met recently because of the timing of their respective voyages

And the two Vargr seem to have the possibility of as long or as short a history as they fancy. Met at school (only possible if The Bindoner's Vargr is from Talon) or on their first mission or any time up until the Navy is left and Corsairing starts.

Effectively each of you then gets two skills at +1 (any skill, no talents, no attribute boosts, no raising a skill DM above 3) but I'd like to know how that skill is relevant to the character's relationship. n.b. The two characters with the relationship don't have to chose the same skill.

All: re Package Skills
Can you also, please decide upon an order for picking package skills. I couldn't decide if Sazqelimqariepr should go first (few skill) or last (no skills to clash with) or somewhere in the middle...so voting is now open.
As a reminder, the skills are:-
  • Pilot(Any)+1
  • Engineer(Life Support)+1
  • Engineer(Jump)+1
  • Mechanic+1
  • Electronics(Any)+1
  • Gunner(Screens)+1
  • Leader+1 or Tactics(Any)+1
  • Vacc Suit+1
  • Athletics(Dex)+1
n.b. Package skills give you the skill at 1 and cannot raise an existing skill above 1.

Also you can each pick one of the below...each can be picked only once.
  • Contact(Dzarrgh Federate Navy)
  • Contact(Khouth Criminal Boss)
  • Contact(UFA Customs Official)
  • Advanced Probe Drone
  • Psi-Helmet
  • HUD/VR Contact lenses, Holo-Control Gloves, Computer-5, Software up to Cr100,000

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Re: Character Generation Discussions

#72 Post by The Bindoner »

BackworldTraveller wrote: Wed Oct 05, 2022 11:41 am The Bindoner:
Today (5th) is the equivalent of day 278 by the imperial calendar

All: Re Connections Step

I've been thinking how the Zhodani and Aslan might have met...Perhaps a diplomatic dinner followed by travelling on the same ship for a few weeks some time before the kidnap? Two Aliens in an Imperial Universe?

The Zhodani and Vargr Marine could have been in the same escape or used the same set of people smugglers to cross into the UFA? I can't see any other points of commonality but am open to suggestions.

The Aslan and Vargr Navy(Corsair) could only have met recently because of the timing of their respective voyages

And the two Vargr seem to have the possibility of as long or as short a history as they fancy. Met at school (only possible if The Bindoner's Vargr is from Talon) or on their first mission or any time up until the Navy is left and Corsairing starts.

Effectively each of you then gets two skills at +1 (any skill, no talents, no attribute boosts, no raising a skill DM above 3) but I'd like to know how that skill is relevant to the character's relationship. n.b. The two characters with the relationship don't have to chose the same skill.

All: re Package Skills
Can you also, please decide upon an order for picking package skills. I couldn't decide if Sazqelimqariepr should go first (few skill) or last (no skills to clash with) or somewhere in the middle...so voting is now open.
As a reminder, the skills are:-
  • Pilot(Any)+1
  • Engineer(Life Support)+1
  • Engineer(Jump)+1
  • Mechanic+1
  • Electronics(Any)+1
  • Gunner(Screens)+1
  • Leader+1 or Tactics(Any)+1
  • Vacc Suit+1
  • Athletics(Dex)+1

n.b. Package skills give you the skill at 1 and cannot raise an existing skill above 1.

Also you can each pick one of the below...each can be picked only once.
  • Contact(Dzarrgh Federate Navy)
  • Contact(Khouth Criminal Boss)
  • Contact(UFA Customs Official)
  • Advanced Probe Drone
  • Psi-Helmet
  • HUD/VR Contact lenses, Holo-Control Gloves, Computer-5, Software up to Cr100,000
I marked in pink the things I already have/don't want.

I can easily see my Vargr pilot and the Aslan meeting recently, and it seems likely that the Marine and Navy careers would save thrown the two Vargr together frequently.

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Re: Character Generation Discussions

#73 Post by BackworldTraveller »

The two Vargr have each undertaken actions that may be memorialised by appropriate Tattoos
Unnamed Navy Guy: For saving the ship
Denghez: Black Op, Heroics and Escape

Do you have those tattoos? What do they look like?

Also, how many siblings do you each have?
Any Children?

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Re: Character Generation Discussions

#74 Post by The Bindoner »

The pilot is Rradzoka.

He has a younger sister, Zoenkoe.

His father had two other partners, either side of his relationship with Rradzoka's mother, and 4 other pups, one being an older sister. The younger half-siblings are male, female and male. Rradzoka doesn't have a close relationship with his half-siblings, but there is no ill-feeling either.


He has "tattoos" celebrating his achievements. He prefers not to shave his fur to display skin, so he uses other means. Some are painted on his equipment, some are stencilled on his coat. The one marking the "saving of the ship" is a permanent adjustment to his fur - the pattern is formed by modified follicles producing altered hair, a little thicker and in contrasting colour.

(the design, I'm working on. Maybe a Droyne being burned by the the flare of a ship's thrusters?)

Pups? I'll consult the dice. I'm inclining to the idea that, since they didn't come up as life event, if there are any children he isn't aware of them.

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Re: Character Generation Discussions

#75 Post by Demilich »

For Yeelau

Engineer (Jump) +1

Pilot(Any) +1

HUD/ VR Lenses Gloves Computer Software up to Cr 100, 000

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Re: Character Generation Discussions

#76 Post by BackworldTraveller »

As a reminder, the skills are:-
  • Pilot(Any)+1 - Yeelau's Vote 2
  • Engineer(Life Support)+1
  • Engineer(Jump)+1 - Yeelau's Vote 1
  • Mechanic+1
  • Electronics(Any)+1
  • Gunner(Screens)+1
  • Leader+1 or Tactics(Any)+1
  • Vacc Suit+1
  • Athletics(Dex)+1
n.b. Package skills give you the skill at 1 and cannot raise an existing skill above 1.

Also you can each pick one of the below...each can be picked only once.
  • Contact(Dzarrgh Federate Navy)
  • Contact(Khouth Criminal Boss)
  • Contact(UFA Customs Official)
  • Advanced Probe Drone
  • Psi-Helmet
  • HUD/VR Contact lenses, Holo-Control Gloves, Computer-5, Software up to Cr100,000 - Yeelau's Vote
I'll update as we go.

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Re: Character Generation Discussions

#77 Post by cybersavant »

BackworldTraveller wrote: Wed Oct 05, 2022 6:53 am so a +1 to telepathy for escape, any psi +1 for the talent, stealth 0, jack of all trades 0, str +1
born Atrint 6
No PSI+1, but +1 to an existing talent or roll for a new talent at -1+TalentSelectionDM needing 8+
The Stealth and JOT were +1 not +0 (updated on sheet already).
The prison tables are in the core rulebook. (The Zhodani wouldn't have been so crude as to imprison you)
[/quote]

i meant psi talent [ i think off them as skills ]
so telepathy 1 clairvoyance 0 telekinesis 1 [ i don't think id make a roll, and don't want to lose the option ]
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Re: Character Generation Discussions

#78 Post by cybersavant »

BackworldTraveller wrote: Wed Oct 05, 2022 11:05 pm As a reminder, the skills are:-
  • Pilot(Any)+1 - Yeelau's Vote 2
  • Engineer(Life Support)+1
  • Engineer(Jump)+1 - Yeelau's Vote 1
  • Mechanic+1
  • Electronics(Any)+1 Sazqelmiqariepr
  • Gunner(Screens)+1 Sazqelmiqariepr
  • Leader+1 or Tactics(Any)+1
  • Vacc Suit+1
  • Athletics(Dex)+1
n.b. Package skills give you the skill at 1 and cannot raise an existing skill above 1.

Also you can each pick one of the below...each can be picked only once.
  • Contact(Dzarrgh Federate Navy)
  • Contact(Khouth Criminal Boss)
  • Contact(UFA Customs Official)
  • Advanced Probe Drone
  • Psi-Helmet Sazqelmiqariepr
  • HUD/VR Contact lenses, Holo-Control Gloves, Computer-5, Software up to Cr100,000 - Yeelau's Vote
I'll update as we go.
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Re: Character Generation Discussions

#79 Post by BackworldTraveller »

cybersavant wrote: Thu Oct 06, 2022 1:35 am
BackworldTraveller wrote: Wed Oct 05, 2022 11:05 pm As a reminder, the skills are:-
  • Pilot(Any)+1 - Yeelau's Vote 2
  • Engineer(Life Support)+1
  • Engineer(Jump)+1 - Yeelau's Vote 1
  • Mechanic+1
  • Electronics(Any)+1 Sazqelmiqariepr
  • Gunner(Screens)+1 Sazqelmiqariepr
  • Leader+1 or Tactics(Any)+1
  • Vacc Suit+1
  • Athletics(Dex)+1
n.b. Package skills give you the skill at 1 and cannot raise an existing skill above 1.

Also you can each pick one of the below...each can be picked only once.
  • Contact(Dzarrgh Federate Navy)
  • Contact(Khouth Criminal Boss)
  • Contact(UFA Customs Official)
  • Advanced Probe Drone
  • Psi-Helmet Sazqelmiqariepr
  • HUD/VR Contact lenses, Holo-Control Gloves, Computer-5, Software up to Cr100,000 - Yeelau's Vote
I'll update as we go.
A curious choice in the Psi Helmet!

OK - Any other votes?

And please start entries in the Character Notes for tracking Equipment and Monies. And Images!

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Re: Character Generation Discussions

#80 Post by The Bindoner »

BackworldTraveller wrote: Wed Oct 05, 2022 11:05 pm As a reminder, the skills are:-
  • Pilot(Any)+1 - Yeelau's Vote 2
  • Engineer(Life Support)+1 {Rradzoka option 3}
  • Engineer(Jump)+1 - Yeelau's Vote 1
  • Mechanic+1 {Rradzoka option 1}
  • Electronics(Any)+1 Sazqelmiqariepr
  • Gunner(Screens)+1 Sazqelmiqariepr
  • Leader+1 or Tactics(Any)+1 {Rradzoka option 2 Tactics/Naval - if Deghez doesn't want either}
  • Vacc Suit+1
  • Athletics(Dex)+1
n.b. Package skills give you the skill at 1 and cannot raise an existing skill above 1.

Also you can each pick one of the below...each can be picked only once.
  • Contact(Dzarrgh Federate Navy) {Rradzoka option 2}
  • Contact(Khouth Criminal Boss)
  • Contact(UFA Customs Official) {Rradzoka option 1}
  • Advanced Probe Drone
  • Psi-Helmet Sazqelmiqariepr
  • HUD/VR Contact lenses, Holo-Control Gloves, Computer-5, Software up to Cr100,000 - Yeelau's Vote
I'll update as we go.

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