Harborside Hospital - Sanctuary of the Dead

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Re: Harborside Hospital - Sanctuary of the Dead

#161 Post by hedgeknight »

Gasping in pain from the numbing cold (7pts), Ambergris struggles and steps out of the primordial darkness. Having reached into one of his many pockets, he hurls a rock at the creature seated at the far end of the hall. His aim is way off, but the detonation causes the creature to flinch...and the sphere of darkness disappears!
The creature hisses in anger and raises its hands...but before it can unleash a spell upon the companions, Tommy screams and curses its existence before becomes a blasting machine! Eldritch bolts of energy fly from his hands, buffeting and bashing the undead creature! (26 pts dmg total)

Lesh staggers backward and abruptly the darkness ends, as the shaman uncorks a large glass jar and begins to smear ointment on his chest. The healing is almost immediate, and catching his breath, Lesh breathes a prayer of protection.

Yarl curses the darkness and it disappears, leaving him momentarily shocked. He wonders aloud how all of this can exist under a hospital, and before Lady Wen can answer, the statue closest to them steps off its platform! This suit of magically animated plate armor clamors as it moves toward the companions, banging and grinding like the vengeful spirit of a fallen knight.
"Look out!" Bobb says, stepping in front of Lady Wen...and pays for his heroics with a bash from the armored knight, knocking him senseless! As he falls, Keever opens his mouth to shout and likewise gets bashed in the face! Staggering, the guard of the Fist flails backward trying to keep himself from falling.
animated armor.png
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Yargh!" screams Lady Wen as she hacks at the armored knight, bashing one side of its chest in with a mighty blow!

As if bound by some unspoken command, the other two "statues" step off their pedestals and begin walking toward Tommy.

Actions!
Updated map coming soon
;)


Stats:

Ambergris - 19/42, Devil's Sight
Lesh - 21/45 (Shield of Faith; AC 20)
Tommy - 3/34 AC 15
Yarl - 25/40
Lady Wen 21/44
Bobb - 0/14
Keever - 2/16
Wight 1 - dead (again)
Wight 2 - dead (again)
Death Dog 1 - dead
Death Dog 2 - dead
Deathlock - 21/47

Animated Armor 1 - 24/33
Animated Armor 2 - 33/33
Animated Armor 3 - 33/33


Rolls:
[8d8]=47
Cold damage: [2d6]=7
Slam Attack: [1d20+4]=10+4=14 [1d20+4]=12+4=16
Lady Wen: [1d20+7]=19+7=26
Winter is coming...

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Re: Harborside Hospital - Sanctuary of the Dead

#162 Post by Tell »

Lesh regains his focus and faces the Deathlock. A complicated series of hand gestures and an invocation to Kelemvor precede a flash of light streaking toward the creature as Lesh casts Guiding Bolt. He doesn't even wait to see if the spell strikes true before summoning his werepanther back to the fray.

Guiding Bolt 2nd Level: [1d20+7]=7+7=14, damage: [5d6]=15
Spiritual Weapon: [1d20+7]=7+7=14, damage: [1d8+4]=1+4=5

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Re: Harborside Hospital - Sanctuary of the Dead

#163 Post by hedgeknight »

Updated Map as promised:

Lower Mausoleum 6.jpg
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Re: Harborside Hospital - Sanctuary of the Dead

#164 Post by Belkregos »

Surprised he's still standing Tommy wont let his life slip away so easily
casts misty step to reappear in the far north end of the room
 
OOC: tommy now only has one more 1st level spell left which will probably use for shield the next time he is attacked
spells 1st lvl: has cast 5 of 6 spell slots2nd lvl has casts 2 of 2 spell slots 
i keep the character is up to date in DNDbeyond    

https://ddb.ac/campaigns/join/10250044076544770
https://www.dndbeyond.com/characters/26489026


Misty Step
level 2 
conjuration
Casting Time: 1 bonus action
Range: Self
Target: Self
Components: V
Duration: Instantaneous
Classes: Sorcerer, Warlock, Wizard

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!

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Re: Harborside Hospital - Sanctuary of the Dead

#165 Post by Spearmint »

Ambergris

Uncorking a glass vial from his satchel, spitting the cork away and with his hook hand, opening the jaw of the unconscious Flaming Fist guard, Bob. He pours the elixir down his throat,

"This'll revive you sonny. Now get on yet feet and splice the tin man open like a can o'tuna" , he says.

I have two potions of healing in my inventory left. I would be fine handing the second to Keevor so he can minister that to himself and we get both guards back on their feet and in the fight.

Position of Healing : Bob [2d4+2]=6+2=8 Keevor [2d4+2]=5+2=7

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Re: Harborside Hospital - Sanctuary of the Dead

#166 Post by Computer +1 »

Yarl jumps into action against the moving suits of armor. From enforcer to undead fighter, Yarl's life has really turned around the last few days.

He starts hacking at the armor with his short sword


and then with his club.


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Re: Harborside Hospital - Sanctuary of the Dead

#167 Post by hedgeknight »

Lower Mausoleum...Man, that's good armor!

animatedArmor.jpg
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In the depths of the tombs below Harborside Hospital, the companions fight for their lives against a deathlock and its minions!
Regaining his focus, Lesh faces the deathlock at the end of the room, and with a series of hand gestures and a guttural invocation, he sends a bolt of light toward the creature. The bolt blows a hole out of the top of the chair the deathlock is sitting in...and then a spectral panther tries to claw and bite the undead lord, but it narrowly avoids the attack. It's AC is 15 ;)

Near death, Tommy decides to put some distance between himself and the creature trying to kill him. With an arcane word, the Tabaxi "steps" through a misty curtain and reappears at the opposite end of the room, near a stone altar and empty chair.

Realizing they are close to being overwhelmed, Ambergris kneels beside Bobb and coaxes the contents of a vial down the guard's throat. The healing is swift and Bobb sits up and blinks in confusion.
"Now get on yet feet and splice the tin man open like a can o'tuna," Ambergris says.
Keever helps his friend up and the pair break off and turn to face the oncoming suits of armor. "I can't see shit!" Keever whines, peering into the darkness. "Somebody light another torch or lantern!"
Ambergris responds by pressing another vial of healing into Keever's hand. The guard looks at it strangely for a moment, and then uncorks the vial and drains its contents. He shudders at the taste but immediately feels a whole lot better. "Much appreciated, boss!"

Yarl leaps into action against the suit of armor fighting Lady Wen. He hacks at it with his sword and thumps it with his club, but delivers nary a scratch or a dent!
But he distracts the armor for just a moment, and that's all Lady Wen needs to deliver a brutal smash to its chest! The suit of armor takes a couple of steps back...teeters...but then rights itself and comes at the defender of the faith! Lady Wen manages to avoid one attack, but the second catches her in the shoulder, spinning her around with its force!

Bobb and Keever team up on AA3, hacking and smashing at it. Bobb misses, but Keever scores a deep gouge in the armor's breastplate!
The suit of armor responds with two fists, one missing Bobb, the other smashing Keever in the face!

Nearby, the other suit of armor (AA2) has closed on Ambergris and Lesh, and it doesn't hesitate in its attack. Lesh's shield of faith protects him, but the aged captain takes a fist to the chest! (5 dmg)

Unbeknownst to the combatants, the deathlock at the end of the chamber fades from view...

ACTIONS!

Stats:
Ambergris - 14/42, Devil's Sight
Lesh - 21/45 (Shield of Faith; AC 20)
Tommy - 3/34 AC 15
Yarl - 25/40
Lady Wen 16/44
Bobb - 8/14
Keever - 4/16
Wight 1 - dead (again)
Wight 2 - dead (again)
Death Dog 1 - dead
Death Dog 2 - dead

Deathlock - 21/47
Animated Armor 1 - 9/33
Animated Armor 2 - 33/33
Animated Armor 3 - 26/33


Rolls:

Lady Wen: [1d20+7]=4+7=11 [1d20+7]=19+7=26
Lady Wen: [1d8+7]=8+7=15
Armor: [1d20+4]=11+4=15 [1d20+4]=16+4=20
Bobb: [1d20+2]=10+2=12 [1d8+2]=4+2=6
Keever: [1d20+4]=16+4=20 [1d8+3]=4+3=7
Armor: [1d20+4]=15+4=19 [1d20+4]=6+4=10
Armor: [1d20+4]=13+4=17 [1d20+4]=11+4=15
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Re: Harborside Hospital - Sanctuary of the Dead

#168 Post by Spearmint »

Ambergris

Gets winded by the animated suit of armour. He gives it ' the middle finger', (well he would if his hook hand could point!), retorting a Hellish Rebuke to it and the taunts in his mind.

Ambergris invokes Hellish Rebuke (Dex save halves dam) [3d10]=8

which turns out to be quite a whimper actually.

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Re: Harborside Hospital - Sanctuary of the Dead

#169 Post by Belkregos »

Tommy eldritch blasts the closest living armor 

I still have some lives left!  

Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!

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Re: Harborside Hospital - Sanctuary of the Dead

#170 Post by Computer +1 »

After seeing both his first hits have no effect Yarl tries again. He know his weapon choices aren't ideal for an animated suit of armor or the undead or for half the shit he has been fighting against.

He tries to add a bit more pop to the attack with his club



followed with a strike from his short sword



He is sweating from the effort but is it enough?

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Re: Harborside Hospital - Sanctuary of the Dead

#171 Post by Tell »

Stepping beside Ambergris Lesh begins another spell, Ray of Enfeeblement. A black beam of energy springs from his fingers toward the suit of armour hoping to reduce the damage the cursed thing can do. The werepanther also joins in...

Ray of Enfeeblement: [1d20+7]=14+7=21
Spiritual Weapon: [1d20+7]=15+7=22, damage: [1d8+4]=3+4=7

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Re: Harborside Hospital - Sanctuary of the Dead

#172 Post by hedgeknight »

Lower Mausoleum...Armored Guardians

The dead no longer a threat...at least one which can be seen...the companions find themselves facing a powerful foe in the armored guardians of the tomb!

Ambergris staggers back and raises his hook hand to give his armored foe "the finger"...but then delivers a rebuke from Hell instead! Amazingly, this gives the armor pause...allowing Lesh to step up and fire a thin black beam of energy at the suit, striking it solidly in the chest. This seems to weaken the guardian...just as a spectral panther pounces upon it, scoring its helm with claw marks!

The armored guardian is still close enough to its attackers to swing and so it does what it is programmed to do - it attacks! But thanks to Lesh, the damage it does with it's fists are lessened. (3 pts to Ambergris; none to Lesh since it missed him.)

With a few life's remaining, Tommy unleashed on the suit of armor right in front of him. He misses with the first blast, but the second strikes the guardian in the helmet, blasting a hole clean through it! With a tottering creak, the guardian falls!

With their foe suddenly down, the companions turn to help Bobb and Keever. Yarl hurries over, unsure of his weapons, but the kingpin has scrapped all his life and he's not stopping now. His attacks are rebuffed, however, leaving him winded and sweating.

Bobb misses, but Keever is able to score a deep cut to the guardian's breastplate. The animated suit of armor's response is swift and brutal. With an overhead smash, Keever's neck pops loud enough to ring through the chamber and his lifeless form crumples to the floor! Bobb is about to scream his name when the armor smashes him in the face, knocking him backwards into Lady Wen!

Another death for the tomb...Keever's blood seeping into the stone. Will there be another?

Actions!

Stats:
Ambergris - 11/42, Devil's Sight
Lesh - 21/45 (Shield of Faith; AC 20)
Tommy - 3/34 AC 15
Yarl - 25/40
Lady Wen 16/44
Bobb - 3/14
Keever - 0/16 > dead
Wight 1 - dead (again)
Wight 2 - dead (again)
Death Dog 1 - dead
Death Dog 2 - dead
Deathlock - 21/47
Animated Armor 1 - dead
Animated Armor 2 - 18/33
Animated Armor 3 - 22/33

Rolls:

DEX save (11): [1d20]=6
Armor: [1d20+4]=12+4=16 [1d20+4]=13+4=17
Bobb: [1d20+2]=4+2=6 [1d8+2]=2+2=4
Keever: [1d20+4]=14+4=18 [1d8+3]=1+3=4
Armor: [1d20+4]=20+4=24 [1d20+4]=17+4=21
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Re: Harborside Hospital - Sanctuary of the Dead

#173 Post by Spearmint »

Ambergris

Summons some inner cords of strength and outer cords of a seaweed covered fishing net, hurling his pact-weapon Entangling Net over the suit of armour and stabbing it with his boarding spear.

vs K2.

Ambergris cast his pact weapon: Entangling Net [1d20+4]=4+4=8 spear thrust [1d20+3]=19+3=22 [1d6+3]=4+3=7

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Re: Harborside Hospital - Sanctuary of the Dead

#174 Post by Tell »

Lesh is going to circle around toward Tommy passing him a jar of Keoghtom's Ointment before attempting to jump on the armor's back and shove a Thunderstone in between the joints in its helmet and neck. Hoping when the armor moves it will shatter the stone.

Acrobatics: [1d20+3]=20+3=23

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Re: Harborside Hospital - Sanctuary of the Dead

#175 Post by Belkregos »

Tell wrote: Sat Mar 18, 2023 6:06 pm Lesh is going to circle around toward Tommy passing him a jar of Keoghtom's Ointment
glad to see Lesh come to his aid, Tommy take the healing


Woa! lets go at it! crack these tin pots!
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!

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Re: Harborside Hospital - Sanctuary of the Dead

#176 Post by Computer +1 »

Yarl keeps hacking away To no avail because he has become useless.



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Re: Harborside Hospital - Sanctuary of the Dead

#177 Post by Tell »

Lesh is going to circle around toward Tommy passing him a jar of Keoghtom's Ointment
Keoghtom's Ointment is a glass jar, 3 inches in diameter, contains 1d4+1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

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Re: Harborside Hospital - Sanctuary of the Dead

#178 Post by hedgeknight »

Lower Mausoleum...

Below the Eastside community hospital, the companions fight for their lives against...suits of armor? Yes, against animated suits of armor! What the hell is going on??
Ambergris summons his strength and hurls a barbed net at one of the armored suits (2). His net fails to entangle the armor, but his spear thrust is true, driving the bladed head into the armor's chest!
The grim smile on his face soon fades, however, as Lesh leaves his side! The lizardman shaman circles around and drops off a clay jar in Tommy's hands...before leaping atop the other suit of armor (3) and shoving a fist-sized stone underneath its helmet!
As he jumps off, the "thunderstone" explodes!
Unfortunately, the damage is minimal and the armored suit is only slightly affected.
Yarl attacks the armored suit...even though his ears are ringing from the thunderstone...to no avail.
Lady Wen attacks, and thanks to the thunderstone, she hits, scoring a deep cut in the creature's breastplate.
Ears ringing, Bobb attacks, his sword finding purchase in the armored suit.

A2 steps up to the aging sea captain, swinging and chopping at Ambergris, who avoids the spiked fists, thanks to his net and spear.
Faced with multiple foes, A3 starts swinging wildly...and connects with Lesh! But, the shaman's magical shield of faith protects him from harm. This time.

Actions!

Stats:
Ambergris - 11/42, Devil's Sight
Lesh - 21/45 (Shield of Faith; AC 20)
Tommy - 13/34 AC 15
Yarl - 25/40
Lady Wen 16/44
Bobb - 3/14
Keever - 0/16 > dead
Wight 1 - dead (again)
Wight 2 - dead (again)
Death Dog 1 - dead
Death Dog 2 - dead
Deathlock - 21/47
Animated Armor 1 - dead
Animated Armor 2 - 11/33
Animated Armor 3 - 8/33

Rolls:

Sonic dmg: [2d4]=3
Healing ointment: [2d8+2]=8+2=10
Wen: [1d20+6]=10+6=16 [1d6+5]=2+5=7
Bobb: [1d20+2]=14+2=16 [1d8+2]=2+2=4
Armor: [1d20+4]=7+4=11 [1d20+4]=1+4=5
Which one (Bobb 1, LW 2, Yarl 3, Lesh 4): [1d4]=4
Armor: [1d20+4]=7+4=11 [1d20+4]=14+4=18
Winter is coming...


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Re: Harborside Hospital - Sanctuary of the Dead

#180 Post by Belkregos »

still breathing heavy but in a lot better spirits after taking the healing potion lesh shared with him, tommy renews his attack on the animated armor (eldritch blast to A3)


Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!

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