Law of the Gun OOC

jemmus
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jemmus
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Law of the Gun OOC

#1 Post by jemmus »

Out of Character anything
Last edited by jemmus on Sun Aug 14, 2022 4:42 pm, edited 1 time in total.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Rex
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Re: OOC

#2 Post by Rex »

I can post, yeah!

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Re: OOC

#3 Post by Enoch »

Me too! @Jemmus, you cracked the code!
Shadrach, Demon-Hunter - Dust to Dust

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jemmus
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Re: OOC

#4 Post by jemmus »

:) The forum wasn't completely set up right and dmw71 kindly fixed it for us.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: OOC

#5 Post by Bluetongue »

Posting here to confirm access.

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jemmus
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Re: OOC

#6 Post by jemmus »

I forgot to give credit for the In Without Knocking thread's painting. It's by Charles M. Russell, who was a cowboy himself in the 1880s. The painting is titled "In Without Knocking."
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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jemmus
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Re: OOC

#7 Post by jemmus »

I'm going to follow one of my favorite US DM's policy and move the game forward twice per week, whether or not all players have posted. Boot Hill's combat and shootout turns are very interactive. We'll never move the game along if we do wait for every busy person to post.

In every situation that I can (with limited foresight) foresee at this moment, carrying over the PC's action from the last turn to the next one should work. If the situation changes drastically, I'll have to NPC the character. That shouldn't be much of a problem, because you guys have been good about laying out your characters' intentions for each turn, as well as providing good backgrounds about their backgrounds and natures.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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jemmus
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Re: OOC

#8 Post by jemmus »

If you know that you'll have limited time or access to the US forums for some time, please let us know. And also if you want us to temporarily NPC your character, and if you have general or specific guidance for GM about that. Most or all of you guys are veteran US PBP players and/or GMs. You know about how game courtesy and how keeping a game moving along work. :)
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: OOC

#9 Post by Marullus »

I am really tight on time for about another two weeks. I hope to keep up a weekly post rate after that. Not sure if I can do twice a week... I can have the preacher step out. It's a big group.

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Re: OOC

#10 Post by jemmus »

Thanks for the notice. Preacher John Carry can quietly hang out around San Marcos while you're taking care of business, if you like. He can re-enter at any point along the way.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: OOC

#11 Post by ateno »

I think I understand the system now and I apologize.

Can I repost. I want to help take down the one fighting this round and line up with my buddy now.

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Re: OOC

#12 Post by jemmus »

Sure, feel free to repost.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: OOC

#13 Post by ateno »

Hey buddy, I did, concentrating on the same my buddy is fighting.

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Re: Law of the Gun OOC

#14 Post by jemmus »

We'll give Jake McCall and John Carry another day to post, then continue. Neither have been involved in Sebastian's and Doos's brawl and grapple duels with the cowboys. I think we can safely move things along and keep going along, with no offense to meant to anyone.

Advisory: After this brawling and grappling fight, we'll may move all survivors and losers to the Hays County, Texas, county jail. Most likely, it seems. :)
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Law of the Gun OOC

#15 Post by Marullus »

Oh, I thought we were having John Carry sit out for now.

Right now he is in a separate scene on the front porch, anyway. I really like the idea of replying to the boy's questions, but i just don'thave time to do that well at the moment.

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Re: Law of the Gun OOC

#16 Post by jemmus »

Alright, we'll leave John Carry out until you say you're back and ready. We'll find a way to resume the dialogue with the devout boy.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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jemmus
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Re: Law of the Gun OOC

#17 Post by jemmus »

Sorry for the delay all. I intended to resolve Turn 5 today, but I had a home maintenance project got in the way. Tomorrow.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Law of the Gun OOC

#18 Post by Bluetongue »

This is Combat Turn, PCs can make 2 Brawl/Grapple attacks or two Careful shots.
Just checking this. Page 24 says only 1 Careful but 2 x Steady, 3 x Hip.

Though only 1 Careful during a Combat turn, anything else becomes a Shoot-out Turn. Hope I am reading correctly, the action sequences are a bit confusing at first play.

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Re: Law of the Gun OOC

#19 Post by jemmus »

Check out p. 28, Combat Turn Action Sequence. It says 1 or 2 Careful shots per 6-second Combat Turn. Careful shots have no modifiers, except for Accuracy Modifiers (target size, target moving, etc.) (P.26) and the weapon's range (p. 42).

Point Blank range is 2 yards or less. The other ranges are by weapon, as shown on the p.42 weapons chart. (Everybody, it's simpler than it sounds. Just check out the charts. They make sense).

If it comes to it, we'll switch from Combat Turn to 1-second Shootout Turn time scale.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Law of the Gun OOC

#20 Post by Bluetongue »

Apologises, yes page 24 notes 'shoot-out turn' for the single shot.

So being in Combat and winning initiative, I can take two Careful shots so I will edit my post to include the second shot. (Wound location & severity included).
Last edited by Bluetongue on Fri Aug 19, 2022 6:51 pm, edited 1 time in total.

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