The group assign themselves to various searches. Durgo piles the Harpy bodies up. Frisking them is an easy affair. Giant ticks hide among the feathers, making it more gross. Their collection of hand axes, daggers and bows are probably weapons taken from former victims, standard items that could replenish a lost weapon but no great value. everyone could grab an axe or dagger if they need an extra. Some of the harpies adorned themselves with jewellery trophies, a necklace of cheap gemstones, a signet ring, a brooch. Most of these look tarnished and scratched, more fare for flogging at a market bazaar than hawking as a valuable commodity.
add 'sack of cheap harpy jewelry' to your treasure list.
Despite the horror story of Friar John and his remnants, he does not animate further. His body, what is left of it can be piled with the Harpies. A suggestion made that if Orcus priests are truly animating dead bodies, then leaving even beheaded harpies around might still provide undead body parts so douse them all with oil and burn them all before you leave.
Dougal takes pity on the captive Mynah bird. No one moves to the suggestion to free it so he actions that himself. The bird flies around the room chirping, first to the rafters then swooping out of the door and up the shaft to freedom. Dougal gets a sense of blessing, a good deed in a world of evil.
Moriartus summons some inner concentration, casting a spell to reveal the aura of magic items.
Working their way up between the statues, the investigators pass between the second set of pillars. Two more statues are set in alcoves on either side and from behind the southern one on your left comes an immediate loud squawking, chirping and demanding cry.On the walls behind are pinned up trophies; a string of scalps dangling from a feathered spear,
no magic aura
a shield whose green and white quarters bear a red lion rampart, radiates an enchantment, an 'Alteration' effect commonly used to augment its basic crafting.
a blue glass decanter, no magic aura,
a faded oil painting of a crying child boy in a varnished walnut frame, radiates an enchantment from the 'Abjuration' school of magic, which is associated with protections and wards.
strings of decorative beads and ribbons. no magic aura.
Moriartus, Fydmar, Dougal, Jorly each need to make another saving throw vs spells please. For behind the statue is a nest containing harpy chicks! These semi-naked chick-babes huddle together, mouths open, flapping fledgling wings.
They screech as you enter, aware of your presence and call incessantly for food.
save vs spells, if successful you can act as normal. If you fail then you are charmed by the chicks to feed and nurture them. and they are voraciously hungry!
no mother hen, but you have three chicks. Make one not three saving throws!