Barrow Mounds: A Clamour of Harpies.

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Spearmint
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Re: Barrow Mounds: A Clamour of Harpies.

#341 Post by Spearmint »

Harpy Chapel

The group assign themselves to various searches. Durgo piles the Harpy bodies up. Frisking them is an easy affair. Giant ticks hide among the feathers, making it more gross. Their collection of hand axes, daggers and bows are probably weapons taken from former victims, standard items that could replenish a lost weapon but no great value. everyone could grab an axe or dagger if they need an extra. Some of the harpies adorned themselves with jewellery trophies, a necklace of cheap gemstones, a signet ring, a brooch. Most of these look tarnished and scratched, more fare for flogging at a market bazaar than hawking as a valuable commodity.

add 'sack of cheap harpy jewelry' to your treasure list.

Despite the horror story of Friar John and his remnants, he does not animate further. His body, what is left of it can be piled with the Harpies. A suggestion made that if Orcus priests are truly animating dead bodies, then leaving even beheaded harpies around might still provide undead body parts so douse them all with oil and burn them all before you leave.

Dougal takes pity on the captive Mynah bird. No one moves to the suggestion to free it so he actions that himself. The bird flies around the room chirping, first to the rafters then swooping out of the door and up the shaft to freedom. Dougal gets a sense of blessing, a good deed in a world of evil.

Moriartus summons some inner concentration, casting a spell to reveal the aura of magic items.
On the walls behind are pinned up trophies; a string of scalps dangling from a feathered spear,
no magic aura
a shield whose green and white quarters bear a red lion rampart, radiates an enchantment, an 'Alteration' effect commonly used to augment its basic crafting.

a blue glass decanter, no magic aura,

a faded oil painting of a crying child boy in a varnished walnut frame, radiates an enchantment from the 'Abjuration' school of magic, which is associated with protections and wards.

strings of decorative beads and ribbons. no magic aura.
Working their way up between the statues, the investigators pass between the second set of pillars. Two more statues are set in alcoves on either side and from behind the southern one on your left comes an immediate loud squawking, chirping and demanding cry.

Moriartus, Fydmar, Dougal, Jorly each need to make another saving throw vs spells please. For behind the statue is a nest containing harpy chicks! These semi-naked chick-babes huddle together, mouths open, flapping fledgling wings.
They screech as you enter, aware of your presence and call incessantly for food.

save vs spells, if successful you can act as normal. If you fail then you are charmed by the chicks to feed and nurture them. and they are voraciously hungry!


no mother hen, but you have three chicks. Make one not three saving throws!

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Ben n Jake's Harpy chicks.
Ben n Jake's Harpy chicks.
IMG_20221016_010920.jpg (1.14 MiB) Viewed 526 times

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Quonundrum
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Re: Barrow Mounds: A Clamour of Harpies.

#342 Post by Quonundrum »

Moriartus

Save versus Spell (12): [1d20]=19

Moriartus indicates the shield and painting are magical, but he cautions against touching the latter as it could be an alarm or trap. When they hear the voracious squawks of the fledgling harpies, he could feel the urge to feed them wash over him. This was quickly replaced by a wave of revulsion, horror, and disgust. He peers behind the statue to see the bile raising sight. Either acting on his own instinct or driven by divine imperative from the God whom directed him to this place, Moriartus points the splayed fingers of his hands at the fledglings and casts the Burning Hands spell.

1st level spell retention (17): [4d6+1]=13+1=14

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Re: Barrow Mounds: A Clamour of Harpies.

#343 Post by Karaunios »

Dougal

Saving Throw [1d20]=10

I'm so fed up with the Dice Roller that I rather don't post Dougal's actions.

He would kill the chicks, but he's unable to do it now. Please someone kill them.
Last edited by Karaunios on Sun Oct 16, 2022 12:59 pm, edited 1 time in total.

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Re: Barrow Mounds: A Clamour of Harpies.

#344 Post by scottjen »

Fydmar
save vs charm spell [1d20-1]=10-1=9
Overcome with wanting to feed the bloody things, he starts rummaging in his backpack for rations.

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Re: Barrow Mounds: A Clamour of Harpies.

#345 Post by ravenn4544 »

Jorly can't but help himself to try and take care of these little creatures. What horrors they must have been subjected to!

Save vs Spells (15) [1d20]=14

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Re: Barrow Mounds: A Clamour of Harpies.

#346 Post by Spearmint »

Harpy Chapel.

Upon hearing the screeching of hungry chicks, paternal instincts overwhelm a trio of adventurers and each rushes towards the nest, morsels in hand to satisfy the incessant craving of a newly hatched Harpy.

With the majority of your gear stowed elsewhere rather than in your person, you soon run out of the pocketful of nibbles that each carries in waist band pouches. More food and meatier, blood rich flesh is required, not the stale bread and cheese or salted ration jerk pieces.

Fydmar, Jorly & Dougal react with compassion and urgency, feeding a chick each, comforting and cradling a chosen babe as if it were one of their own (as opposed to actually being an offspring of Ben or Jake). They then go outside, new meat, freshly quartered and gutted is splayed all over the rocks of course. Harpies are carrion critters and feasting upon their own dead is not beyond them, besides, the chicks are hungry.

Moriartus has his own primal instincts arise and as soon as the trio leave, he calls forth an arcing span of blistering flame which burns the nests and roasts the screeching chicks alive. -3hp each. As they writhe in the inferno, the departing trio are suddenly stopped in their tracks by the doors, alarmed and fearful of the chicks safety, each draws a weapon to stop Moriartus from his murderous infanticide.

One comrade though, a more sly and quicker guardian angel suddenly appears behind Moriartus. Cadeweed though invisible is not immune from the Harpy charm and succumbing himself, resorts to a surprise backstab upon the mage.

Despite his summoned Shield spell being active, that only parries frontal assaults.

...

Backstab with Short Sword[1d20+4]=4+4=8, Damage with Short Sword S/M [1d6x2]=4x2=8 L [1d8x2]=5x2=10 misses!
Backstab with Off-Hand Short Sword[1d20+2]=10+2=12, Damage with Short Sword S/M [1d6x2]=1x2=2 L [1d8x2]=5x2=10

His twin blades raised, Cadeweed stabs the mage but fortune favours Moriartus as only edge one slices into his ribs.

-2hp.

As the blazing nest becomes a living pyre of screeching chicks, passions among the group are also inflamed. Ensorcelled to act upon primal instincts against their better judgement, the quartet of charmed members rush to the rescue.

next actions please

Roll a [1d6] initiative, roll a [1d2] and an attack macro, whatever weapon of choice you normally use. On a 1 of the d2, I will use the attack macro vs Moriartus, on a 2, you will rush instead to the bonfire attempting to rescue a burning chick.

Moriartus: uncharmed and endangered, can act as normal.

Durgo and NPC's can run into the chapel this round but they will not be able to intervene straight away.

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Re: Barrow Mounds: A Clamour of Harpies.

#347 Post by Quonundrum »

Moriartus

Although surprised and stumbled by Cadeweed's unexpected attack, he renews his own sorcerous assault on the fledglings. The days and weeks of his tireless hunt for the harpy lair fueling a loathing for these abominations of nature.

Casts Burning Hands again ...

Image

1st level spell retention (17): [4d6+1]=16+1=17

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Re: Barrow Mounds: A Clamour of Harpies.

#348 Post by Spearmint »

that was my Nergal Priest, a Barrow Wight picture with his energy drain feature.

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Re: Barrow Mounds: A Clamour of Harpies.

#349 Post by gurusql »

Cadeweed

Initiative [1d6]=3
Random d2 [1d2]=1

Cadeweed yells "Not the babies, anything but the babies.", is forced to turn and try and stop the mage casting his spell.

Rolls his best pair of rolls in the history of the character
Attack with Short Sword[1d20]=16, Damage with Short Sword S/M [1d6]=4 L [1d8]=7
Attack with Short Sword (off-hand) [1d20-2]=16-2=14, Damage with Short Sword S/M [1d6]=4 L [1d8]=4

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Re: Barrow Mounds: A Clamour of Harpies.

#350 Post by Karaunios »

Dougal

Initiave [1d6]=2

[1d2]=2

Dougal is more worried about the chicks destiny than about his own safety and rushes to save one of them [1d20]=15

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Re: Barrow Mounds: A Clamour of Harpies.

#351 Post by ravenn4544 »

Jorly squats down and watches the adorable chick feed upon the entrails of the dead with a smile. He pats it on the head.

Init [1d6]=2
Action [1d2]=1

...Then his attention is turned to the figure spewing fire and death upon his new charges. He dodges and weaves with a ferocity that only a man justified can do...

Open Hand Attack [1d20]=10; Damage S/M/L: [1d3]=1
Open Hand Attack [1d20]=15; Damage S/M/L: [1d3]=3
Last edited by ravenn4544 on Mon Oct 17, 2022 11:41 pm, edited 1 time in total.

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Re: Barrow Mounds: A Clamour of Harpies.

#352 Post by Quonundrum »


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Re: Barrow Mounds: A Clamour of Harpies.

#353 Post by Cwreando »

Durgo

Durgo rushes in at the commotion to assist whoever needs it.

It takes a moment for Durgo to put the scene into the most likely scenario and moves to assist Moriartus.
Trist Flameheart Multi-Class in progress Gray Elf Fighter/Mage 3/3 - Grey Wolf's Mystara Adventures (Ad&d 2e) Active
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Re: Barrow Mounds: A Clamour of Harpies.

#354 Post by scottjen »

Fydmar
initiative [1d6]=6
action [1d2]=2
He moves to help the youngins
rescue attempt[1d20]=11

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Re: Barrow Mounds: A Clamour of Harpies.

#355 Post by ravenn4544 »

edited my post above

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Re: Barrow Mounds: A Clamour of Harpies.

#356 Post by Spearmint »

The Harpy Chapel

Clutching innards and frantically hacked portions of dead Harpies, Jorly, despite his apparent age he moves surprisingly fast, returns to the chapel and sees that Moriartus is burning the nest and roasting the chicks alive. The helpless babes screech for food and salvation from their hellish plight.

Dougal & Fydmar try reaching into the flaming pyre while he attacks the mage. With no time to manoeuvre for advantage, he launches fists and flying feet in an attempt to stun and batter him into oblivion. However both he and Cadeweed are warded away by an unseen barrier as the mage's shield activates to counter their frontal assaults. Invoked a few rounds earlier, it will blink out of existence as the spell duration ends but not before giving Moriartus that moment to compose himself and continual with his flaming touch. -3hp

Dougal and Fydmar unfortunately get caught up in that conflagration and each take -3hp as they try in vain to save their adopted chicks. The combustible nest material ignites and the offspring are wrought to a grisly end. -1hp

Durgo and Two-Birds chase into the room, alarmed by the dramatic change in the personalities of their comrades. But as the screeching ends, the charm effect is broken and you all stand and gape in awe and horror of what might have been.

crap rolls and the Shield saving Moriartus from being slain. Truly this assault has been on edge numerous times.
The group can gather themselves, wounded in mind and body. There is little left to search except behind the other statue area and the coffer on the raised portion of the room. Moriartus can detail what his Detect Magic revealed concerning the items on the wall. He has a bad feeling regarding the Crying Boy painting and counsels to reject it from the treasure trove. He points out the shield as a worthy item of note.

Three large amphora jars are behind the vulture headed statue, the only one not defaced. Each earthenware jar is heavy with coins and weighs as much as a halfling. The coins have been meticulously sorted into copper, silver and gold pieces and a jar probably contains several hundred coins each. Durgo can heft one, the rescued twins can take another each as those three have the bulkiest physiques for humping stuff about.

Cadeweed & Fydmar can put their skills to searching inside Vultrix nest. The stone coffer contains some of her personal items. There are two potions, one of which is a common healing potion and the other an unidentified sugary syrup in a stained glass vial. There are also a dozen silver tipped crossbow bolts and a light crossbow, the oak stock crafted with a rune engraved gyroscopic contraption to give additional balance and limit recoil effect, thus enhancing its targeting accuracy. She also has buried several gemstones among her nesting material. You find 14 uncut Agates.

I forgot to equip Vultrix with the crossbow, so you would have found it on her body.

The rest of the chapel is covered in litter, castaway equipment dented by cruel hatred, broken and shattered glass or pieces of armour rusted with age. A lot of adventurers gear just piled up in a rubbish pile though sorting through for any useful bits and bobs, you find +3 1st Aid kits that can be added to Two-Birds inventory. The walls covered in graffiti, blood and faeces.

everyone give an action or comment. Decisions? Rest here, explore the Barrowmaze, retire to Helix via the other collapsed mound.
Last edited by Spearmint on Tue Oct 18, 2022 1:17 am, edited 1 time in total.

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Re: Barrow Mounds: A Clamour of Harpies.

#357 Post by Spearmint »

Moriartus. 5/10
Cadeweed 10/12
Fydmar 3/8,
Durgo 10/10
Dougal 2/15
Conmhaol the hound. 6/8
Jorly 6/9
Rickford 2/8
Duval. 3/6
Two-Birds. 11/11. Spells: Shillelagh.

I just realised Dougal's burns put him down to 0hp but I am fine with collecting another 1st Aid kit among the detritus of equipment cast-offs and using that to restore him to minimal health.

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Re: Barrow Mounds: A Clamour of Harpies.

#358 Post by gurusql »

Cadeweed

"Correction, there are two healing potions inside Vultrix nest."

After the attack, Cadeweed will approach Moriartus and say, "I am sorry for attacking you the chicks were just in my head."

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Re: Barrow Mounds: A Clamour of Harpies.

#359 Post by Quonundrum »

Moriartus

He lights another cigar and smiles down at the diminutive halfling. "No offense taken, Mr. Cadeweed. I understand." He then addresses the whole group. "I would like to clear out of here and head back to Helix. I will, however, need a couple hours to prepare some critical spells first, in case we encounter returning harpies on the climb out."

He would memorize Invisibility, Light, and Sleep.

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Re: Barrow Mounds: A Clamour of Harpies.

#360 Post by Karaunios »

Dougal

"Even if ye alrehdy sehd ye understand... I'm also sorry, Mr Moriartus. I dinna ken what these monsters have that they alwehs mess with m'hehd.

I'm not one faer hating, but I hate being sae stupid.

Anyweh, a brehk is most welcome. Let's rest until ye've studied the things ye study. We can gather the trehsuir. We'll distribute it once we're back in Helix.

Except faer the crossbow. That thing can be of use on the weh back and someone should use it."


After that, he sits on the floor and leans against a wall, dozing from time to time.

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