Maze Rats Resources

Pulpatoon
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Pulpatoon
Rider of Rohan
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Maze Rats Resources

#1 Post by Pulpatoon »

Maze Rats is $3 on Drive Thru or itch.io. It's worth the money! Even if you never play the game, most of the document is high quality random generation tables.

The rules of Maze Rats fits on one page, and character generation fits on another. They will be easy to explain on the fly.

The Basic Mechanic
  • Most actions should be resolved through rulings and narrative description.
  • If an outcome is uncertain and there is risk involved, then a Danger Roll is called for.
  • Danger Roll: Roll 2d6 + ability bonus. If you roll 10 or higher, you avoid the danger.
  • Advantage: roll 3d6, keep 2.
  • Most danger rolls will fail, so it is the player's job to try to mitigate risk as much as possible before the dice come out.
Characters
  • The ability scores are Strength, Dexterity, and Willpower. The bonuses range from +o to +2.
  • Everyone begins with 4 health.
  • Characters choose one option: (1) +1 to attacks; (2) 1 spell slot; or (3) an expertise (briarborn, fingersmith, roofrunner, or shadowjack)
  • Random tables fill out character details and starting equipment.
Here's a Maze Rat character generator.

Magic
  • Characters with spell slots randomly generate their spell every morning after a full night's rest.
  • Spell generation tables output an evocative name. The GM them makes up what the spell does (with player input).
  • A spell is forgotten after casting.
Maze Rats Spell Generator

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