I've heard really good things about the magic system in DCC. I know for a fact it was a strong influence on both Index Card RPG and Shadowdark, and I'm sure many others.
That is a game I will look forward to trying.
I've heard really good things about the magic system in DCC. I know for a fact it was a strong influence on both Index Card RPG and Shadowdark, and I'm sure many others.
[not a lawyer]GreyWolfVT wrote: ↑Thu May 26, 2022 5:17 pm It is entirely possibly that the very basics of the rule system could simply be retyped or copy and pasted (cliff notes style) to give the least amount of information required to play correct? Or is that classified as a copy right violation? I'm asking as I myself and not 100% certain.
Or d14 or d24 or....
Dave you may want to play in my HarnMaster game. It hits every one of your want to see.dmw71 wrote: ↑Thu May 26, 2022 8:20 pmI could run a 5e game if needed as I have a very solid grasp on those rules.Rusty Tincanne wrote: ↑Thu May 26, 2022 7:31 pm I might be persuaded to run a 5e version, depending on a time commitment. Though Dave is a fine GM and has more experience with that system, I think.
Ideally, however, I'm looking to avoid involvement in anything D&D for these purposes. I really want to explore everything non-D&D in order to see what I like from those systems and can bring back into D&D in the form of house rules.
Specifically three things:
- hit points
Goal: lower hit points overall, or having two different types of hit points, per Questing Beast's 'Fixing Hit Points' video.- armor
Goal: I'd like to experience a system where armor is used for damage reduction.
Edit: Though, I am very interested in exploring the system The Dungeon Coach developed that tackles this, see: What is Wrong with Armor in D&D 5e? New Armor System Fix w/ Mr Rhexx.- magic systems
Goal: Exploring something other than Vancian magic; and maybe a system where spell level matches character level.
Of the games I've offered, RQ has lower hit points, Cold Iron has hit points and fatigue points.dmw71 wrote: ↑Thu May 26, 2022 8:20 pm Goal: lower hit points overall, or having two different types of hit points, per Questing Beast's 'Fixing Hit Points' video.
RQ and Cold Iron both feature damage reduction armor.Goal: I'd like to experience a system where armor is used for damage reduction.Edit: Though, I am very interested in exploring the system The Dungeon Coach developed that tackles this, see: What is Wrong with Armor in D&D 5e? New Armor System Fix w/ Mr Rhexx.
All three systems I've offered (Bushido, Cold Iron, RQ) offer spell point magic. I'm not sure what you mean by spell level matches character level, but Cold Iron casters get X level spells as caster level X. RQ spells are divided into two categories (spirit and rune) but are not classified by level. Bushido sorcery spells require a certain knowledge to acquire while priestly spells are available to all priests.Goal: Exploring something other than Vancian magic; and maybe a system where spell level matches character level.
This is actually pretty awesome! If there is going to be magic in the world (which, in D&D, it's difficult/impossible to escape), I do like the idea of it being wild and dangerous.Scott308 wrote: ↑Fri May 27, 2022 3:46 am I rolled high enough that my spell was very effective. Too effective. It burned everything in an area, killing the creatures, but also killing two crew members, injuring some of my party, and setting the ship on fire.
I had fun playing that character but it was risky casting spells, because there was always the possibility I could roll too high and hurt my party.
I'm actually quite interested in Harn (or HarnMaster, or HarnWorld).Rex wrote: ↑Fri May 27, 2022 4:55 am Dave you may want to play in my HarnMaster game. It hits every one of your want to see.
No Hit Points
Damage reduction for armor
Non-Vanican magic (note that there is no character level so a starting character could start with any level spell and cast it, but it wouldn't necessarily be a wise decision)
Of the two, I think I'd be more inclined to try RuneQuest. I'm not sure how I feel about extra hit points being considered "magic" (as a part of me wouldn't mind exploring a medieval period game without magic at all), though I'd probably be willing to look into Cold Iron to explore its rules.ffilz wrote: ↑Fri May 27, 2022 3:23 pm Of the games I've offered, RQ has lower hit points, Cold Iron has hit points and fatigue points.
Edit: oh, just watched the video... Cold Iron's hit points and fatigue points are a different solution, BUT Cold Iron deals with the high hit point oddity a different way, it postulates that hit points beyond your CON (which is what you start with) are "magic".
By this, I simply mean that if you're a 1st-level character, you can cast 1st-level spells. If you're 3rd-level, you can cast 3rd-level spells.
Not at all confusing.Rex wrote: ↑Fri May 27, 2022 5:25 pm Dave all of your "Harn" stuff except Harn Manor is for the setting which is usually called HarnWorld or just Harn.... The setting is system agnostic and was created in the 70's for use with OD&D. It was then brought to market in 1983 as just the setting and then after getting lots of requests they came out with there own rules in 1986, called HarnMaster.
It looks like HarnMaster Third Edition is the only edition available on DriveThru.
I did also find 5e Harn, which could be really interesting.
Cold Iron is solidly a "D&D type" of game, I wouldn't get hung up on the "magic" hit points, it's just some background justification for the way hit points work.dmw71 wrote: ↑Fri May 27, 2022 5:13 pmOf the two, I think I'd be more inclined to try RuneQuest. I'm not sure how I feel about extra hit points being considered "magic" (as a part of me wouldn't mind exploring a medieval period game without magic at all), though I'd probably be willing to look into Cold Iron to explore its rules.ffilz wrote: ↑Fri May 27, 2022 3:23 pm Of the games I've offered, RQ has lower hit points, Cold Iron has hit points and fatigue points.
Edit: oh, just watched the video... Cold Iron's hit points and fatigue points are a different solution, BUT Cold Iron deals with the high hit point oddity a different way, it postulates that hit points beyond your CON (which is what you start with) are "magic".
Especially if they both have an armor/damage reduction system.
I'm extremely ignorant of Japanese/samurai culture which is why I tend to shy away from Bushido, but, like Cold Iron, I am curious to see how the game actually plays.
OK, yes, then Cold Iron casters get 1st level spells at 1st level, 2nd at 2nd, etc. There are also higher level versions of most spells rather than D&D's higher level spells usually being entirely different from the lower level spells.By this, I simply mean that if you're a 1st-level character, you can cast 1st-level spells. If you're 3rd-level, you can cast 3rd-level spells.
A departure from D&D where access to 2nd-level spells doesn't normally happen until the character is 3rd-level. And 3rd-level spells are acquired once a character reaches 5th level. Etc...
I can't speak for everyone, but I posted resources for the two I would be able to help run. But I do think it would be useful if you know of resources even without intent to run them posting that would be a big help Pulpatoon.
Agreed.GreyWolfVT wrote: ↑Fri May 27, 2022 9:51 pmBut I do think it would be useful if you know of resources even without intent to run them posting that would be a big help Pulpatoon.
At some point (soon), we're going to need to formulate some means of tracking this... right now, I just don't have the time to put anything together.
Good to know.
My only reservation here is, what if another user is also considering running a game of HarnMaster? I suspect not, but if we implement that style for one game, that might/will be the expectation going forward for all games, and I suspect some more "popular" systems might attract more than one GM.